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Pokemon Sapphire Classic: Neutral Attack Notes [Mar 2026]

Mar 2nd, 2026 (edited)
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  1. Pokemon Sapphire Classic
  2. Neutral Attack Notes
  3. [Updated 6 Sep 2026]
  4.  
  5. TO-DO
  6. - REROUTE NORMAN!!!
  7. > Need +6 with high neutral attack to OHKO Vigoroth at L29
  8. > Might need to do some weird +2/+3/+4 strats at different mid-neutral or really high +attack ranges
  9. - Reroute Winona (Marshtomp):
  10. > +1 Surf@MW does not kill without Torrent except on good +spatk (notes: https://pastebin.com/d911EiyU)
  11. - Check Geodude/Roxanne defensive damage
  12. - Check Torrent ranges and defensive damage on Rustturf Pooch
  13. - Check damage on Matt 1's Sharpedo (always live from high Torrent?)
  14. - Finalize shopping
  15. - Route in candy pickups/money items
  16. - Check spatk levelups
  17. - Figure out what to do with low speed (8-20IV~); you really don't want to use Carbos unless doing Naive strats, as you'd rather sell it
  18. - Check the WG+MS range on Laura's Meditite (range on bad attack+bad special attack)
  19. - Check WG+MS range on Vivian's Meditite
  20. - Check speed thresholds for Vivian's Meditite
  21. - Check Torrent WG rolls on Brawly; bad special attack can't always get away with safe WG
  22. - Check Strength/MS rolls on Archie 1's Mightyena--is it worth getting L25?
  23. > Even MSx2 doesn't always kill on really bad attack--check IV ranges
  24. - Look into killing a late-game encounter (around R118/R119)--could that help you get L34 to candy to Swampert before Winona? This would almost certainly have to be combined with late desert candy, making Norman's gym worse
  25. - Look into doing Abra strats--could do "old school" strats, but proceed with early Brawly/Abraless if you don't catch Abra by the time you have enough extra experience (from Granite Cave encounters)
  26. - Look into Abraless+late Brawly:
  27. > If you get L18 for Grovyle, you get L27 for Machop, even without Laura, so this could be combined with early Laura
  28. > L27 gets at least a 7/8 MS range on Machop (guaranteed from 27IV~)
  29. > This also saves an X Attack in the early game, which is nice for money
  30.  
  31. "Standard" stats indicate:
  32. - Neutral atk/spatk/spe nature with 20/0/9 IV (Hardy, Docile, Serious, Bashful, Quirky, Gentle, Lax)
  33. - +Atk nature with 0-23IV(?)
  34. - +Spatk nature with ??? (check +spatk benefits)
  35. - +Speed nature with 0-25IV (to check)
  36. - In general, these kips will do early desert candy and may need extra experience for Grovyle (L19) and Sharpedo (L26)
  37.  
  38. Attack Benchmarks
  39. - 24IV for 25-30 MS roll at L18 on Grovyle (else need L19)
  40. - Level-ups (neutral):
  41. > 12 -> 16 at L7 = 18-19IV (only take if other stats are good; need L19 for Grovyle)
  42. > 13 -> 14 -> 22 at L11 = 20-23IV (need L19 for Grovyle)
  43. > 13 -> 14 -> 23 at L11 = 24-26IV
  44. > 13 -> 15 at L6 = 27-31IV
  45. > 13 -> 15 -> 22 at L10 = 30-31IV (better rolls on Machop)
  46.  
  47. Special Attack Benchmarks
  48. - 17IV~/0IV+ gets the Geodude OHKO (0-16IV~ has a 50% range, which is 11 spatk at L6)
  49. - 8IV~/0IV+ gets the better non-Torrent Nosepass roll (11-14, while 0-7IV~ gets 10-12)
  50. - 24IV~/16IV+ gets the better Torrent Nosepass roll (17-20, while 0-23IV~/0-15IV+ gets 15-18)
  51. - Level-ups (neutral):
  52. > 10 -> 12 at L6 = 17-19IV
  53. > 11 -> 14 at L7 = 29-31IV
  54. - Level-ups (plus):
  55.  
