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- Noita 1.0 - Sauna Update - Nov 24 2020
- CREATURES
- FEATURE: New enemy: Turvattomuusmestari
- FEATURE: New enemy: Kuihdutusmestari
- FEATURE: New enemy: Turvalennokki
- FEATURE: New enemy: Raukka
- FEATURE: New enemy: Taivaankatse
- PERKS
- FEATURE: New perk: Pinpointer
- FEATURE: New perk: Projectile Repulsion Sector
- FEATURE: New perk: Projectile Eater
- FEATURE: New perk: Projectile Slower
- FEATURE: New perk: Low Recoil
- FEATURE: New perk: Personal Plasma Beam
- FEATURE: New perk: Extra Shop Item
- SPELLS
- FEATURE: New spell: Ball Lightning
- FEATURE: New spell: Nolla
- FEATURE: New spell: Accelerative homing
- FEATURE: New spell: Zeta
- FEATURE: New spell: Phi
- FEATURE: New spell: Homebringer Teleport Bolt
- FEATURE: New spell: Myriad Spell
- FEATURE: New spell: Magical Explosion
- FEATURE: New spell: Spells to Power
- FEATURE: New spell: Summon Omega Sawblade
- FEATURE: New spell: Spiraling Arc
- FEATURE: New spell: Orbit Arc
- FEATURE: New spell: Temporary Wall
- FEATURE: New spell: Temporary Platform
- FEATURE: New spell: Summon Missile
- BIOMES, AREAS AND STRUCTURES
- FEATURE: New structure: Sauna
- FEATURE: New dangerous props in Temple of the Art
- FEATURE: Spell shops in Holy Mountains have twice the spells to sell!
- FEATURE: New work-in-progress area, deep underground...
- UPDATE: New background in Coal Pits
- UPDATE: Slight increase in variety in the Temple of the Art layout
- BALANCE
- UPDATE: Patsas enemies no longer need to breathe
- UPDATE: Curse of greed advances a tiny tiny bit slower
- UPDATE: Sätkymestari shots make player projectiles hurt the player
- UPDATE: Rebalanced the Tower rewards and gave them their own names
- UPDATE: Certain legendary spells are not be affected by unlimited spells
- UPDATE: Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities
- UPDATE: Kolmisilmä's shield can convert projectile damage fields in some circumstances
- UPDATE: Alpha spell does not automatically cast another spell
- UPDATE: Gamma spell does not automatically cast another spell
- UPDATE: Random loadouts - Slime loadout has an actually castable third wand
- UPDATE: Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig
- UPDATE: Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect
- UPDATE: Reduced the cost of spells in Holy Mountains slightly
- UPDATE: Made certain new enemies not able to suffocate
- UPDATE: What is above is no longer exactly like what is below
- UPDATE: Made some spells somewhat more common
- UPDATE: Made Sauvojen tuntija drop both of its rewards every time
- UPDATE: Rebalanced unlockable spell pools
- MISC. IMPROVEMENTS
- UPDATE: All localizations are up to date
- UPDATE: Added copies of the music machines in certain locations to further mitigate the chance of them being lost
- UPDATE: Music machines have more health to make them harder to detonate accidentally
- UPDATE: Increased changes of perk pool having all perks
- UPDATE: Testing a slightly different freeze effect to maybe improve performance
- UPDATE: Made Odd Firebolt have a more interesting flight pattern
- UPDATE: Tweaked a kammi feature
- UPDATE: Runestones activate as soon as you throw them
- UPDATE: Daily run seed is fetched sooner, so the game mode menu does not have wait for it
- UPDATE: Attempted to make acid slightly easier to differentiate from toxic sludge
- UPDATE: Shop items and their price tags are properly centered
- UPDATE: Perk descriptions can be seen before picking them up
- UPDATE: Improved release notes UX
- BIOME MODIFIERS
- UPDATE: Biome modifier's texts are displayed more prominently
- UPDATE: Made biome modifiers slightly more common
- COMPREHENSIBILITY
- UPDATE: Updated some perk names and descriptions to better reflect their functionality
- UPDATE: Perk description can be seen before you pick them up
