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- script.Parent = nil
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local hum = char.Humanoid
- local tar = char["Torso"]
- local par = char
- local capename = "sCape"
- if par:FindFirstChild(capename) then par[capename]:Destroy() end
- local Parts = {}
- local capeLength = 4 -- studs
- local partAm = 25
- local startWidth = 2.2
- local endWidth = 3.4
- local thickness = .1
- local ups = 30 -- updates per second
- local clr = BrickColor.new("Institutional white")
- local hood = true
- local suit = true
- local phys = true
- local widthCh = (endWidth-startWidth)/partAm
- local zSiz = capeLength/partAm
- local Model = Instance.new("Model",par)
- Model.Name = capename
- function weld(p0,p1,c0,c1)
- local w = Instance.new("Weld",Model)
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = c0 or CFrame.new()
- w.C1 = c1 or CFrame.new()
- return w
- end
- function invcol(c)
- c = c.Color
- return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
- end
- local part = Instance.new("Part",Model)
- Instance.new("BlockMesh",part)
- part.FormFactor = "Custom"
- part.BrickColor = clr
- part.FormFactor = "Custom"
- part.Size = Vector3.new(.2,.2,.2)
- part.Parent = Model
- part:BreakJoints()
- part.Reflectance = 0
- part.CanCollide = false
- part.Locked = true
- part.Mesh.Scale = Vector3.new(startWidth,thickness,1+(thickness))/.2
- part.TopSurface = "Smooth"
- part.BottomSurface = "Smooth"
- weld(tar,part,CFrame.new(0,.989,0))
- local tor,la,ra,ll,rl,hd = char:FindFirstChild("Torso"),char:FindFirstChild("Left Arm"),char:FindFirstChild("Right Arm"),
- char:FindFirstChild("Left Leg"), char:FindFirstChild("Right Leg"), char:FindFirstChild("Head")
- pcall(function() la.Transparency = 0 end)
- pcall(function() ra.Transparency = 0 end)
- pcall(function() ll.Transparency = 0 end)
- pcall(function() rl.Transparency = 0 end)
- pcall(function() hd.Transparency = 0 end)
- pcall(function() tar.Transparency = 0 end)
- if not hood or not suit then
- pcall(function() hd.face.Face = "Front" end)
- end
- if hood then
- for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then pcall(function() v.Handle.Transparency = 1 end) end end
- local hood = part:Clone()
- hood.Parent = Model
- hood.Mesh:Destroy()
- local m = Instance.new("SpecialMesh",hood)
- m.MeshId = "http://www.roblox.com/asset/?id=16952952"
- m.TextureId = "http://www.roblox.com/asset/?id=91740209"
- m.Scale = Vector3.new(1.06,1.06,1.06)
- m.VertexColor = Vector3.new(clr.Color.r,clr.Color.g,clr.Color.b)
- weld(hd,hood,CFrame.new(0,0.3,-.08))
- end
- if suit then
- part.Mesh.Scale = Vector3.new(2,thickness,1+thickness)/.2
- pcall(function() la.Transparency = 1 end)
- pcall(function() ra.Transparency = 1 end)
- pcall(function() ll.Transparency = 1 end)
- pcall(function() rl.Transparency = 1 end)
- pcall(function() tar.Transparency = 1 end)
- if hd and hood then
- local hd2 = hd:Clone()
- hd2.Parent = Model
- weld(hd,hd2)
- hd.Transparency = 1
- hd2.Transparency = 0
- pcall(function() hd2.face:Destroy() end)
- pcall(function() hd2.Mesh.Scale = hd2.Mesh.Scale + Vector3.new(.01,.01,.01) end)
- pcall(function() hd.face.Face = "Bottom" end)
- hd2.BrickColor = BrickColor.new("Really Gold")
- local bbg = Instance.new("BillboardGui",hd2)
- bbg.Size = UDim2.new(2,0,1,0)
- bbg.SizeOffset = Vector2.new(0,1.2)
- local tl = Instance.new("TextLabel",bbg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1,0,.4,0)
- tl.TextScaled = true
- tl.Text = char.Name--"Assassin"
- tl.TextTransparency = .9
- tl.TextColor3 = Color3.new(1,0,0)
- end
- local p = part:Clone()
- p.BrickColor = BrickColor.new("Gold")
- p.Reflectance = .4
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(1.2,.3,.1)/.2
- weld(ra,p,CFrame.new(0,1,-.5) * CFrame.Angles(math.rad(20),0,math.rad(5)))
- p = p:Clone()
- p.Parent = Model
- weld(ra,p,CFrame.new(0,1,.5) * CFrame.Angles(math.rad(-20),0,math.rad(5)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(1.2,.4,.1)/.2
