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Hedon - Commercial Version Changelog

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Oct 30th, 2019
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  1.  
  2. 1.5.0 Changelog:
  3. The definitive version of Hedon's first episode is here, bringing an extended Map01, and new adjustments and content!
  4.  
  5. General:
  6. - Updated the hGZDoom engine fork to GZDoom 4.2.1's code;
  7. - Fixed a setting which would cause issues with the game display not working with multiple monitors;
  8.  
  9. Player:
  10. - Zan now has slightly more air control while jumping/moving in the air (on top of the 1.4.0 upgrade);
  11.  
  12. Weapons:
  13. - Added the Hellclaw - https://hedon.fandom.com/wiki/Hellclaw
  14. - Increased the Spike Gun's minimum damage and DPS;
  15. - Increased the Crushbow's Fire Bolt explosion radius by ~15%;
  16. - Greatly buffed the kick and air kick damage (also removed the possibility to gib an enemy with the air kick);
  17. - Removed the physical damage protection component from the Great Axe's thorns buff.
  18.  
  19. Inventory:
  20. - Increased the pickup radius for health potions and food by 10-30%;
  21.  
  22. Monsters:
  23. - Added the Hellblaze - https://hedon.fandom.com/wiki/Hellblaze
  24. - Significantly reduced the Iron Urchin's explosion damage radius;
  25. - Increased the telegraph time for the Cultist's spike throw;
  26.  
  27. Gore:
  28. - New "Frag Death" animation frames for the Cerberus;
  29. - Generalized the "Frag Death" state for every monster (it falls between regular death and extreme death, and is generally caused by the Fragfire Gun, Acid Potion Launcher and Crylance), giving them custom giblet and effect spawns when killed by these weapons.
  30. - The small blood splats now have 4 different sprites instead of one;
  31. - Added large flesh chunks for the Pit Lord and Hellblaze death/gore effects;
  32.  
  33. Levels:
  34. - Extended Map01 with a new starting area (and adjusted the tutorial tips to fit to a more diluted learning experience);
  35. - Small extension to Map05, providing a new path approach within the Reaver HQ;
  36. - Added mana potions in various places for lore flavor;
  37. - Various small adjustments for each map;
  38. - All readable items (parchments/tablets/signs) now have brightmaps to help them stand out (especially in the dark or against dark surfaces);
  39.  
  40. Soundtrack:
  41. - Replaced certain tracks with their original/extended versions;
  42. - Extended certain shorter tracks and reduced/removed the silence breaks between the loops;
  43.  
  44. Difficulties:
  45. - Lowered the Bearzerk spawn rate of ammo and monster drop replacements by ~50%;
  46.  
  47.  
  48. 1.4.0 Changelog:
  49.  
  50. The Bearzerk update is finally here, with brand new melee-heavy gameplay content!
  51.  
  52. General:
  53. - Switched to a GZDoom Engine fork tailored for Hedon - "hGZDoom", which primarily changes the setting menus and removes useless options (although it's an extremely minor fork, I had to change the name of the engine due to GPL regulations);
  54. - Set automap style to overlay+normal by default;
  55. - Added shadowy backgrounds when reading texts for better contrast/readability;
  56.  
  57. Player:
  58. - Zan now has slightly more air control while jumping/moving in the air;
  59.  
  60. Weapons:
  61. - Four new weapons exclusive to the Bearzerk difficulty:
  62. Hatchet and Shield - https://hedon.fandom.com/wiki/Hatchet_and_Shield
  63. Fire Hammer - https://hedon.fandom.com/wiki/Fire_Hammer
  64. Force Pike - https://hedon.fandom.com/wiki/Force_Pike
  65. Great Axe - https://hedon.fandom.com/wiki/Great_Axe
  66. On this difficulty the player can carry 3 Axes initially and 5 with the Bag of Holding upgrade;
  67. - Improved graphics and animation for the Fists, and added a kick alt fire;
  68. - Added a "Quick Kick" (default hotkey: Q) that can be used with any weapon;
  69. - Slightly improved all weapon graphics, animations and sound effects;
  70. - Doubled the thrown Axe base damage;
  71. - The player can now carry 3 Axes after getting the Bag of Holding upgrade (5 on Bearzerk);
  72. - Slight increase in area of effect and projectile speed for the Fragfire Gun's Flameshot;
  73. - Crushbow has a slightly slower rate of fire but the primary fire does more damage and has more area of effect;
  74.  
