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  1. Noita 1.0 - Sauna Update - Nov 24 2020
  2.  
  3. CREATURES
  4. FEATURE: New enemy: Turvattomuusmestari
  5. FEATURE: New enemy: Kuihdutusmestari
  6. FEATURE: New enemy: Turvalennokki
  7. FEATURE: New enemy: Raukka
  8. FEATURE: New enemy: Taivaankatse
  9.  
  10. PERKS
  11. FEATURE: New perk: Pinpointer
  12. FEATURE: New perk: Projectile Repulsion Sector
  13. FEATURE: New perk: Projectile Eater
  14. FEATURE: New perk: Projectile Slower
  15. FEATURE: New perk: Low Recoil
  16. FEATURE: New perk: Personal Plasma Beam
  17. FEATURE: New perk: Extra Shop Item
  18.  
  19. SPELLS
  20. FEATURE: New spell: Ball Lightning
  21. FEATURE: New spell: Nolla
  22. FEATURE: New spell: Accelerative homing
  23. FEATURE: New spell: Zeta
  24. FEATURE: New spell: Phi
  25. FEATURE: New spell: Homebringer Teleport Bolt
  26. FEATURE: New spell: Myriad Spell
  27. FEATURE: New spell: Magical Explosion
  28. FEATURE: New spell: Spells to Power
  29. FEATURE: New spell: Summon Omega Sawblade
  30. FEATURE: New spell: Spiraling Arc
  31. FEATURE: New spell: Orbit Arc
  32. FEATURE: New spell: Temporary Wall
  33. FEATURE: New spell: Temporary Platform
  34. FEATURE: New spell: Summon Missile
  35.  
  36. BIOMES, AREAS AND STRUCTURES
  37. FEATURE: New structure: Sauna
  38. FEATURE: New dangerous props in Temple of the Art
  39. FEATURE: Spell shops in Holy Mountains have twice the spells to sell!
  40. FEATURE: New work-in-progress area, deep underground...
  41. UPDATE: New background in Coal Pits
  42. UPDATE: Slight increase in variety in the Temple of the Art layout
  43.  
  44. BALANCE
  45. UPDATE: Patsas enemies no longer need to breathe
  46. UPDATE: Curse of greed advances a tiny tiny bit slower
  47. UPDATE: Sätkymestari shots make player projectiles hurt the player
  48. UPDATE: Rebalanced the Tower rewards and gave them their own names
  49. UPDATE: Certain legendary spells are not be affected by unlimited spells
  50. UPDATE: Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities
  51. UPDATE: Kolmisilmä's shield can convert projectile damage fields in some circumstances
  52. UPDATE: Alpha spell does not automatically cast another spell
  53. UPDATE: Gamma spell does not automatically cast another spell
  54. UPDATE: Random loadouts - Slime loadout has an actually castable third wand
  55. UPDATE: Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig
  56. UPDATE: Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect
  57. UPDATE: Reduced the cost of spells in Holy Mountains slightly
  58. UPDATE: Made certain new enemies not able to suffocate
  59. UPDATE: What is above is no longer exactly like what is below
  60. UPDATE: Made some spells somewhat more common
  61. UPDATE: Made Sauvojen tuntija drop both of its rewards every time
  62. UPDATE: Rebalanced unlockable spell pools
  63.  
  64. MISC. IMPROVEMENTS
  65. UPDATE: All localizations are up to date
  66. UPDATE: Added copies of the music machines in certain locations to further mitigate the chance of them being lost
  67. UPDATE: Music machines have more health to make them harder to detonate accidentally
  68. UPDATE: Increased changes of perk pool having all perks
  69. UPDATE: Testing a slightly different freeze effect to maybe improve performance
  70. UPDATE: Made Odd Firebolt have a more interesting flight pattern
  71. UPDATE: Tweaked a kammi feature
  72. UPDATE: Runestones activate as soon as you throw them
  73. UPDATE: Daily run seed is fetched sooner, so the game mode menu does not have wait for it
  74. UPDATE: Attempted to make acid slightly easier to differentiate from toxic sludge
  75. UPDATE: Shop items and their price tags are properly centered
  76. UPDATE: Perk descriptions can be seen before picking them up
  77. UPDATE: Improved release notes UX
  78.  
  79. BIOME MODIFIERS
  80. UPDATE: Biome modifier's texts are displayed more prominently
  81. UPDATE: Made biome modifiers slightly more common
  82.  
