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- - Dream Magus
- Fafnir*
- Null: Curse
- Resist: Ice
- Weak: Fire
- Ultimate Fire Magic, and strong Physical. High chance to counter, can break Fire resistance, and regens SP moderately.
- - Fluttershy
- Argus Panoptes*
- Resist: None
- Weak: None
- Uses Senrigan to observe and analyze shadows. Can transmit visual information across long distances. Can be used to force shadows to run away, and has a chance to stun bosses. Can use a powerful single target attack that destroys lesser shadows, or deal heavy damage to a group. Protects inactive party members. CAN SWAP PARTY MEMBERS INSTANTLY ON YOUR TURN.
- - Spike
- Ouroboros*
- Absorb: Fire
- Resist: Wind
- Weak: Ice
- Ultimate fire magic and good physical strength. Can nullify fire resistance and inflict fear. Can activate "Dragon Heart" to regain MP and power up for 3 turns before resting. Can switch to an "Analysis Mode", but is unable to attack while doing so.
- - Lust
- Icarus*
- Repel: Wind
- Null: Bless
- Weak: Ranged, Fire
- Multi-hit Bless and strong Wind magic. Can return from death with full HP once per battle and automatically increases Speed.
- - Justice
- Perseus*
- Repel: Lightning
- Resist: Nuclear
- Weak: Ice
- Strong single target and AoE physical strikes and moderate Counter chance. Can cast Lightning magic, grant Nuclear resistance, and instantly recover from status effects.
- - Sun
- Tonatiuh*
- Null: Bless
- Resist: Fire
- Weak: Curse
- Supreme instant-kill Bless and moderate Fire magic. Can raise everyone's crit chance and reduce attack.
- - Pinkie Pie
- Apollo Medicus*
- Repel: Light
- Weak: Dark
- Wide array of potent healing and revival spells, as well as instant-kill Bless magic and ultimate debuffing magic. Has a powerful physical attack that breaks through resistance. Has very high HP and can Enervate foes.
- - Shining Armor
- Saint George*
- Absorb: Nuke
- Null: Bless
- Weak: Curse
- Powerful multi-hit Bless magic, with strong group Physical and can reflect magic. Cannot dodge, but takes half damage and can't be Dizzied.
- - Hermit
- Dantalion*
- Absorb: Wind
- Repel: Psy, Curse
- Weak: Lightning, Nuke
- Ultimate Psychokinesis and strong Wind magic. Highest SP regen, can cure ailments, and can Repel Magic on one character.
- - Tower
- Lancelot*
- Null: Physical
- Resist: Ice
- Weak: Psy, Curse
- Strongest single target physical strikes. Has a high HP pool, can use Ice magic and minor regen HP.
- - Trixie
- Houdini*
- Repel: Psy
- Null: Fire
- Weak: Ice
- Strong Fire and ultimate Psychokinesis magic. Healing magic, can inflict and cure Blind, grant Fire resistance, and protect against instant death.
- - Cranky
- Proteus*
- Repel: Nuke
- Null: Ice
- Weak: Fire
- Strong Ice and ultimate Nuke magic. Can inflict and cure Exhaustion, excellent evasion, and can reflect Physical attacks.
- - Chariot
- Huitzilopochtli*
- Repel: Bless
- Resist: Physical
- Weak: Curse, Wind
- Strong Physical, and incredibly accurate Multi-hit. Can Power Charge, and has highest HP regen.
- - Star
- Scheherazade*
- Absorb: Wind
- Null: Bless
- Weak: Fire
- Ultimate Wind Magic and strong AoE Physical. Has a high SP pool and can break Wind resistance.
- - Rainbow Dash
- Thunderbird*
- Repel: Lightning
- Weak: Wind
- Ultimate lightning magic with strong physical attacks. Has access to Mind Charge, and can spend MP to empower physical strikes while charged (Pinpoint Rainbow Breaker). Can enhance/decrease agility and Silence enemies as well.
- - Rarity
- Peter Pan*
- Absorb: Wind
- Null: Curse
- Weak: Lightning
- Ultimate Wind magic with strong AoE Almighty magic, good Physical attacks and healing magic. Low hp, but high MP and high chance to counter. Can Raise/Lower Attack and Charm foes.
- - Priestess
- Athena*
- Absorb: Lightning
- Resist: Bless
- Weak: Curse
- Ultimate Lightning Magic and Strong Ranged Physical. Immune to crits, and has access to Heat Riser.
- - Hierophant
- Iscariote*
- Absorb: Ice
- Repel: Curse
- Weak: Bless
- Ultimate Ice and strong Curse magic. Cannot dodge, but takes half damage and cannot Dizzy. Can go into Analysis Mode and can deal severe Ice damage while in it.
- - Lovers
- Diarmuid*
- Null: Lightning
- Resist: Psy
- Weak: Wind
- Incredible Physical AoE. Can break Lightning resistance and dispel debuffs.
- - Strength
- Papinijuwari*
- Repel: Fire
- Resist: Physical
- Weak: Bless, Lightning
- Powerful physical strikes, strongest AoE physical and HP drain. Can decrease defense and grant fire resistance.
- - Temperance
- Sophrosyne*
- Absorb: Nuke
- Resist: Bless, Lightning
- Weak: Ice, Wind
- Supreme single target Almighty and Ultimate Nuclear magic. AoE Healing, can inflict and cure Rage, Enervation and Silence, and can grant allies Ice resistance.