  56. Speed Benchmarks
  57. - Reset any +0 on the first three levelups
  58. - 0-7IV~ (too slow to X Speed even on Shawn): 11 at L8 (reset for 12)
  59. - 20IV~/13IV+ outspeeds Nosepass; 13-19IV~/5-12IV+ ties (17 speed)
  60. > On neutral speed, if 9 at L5, you immediately know that you either tie or are outsped by Nosepass
  61. > You only find out if you tie IN the fight; watch for 17 upon leveling on Geodude
  62. > As such, low speed (9 at L5) should always heal to full before Roxanne
  63. - 29-31IV~ (Wattson X Speed strats)
  64. - Archie 1's Golbat:
  65. > 9IV~/0IV+ outspeeds (33 speed at L25)
  66. > You could consider resetting 8IV~ (+0 -> 12 at L9), as otherwise you risk a tie, for which you probably die if you lose
  67. - Archie 1's Sharpedo:
  68. > 17-20IV~/5-8IV+ ties (35 speed); be wary of this and make sure you are out of Crunch range before killing Golbat, especially if outsped
  69. > If you got a Zig money item, you could use Carbos to fix this, but otherwise you would rather sell Carbos
  70.  
  71. - Level-ups (neutral, 9 speed at L5):
  72. > 9 -> 10 at L6 = 4-19IV
  73. > 9 -> 10 -> 11 at L7 = 6-19IV
  74. > 9 -> ... -> 12 at L8 = 8-19IV
  75. > 9 -> ... -> 13 at L9 = 9-19IV (+0 -> 12 = 8IV)
  76. > 9 -> ... -> 14 at L10 = 10-19IV (+0 -> 13 = 9IV)
  77. > 9 -> ... -> 15 at L11 = 11-19IV (+0 -> 14 = 10IV)
  78. > 9 -> ... -> 16 at L12 = 12-19IV (+0 -> 15 = 11IV)
  79. > 9 -> ... -> 17 at L13 = 13-19IV (+0 -> 16 = 12IV)
  80. > L14 gives no more information; 17 -> 18 = 13-19IV
  81. > 9 -> ... -> 19 at L15 = 14-19IV (+0 -> 18 = 13IV)
  82. > L16 gives no more information
  83. > In general, 14-19IV is probably enough info to go on, and specific stats can be checked for (e.g., 34 or 35 on Sharpedo)
  84.  
  85. - Level-ups (plus, 9 speed at L5):
  86. > 9 -> 11 at L6 = 4-19IV
  87. > 9 -> 11 -> 12 at L7 = 6-19IV
  88. > 9 -> ... -> 13 at L8 = 8-19IV
  89. > 9 -> ... -> 14 at L9 = 9-19IV (+0 -> 13 = 8IV)
  90. > 9 -> ... -> 15 at L10 = 10-19IV (+0 -> 14 = 9IV)
  91. > 9 -> ... -> 16 at L11 = 11-19IV (+0 -> 15 = 10IV)
  92. > 9 -> ... -> 17 at L12 = 12-19IV (+0 -> 16 = 11IV)
  93. > 9 -> ... -> 18 at L13 = 13-19IV (+0 -> 17 = 12IV)
  94. > L14 gives no more information; 18 -> 19 = 13-19IV
  95. > 9 -> ... -> 20 at L15 = 14-19IV (+0 -> 19 = 13IV)
  96. > L16 gives no more information
  97.  
  98. Defense Benchmarks
  99. - Level-ups (neutral):
  100. > 10 -> 16 at L10 = 10IV (could try skipping early candy -> 4x late candy for Winona as Swampert)
  101.  
  102. ------------------------------------------------------------
  103.  
  104. LITTLEROOT
  105. - Get the PC Potion
  106. - Take 13/10/9 atk/spatk/spe
  107. - If 9 speed at L5 with a neutral speed nature, reset any +0 level-up in the first four levels (earliest acceptable +0 is L10)
  108. - Treecko: Tackle spam
  109. - Calvin: Tackle spam
  110. - Catch a Zigzagoon if you see one
  111.  
  112. PETALBURG 1
  113. - Buy 4 Potions/2 Repels
  114. - Enter/exit center before Wally
  115. - Catch a flyer/Zigzagoon if you see one
  116. - Grab beach Potion (especially if bad defense)
  117. - Menu:
  118. > Heal
  119. > Repel
  120. > Check Zig
  121. - Grunt: Tackle spam
  122. - Grab the Ether
  123. - Get Bullet Seed
  124.  
  125. RUSTBORO
  126. - Check Zig whenever you heal in the gym
  127. - Josh: Spam Mud-Slap, healing as necessary, then WG
  128. - Tommy: WGx3
  129. - Roxanne:
  130. > Geodude: WG (0-16IV~ has a 50% range, so just spam WG through heals if you miss it)
  131. > Nosepass: Spam WG; consider Growl to help survive and get into Torrent
  132.  
  133. ROUTE 116
  134. - You need extra experience here depending on your attack stat and some other factors
  135. - If 20-23IV attack, fight one of the following:
  136. > Joey+2 encounters
  137. > Jose+2 encounters (preferring Jose if you are in Low Kick range)
  138. > Jose+Winston (before Briney)
  139. > Do Jose+Winston ONLY if you have Torrent (either before or after Pooch) and you already have a flyer
  140. > If you are doing Jose+Winston, repel in the Janice pause manip
  141. - If 24-31IV attack, fight one of the following:
  142. > Joey+1 encounter
  143. > Jose+1 encounter
  144. > Joey+Winston
  145. > Jose+Winston
  146. > Do the Winston variant only if you already have a flyer
  147. > If doing Winston, repel in the Janice pause manip
  148. - Jose (323xp): WG spam
  149. - Joey (289xp): WG spam
  150. - Clark: WG spam
  151. - Aqua Pooch: WG(+WG)
  152.  
  153. RUSTBORO
  154. - Sell TM09 and TM39
  155. - Buy 3 Super Potions/2 X Speeds/4 X Attacks/6 Repels
  156. - Winston: MS
  157. - Take Briney to Dewford
  158.  
  159. DEWFORD
  160. - Get Stardust if you didn't fight Winston (can skip if you got an early money item)
  161. - Granite Cave menu:
  162. > Heal to full
  163. > Use a Repel
  164. > Check Zig
  165. - Repel through the cave and talk to Steven, then Escape Rope out
  166. - Laura:
  167. > You outspeed Meditite from 13IV~/0IV+ (12IV~ with 2 extra speed EVs: Joey, wild, or Winston)
  168. > If you don't outspeed, lead MS; otherwise, lead WG/Tackle
  169. > Need good offensive stats to 2HKO with MS+WG, so consider double MS (can always get beach Ether for safety)
  170. - Brawly: X Attack, adapt
  171. > MS spam if BUx2
  172. > If S-toss/KC->BU, M-slap once before the final MS (or Torrent WG) on Machop to avoid heal range
  173. > Maku heal range isn't a concern at this attack
  174. > Be conscious of Torrent HP and WG accordingly
  175. - Machop damage:
  176. > For neutral attack, 30-31IV~ get slightly higher rolls (29IV too if you fought Joey); this is 24 attack at L10
  177. - Briney boat to Slateport
  178.  