- UPDATE: Finally removed firearm imagery from certain spell icons
- PERK CHANGES
- UPDATE: Perk - Certain perks that apply a one-time effect indicate this behaviour in their name & icon
- UPDATE: Perk - Always cast has a maximum of 4 Always Cast spells per wand
- UPDATE: Perk - Improved Exploding corpses and Exploding Gold explosions
- UPDATE: Perk - Attract gold has a longer range and stronger pull
- UPDATE: Perk - The Oil blood perk gives protection against fire but doesn't give resistance to damage
- UPDATE: Perk - Revenge explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance
- UPDATE: Perk - The Homunculus perk can spawn homunculi in a larger variety of areas
- UPDATE: Perk - The Homunculi's HP scales better towards the endgame
- UPDATE: Perk - Added a 20% projectile damage resistance to Revenge Tentacle
- UPDATE: Perk - Revenge bullets works more consistently and launches the revenge projectiles faster & with increased damage
- UPDATE: Perk - Clarified some perk descriptions so that they more clearly state e.g. added resistances and such
- UPDATE: Perk - Bounce also increases the duration of your spells
- UPDATE: Perk - Low Gravity applies the gravity effect to enemies as well (experimental change)
- UPDATE: Perk - High Gravity applies the gravity effect to enemies as well (experimental change)
- UPDATE: Perk - High Mana, Low Capacity should no longer be able to remove Always Casts
- UPDATE: Perk - Exploding gold has a more accurate description and its explosions work properly
- UPDATE: Perk - Concentrated Spells increases recoil much less, to make it more useful
- UPDATE: Perk - Boomerang Spells increases the speed and damage of your spells
- UPDATE: Perk - Vampirism heals more and reduces your max hp less
- UPDATE: Perk - Reduced Blood Money healing somewhat
- UPDATE: Perk - Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs
- UPDATE: Perk - Re-implemented Plague rats rat friendship
- UPDATE: Perk - Retired melee-only homunculus, changed it into a Magic Arrow -shooting version
- UPDATE: Perks etc - plague rats, friendly ghost, homunculi etc don't turn berserk against player or each other on various berserk situations
- TWITCH INTEGRATION
- UPDATE: Twitch integration - Usernames are picked from messages instead of the whole viewer list
- UPDATE: Twitch integration - Votes can be cast while game is paused
- UPDATE: Twitch integration - Votes can be changed while voting is in progress
- UPDATE: Twitch integration - Enable/disable all events button in options
- UPDATE: Twitch integration - The perk-spawning stream event's description is accurate to what it *actually* does
- BUG FIXES
- BUGFIX: UI Damage numbers support numbers that are over 2 billion
- BUGFIX: Telekinetic kick works with Runestones and some other objects
- BUGFIX: Ukkoshyypiö should no longer lose its aura after 2 minutes
- BUGFIX: Fixed projectile transmutation field transmuting itself
- BUGFIX: Fixed projectile thunder field transmuting itself
- BUGFIX: Fixed projectile gravity field affecting itself
- BUGFIX: Items could damage player if they changed faction
- BUGFIX: It was possible to occasionally get stuck with Teleportitis dodge
- BUGFIX: Yes/No boxes took previous ESC press for a No
- BUGFIX: Kammi could cause slowdowns if player has massive maximum hitpoints
- BUGFIX: Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles
- BUGFIX: Fixed a broken text entry
- BUGFIX: Fixed the two fish creatures being mixed-up in the progress menu
- BUGFIX: Fixed Vault plasma cannons shooting too far
- BUGFIX: Some biome modifiers could replace potion spawns in some cases
- BUGFIX: Fixed curse of greed ignoring certain materials
- BUGFIX: Damage field should no longer bug out when enemies die in specific ways
- BUGFIX: Fixed some texturing bugs at the starting area
- BUGFIX: Game mode list banners had rendering depth order issues
