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- local SMSG_INIT_WORLD_STATES = 0x2C2
- local SMSG_UPDATE_WORLD_STATE = 0x2C3
- function Player:InitializeWorldState(Map, Zone, StateID, Value)
- local data = CreatePacket(SMSG_INIT_WORLD_STATES, 18);
- data:WriteULong(Map);
- data:WriteULong(Zone);
- data:WriteULong(0);
- data:WriteUShort(1);
- data:WriteULong(StateID);
- data:WriteULong(Value);
- self:SendPacket(data)
- end
- function Player:UpdateWorldState(StateID, Value)
- local data = CreatePacket(SMSG_UPDATE_WORLD_STATE, 8);
- data:WriteULong(StateID);
- data:WriteULong(Value);
- self:SendPacket(data)
- end
- --[[ Example:
- player:InitializeWorldState(Map, Zone, StateID, Value)
- player:UpdateWorldState(StateID, Value)
- ]]
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