- - Judgement
- Razgriz*
- Repel: Ranged
- Null: Curse
- Resist: Ice
- Weak: Lightning, Bless
- Supreme group Almighty and Ultimate group Ranged. Boosts Weapon attacks.
- - Twilight Sparkle
- Nimue*
- Absorb: Ice
- Null: Light
- Weak: Fire
- Ultimate Ice magic, decent physical strikes, curative and restorative magic, and can cast Exhaustion on foes. Can sacrifice HP and MP to cast Trinity Blade, a powerful physical Almighty technique.
- - Cheerilee
- Sherlock Holmes*
- Repel: Psy
- Null: Ranged
- Weak: Nuke
- Strong Psy magic and incredibly accurate single-target multihit Physical. Ultimate buffing magic, and grants Psychokinesis resistance. Can switch to an "Analysis Mode", but is unable to attack while doing so.
- - Gilda
- Freyja*
- Absorb: Wind
- Null: Ice
- Weak: Ranged
- Strong Wind and Ice magic, as well as Incredible Physical AoE. Can break Physical repel, and grant Wind resistance.
- - Applejack
- Paul Bunyan*
- Resist: Physical
- Weak: Ice
- No magical attacks, but incredibly powerful physical strikes and great resilience. Has access to Power Charge. Can create a barrier for an ally that reflects the next physical or magical attack. Can raise/lower defense and cast Poison on enemies.
- - Fool
- Coyote*
- Repel: Wind
- Resist: Curse
- Weak: Lightning
- Ultimate Debuff and strong AoE Physical. Has good healing magic and can use Wind magic, as well as grant Wind resistance.
- - Empress
- Gaea*
- Null: Wind
- Resist: Fire
- Weak: Nuke
- Strongest healing, revival and status curing magic. Can grant Psychokinesis resistance and break magic repel.
- - Emperor
- Napoleon*
- Repel: Fire
- Resist: Ranged
- Weak: Wind
- Ultimate single target Ranged, strong Fire magic, and Physical. Automatically raises attack and can negate enemy stat boosts.
- - Fortune
- Hickok*
- Null: Lightning, Wind
- Weak: Fire, Curse
- Strong Ranged, high crit chance, and high Evasion. Automatically raises defense and uses Lightning magic. Can inflict and cure Despair.
- - Hanged Man
- Prometheus*
- Absorb: Fire
- Resist: Nuke
- Weak: Lightning
- Moderate Almighty, strong Fire and Nuclear magic. Can protect allies from instant death and Mind Charge. Can go into Analysis Mode and deal severe fire damage while in it.
- -Death
- Baron Samedi*
- Repel: Curse
- Null: Fire, Psy
- Resist: Bless
- Weak: Physical, Nuke
- Supreme instant-kill Curse and strong Psy, with healing and revival spells. Has a wide array of status ailments, and has incredible evasion.
- - Devil
- Cain*
- Repel: Curse
- Null: Lightning
- Weak: Bless
- Ultimate damaging Curse magic and strong Physical, as well as SP Drain. Can grant Lightning resistance and increase ailment chances.
- - Moon
- Skin-walker*
- Repel: Ice
- Null: Curse
- Weak: Fire, Bless
- Strong Ice and moderate Curse magic. Can inflict and cure Fear, break Ice resistance, and Reflect Physical on one ally.
- - Applebloom
- Pecos Bill*
- Repel: Ranged
- Null: Fire
- Weak: Wind
- Strong Fire magic and ultimate group Ranged attacks. Great resilience and boosts basic attacks. Combos and other things may vary, depending on which CMC members are one the field, and something special may happen when all three are in combat...
- - Sweetie Belle
- Altair*
- Absorb: Wind
- Null: Nuke
- Weak: Elec
- Strong Wind magic and Physical attacks. Can negate enemy buffs and has a high chance to counter. Combos and other things may vary, depending on which CMC members are on the field, and something special may happen when all three are in combat...
- - Scootaloo
- Hresvelger*
- Null: Ice, Electric
- Weak: Ranged
- Strong Ice and Electric magic. Can negate party debuffs and is immune to critical hits. Combos and other things may vary, depending on which CMC members are on the field, and something special may happen when all three are in combat...
- - Derpy
- Verdandi*
- Absorb: Wind
- Null: Ice
- Weak: Elec
- Strong Wind and Ice magic. Can inflict and cure Despair, good evasion, and revives at full HP if KO'ed once per battle.
- - Discord
- Seth*
- Absorb: Ranged
- Repel: Elec
- Weak: Bless, Ice
- Ultimate single-target Ranged attack and strong Electric magic. Can lower resistances to status ailments, inflict and cure Charm, and break Magic repel.
- - Diamond Tiara
- Pluto*
- Absorb: Ice
- Null: Fire
- Resist: Curse
- Weak: Psy, Bless
- Ultimate instant-kill Curse magic , Ice magic, and Physical attacks. Can grant Ice resistance and can drain HP and SP.
- - Farfalla
- Triple Goddess*
- Absorb: Ice
- Repel: Curse
- Null: Fire
- Weak: Wind, Light
- Strong Ice and Fire magic, as well as multi-hit Curse magic. Can inflict and cure Rage, grant Lightning resistance, and instantly heal from any status ailment.
- - Princess Luna
- Artemis*
- Null: Light, Dark
- Ultimate Almighty Magic and Ranged Physical Attacks, as well as healing magic and high regeneration. Can cast spells to protect allies from an element of choice. Immune to all status effects.
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