  75. Inventory:
  76. - Quest Items and Consumables are tagged in the pickup message now;
  77. - Slowed down the depletion of Fixer's Goggles to 1 charge every 2 seconds;
  78. - Potion of Haste now lasts 20sec (from 15);
  79. - Vial of Healing hotkey has been moved to "V" by default (since "Q" is now Quick Kick);
  80.  
  81. Monsters:
  82. - Minor improvements in pain behavior and damage type resistances for some monsters;
  83. - New blood cloud gore effects;
  84. - Bosses now take extra base damage from all weapons;
  85. - Shadow Abhaoth has new sounds to make her sound less humane and more abyssmal;
  86. - Slightly lowered the Cultist attack rate and the speed of their spike projectiles;
  87. - Iron Urchin hp lowered from 25 to 20; they can also reliably be pushed away and turned into projectiles with melee weapons now;
  88. - Forge Elemental has a slightly lower chance to spawn Urchins instead of attacking;
  89. - Warlocks have a slightly lower chance to cast Toxic Bolt bursts;
  90. - Lancers have a magic pull ability similar to the alt fire of the Force Pike, as well as a lightning spark blast attack for melee range;
  91. - Friendlies now allow allied projectiles to pass through their hitbox (this should fix the issue with them pushing each other accidentally);
  92. - Fixed Sentry Gun crash bug when dropping it by changing weapons;
  93.  
  94. Levels
  95. - Various fixes and adjustments across the levels;
  96. - GPU and CPU optimization for Map10 (especially the boss fight);
  97. - Few new situational dialogues for friendlies;
  98. - Reduced loop silence periods before music starts playing again for certain tracks;
  99.  
  100. Difficulties:
  101. - Added a new difficulty "Bearzerk" which removes access to guns and instead brings new weapons to create a melee-oriented gameplay experience. Monsters have normal strength, but spawns and items is similar to Brutalizing. Regular ammo drops are randomly replaced by health potions or consumables.
  102.  
  103.  
  104.  
  105.  
  106. 1.3.2 Changelog:
  107. Levels
  108. - Made several adjustments to Map01 to further help the level flow and guide the player visually;
  109. - Re-worked the tutorial tips to make them easier to read;
  110. - Made minor adjustments to Map02 and Map03 to further visually guide the player;
  111. - Added a trick way to skip the cinematic part of Map06;
  112. - Increased the dig radius for the Bag of Holding in Map07;
  113.  
  114. Monsters
  115. - Fixed a bug in the Pit Lord Alpha that would break the fight if the player used a Time Shard before his health bar appeared.
  116.  
  117.  
  118.  
  119. 1.3.1 Changelog:
  120. General
  121. - Updated the patreon gallery in Map10, and updated all the credits.
  122.  
  123. Weapons
  124. - The Fragfire Gun Flameshot now uses a different See and Death sound (it no longer uses the same sound for both).
  125.  
  126. Monsters
  127. - Giant Nithriel now has a proper pain state when being hit by an Axe throw.
  128.  
  129. Sprites
  130. - Added blood trails to giblet sprites, and reduced the gravity factor of giblets to give them more air time.
  131.  
  132. Levels
  133. - Minor fixes and adjustments for all the maps;
  134. - Added and removed several monsters for the Greenhorn and Brutalizing difficulties.
  135.  
  136. Difficulties:
  137. - Added a complete description to the Brutalizing difficulty in the selection menu.
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