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- --keep in mind certains ores require certain pickaxes
- _G.toggle =true
- local pick = "Old Pickaxe"--[[
- Iron Pickaxe
- Old Pickaxe
- Bronze Pickaxe
- Gemstone Pickaxe
- ]]
- local cavedir = workspace.Ores.PrairieCave--[[change this for different farming locations
- ColdCliff
- Underground
- WestCliffside
- BearIsland
- ForestCave
- Savanna
- EggIsland
- BlackenedCove
- Prairie
- MountainOutpost
- PrairieCave
- PrairieCave
- MountainCave
- DeepDesertCave
- DeepDesert
- VolcanoQuarry
- MountainUpper
- MountainLower
- Desert
- ]]
- local workspace = game:GetService("Workspace")
- local Players = game:GetService("Players")
- local LocalP = Players.LocalPlayer
- local Character = LocalP.Character or LocalP.CharacterAdded:Wait()
- local RootPart = Character:FindFirstChild("HumanoidRootPart")
- local function run()
- while wait() do
- if _G.toggle then
- game:GetService("Players").LocalPlayer.Character.Humanoid.Died:connect(function()
- wait(7)
- end
- )
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.name == pick then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.2)
- local LocalP = Players.LocalPlayer
- local Character = LocalP.Character or LocalP.CharacterAdded:Wait()
- local RootPart = Character:FindFirstChild("HumanoidRootPart")
- local ores = cavedir:GetChildren()
- local currentore = ores[1]
- local current = currentore.Part
- local CFrameLocation = CFrame.new(current.CFrame.x, current.CFrame.y, current.CFrame.z + 7)
- RootPart.CFrame = CFrameLocation
- RootPart.Parent = Character
- wait(0.01)
- local args = {
- [1] = 1
- }
- game:GetService("Players").LocalPlayer.Character:FindFirstChild(pick).Slash:FireServer(unpack(args))
- while wait() do
- if _G.toggle then
- wait()
- local ores = cavedir:GetChildren()
- local currentore = ores[1]
- local current = currentore.Part
- local CFrameLocation = CFrame.new(current.CFrame.x, current.CFrame.y, current.CFrame.z + 7)
- RootPart.CFrame = CFrameLocation
- RootPart.Parent = Character
- wait(0.01)
- local args = {
- [1] = 1
- }
- game:GetService("Players").LocalPlayer.Character:FindFirstChild(pick).Slash:FireServer(unpack(args))
- else
- break
- end
- end
- end
- end
- end
- while _G.toggle do
- pcall(run)
- end
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