  179. SLATEPORT/ROUTE 110
  180. - If you don't outspeed Vivian's Meditite (29IV~/19IV+, or 28IV~/18IV+ with 1 extra speed EV: Joey, wild, or Winston), or you lost particularly many MS PP, consider getting the beach Ether for safety
  181. - Get Soft Sand
  182. - Talk to Dock, then take the Museum
  183. - Grunt 1: MS
  184. - Grunt 2: Tacklex2 (WG in Torrent), MS
  185. - Get Thief on the way out
  186. - Pre-rival menu:
  187. > Repel
  188. > Equip Soft Sand (check Zig)
  189. > Take Zig item if you saw one
  190. - Get the Full Heal
  191. - Rival 2:
  192. > Numel: X Attack x2, X Speed, Super Potion, WG/MS
  193. * WG is guaranteed from 28 spatk at L17 (19IV~, so basically 11 spatk at L5); if <28 spatk, MS
  194. * WG is guaranteed on all spatk at L18
  195. > Grovyle: MSx2
  196. > Wailmer: MS(+M-slap)
  197. > Wailmer range: 18IV = 50%; 19-23IV = 9/16; 24-28IV = 12/16; 29-31IV = 14/16
  198. > Pay attention to your spdef when you hit L19 (either off Numel or Grovyle)
  199. > Wailmer WG: 12-15 (27 spdef), 11-13 (28-31 spdef), 10-12 (32-37 spdef), 8-10 (38-40 spdef)
  200. > In general, all but the worst spdef gets at least 11-13
  201. > You can consider healing if you're on a good run with, say, bad attack/spdef and you're worried about missing the range and could be KO'd by WG; otherwise, just YOLO
  202. > Check your speed when you hit L20 (31 outspeeds Vivian's Meditite)
  203. - Check Zig in the Edwin menu manip
  204.  
  205. MAUVILLE
  206. - Get HM06
  207. - Get Mach Bike
  208. - Menu:
  209. > Use a Potion if you have one (check Zig)
  210. > Ether MS
  211. > Teach Rock Smash to Marshtomp or Zig
  212. > Register and use Mach Bike
  213. - Wally: MS
  214. - Take the gym
  215. - Vivian:
  216. > You need 31 speed to outspeed
  217. > You outspeed from 29IV~/19IV+ (28IV~/18IV+ with 1 extra speed EV: Joey, wild, or Winston); you tie on 24-28IV~/14-18IV+ (23-27IV~/13-17IV+)
  218. > If you outspeed and have good stats, WG+MS (check the range, may want to MSx2 with really bad stats)
  219. > If you are outsped, MS+WG/Tackle/MS (depending on offensive stats)
  220. > If you tie, you can YOLO either way
  221. > The worst is Detect on MS (this is why getting the backup beach Ether may be a nice idea)
  222. - You have 1 X Speed for either Shawn or Wattson:
  223. > If 30IV~/17IV+ speed (or 29IV~/16IV+ with Joey+1 speed encounter), X Speed on Wattson, else X Speed on Shawn
  224. - Shawn: (X Speed) MSx3
  225. - Heal to full before Wattson if you would have < 41 HP after level-up on Magnemite and you used X Speed on Shawn (check Zig)
  226. - Wattson:
  227. > (X Speed) MSx3
  228. > If no X Speed, you really just have to hope for no SS or SS miss
  229.  
  230. ROUTE 111
  231. - Menu:
  232. > Use a Potion if you have one
  233. > Use a Repel
  234. > You want to survive 2 WA/WG from Wingull, but you may have to Super Potion in the fight if you don't have a Potion
  235. > Even if you are dead to WA/WG, don't heal to full before CTB; instead, heal turn 1 before setup (and pray no Growl)
  236. - CTB:
  237. > Tackle+X Attack+Tackle (healing as necessary), MS, M-slap/WG
  238. > If you crit Tackle and OHKO Wingull, you have to YOLO for MS crit
  239.  
  240. FALLARBOR/ROUTE 114
  241. - Get the Nugget
  242. - Sell Stardust if you have it (or pickup money item), Nugget, TM47, TM46, TM08
  243. - Buy 3 Super Potions, 11 Super Repels, 11 X Specials, 1-2 X Speed, 10 X Attacks, 1 X Defend, 2 Guard Spec.