- weld(ra,p,CFrame.new(-.02,1.15,-.275) * CFrame.Angles(math.rad(80),math.rad(5),math.rad(2.5)))
- p = p:Clone()
- p.Parent = Model
- weld(ra,p,CFrame.new(-.02,1.15,.275) * CFrame.Angles(math.rad(-80),math.rad(-5),math.rad(2.5)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(1.2,.2,.1)/.2
- weld(ra,p,CFrame.new(-.03,1.185,0) * CFrame.Angles(math.rad(90),math.rad(5),math.rad(0)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(.1,.2,1)/.2
- weld(ra,p,CFrame.new(.55,.975,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(.1,.2,.9)/.2
- weld(ra,p,CFrame.new(.54,1.095,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(.1,.2,1)/.2
- weld(ra,p,CFrame.new(-.34,1.025,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)))
- local p2 = p:Clone()
- p2.BrickColor = clr
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(.1,1.35,.2)/.2
- weld(ra,p2,CFrame.new(.5,-.35,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p2 = p2:Clone()
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(.1,.5,.2)/.2
- weld(ra,p2,CFrame.new(.499,0.055,-.145) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)))
- p2 = p2:Clone()
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(.1,.5,.2)/.2
- weld(ra,p2,CFrame.new(.499,0.055,.145) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)))
- p2 = p2:Clone()
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(.1,.905,.2)/.2
- weld(ra,p2,CFrame.new(.498,-.569,-.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p2 = p2:Clone()
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(.1,.905,.2)/.2
- weld(ra,p2,CFrame.new(.498,-.569,.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p2 = p2:Clone()
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2
- weld(ra,p2,CFrame.new(.0249,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p2 = p2:Clone()
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2
- weld(ra,p2,CFrame.new(.0235,-1,.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p2 = p2:Clone()
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(1.05,.1,.199)/.2
- weld(ra,p2,CFrame.new(.0235,-1,-.255) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p2 = p2:Clone()
- p2.Parent = Model
- p2.Mesh.Scale = Vector3.new(.7,.7,1.1)/.2
- weld(ra,p2,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(1.05,1.05,1.05)/.2
- weld(ra,p,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p = part:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(1.01,1.01,1.01)/.2
- weld(ra,p,CFrame.new(0,0.5,0))
- local p3 = part:Clone()
- p3.Parent = Model
- p3.Mesh:Destroy()
- Instance.new("SpecialMesh",p3).MeshType = Enum.MeshType.Wedge
- p3.Mesh.Scale = Vector3.new(1.05,1.05,1.21)/.2
- weld(la,p3,CFrame.new(-.1,.5,0) * CFrame.Angles(math.rad(180),math.rad(90),math.rad(0)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh:Destroy()
- p.BrickColor = BrickColor.new("Brick yellow")
- Instance.new("SpecialMesh",p).MeshType = Enum.MeshType.Brick
- p.Mesh.Scale = Vector3.new(1,2,1)/.2
- weld(la,p,CFrame.new(0,0,0))
- p = p:Clone()
- p.Parent = Model
- p.BrickColor = invcol(clr)
- p.Mesh.Scale = Vector3.new(1.05,1.5,1.04)/.2
- weld(la,p,CFrame.new(0,.25,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p = part:Clone()
- p.BrickColor = invcol(clr)
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(2.1,.2,1.099)/.2
- weld(tar,p,CFrame.new(0,-.91,0))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(.2,2.41,1.099)/.2
- weld(tar,p,CFrame.new(0,0.05,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(.1,.1,1.099)/.2
- weld(tar,p,CFrame.new(-.8,.95,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p = part:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(2.003,2.003,1.003)/.2
- weld(tar,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(1.003,2.003,1.003)/.2
- weld(ll,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- p = p:Clone()
- p.Parent = Model
- p.Mesh.Scale = Vector3.new(1.003,2.003,1.003)/.2
- weld(rl,p,CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)))
- end
- local Main = part:Clone()
- Main.Parent = Model
