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- package sk.GGGEDR.CsMc.Arena;
- import org.bukkit.Bukkit;
- import org.bukkit.Location;
- import org.bukkit.World;
- import org.bukkit.entity.Player;
- import org.bukkit.event.EventHandler;
- import org.bukkit.event.Listener;
- import org.bukkit.event.entity.PlayerDeathEvent;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.inventory.PlayerInventory;
- import org.bukkit.scheduler.BukkitTask;
- import sk.GGGEDR.CsMc.Main;
- import com.shampaggon.crackshot.CSUtility;
- import java.util.ArrayList;
- import java.util.List;
- import java.util.stream.Collectors;
- public class Teroristy implements Listener {
- String name = "Terorist";
- List<Player> players = new ArrayList<>();;
- private BukkitTask timeoutUpdatePacketTask;
- private CSUtility cs;
- public void TeamManager (String name) {
- this.name = name;
- }
- public String getName() {
- return name;
- }
- public void setName(String name) {
- this.name = name;
- }
- public void addPlayer (Player player) {
- players.add(player);
- }
- public void removePlayer (Player player) {
- this.players.remove(player);
- }
- public int getAmout () {
- int a = this.players.size();
- return a;
- }
- public void teleport(){
- for(Player p : players){
- World mirage = Bukkit.getWorld("cmcd");
- p.teleport(new Location(mirage, 42, 62, -17));
- p.getInventory().clear();
- PlayerInventory playerInv = p.getInventory();
- ItemStack gun = cs.generateWeapon("DEAGLE");
- ItemStack ak = cs.generateWeapon("AK-47");
- ItemStack cocoProps = cs.generateWeapon("CocoProps");
- playerInv.setItem(1, gun);
- playerInv.setItem(2, ak);
- playerInv.setItem(3, cocoProps);
- }
- }
- public void BCN(){
- Bukkit.broadcastMessage(Config.globalprefix + "V teame Teroristou sú hráči: §c");
- Bukkit.broadcastMessage(String.join(", ", players.stream().map(Player::getName).collect(Collectors.toList())));
- System.out.println(String.join(", ", players.stream().map(Player::getName).collect(Collectors.toList())));
- }
- public void vipisteamu(){
- System.out.println(players);
- }
- @EventHandler
- public void onDeathTerorist(PlayerDeathEvent e){
- if(State.getCurrentGamestate() == State.INGAME){
- e.getEntity().spigot().respawn();
- if(players.contains(e.getEntity())){
- World mirage = Bukkit.getWorld("cmcd");
- e.getEntity().teleport(new Location(mirage, 42, 62, -17));
- }
- }
- }
- }
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