- BUGFIX: Certain special ending code and progress tracking wasn't working
- BUGFIX: Fixed Unstable Crystals teleporting oddly towards physical objects
- BUGFIX: Fixed fish enemies having the wrong names
- BUGFIX: Old save Yes/No message didn't specify the question being asked
- BUGFIX: Crash - recent optimizations caused a crash when loading some save games
- BUGFIX: Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit
- BUGFIX: Fixed an exploit that allowed still getting extra HP from enemies not meant to give it
- BUGFIX: Fixed an ancient typo in lava reactions
- BUGFIX: Fixed an exploit related to digging around spells in Holy Mountains
- BUGFIX: Tower rewards disappeared at wrong times
- BUGFIX: Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute
- BUGFIX/MODDING: Fixed a bug with find_the_wand_held( entity_id )
- MODDING - FEATURES
- MODDING: Added support for mod settings menus and persistent settings - see mods/example/settings.lua
- MODDING - DOCUMENTATION
- MODDING: Improved entity lua API documentation - added type information
- MODDING: Improved gui lua API documentation
- MODDING: Removed lua_readtable from lua API documentation (it's not part of the API)
- MODDING - LUA API
- MODDING: Lua - Added EntityGetWandCapacity()
- MODDING: Lua - Added StreamingGetConnectedChannelName()
- MODDING: Lua - Added StreamingSetCustomPhaseDurations()
- MODDING: Lua - Added StreamingForceNewVoting()
- MODDING: Lua - Added StreamingSetVotingEnabled()
- MODDING: Lua - Added ModSettingGet()
- MODDING: Lua - Added ModSettingSet()
- MODDING: Lua - Added ModSettingGetNextValue()
- MODDING: Lua - Added ModSettingSetNextValue()
- MODDING: Lua - Added ModSettingRemove()
- MODDING: Lua - Added ModSettingGetCount()
- MODDING: Lua - Added ModSettingGetAtIndex()
- MODDING: Lua - Added GameIsBetaBuild()
- MODDING: Lua - Added GuiSlider()
- MODDING: Lua - Added GuiTextInput()
- MODDING: Lua - Added GuiTooltip()
- MODDING: Lua - Added GuiOptionsAdd()
- MODDING: Lua - Added GuiOptionsRemove()
- MODDING: Lua - Added GuiOptionsClear()
- MODDING: Lua - Added GuiOptionsAddForNextWidget()
- MODDING: Lua - Added GuiColorSetForNextWidget()
- MODDING: Lua - Added GuiIdPush()
- MODDING: Lua - Added GuiIdPop()
- MODDING: Lua - Added GuiAnimateBegin()
- MODDING: Lua - Added GuiAnimateEnd()
- MODDING: Lua - Added GuiAnimateAlphaFadeIn()
- MODDING: Lua - Added GuiAnimateScaleIn()
- MODDING: Lua - Added GuiImage()
- MODDING: Lua - Added GuiImageButton()
- MODDING: Lua - Added GuiGetScreenDimensions()
- MODDING: Lua - Added GuiGetTextDimensions()
- MODDING: Lua - Added GuiZSet()
- MODDING: Lua - Added GuiZSetForNextWidget()
- MODDING: Lua - Added GuiIdPushString()
- MODDING: Lua - Added GuiImageNinePiece()
- MODDING: Lua - Added GuiBeginAutoBox()
- MODDING: Lua - Added GuiEndAutoBoxNinePiece()
- MODDING: Lua - Added GuiBeginScrollContainer()
- MODDING: Lua - Added GuiEndScrollContainer()
- MODDING: Lua - Added GuiLayoutBeginLayer()
- MODDING: Lua - Added GuiLayoutEndLayer()
- MODDING: Lua - Added GuiGetImageDimensions()
- MODDING: Lua - Added GuiGetPreviousWidgetInfo()
- MODDING: Lua - GuiButton() parameter order is consistent with other Gui functions. The old order is also dynamically supported
- MODDING: Lua - GuiLayoutAddHorizontalSpacing() takes optional amount parameter
- MODDING: Lua - GamePrintImportant() takes optional ui art parameter, made second parameter optional
- MODDING: Lua - StatsLogPlayerKill() takes optional 'klled_entity' parameter
- MODDING: Lua - Removed StreamingGetSettingsGhostsNamedAfterViewers()
- MODDING: Lua - Added OnModSettingsChanged hook (Accessible via init.lua)
- MODDING: Lua - Added OnPausePreUpdate() hook (Accessible via init.lua)
- MODDING: LuaComponent - added script_damage_about_to_be_received
- MODDING: LuaComponent - script_damage_received gives the id of possible projectile that caused the damage
