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- Shimo
- ------------------
- Frame Data
- stLP -
- crLP -
- stLK +
- crLK +
- stHP -
- crHP -
- stHK 0
- crHK 0
- sweep (df+HP) -
- stLK > stHP -
- Command Normals
- - st.LK > st.HP (st.HP cancellable only in this target combo)
- Special Moves
- qcf+P
- - command dash
- - HP version runs faster and farther
- - you can hold forward when you activate EX version to keep running indefinitely)
- - 4 followups:
- - LP = straight (super-cancellable), - on block
- - LK = low (super-cancellable and super-jump cancellable), - on block
- - HP = upward slash (1st hit super-cancellable)
- - HK = stop
- - EX version grants properties to the followups:
- - LP = extra damage, +6 on hit enabling ground combos, increased juggle, 0 on block
- - LK = extra damage, increased juggle, - on block
- - HP = extra invincibility
- - HK = 7 different options based on what direction you hold when you press HK:
- - b, f, or neutral = stop
- - db, d, or df = jump back, straight up, or forward
- - ub, u, or uf = superjump back, up or forward
- air qcb+P
- - air special designed to throw off anti-air normals and parries by mixing up timing
- qcf, qcf+P (super1)
- - no invincibility
- - mostly used as combo ender
- qcf, qcf+K (super2)
- - hit and throw invincible, but can't go through fireballs
- -------------------------------------
- universal guard break at max range
- - super1
- - super2
- combos
- st.LK > st.HP xx qcf+HP -> HP
- air qcb+P, super1
- cr.HP xx EX qcf+P -> LK, qcf+LP -> LP, qcf+LP -> LP
- cr.HP xx EX qcf+P -> LK, qcf+LP -> LP, cr.HP xx qcf+HP (mixup)
- st.LK > st.HP xx qcf+HP -> LP xx super2
- st.LK > st.HP xx EX qcf+P -> LP, cr.LK, cr.LP xx super2
- UOH, cr.LP xx super2 (always works)
- UOH, cr.LK, cr.LK xx qcf+P -> LP (only works on crouchers)
- BL counter combo
- (launch: st.HP/cr.HP/j.HP/j.HK)
- - air qcb+P
- - cr.HP (xx qcf+P, mixup)
- or
- - launch
- - qcf+P -> HP (1 hit)
- - qcf+P -> HP (2 hits)
- - optional xx super1
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