- Main.Mesh.Scale = Vector3.new(startWidth/.2,thickness/Main.Size.Y,zSiz/Main.Size.X)
- Main:BreakJoints()
- local M1 = Instance.new("Motor6D")
- M1.MaxVelocity = 0
- M1.Part0 = tar
- M1.Part1 = Main
- M1.C0 = CFrame.new(0,1,.5) * CFrame.Angles(0,math.pi/2,0)
- M1.C1 = CFrame.new(0,0,-zSiz/2) * CFrame.Angles(0,math.pi/2,0)
- M1.Parent = Model
- --[[
- local p2 = Main:Clone()
- p2.Parent = Model
- p2.Size = Vector3.new(.2,p2.Size.X,.2)
- p2.Mesh:Destroy()
- Instance.new("CylinderMesh",p2).Scale = Vector3.new(1,.99,1)
- local W = Instance.new("Weld",Model)
- W.Part0 = Main
- W.Part1 = p2
- W.C0 = CFrame.new(0,0,-zSiz/2) * CFrame.Angles(0,0,math.pi/2)]]
- local last = Main
- for i=1,partAm-1 do
- local p = Main:Clone()
- p.Parent = Model
- local sz = widthCh*i/.2
- p.Mesh.Scale = Vector3.new(p.Mesh.Scale.X + sz,p.Mesh.Scale.Y,p.Mesh.Scale.Z)
- p:BreakJoints()
- local M = M1:Clone()
- M.C0 = CFrame.new(0,0,zSiz/2) * CFrame.Angles(0,math.pi/2,0)
- M.Part0 = last
- M.Part1 = p
- M.Parent = Model
- table.insert(Parts,{p = M, l = 0, an = 0})
- last = p
- end
- function Lerp(start,goal,alpha)
- return start* (1-alpha) + goal*alpha
- end
- local mode = "idle"
- function getForwardSpeed()
- local FwVec = tar.Velocity * tar.CFrame.lookVector
- FwVec = Vector3.new(FwVec.X > -0.05 and FwVec.X or 0, 0, FwVec.Z > -0.05 and FwVec.Z or 0)
- return FwVec.X + FwVec.Z
- end
- function getBackwardSpeed()
- local BwVec = tar.Velocity * tar.CFrame.lookVector
- BwVec = Vector3.new(BwVec.X < 0.05 and BwVec.X or 0, 0, BwVec.Z < 0.05 and BwVec.Z or 0)
- return BwVec.X + BwVec.Z
- end
- function getMainAlpha()
- return .2
- end
- function getAngle()
- if mode == "run" then return math.max(0.1,math.min(2-(getForwardSpeed()/16)^0.50,1)) end
- if mode == "jump" then return 1.55 end
- if mode == "fall" then return -1.2 end
- if mode == "moonwalk" then return 1.50 end
- return 1.55
- end
- function getWaveAm()
- if mode == "run" then return 1 end
- if mode == "jump" then return 3 end
- if mode == "fall" then return 1 end
- if mode == "moonwalk" then return 1 end
- return .1
- end
- function getWaveSize()
- if mode == "run" then return .1 end
- if mode == "jump" then return .1 end
- if mode == "fall" then return .1 end
- if mode == "moonwalk" then return .01 end
- return math.rad(1)
- end
- while Model ~= nil and Model.Parent ~= nil and tar ~= nil and not closeall do
- local verVel = tar.CFrame:vectorToObjectSpace(tar.Velocity).Y
- if verVel < -5 then
- mode = "fall"
- elseif verVel > 5 then
- mode = "jump"
- else
- if getForwardSpeed() > 0 or getBackwardSpeed() > 0 then
- if getForwardSpeed() > char.Humanoid.WalkSpeed/2 then
- mode = "run"
- else
- mode = "moonwalk"
- end
- else
- mode = "idle"
- end
- end
- local wave = (math.abs((tick() % (1/getWaveAm()))-(1/getWaveAm()/2)) - (1/getWaveAm()/2)) *(getWaveAm()*getWaveSize())
- M1.CurrentAngle = Lerp(M1.CurrentAngle,getAngle(),.2)+wave -- .2 = 50
- local an = M1.CurrentAngle
- local blkd = false
- local blkan = 0
- for i,v in pairs(Parts) do
- local ang = Lerp((v.an-an),0,0.4 + (0.05*(partAm/10))) -- .7 = 50
- v.p.CurrentAngle = ang
- if capeLength > 4 and phys then
- local part0 = v.p.Part0
- local part1 = v.p.Part1
- local x = part0.Mesh.Scale.X*.2
- local lblkd = false
- local am = 3
- for a=1,am do
- local pos0 = (part0.CFrame * CFrame.new(-x/2+x/am*a,0,0)).p + Vector3.new(0,thickness,0)
- local pos1= (part1.CFrame * CFrame.new(-x/2+x/am*a,0,0)).p - Vector3.new(0,thickness,0)
- local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(pos0,(pos1-pos0).unit*(pos0-pos1).magnitude),{Model,workspace.CurrentCamera,char})
- if hit and hit.CanCollide then
- lblkd = true
- break
- end
- end
- if blkd and not lblkd then
- ang = 1.55--blkan
- elseif lblkd then
- if not blkd then
- ang = -an
- blkan = an
- end
- end
- blkd = lblkd
- v.p.CurrentAngle = ang
- end
- v.an = an
- an = an + ang
- end
- wait(1/ups)
- if not Model:IsDescendantOf(workspace) then break end
- end
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