  244. > 8-20IV~/0-9IV+ speed: 2 X Speed
  245. > 21+IV~/10+IV+ speed: 1 X Speed
  246. > Technically, on neutral speed you could just look for 10 at L5, but then you need to watch out for specifically 20IV, which ties Vigoroth; you can see this at L25, as detailed in the Archie 1 fight
  247. > Since you have to buy the X Speeds BEFORE Archie 1, you could either find another level-up that would let you see exactly 20IV, or you could just YOLO the Vigoroth speedtie in the unlikely event that you got the 1/12 20IV
  248. > +Speed can easily distinguish between 9IV+ and 10IV+ at early levels, so it's not an issue there
  249. > If you sold a pickup money item and at least 24IV attack, you can buy 2-3 X Speeds/12 X Attacks and do +6 Norman (X Speed count based on the same speed benchmarks as normal, just an extra X Speed in both cases)
  250. - Catch Swablu if you don't have a flyer yet; otherwise, Super Repel (or Super Repel after you catch Swablu)
  251. - Get Carbos
  252. - Use your last regular Repel to pass R116
  253. - Take R116 and get Strength
  254. - In the menu manip:
  255. > Use a Super Repel
  256. > Teach Strength over Water Gun
  257. > Check Zig
  258.  
  259. MT. CHIMNEY
  260. - If you are 14-19IV~ speed, watch your speed when you reach L25 (either off Mightyena, or just before); 35 ties Sharpedo, 36 outspeeds
  261. - Strength/MS through grunts
  262. - Matt's Pooch:
  263. > Guaranteed from 29IV~/13IV+ (53 atk at L24)
  264. > MS if <53 atk at L24 (always guaranteed)
  265. - Before Archie:
  266. > Swap Marshtomp into slot 2 (lead Swablu if you have it)
  267. > Check Zig
  268. - Archie:
  269. > If you have two slaves (Zig+flyer), make sure to sack the first slave, then Guard Spec. on the second one (both have to be fainted for poison deathwarp)
  270. > Guard Spec. (bring in Marshtomp)
  271. > Mightyena: X Attack, X Speed, MSx2
  272. > Golbat: Strength, X Attack, Strength
  273. > Sharpedo: MS
  274. > If Sharpedo outspeeds or you're tied, consider healing before you finish off the Golbat
  275.  
  276. LAVARIDGE
  277. - If you are trying to set up for desert candy skip (e.g., if you got a pickup candy in the past couple checks), you can do early Herb Shop, else wait until after Flannery
  278. - If you are out of healing items and you need to heal before Flannery, do early Herb Shop anyway
  279. - Herb Shop (early): Sell Carbos, buy 4/5/4
  280. - Menu before Flannery:
  281. > Swap Marshtomp to slot 1 (check Zig)
  282. > Heal to near full
  283. > If you aren't skipping desert candy, use a Super Repel
  284. - Flannery:
  285. > X Attackx4, hoping for Smog poison
  286. > Throw balls once you are at +4 until you are poisoned
  287. > Once poisoned, Strength, Strength, MS
  288. > Make note of your HP; you need 34HP to make it to desert candy, so heal if necessary
  289. - Herb Shop (late): Sell Carbos, buy 7/6/6
  290. - Get desert candy, then bike around until you white out
  291.  
  292. PETALBURG
  293. - Room order: R, L, R
  294. - Mary: MS, MS, Strength
  295. - Heal to full before Linoone (check Zig)
  296. - Lori: MS, MS, Strength, Strength
  297. > Outspeed Linoone after 1 MS from 22IV~/11IV+ (39 speed), tie with 19-21IV~/8-10IV+ (38 speed) (assuming Joey OR 1 speed encounter)
  298. > Higher attack can usually MS+Strengthx3, but especially if you don't outspeed after the first MS, it's advised to MS twice
  299. - Heal to full and use the desert candy before Zangoose (check Zig)
  300. > If you got a candy pickup and want to do Swampert for Winona, forego candy here
  301. > Do this only on at least 11IV~ def (any +def IV works too)
  302. - Berke: MS, MS(+Strength/M-slap); MS+M-Slap/Strength+MS if L28
  303. - If you still have M-slap (i.e. if you caught Zigzagoon), consider using it turn 1 on Norman
  304. - Heal to full before Norman (check Zig)
  305.  