- MODDING: Streaming integration - IRC commands can be handled on the lua side (with some limitations)
- MODDING - MISC
- MODDING: Made potion spawning use a separate spawn table, found in data/scripts/item_spawnlists.lua
- ****************************************************************************************************
- Noita 1.0 - UPDATE #14 - Oct 29 2020
- FEATURE: A new (WIP) challenge awaits you
- FEATURE: New perk: Exploding gold
- FEATURE: New perk: Faster projectiles
- FEATURE: New perk: Remove worm and lukki digging
- FEATURE: New perk: Extra wand slots
- FEATURE: New perk: Teleportitis Dodge
- FEATURE: New perk: High mana, low capacity
- FEATURE: New perk: Homunculus
- FEATURE: New spell: Quantum Split
- FEATURE: New spell: Chain spell
- FEATURE: New spell: Wand refresh
- FEATURE: New spell: Mu
- FEATURE: New spell: Larpa explosion
- FEATURE: New spell: Larpa bounce
- FEATURE: New enemy: Haavoittajamestari
- FEATURE: New enemy: Sätkymestari
- FEATURE: New item: Kammi
- FEATURE: New stream event: Summon Random Homunculus
- FEATURE: New stream event: Spawn perk
- FEATURE: New stream event: Give Perks To Enemies
- FEATURE: New stream event: Extreme Spread
- FEATURE: New stream event: Matter Eater
- FEATURE: New stream event: Excess Gas
- FEATURE: New stream event: Summon Shielding Ghost
- FEATURE: New stream event: Personal Invisibility
- FEATURE: New stream event: Invisible Enemies
- FEATURE: New stream event: Neutralized Spells
- UPDATE: Updated to FMOD 2.0 audio engine
- UPDATE: Added more variation to some spells sounds
- UPDATE: Improved audio mix when using loud or high cast rate wands
- UPDATE: Made unstable crystal destroy ground better
- UPDATE: Made some end-level spells more expensive
- UPDATE: Familiars spawned from eggs area bit more useful (maybe)
- UPDATE: Certain rare wands hold more spells
- UPDATE: The Hiisi have a new weakness
- UPDATE: New Game+ boss is bit more difficult
- UPDATE: "Install streaming integration mods" links to the category page on Steam Workshop
- UPDATE: Remove Worm Digging also affects lukki digging
- UPDATE: Ancient Laboratory has a new danger for you
- UPDATE: Removed raincloud from the starting wand pool, added unstable crystal to replace it
- UPDATE: Made several previously non-stackable perks stackable
- UPDATE: Made spells that deal with recursion be able to stack up to a point
- UPDATE: Changed "Extra wand slots" to "Extra wand capacity"
- UPDATE: Made Destruction's downside a bit less severe
- BUGFIX: Fixed certain spells not seemingly duplicating properly
- BUGFIX: Hopefully fixed issues with certain new spells and their interactions with infite-cast spells
- BUGFIX: Friendsip is now friendship, as it should be
- BUGFIX: Made certain overworld areas not overly dark during daytime
- BUGFIX: Fixed an item not updating its description
- BUGFIX: Desert water evaporated too fast
- BUGFIX: Lava appeared out of nowhere in some places
- BUGFIX: Several spells ignored limited uses of other spells
- BUGFIX: Certain sprites had the wrong info on them
- BUGFIX: Destroying lanterns and some other objects counted towards 'Enemies slain'
- BUGFIX: A tank enemy had wrong laser sight color
- BUGFIX: Fixed a cause of audio stuttering when using high cast rate wands
- BUGFIX: Summon portal spell worked anywhere
- BUGFIX: Fixed typo in Chain spell spawn level
- BUGFIX: Fixed certain spells not seemingly duplicating properly
- BUGFIX/Modding: Fixed very large biome areas not working
- ****************************************************************************************************
- Noita 1.0 - HOTFIXES - Oct 22 2020
- FEATURE: Steam Cloud on/off option
- UPDATE: More coherent plasma beam destruction
- UPDATE: Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier
- UPDATE: Small text edits
- BUGFIX: Fixed an issue causing save game bloat. Should make future steam cloud syncs faster.
