darkdoom

Untitled

Mar 23rd, 2011
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  1. AddEffect = MOPixel
  2. PresetName = M16 Bullet
  3. Mass = 0.5
  4. LifeTime = 1500
  5. Sharpness = 20
  6. HitsMOs = 1
  7. GetsHitByMOs = 0
  8. Color = Color
  9. R = 145
  10. G = 140
  11. B = 140
  12. Atom = Atom
  13. Material = Material
  14. CopyOf = Bullet Metal
  15. TrailColor = Color
  16. R = 140
  17. G = 140
  18. B = 140
  19. TrailLength = 20
  20.  
  21. AddAmmo = Round
  22. PresetName = M16 Round
  23. ParticleCount = 1
  24. Particle = MOPixel
  25. CopyOf = M16 Bullet
  26. Shell = MOSParticle
  27. CopyOf = Shell
  28. FireVelocity = 150
  29. ShellVelocity = 14
  30. Separation = 0
  31.  
  32. AddAmmo = Magazine
  33. PresetName = M16 Mag
  34. Mass = 1
  35. HitsMOs = 0
  36. GetsHitByMOs = 0
  37. SpriteFile = ContentFile
  38. FilePath = BlackOps.rte/Devices/Guns/M16/M16 Mag.bmp
  39. FrameCount = 1
  40. SpriteOffset = Vector
  41. X = -3
  42. Y = -4
  43. EntryWound = AEmitter
  44. CopyOf = Dent Metal
  45. ExitWound = None
  46. AtomGroup = AtomGroup
  47. AutoGenerate = 1
  48. Material = Material
  49. CopyOf = Metal
  50. Resolution = 2
  51. Depth = 0
  52. DeepGroup = AtomGroup
  53. AutoGenerate = 1
  54. Material = Material
  55. CopyOf = Metal
  56. Resolution = 3
  57. Depth = 1
  58. DeepCheck = 0
  59. JointStrength = 200
  60. JointStiffness = 1
  61. JointOffset = Vector
  62. X = -1
  63. Y = -1
  64. ParentOffset = Vector
  65. X = 2
  66. Y = 3
  67. DrawAfterParent = 0
  68. RoundCount = 30
  69. RTTRatio = 0
  70. RegularRound = Round
  71. CopyOf = M16 Round
  72. TracerRound = None
  73. AddGib = Gib
  74. GibParticle = MOPixel
  75. CopyOf = Spark Yellow 1
  76. Count = 5
  77. Spread = 2.25
  78. MaxVelocity = 20
  79. MinVelocity = 8
  80. AddGib = Gib
  81. GibParticle = MOSParticle
  82. CopyOf = Gib Metal Rust Micro A
  83. Count = 4
  84. Spread = 2.25
  85. MaxVelocity = 15
  86. MinVelocity = 5
  87. GibWoundLimit = 2
  88.  
  89. AddDevice = HDFirearm
  90. PresetName = M16
  91. Description = A accuarate gun for it's price, the M16 has a magazine capacity of 30, and it does good damage. Due to it being made mostly of polymers, it is also very light.
  92. AddToGroup = Weapons
  93. Mass = 9
  94. HitsMOs = 0
  95. GetsHitByMOs = 1
  96. SpriteFile = ContentFile
  97. FilePath = BlackOps.rte/Devices/Guns/M16/M16.bmp
  98. FrameCount = 1
  99. SpriteOffset = Vector
  100. X = -16
  101. Y = -5
  102. EntryWound = AEmitter
  103. CopyOf = Dent Metal
  104. ExitWound = None
  105. GoldValue = 70
  106. AtomGroup = AtomGroup
  107. AutoGenerate = 1
  108. Material = Material
  109. CopyOf = Military Stuff
  110. Resolution = 4
  111. Depth = 0
  112. DeepGroup = AtomGroup
  113. AutoGenerate = 1
  114. Material = Material
  115. CopyOf = Military Stuff
  116. Resolution = 4
  117. Depth = 10
  118. DeepCheck = 0
  119. JointStrength = 75
  120. JointStiffness = 0.5
  121. JointOffset = Vector
  122. X = -2
  123. Y = 2
  124. DrawAfterParent = 0
  125. StanceOffset = Vector
  126. X = 9
  127. Y = 5
  128. SharpStanceOffset = Vector
  129. X = 10
  130. Y = -1
  131. SupportOffset = Vector
  132. X = 6
  133. Y = 1
  134. SharpLength = 120
  135. Magazine = Magazine
  136. CopyOf = M16 Mag
  137. Flash = Attachable
  138. CopyOf = Big Pistol Flash
  139. FireSound = Sound
  140. AddSample = ContentFile
  141. FilePath = Ronin.rte/Devices/Weapons/M16Fire.wav
  142. EmptySound = Sound
  143. AddSample = ContentFile
  144. FilePath = Base.rte/Devices/EmptyClick3.wav
  145. ReloadStartSound = Sound
  146. AddSample = ContentFile
  147. FilePath = Base.rte/Devices/ReloadStart.wav
  148. ReloadEndSound = Sound
  149. AddSample = ContentFile
  150. FilePath = Base.rte/Devices/ReloadEnd.wav
  151. RateOfFire = 800
  152. ReloadTime = 1500
  153. FullAuto = 1
  154. FireIgnoresThis = 1
  155. ShakeRange = 5
  156. SharpShakeRange = 4
  157. NoSupportFactor = 2.2
  158. ParticleSpreadRange = 0.6
  159. ShellSpreadRange = 8
  160. ShellAngVelRange = 2
  161. MuzzleOffset = Vector
  162. X = 15
  163. Y = 1
  164. EjectionOffset = Vector
  165. X = -2
  166. Y = 1
  167. AddGib = Gib
  168. GibParticle = MOPixel
  169. CopyOf = Spark Yellow 1
  170. Count = 6
  171. Spread = 2.25
  172. MaxVelocity = 20
  173. MinVelocity = 8
  174. AddGib = Gib
  175. GibParticle = MOPixel
  176. CopyOf = Spark Yellow 2
  177. Count = 5
  178. Spread = 2.25
  179. MaxVelocity = 20
  180. MinVelocity = 8
  181. AddGib = Gib
  182. GibParticle = MOPixel
  183. CopyOf = Drop Oil
  184. Count = 4
  185. Spread = 2.25
  186. MaxVelocity = 10
  187. MinVelocity = 1
  188. AddGib = Gib
  189. GibParticle = MOSParticle
  190. CopyOf = Gib Metal Rust Micro A
  191. Count = 10
  192. Spread = 2.25
  193. MaxVelocity = 15
  194. MinVelocity = 5
  195. AddGib = Gib
  196. GibParticle = MOSParticle
  197. CopyOf = Gib Metal Grey Micro A
  198. Count = 14
  199. Spread = 2.25
  200. MaxVelocity = 15
  201. MinVelocity = 5
  202. AddGib = Gib
  203. GibParticle = MOSRotating
  204. CopyOf = Ronin Gib B
  205. Count = 1
  206. Spread = 2.25
  207. MaxVelocity = 10
  208. MinVelocity = 1
  209. AddGib = Gib
  210. GibParticle = MOSRotating
  211. CopyOf = Ronin Gib G
  212. Count = 1
  213. Spread = 2.25
  214. MaxVelocity = 10
  215. MinVelocity = 1
  216. GibWoundLimit = 20
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