  306. - Norman (standard):
  307. > Strats below assume early desert candy, which you should almost always be doing with neutral attack kips
  308. > Slaking 1: X Defend, (M-slap), (X Speed), X Attackx2, MS, X Attack, Strength, MS
  309. > NOTE: If you M-slap, Strength BEFORE using the third X Attack (to avoid heal range)
  310. > Because of the heal range nonsense, M-slap may just not even be worth it anyway, unless you're worried about healing items
  311. > Vigoroth: MS, X Attack, Strength
  312. > Slaking 2: MS, Tackle, MS/Strength
  313. > Heal as necessary throughout the fight
  314. > M-slap Slaking 1 after X Defend if you still have it (i.e., if you taught Rock Smash to Zigzagoon)
  315. > X Speed if you bought the extra one in Fallarbor (<21IV~/10IV+)
  316. - Norman (+6):
  317. > Only for at least 24IV attack, if you got a money item and sold it before Fallarbor
  318. > Slaking 1: X Defend, (M-slap), X Speed, (X Speed), X Attackx6, MS+Strength
  319. > Vigoroth: MS (favorable range)
  320. > Slaking 2: MS+MS/Strength
  321. - After Norman, get Surf
  322. - Menu:
  323. > Use a Super Repel
  324. > Teach Surf over Tackle
  325. > Heal?
  326. - Get the pond candy before shopping
  327. - Sell TM42, TM50; buy 3 Super Potions, 1 Escape Rope, 7 X Speeds, 8 X Attacks (buy 6/1/7/3 if doing Swampert for Winona)
  328. - Get 110 candy on the way to Weather Institute
  329.  
  330. WEATHER INSTITUTE
  331. - Watch for speed level-up for Doduo if you're delaying candy
  332. - Grunt 1: MS
  333. - Candyx2 after Grunt 1 (unless delaying to get Swampert for Winona)
  334. - Grunt 2: Strength, MS
  335. - Consider healing before Shelly, depending on Torrent/spatk
  336. - Shelly: MS, Surfx2
  337. - L33 Torrent Surf range vs. Mightyena
  338. > 6-8IV~: 1/16
  339. > 9-11IV~: 1/8
  340. > 12-14IV~/0-2IV+: 1/4
  341. > 15-17IV~/3-5IV+: 5/16
  342. > 18-20IV~/6-8IV+: 50%
  343. > 21-23IV~/9-11IV+: 9/16
  344. > 24-26IV~/12-14IV+: 11/16
  345. > 27-29IV~: 75%
  346. > 30-31IV~/15-17IV+: 7/8
  347. > 18-20IV+: 15/16
  348. > 21+IV+: 100%
  349. > This is one notable benefit of high +spatk
  350. - Take the bed
  351. - Menu:
  352. > Use a Super Repel
  353. > Remove Mystic Water
  354. > Remove Soft Sand
  355. > Equip Mystic Water
  356. - Rival 3: X Attackx2, X Speed, Strength, Strength, MS (M-slap+MS if L31) (watch out for speed level-up for Doduo)
  357.  