  83. COMPREHENSIBILITY
  84. UPDATE: Updated some perk names and descriptions to better reflect their functionality
  85. UPDATE: Perk description can be seen before you pick them up
  86. UPDATE: Finally removed firearm imagery from certain spell icons
  87.  
  88. PERK CHANGES
  89. UPDATE: Perk - Certain perks that apply a one-time effect indicate this behaviour in their name & icon
  90. UPDATE: Perk - Always cast has a maximum of 4 Always Cast spells per wand
  91. UPDATE: Perk - Improved Exploding corpses and Exploding Gold explosions
  92. UPDATE: Perk - Attract gold has a longer range and stronger pull
  93. UPDATE: Perk - The Oil blood perk gives protection against fire but doesn't give resistance to damage
  94. UPDATE: Perk - Revenge explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance
  95. UPDATE: Perk - The Homunculus perk can spawn homunculi in a larger variety of areas
  96. UPDATE: Perk - The Homunculi's HP scales better towards the endgame
  97. UPDATE: Perk - Added a 20% projectile damage resistance to Revenge Tentacle
  98. UPDATE: Perk - Revenge bullets works more consistently and launches the revenge projectiles faster & with increased damage
  99. UPDATE: Perk - Clarified some perk descriptions so that they more clearly state e.g. added resistances and such
  100. UPDATE: Perk - Bounce also increases the duration of your spells
  101. UPDATE: Perk - Low Gravity applies the gravity effect to enemies as well (experimental change)
  102. UPDATE: Perk - High Gravity applies the gravity effect to enemies as well (experimental change)
  103. UPDATE: Perk - High Mana, Low Capacity should no longer be able to remove Always Casts
  104. UPDATE: Perk - Exploding gold has a more accurate description and its explosions work properly
  105. UPDATE: Perk - Concentrated Spells increases recoil much less, to make it more useful
  106. UPDATE: Perk - Boomerang Spells increases the speed and damage of your spells
  107. UPDATE: Perk - Vampirism heals more and reduces your max hp less
  108. UPDATE: Perk - Reduced Blood Money healing somewhat
  109. UPDATE: Perk - Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs
  110. UPDATE: Perk - Re-implemented Plague rats rat friendship
  111. UPDATE: Perk - Retired melee-only homunculus, changed it into a Magic Arrow -shooting version
  112. UPDATE: Perks etc - plague rats, friendly ghost, homunculi etc don't turn berserk against player or each other on various berserk situations
  113.  
  114. TWITCH INTEGRATION
  115. UPDATE: Twitch integration - Usernames are picked from messages instead of the whole viewer list
  116. UPDATE: Twitch integration - Votes can be cast while game is paused
  117. UPDATE: Twitch integration - Votes can be changed while voting is in progress
  118. UPDATE: Twitch integration - Enable/disable all events button in options
  119. UPDATE: Twitch integration - The perk-spawning stream event's description is accurate to what it *actually* does
  120.  
  121. BUG FIXES
  122. BUGFIX: UI Damage numbers support numbers that are over 2 billion
  123. BUGFIX: Telekinetic kick works with Runestones and some other objects
  124. BUGFIX: Ukkoshyypiö should no longer lose its aura after 2 minutes
  125. BUGFIX: Fixed projectile transmutation field transmuting itself
  126. BUGFIX: Fixed projectile thunder field transmuting itself
  127. BUGFIX: Fixed projectile gravity field affecting itself
  128. BUGFIX: Items could damage player if they changed faction
  129. BUGFIX: It was possible to occasionally get stuck with Teleportitis dodge
  130. BUGFIX: Yes/No boxes took previous ESC press for a No
  131. BUGFIX: Kammi could cause slowdowns if player has massive maximum hitpoints
  132. BUGFIX: Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles
  133. BUGFIX: Fixed a broken text entry
  134. BUGFIX: Fixed the two fish creatures being mixed-up in the progress menu
  135. BUGFIX: Fixed Vault plasma cannons shooting too far
  136. BUGFIX: Some biome modifiers could replace potion spawns in some cases
  137. BUGFIX: Fixed curse of greed ignoring certain materials
  138. BUGFIX: Damage field should no longer bug out when enemies die in specific ways
  139. BUGFIX: Fixed some texturing bugs at the starting area
  140. BUGFIX: Game mode list banners had rendering depth order issues
  141. BUGFIX: Certain special ending code and progress tracking wasn't working
  142. BUGFIX: Fixed Unstable Crystals teleporting oddly towards physical objects
  143. BUGFIX: Fixed fish enemies having the wrong names
  144. BUGFIX: Old save Yes/No message didn't specify the question being asked
  145. BUGFIX: Crash - recent optimizations caused a crash when loading some save games
  146. BUGFIX: Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit
  147. BUGFIX: Fixed an exploit that allowed still getting extra HP from enemies not meant to give it
  148. BUGFIX: Fixed an ancient typo in lava reactions
  149. BUGFIX: Fixed an exploit related to digging around spells in Holy Mountains
  150. BUGFIX: Tower rewards disappeared at wrong times
  151. BUGFIX: Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute
  152. BUGFIX/MODDING: Fixed a bug with find_the_wand_held( entity_id )
  153.  
