Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <ScriptedModelDraw
- id="Turret01"
- RecoilDamping="0.4"
- MaxRecoilDistance="3"
- InitialRecoilSpeed="2"
- RecoilSettleSpeed="0.065"
- MinLODRequired="LOW"
- ProjectileBoneFeedbackEnabledSlots=""
- TrackMarks=""
- AttachToBoneInAnotherModule="FrontTurretL"
- DependencySharedModelFlags=""
- HighDetailLODThreshold="0"
- LowDetailLODThreshold="0"
- WadingParticleSys=""
- AlphaCameraFadeOuterRadius="0"
- AlphaCameraFadeInnerRadius="0"
- AlphaCameraAtInnerRadius="100%"
- StaticSortLevelWhileFading="-1"
- BirthFadeTime="0"
- OkToChangeModelColor="False"
- AnimationsRequirePower="True"
- UseYAxisForTurretRotation="False"
- TrackMarksOnlyWhenCorneringQuickly="False"
- UseProducerTexture="False"
- NoRotate="False"
- UseFiringArcRotation="False"
- Selectable="True"
- RandomTextureFixedRandomIndex="False"
- ParticlesAttachedToAnimatedBones="False"
- ParticleBonesCheckDrawable="False"
- ShadowForceDisable="False"
- SwitchModelLODMode="False"
- StaticModelLODMode="False"
- ShowShadowWhileContained="False"
- UseStandardModelNames="False"
- UseDefaultAnimation="False"
- BirthFadeAdditive="False"
- ZWriteDisableOverride="False"
- MultiPlayerOnly="False"
- AffectedByStealth="True"
- InvertStealthOpacity="False"
- HighDetailOnly="False"
- SetAnimsToLastFrameOnConstructionComplete="True">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT"
- PortraitImage=""
- ButtonImage=""
- RetainSubObjects="False">
- <Model
- Name="GUAIRCRAFTFGUNS_SKN"
- ExtraMesh="False" />
- <WeaponFireFXBone
- WeaponSlotID="1"
- WeaponSlotType="PRIMARY_WEAPON"
- BoneName="FXWEAPON_" />
- <WeaponLaunchBone
- WeaponSlotID="1"
- WeaponSlotType="PRIMARY_WEAPON"
- BoneName="FXWEAPON_" />
- <Turret
- TurretNameKey="b_turret01"
- TurretArtAngle="0d"
- TurretPitch="d8262510"
- TurretArtPitch="0d"
- TurretID="1" />
- </ModelConditionState>
- <AnimationState
- ParseCondStateType="PARSE_DEFAULT"
- EnteringStateFX=""
- FrameForPristineBonePositions="0"
- ShareAnimation="False"
- AllowRepeatInRandomPick="False"
- SimilarRestart="False" />
- </ScriptedModelDraw>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement