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- [03:17:07] Available Devices:
- [03:17:07] {X=0,Y=0,Width=1920,Height=1080}
- [03:17:07] Creating the window on the Primary Device at 1920x1080
- [03:17:08] Window settings loading was Successful
- [03:17:08] Running α 0.43 as x64
- [03:17:08] OS = Microsoft Windows NT 6.2.9200.0
- CPU = AMD64 Family 21 Model 2 Stepping 0, AuthenticAMD
- Graphics Card = NVIDIA Corporation
- GeForce GTX 1050 Ti/PCIe/SSE2
- 3.3.0 NVIDIA 388.13
- [03:17:10] [IO] Registered resource handler... (Total = 1)
- [03:17:11] [System] Shader'<Passthrough.vert>:<Passthrough.frag>:<>' compiled succesfully with Id '3'.
- [03:17:11] [System] Shader'<AnimatedModelDeath.vert>:<AnimatedModelDeath.frag>:<AnimatedModelDeath.geom>' compiled succesfully with Id '5'.
- [03:17:11] Geometry shaders are ENABLED
- [03:17:11] Compatibility mode is OFF...
- [03:17:11] [System] Loading AppleTreesCache into cache as AppleTrees...
- [03:17:11] [System] Loading AttentionIconCache into cache as AttentionIcon...
- [03:17:11] [System] Loading BerriesCache into cache as Berries...
- [03:17:11] [System] Loading BerryBushCache into cache as BerryBush...
- [03:17:11] [System] Loading BossIconCache into cache as BossIcon...
- [03:17:11] [System] Loading BushesCache into cache as Bushes...
- [03:17:11] [System] Loading CampfireCache into cache as Campfire...
- [03:17:11] [System] Loading CampfireIconCache into cache as CampfireIcon...
- [03:17:11] [System] Loading CampfireLogsCache into cache as CampfireLogs...
- [03:17:11] [System] Loading CampfireRoasterCache into cache as CampfireRoaster...
- [03:17:11] [System] Loading CloudCache into cache as Cloud...
- [03:17:11] [System] Loading CypressTreesCache into cache as CypressTrees...
- [03:17:11] [System] Loading DeadTreesCache into cache as DeadTrees...
- [03:17:11] [System] Loading FarmCache into cache as Farm...
- [03:17:11] [System] Loading FearIconCache into cache as FearIcon...
- [03:17:11] [System] Loading FernCache into cache as Fern...
- [03:17:11] [System] Loading GiantTreeCache into cache as GiantTree...
- [03:17:12] [System] Loading GrassCache into cache as Grass...
- [03:17:12] [System] Loading GraveCache into cache as Grave...
- [03:17:12] [System] Loading GraveyardIconCache into cache as GraveyardIcon...
- [03:17:12] [System] Loading MatCache into cache as Mat...
- [03:17:12] [System] Loading MausoleumCache into cache as Mausoleum...
- [03:17:12] [System] Loading MerchantCartCache into cache as MerchantCart...
- [03:17:12] [System] Loading MerchantIconCache into cache as MerchantIcon...
- [03:17:12] [System] Loading MushroomCache into cache as Mushroom...
- [03:17:12] [System] Loading OakTreesCache into cache as OakTrees...
- [03:17:12] [System] Loading ObeliskCache into cache as Obelisk...
- [03:17:12] [System] Loading PineTreesCache into cache as PineTrees...
- [03:17:12] [System] Loading ReedCache into cache as Reed...
- [03:17:12] [System] Loading RockCache into cache as Rock...
- [03:17:12] [System] Loading KnockedIconCache into cache as KnockedIcon...
- [03:17:12] [System] Loading SleepingIconCache into cache as SleepingIcon...
- [03:17:12] [System] Loading TallTreesCache into cache as TallTrees...
- [03:17:12] [System] Loading CampfireTentCache into cache as CampfireTent...
- [03:17:12] [System] Loading VillageIconCache into cache as VillageIcon...
- [03:17:12] [System] Loading WheatCache into cache as Wheat...
- [03:17:12] Finished building cache.
- [03:17:12] Translations loaded successfully.
- [03:17:12] Allocating world VRAM
- [03:17:12] [System] Shader'<Water.vert>:<Water.frag>:<>' compiled succesfully with Id '4'.
- [03:17:13] [System] Shader'<Static.vert>:<Static.frag>:<>' compiled succesfully with Id '6'.
- [03:17:13] Allocated 346 MB of VRAM for static rendering.
- [03:17:13] Allocated 85 MB of VRAM for water rendering.
- [03:17:13] [System] Shader'<GUI.vert>:<GUI.frag>:<>' compiled succesfully with Id '7'.
- [03:17:13] [System] Shader'<DropShadows.vert>:<DropShadows.frag>:<>' compiled succesfully with Id '8'.