  154. MODDING - FEATURES
  155. MODDING: Added support for mod settings menus and persistent settings - see mods/example/settings.lua
  156.  
  157. MODDING - DOCUMENTATION
  158. MODDING: Improved entity lua API documentation - added type information
  159. MODDING: Improved gui lua API documentation
  160. MODDING: Removed lua_readtable from lua API documentation (it's not part of the API)
  161.  
  162. MODDING - LUA API
  163. MODDING: Lua - Added EntityGetWandCapacity()
  164. MODDING: Lua - Added StreamingGetConnectedChannelName()
  165. MODDING: Lua - Added StreamingSetCustomPhaseDurations()
  166. MODDING: Lua - Added StreamingForceNewVoting()
  167. MODDING: Lua - Added StreamingSetVotingEnabled()
  168. MODDING: Lua - Added ModSettingGet()
  169. MODDING: Lua - Added ModSettingSet()
  170. MODDING: Lua - Added ModSettingGetNextValue()
  171. MODDING: Lua - Added ModSettingSetNextValue()
  172. MODDING: Lua - Added ModSettingRemove()
  173. MODDING: Lua - Added ModSettingGetCount()
  174. MODDING: Lua - Added ModSettingGetAtIndex()
  175. MODDING: Lua - Added GameIsBetaBuild()
  176. MODDING: Lua - Added GuiSlider()
  177. MODDING: Lua - Added GuiTextInput()
  178. MODDING: Lua - Added GuiTooltip()
  179. MODDING: Lua - Added GuiOptionsAdd()
  180. MODDING: Lua - Added GuiOptionsRemove()
  181. MODDING: Lua - Added GuiOptionsClear()
  182. MODDING: Lua - Added GuiOptionsAddForNextWidget()
  183. MODDING: Lua - Added GuiColorSetForNextWidget()
  184. MODDING: Lua - Added GuiIdPush()
  185. MODDING: Lua - Added GuiIdPop()
  186. MODDING: Lua - Added GuiAnimateBegin()
  187. MODDING: Lua - Added GuiAnimateEnd()
  188. MODDING: Lua - Added GuiAnimateAlphaFadeIn()
  189. MODDING: Lua - Added GuiAnimateScaleIn()
  190. MODDING: Lua - Added GuiImage()
  191. MODDING: Lua - Added GuiImageButton()
  192. MODDING: Lua - Added GuiGetScreenDimensions()
  193. MODDING: Lua - Added GuiGetTextDimensions()
  194. MODDING: Lua - Added GuiZSet()
  195. MODDING: Lua - Added GuiZSetForNextWidget()
  196. MODDING: Lua - Added GuiIdPushString()
  197. MODDING: Lua - Added GuiImageNinePiece()
  198. MODDING: Lua - Added GuiBeginAutoBox()
  199. MODDING: Lua - Added GuiEndAutoBoxNinePiece()
  200. MODDING: Lua - Added GuiBeginScrollContainer()
  201. MODDING: Lua - Added GuiEndScrollContainer()
  202. MODDING: Lua - Added GuiLayoutBeginLayer()
  203. MODDING: Lua - Added GuiLayoutEndLayer()
  204. MODDING: Lua - Added GuiGetImageDimensions()
  205. MODDING: Lua - Added GuiGetPreviousWidgetInfo()
  206. MODDING: Lua - GuiButton() parameter order is consistent with other Gui functions. The old order is also dynamically supported
  207. MODDING: Lua - GuiLayoutAddHorizontalSpacing() takes optional amount parameter
  208. MODDING: Lua - GamePrintImportant() takes optional ui art parameter, made second parameter optional
  209. MODDING: Lua - StatsLogPlayerKill() takes optional 'klled_entity' parameter
  210. MODDING: Lua - Removed StreamingGetSettingsGhostsNamedAfterViewers()
  211. MODDING: Lua - Added OnModSettingsChanged hook (Accessible via init.lua)
  212. MODDING: Lua - Added OnPausePreUpdate() hook (Accessible via init.lua)
  213. MODDING: LuaComponent - added script_damage_about_to_be_received
  214. MODDING: LuaComponent - script_damage_received gives the id of possible projectile that caused the damage
  215. MODDING: Streaming integration - IRC commands can be handled on the lua side (with some limitations)
  216.  
