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- #
- # W E L C O M E T O
- #
- # P I C K A X E L E V E L L I N G
- #
- # C R E A T E D B Y : J A C K | I P A R I S
- #
- # (! Below is the configuration settings you may edit them !)
- Options:
- GUIName: Top Player Plots
- # The name of the GUI
- # THIS IS THE STAFF BIT
- 1st1: YouTubeJr
- 2nd2: PixelatedJr
- 3rd3: PlasmoidalRift
- # What you need to do is in the space next to the staff you need to add in the player's IN-GAME name for it to show up
- # (! Please don't edit the settings below unless you know what you are doing !)
- on join:
- if player is "{@1st1}":
- set {1st1} to "&a&lSTATUS"
- if player is "{@2nd2}":
- set {2nd2} to "&a&lSTATUS"
- if player is "{@3rd3}":
- set {3rd3} to "&a&lSTATUS"
- on disconnect:
- if player is "{@1st1}":
- set {1st1} to "&c&lNO STATUS"
- if player is "{@2nd2}":
- set {2nd2} to "&c&lNO STATUS"
- if player is "{@3rd3}":
- set {3rd3} to "&c&lNO STATUS"
- command /skeptop:
- trigger:
- wait 5 ticks
- set {_head1} to "{@1st1}" parsed as offline player
- set {_head2} to "{@2nd2}" parsed as offline player
- set {_head3} to "{@3rd3}" parsed as offline player
- open chest with 3 rows named "{@GUIName}" to player
- wait 1 ticks
- format slot 0 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 1 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 2 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 3 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 4 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 5 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 6 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 7 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 8 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 15 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 16 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 17 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 12 of player with skull of {_head1} named "&a&l1st" with lore "&7IGN &8&l» &f{@1st1}||&7Display &8&l» %{1st1}%" to be unstealable
- wait 1 ticks
- format slot 13 of player with skull of {_head2} named "&7&l2nd" with lore "&7IGN &8&l» &f{@2nd2}||&7Display &8&l» %{2nd2}%" to be unstealable
- wait 1 ticks
- format slot 14 of player with skull of {_head3} named "&8&l3rd" with lore "&7IGN &8&l» &f{@3rd3}||&7Display &8&l» %{3rd3}%" to be unstealable
- wait 1 ticks
- format slot 17 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 18 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 19 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 20 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 21 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 22 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 23 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 24 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 25 of player with white glass named "&a" to be unstealable
- wait 1 ticks
- format slot 26 of player with white glass named "&a" to be unstealable
- wait 1 tick
- format slot 27 of player with white glass named "&a" to be unstealable
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