- [03:17:13] [System] Shader'<GUI.vert>:<GUI.frag>:<>' compiled succesfully with Id '9'.
- [03:17:13] [System] Shader'<SSAO.vert>:<SSAO-Pass1.frag>:<>' compiled succesfully with Id '10'.
- [03:17:13] [System] Shader'<SSAO.vert>:<SSAO-Pass2.frag>:<>' compiled succesfully with Id '11'.
- [03:17:13] [System] Shader'<SSAO.vert>:<SSAO-Pass3.frag>:<>' compiled succesfully with Id '12'.
- [03:17:13] [System] Shader'<Bloom.vert>:<Bloom.frag>:<>' compiled succesfully with Id '13'.
- [03:17:13] [System] Shader'<HBlur.vert>:<Blur.frag>:<>' compiled succesfully with Id '14'.
- [03:17:13] [System] Shader'<VBlur.vert>:<Blur.frag>:<>' compiled succesfully with Id '15'.
- [03:17:13] [System] Shader'<UnderWater.vert>:<UnderWater.frag>:<>' compiled succesfully with Id '16'.
- [03:17:13] [System] Shader'<UnderWater.vert>:<Distortion.frag>:<>' compiled succesfully with Id '17'.
- [03:17:13] [System] Loading Texture: Assets/DuDvMap.png
- [03:17:13] [System] Shader'<HBlur.vert>:<Blur.frag>:<>' compiled succesfully with Id '18'.
- [03:17:13] [System] Shader'<VBlur.vert>:<Blur.frag>:<>' compiled succesfully with Id '19'.
- [03:17:13] Assets loading was successful.
- [03:17:13] Attemping to load sound engine...
- [03:17:14] Generating a pool of sound sources...
- [03:17:14] Generating a pool of sound items...
- [03:17:14] Loading sounds...
- [03:17:14] Sound engine loaded succesfully
- [03:17:14] Setting loaded successfully.
- [03:17:14] Supported GLSL version is : 3.30 NVIDIA via Cg compiler
- [03:17:14] Loading the world...
- [03:17:14] [IO] Registered resource handler... (Total = 2)
- [03:17:17] Finished loading sounds.
- [03:17:20] Loading the player...
- [03:17:20] [System] Loading Texture: Assets/UI/Help.png
- [03:17:20] [System] Loading Texture: Assets/UI/SocialMedia.png
- [03:17:20] [System] Loading Texture: Assets/UI/CopyIcon.png
- [03:17:20] [System] Loading Texture: Assets/UI/SocialButton.png
- [03:17:20] [System] Loading Texture: Assets/UI/HealthBackground.png
- [03:17:20] [System] Loading Texture: Assets/UI/ManaBackground.png
- [03:17:20] [System] Loading Texture: Assets/UI/XPBackground.png
- [03:17:20] [System] Loading Texture: Assets/UI/HealthBar.png
- [03:17:20] [System] Shader'<Bar.vert>:<Bar.frag>:<>' compiled succesfully with Id '20'.
- [03:17:20] [System] Loading Texture: Assets/UI/ManaBar.png
- [03:17:20] [System] Loading Texture: Assets/UI/XPBar.png
- [03:17:20] [System] Loading Texture: Assets/UI/OxygenBackground.png
- [03:17:20] [System] Loading Texture: Assets/UI/OxygenBar.png
- [03:17:20] [System] Loading Texture: Assets/UI/StaminaBackground.png
- [03:17:20] [System] Loading Texture: Assets/UI/StaminaBar.png
- [03:17:20] [System] Loading Texture: Assets/UI/OxygenIcon.png
- [03:17:20] [System] Loading Texture: Assets/UI/StaminaIcon.png
- [03:17:20] [System] Loading Texture: Assets/UI/Pointer.png
- [03:17:20] [System] Loading Texture: Assets/UI/Compass.png
- [03:17:20] [System] Loading Texture: Assets/UI/Help.png
- [03:17:20] [System] Shader'<Bar.vert>:<Bar.frag>:<>' compiled succesfully with Id '21'.
- [03:17:20] [System] Shader'<AnimatedModel.vert>:<AnimatedModel.frag>:<>' compiled succesfully with Id '22'.
- [03:17:21] [System] Shader'<AnimatedModelDeath.vert>:<AnimatedModelDeath.frag>:<AnimatedModelDeath.geom>' compiled succesfully with Id '24'.
- [03:17:21] [System] Shader'<ObjectMesh.vert>:<ObjectMesh.frag>:<>' compiled succesfully with Id '23'.
- [03:17:21] [System] Shader'<TrailRenderer.vert>:<TrailRenderer.frag>:<>' compiled succesfully with Id '25'.