  217. MODDING - MISC
  218. MODDING: Made potion spawning use a separate spawn table, found in data/scripts/item_spawnlists.lua
  219.  
  220. ****************************************************************************************************
  221.  
  222. Noita 1.0 - UPDATE #14 - Oct 29 2020
  223.  
  224. FEATURE: A new (WIP) challenge awaits you
  225. FEATURE: New perk: Exploding gold
  226. FEATURE: New perk: Faster projectiles
  227. FEATURE: New perk: Remove worm and lukki digging
  228. FEATURE: New perk: Extra wand slots
  229. FEATURE: New perk: Teleportitis Dodge
  230. FEATURE: New perk: High mana, low capacity
  231. FEATURE: New perk: Homunculus
  232. FEATURE: New spell: Quantum Split
  233. FEATURE: New spell: Chain spell
  234. FEATURE: New spell: Wand refresh
  235. FEATURE: New spell: Mu
  236. FEATURE: New spell: Larpa explosion
  237. FEATURE: New spell: Larpa bounce
  238. FEATURE: New enemy: Haavoittajamestari
  239. FEATURE: New enemy: Sätkymestari
  240. FEATURE: New item: Kammi
  241. FEATURE: New stream event: Summon Random Homunculus
  242. FEATURE: New stream event: Spawn perk
  243. FEATURE: New stream event: Give Perks To Enemies
  244. FEATURE: New stream event: Extreme Spread
  245. FEATURE: New stream event: Matter Eater
  246. FEATURE: New stream event: Excess Gas
  247. FEATURE: New stream event: Summon Shielding Ghost
  248. FEATURE: New stream event: Personal Invisibility
  249. FEATURE: New stream event: Invisible Enemies
  250. FEATURE: New stream event: Neutralized Spells
  251.  
  252. UPDATE: Updated to FMOD 2.0 audio engine
  253. UPDATE: Added more variation to some spells sounds
  254. UPDATE: Improved audio mix when using loud or high cast rate wands
  255. UPDATE: Made unstable crystal destroy ground better
  256. UPDATE: Made some end-level spells more expensive
  257. UPDATE: Familiars spawned from eggs area bit more useful (maybe)
  258. UPDATE: Certain rare wands hold more spells
  259. UPDATE: The Hiisi have a new weakness
  260. UPDATE: New Game+ boss is bit more difficult
  261. UPDATE: "Install streaming integration mods" links to the category page on Steam Workshop
  262. UPDATE: Remove Worm Digging also affects lukki digging
  263. UPDATE: Ancient Laboratory has a new danger for you
  264. UPDATE: Removed raincloud from the starting wand pool, added unstable crystal to replace it
  265. UPDATE: Made several previously non-stackable perks stackable
  266. UPDATE: Made spells that deal with recursion be able to stack up to a point
  267. UPDATE: Changed "Extra wand slots" to "Extra wand capacity"
  268. UPDATE: Made Destruction's downside a bit less severe
  269.  
  270. BUGFIX: Fixed certain spells not seemingly duplicating properly
  271. BUGFIX: Hopefully fixed issues with certain new spells and their interactions with infite-cast spells
  272. BUGFIX: Friendsip is now friendship, as it should be
  273. BUGFIX: Made certain overworld areas not overly dark during daytime
  274. BUGFIX: Fixed an item not updating its description
  275. BUGFIX: Desert water evaporated too fast
  276. BUGFIX: Lava appeared out of nowhere in some places
  277. BUGFIX: Several spells ignored limited uses of other spells
  278. BUGFIX: Certain sprites had the wrong info on them
  279. BUGFIX: Destroying lanterns and some other objects counted towards 'Enemies slain'
  280. BUGFIX: A tank enemy had wrong laser sight color
  281. BUGFIX: Fixed a cause of audio stuttering when using high cast rate wands
  282. BUGFIX: Summon portal spell worked anywhere
  283. BUGFIX: Fixed typo in Chain spell spawn level
  284. BUGFIX: Fixed certain spells not seemingly duplicating properly
  285. BUGFIX/Modding: Fixed very large biome areas not working
  286.  