- BUGFIX: Fixed minor issues in some translations
- BUGFIX: Plasma beams were blocked by fire
- BUGFIX: World seed and build are displayed always when starting a new game
- BUGFIX: A rare crash with Pixel Sprites has been fixed
- BUGFIX: World generation may have created impassable world in Mines
- BUGFIX: Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted
- BUGFIX/MODDING: WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes
- MODDING: Fixed an incorrect parameter name in documentation
- MODDING: Lua - EntityAddComponent2 supports _enabled boolean
- ****************************************************************************************************
- Noita 1.0 - HOTFIXES - Oct 20 2020
- FEATURE: New biome modifier: shielded
- UPDATE: Removed one of Holy Mountain's statues as a homing target to make the exit feel more manageable
- BUGFIX: Crash - picking up an orb crashed the game, if language was set to Suomi
- BUGFIX: Slowdown - sometime save files caused the game to run extremely slow
- BUGFIX: Summon portal spell's target could be lost when game is saved
- BUGFIX: Moved the health bar of a certain miniboss, so it's not in their face
- BUGFIX: Mana usage -decreasing spells should now work as always_casts
- ****************************************************************************************************
- Noita 1.0 - HOTFIXES - Oct 19 2020
- FEATURE: New biome modifiers: gravity fields, flooded and fungus
- FEATURE: New enemy: Sätkymestari
- FEATURE: New perk: High gravity
- UPDATE: Updated the starting potions
- UPDATE: Miniboss music
- UPDATE: Made certain spell worthier of its name
- UPDATE: Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features
- UPDATE: Menu Yes/No boxes - hitting ESCAPE counts as No
- UPDATE: On opening Noita the mouse cursor is no longer moved inside the window at start
- UPDATE: Streaming - Removed Health Minus and Max Health Minus events
- BUGFIX: Parts of biome modifiers could be applied to biomes in which they were blocked
- BUGFIX: Fixed a way to farm endless extra HP
- BUGFIX: Made Trigger/Timer/Death trigger spells work with modifiers
- BUGFIX: Fixed a case where high-level spells could spawn in odd spots
- BUGFIX: Options - switching monitors should now display the resolution correctly
- BUGFIX: Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects
- BUGFIX: Update available box sometimes appeared in the Steam build
- BUGFIX/MODDING: CreateXFrameParticle() - allows now for creation of 1 frame sprite
- BUGFIX/MODDING: scatter_position.lua - error spam is reduced
- BUGFIX/MODDING: Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT
- MODDING: Exposed streaming events types
- ****************************************************************************************************
- Noita 1.0 HOTFIXES Oct 18 2020
- BUGFIX: Some Perk combos didn't work
- BUGFIX: Certain save games crashed the game
- ****************************************************************************************************
- HOTFIXES - Oct 16 2020
- UPDATE: Twitch integration - added some animations to the UI
- UPDATE: Added a few missing localizations
- UPDATE: Improved Emerald Tablet fade animation
- BUGFIX: Daily run game mode description didn't have correct text
- BUGFIX: Game over menu said "Completed the game" twice
- MODDING: Restored common.csv and common_dev.csv stuff
- MODDING: Lua - added OnPausedChanged( is_paused, is_inventory_pause ) hook (Accessible via init.lua)
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