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Benji23245

Untitled

Jun 13th, 2017
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  1. ObjectMaster *trailobj = nullptr;
  2.  
  3. if (co2 == NULL) return;
  4. if (GetCharacterObject(0) && GetCharacterID(0) == Characters_Sonic && MetalSonicFlag == 0)
  5. {
  6. if (CharObj1Ptrs[0]->Action == 2)
  7. {
  8. if (!trailobj)
  9. {
  10. trailobj = LoadObject(LoadObj_Data1, 6, SonicDashTrail_Init);
  11. trailobj->Data1->CharIndex = 0;
  12. }
  13. }
  14. }
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