  287. ****************************************************************************************************
  288.  
  289. Noita 1.0 - HOTFIXES - Oct 22 2020
  290.  
  291. FEATURE: Steam Cloud on/off option
  292.  
  293. UPDATE: More coherent plasma beam destruction
  294. UPDATE: Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier
  295. UPDATE: Small text edits
  296.  
  297. BUGFIX: Fixed an issue causing save game bloat. Should make future steam cloud syncs faster.
  298. BUGFIX: Fixed minor issues in some translations
  299. BUGFIX: Plasma beams were blocked by fire
  300. BUGFIX: World seed and build are displayed always when starting a new game
  301. BUGFIX: A rare crash with Pixel Sprites has been fixed
  302. BUGFIX: World generation may have created impassable world in Mines
  303. BUGFIX: Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted
  304. BUGFIX/MODDING: WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes
  305.  
  306. MODDING: Fixed an incorrect parameter name in documentation
  307. MODDING: Lua - EntityAddComponent2 supports _enabled boolean
  308.  
  309. ****************************************************************************************************
  310.  
  311. Noita 1.0 - HOTFIXES - Oct 20 2020
  312.  
  313. FEATURE: New biome modifier: shielded
  314.  
  315. UPDATE: Removed one of Holy Mountain's statues as a homing target to make the exit feel more manageable
  316.  
  317. BUGFIX: Crash - picking up an orb crashed the game, if language was set to Suomi
  318. BUGFIX: Slowdown - sometime save files caused the game to run extremely slow
  319. BUGFIX: Summon portal spell's target could be lost when game is saved
  320. BUGFIX: Moved the health bar of a certain miniboss, so it's not in their face
  321. BUGFIX: Mana usage -decreasing spells should now work as always_casts
  322.  
  323. ****************************************************************************************************
  324.  
  325. Noita 1.0 - HOTFIXES - Oct 19 2020
  326.  
  327. FEATURE: New biome modifiers: gravity fields, flooded and fungus
  328. FEATURE: New enemy: Sätkymestari
  329. FEATURE: New perk: High gravity
  330.  
  331. UPDATE: Updated the starting potions
  332. UPDATE: Miniboss music
  333. UPDATE: Made certain spell worthier of its name
  334. UPDATE: Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features
  335. UPDATE: Menu Yes/No boxes - hitting ESCAPE counts as No
  336. UPDATE: On opening Noita the mouse cursor is no longer moved inside the window at start
  337. UPDATE: Streaming - Removed Health Minus and Max Health Minus events
  338.  
  339. BUGFIX: Parts of biome modifiers could be applied to biomes in which they were blocked
  340. BUGFIX: Fixed a way to farm endless extra HP
  341. BUGFIX: Made Trigger/Timer/Death trigger spells work with modifiers
  342. BUGFIX: Fixed a case where high-level spells could spawn in odd spots
  343. BUGFIX: Options - switching monitors should now display the resolution correctly
  344. BUGFIX: Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects
  345. BUGFIX: Update available box sometimes appeared in the Steam build
  346.  
  347. BUGFIX/MODDING: CreateXFrameParticle() - allows now for creation of 1 frame sprite
  348. BUGFIX/MODDING: scatter_position.lua - error spam is reduced
  349. BUGFIX/MODDING: Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT
  350.  
  351. MODDING: Exposed streaming events types
  352.  
  353. ****************************************************************************************************
  354.  
  355. Noita 1.0 HOTFIXES Oct 18 2020
  356.  
  357. BUGFIX: Some Perk combos didn't work
  358. BUGFIX: Certain save games crashed the game
  359.  
  360. ****************************************************************************************************
  361.  
  362. HOTFIXES - Oct 16 2020
  363.  
  364. UPDATE: Twitch integration - added some animations to the UI
  365. UPDATE: Added a few missing localizations
  366. UPDATE: Improved Emerald Tablet fade animation
  367.  
  368. BUGFIX: Daily run game mode description didn't have correct text
  369. BUGFIX: Game over menu said "Completed the game" twice
  370.  
  371. MODDING: Restored common.csv and common_dev.csv stuff
  372. MODDING: Lua - added OnPausedChanged( is_paused, is_inventory_pause ) hook (Accessible via init.lua)
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