  358. FORTREE CITY
  359. - Run from Kecleon, then take the gym
  360. - Heal before Jared if you don't outspeed (check damage)
  361. - Jared (L34; early desert candy, no pickup): Surf
  362. > Always kills without Torrent, from 17IV-/0IV~
  363. > Outspeed on 50 speed: 28IV~/16IV+ (27IV~/15IV+ with Joey OR 1 speed encounter)
  364. - Jared (L31; candy pickup+Winona as Swampert): Surf(+Strength)
  365. > Kills without Torrent from 24IV~/11IV+; 75% range from 14IV~/1IV+ (15/16 from 20IV~/8IV+)
  366. > Outspeed on 50 speed: 28-31IV+ (27-31IV+ with Joey OR 1 speed encounter)
  367. - If you got the pickup candy and you're doing Swampert for Winona, candyx4 and evolve here
  368. - Kylee:
  369. > Strengthx2 (or Torrent Surf(+Strength); high +spatk has a favorable range)
  370. > Surf w/o Torrent if Swampert
  371. - Heal above half for Winona
  372. - Winona (Marshtomp):
  373. > Swellow: X Special, Surf
  374. > Pelipper: X Speed, X Attack x6, Strength, healing with Energy Powders/Super Potions as necessary
  375. > Skarmory: Strength+Surf or Torrent Surf
  376. > Altaria: Strength
  377. > This fight is a nightmare because of Swellow DT; you need +1 AND Torrent to OHKO
  378. > Can consider Strength+Surf on Swellow if you're high enough HP, but it's a crapshoot
  379. - Winona (Swampert):
  380. > If Torrent, Surf Swellow turn 1 (guaranteed on all spatk)
  381. > If no Torrent but at least 17IV+, Surf Swellow turn 1 (75% range)
  382. > +0 non-Torrent Surf vs. Swellow: 17-22IV+ (75%); 23-25IV+ (13/16); 26-27IV+ (15/16); guaranteed from 28IV+
  383. > If no T1 Surf, X Special+Surf
  384. > Pelipper: X Attack, X Speed, (X Special), Strengthx2, healing as necessary
  385. > Skarmory: Surf (can Strength+Surf if no Torrent and bad Surf range)
  386. > Altaria: Strengthx2 (guaranteed)
  387. > Non-Torrent +1 Surf vs. Skarmory: 28-31IV~/9-14IV+ (75%); 15-16IV+ (7/8); guaranteed from 17IV+
  388.  
  389. ROUTE 120/MT. PYRE
  390. - Get the Persim berries before Lilycove
  391. - In the last repel menu before Mt. Pyre, teach Fly
  392. - Sweep grunts and get the candy
  393. - Fly to Slateport, talk to Stern, then fly to Lilycove and take the hideout
  394.  
  395. AQUA HIDEOUT
  396. - Get the Master Ball
  397. - Matt: MS, MS(+MS), Surf
  398. > You're always outsped by Sharpedo except on 28-31IV+ (assuming Joey OR 1 speed encounter)
  399. > You tie Sharpedo on 25-27IV+ (26-28IV+ if no Joey or speed encounter)
  400. - L37 MS vs. Matt's Sharpedo:
  401. > 18IV~: 13/16
  402. > 19-24IV~/0-2IV+: 7/8
  403. > 25-29IV~/3-5IV+: 15/16
  404. > 30-31IV~/6+IV+: 100%
  405. - Get the Max Elixir on the way out
  406. - Menu: Heal if < 38, Super Repel
  407.  
  408. MOSSDEEP
  409. - Buy 6 Hyper Potions, 2 Full Heals, 6 Max Repels (could sell Nugget for extra)
  410. - Get Dive
  411. - Take the gym
  412. - Menu: Use a Max Repel, teach Dive over Mud Shot (Mud-Slap if you still have it)
  413. - Samantha: Surfx2 or Surf+Strength
  414. - TnL: X Speed, adapt
  415. - Head south to seafloor cavern after the gym
  416.  
  417. SEAFLOOR CAVERN
  418. - Shelly:
  419. > Sharpedo: Some combination of Strength/MS/Surf (prefer MS if you still have it, but you can still Strength for Rough Skin if you need to take damage for Archie 2 Torrent setup)
  420. > Mightyena: Surf(+Surf/Strength; save 3 Surfs for Archie)
  421. - Archie 2:
  422. > Mightyena: Guard Spec., X Specialx2, Surf (0IV~ has a 15/16 non-Torrent range, but otherwise it's always guaranteed)
  423. > Crobat: X Speed, Torrent Surf
  424. > Sharpedo: Surf
  425. - Get Waterfall and catch Kyogre
  426. - Refer to Kyogre notes for the endgame
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