- [03:17:21] [System] Loading Texture: Assets/UI/Menu.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlot.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlotBoots.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlotPants.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlotChest.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlotHelmet.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlotPet.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlotGlider.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlotRing.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventorySlotWeapon.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryItemInfo.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryCircle.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryCircle.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryCircle.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryCircle.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryCircle.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryCircle.png
- [03:17:21] [System] Loading Texture: Assets/UI/InventoryCircle.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Conflagaration.png
- [03:17:22] [System] Shader'<Skills.vert>:<Skills.frag>:<>' compiled succesfully with Id '26'.
- [03:17:22] [System] Loading Texture: Assets/Skills/FlameStyle.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Meteor.png
- [03:17:22] [System] Loading Texture: Assets/Skills/TripleFireball.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Bash.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Intercept.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Axe.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Hammer.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Health.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Spin.png
- [03:17:22] [System] Loading Texture: Assets/Skills/BurstOfSpeed.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Fade.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Claw.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Katar.png
- [03:17:22] [System] Loading Texture: Assets/Skills/RoundSlash.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Shuriken.png
- [03:17:22] [System] Loading Texture: Assets/Skills/TripleShuriken.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Venom.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Conflagaration.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Fireball.png
- [03:17:22] [System] Loading Texture: Assets/Skills/FireRelease.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Meditation.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Agility.png
- [03:17:22] [System] Loading Texture: Assets/Skills/FlameArrow.png
- [03:17:22] [System] Loading Texture: Assets/Skills/IceArrow.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Kick.png
- [03:17:22] [System] Loading Texture: Assets/Skills/LearnKnife.png
- [03:17:22] [System] Loading Texture: Assets/Skills/PierceArrows.png
- [03:17:22] [System] Loading Texture: Assets/Skills/PoisonArrow.png
- [03:17:22] [System] Loading Texture: Assets/Skills/HolderSkill.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Slash.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Lunge.png
- [03:17:22] [System] Loading Texture: Assets/Skills/SlashKnife.png
- [03:17:22] [System] Loading Texture: Assets/Skills/LungeKnife.png
- [03:17:22] [System] Loading Texture: Assets/Skills/Shoot.png
- [03:17:22] [System] Loading Texture: Assets/Skills/TripleShot.png
- [03:17:22] [System] Loading Texture: Assets/Skills/SwingAxeIcon.png
- [03:17:22] [System] Loading Texture: Assets/Skills/SmashAxeIcon.png
- [03:17:22] [System] Loading Texture: Assets/Skills/SwingHammerIcon.png
- [03:17:22] [System] Loading Texture: Assets/Skills/SmashHammerIcon.png
- [03:17:22] [System] Loading Texture: Assets/Skills/BladesAttack1.png
- [03:17:22] [System] Loading Texture: Assets/Skills/BladesAttack2.png
- [03:17:22] [System] Loading Texture: Assets/Skills/KatarAttack1.png
- [03:17:22] [System] Loading Texture: Assets/Skills/KatarAttack2.png
- [03:17:22] [System] Loading Texture: Assets/Skills/ClawAttack1.png
- [03:17:22] [System] Loading Texture: Assets/Skills/ClawAttack2.png
- [03:17:22] [System] Loading Texture: Assets/Skills/StaffAttack1.png
- [03:17:22] [System] Loading Texture: Assets/Skills/StaffAttack2.png
- [03:17:22] [System] Loading Texture: Assets/UI/AbilityTreeBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryItemInfo.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/QuestLog.png
- [03:17:22] [System] Loading Texture: Assets/UI/MiniMap.png
- [03:17:22] [System] Loading Texture: Assets/UI/MapCursor.png
- [03:17:22] [System] Loading Texture: Assets/UI/MiniMapRing.png
- [03:17:22] [System] Loading Texture: Assets/UI/MiniMapNorth.png
- [03:17:22] [System] Loading Texture: Assets/UI/MiniMapQuest.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryItemInfo.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] [System] Loading Texture: Assets/UI/InventoryBackground.png
- [03:17:22] Creating the GUI...
- [03:17:23] Created loading screen.
- [03:17:23] [System] Shader'<SkyGradient.vert>:<SkyGradient.frag>:<>' compiled succesfully with Id '27'.
- [03:17:23] [System] Shader'<SkyOverlay.vert>:<SkyOverlay.frag>:<>' compiled succesfully with Id '28'.
- [03:17:24] Loading the character classes...
- [03:17:24] Loading character class 'Archer'
- [03:17:24] Loading character class 'Rogue'
- [03:17:24] Loading character class 'Warrior'
- [03:17:24] Scene loading was Successful.
- [03:17:24] Created debug elements.
- [03:17:24] [System] Loading Texture: Assets/splash-logo.png
- [03:17:24] [System] Loading Texture: Assets/splash-background.png
- [03:17:24] 3.3.0 NVIDIA 388.13
- [03:17:24] [System] Loading Texture: Assets/UI/WarriorLogo.png
- [03:17:24] [System] Loading Texture: Assets/Bar.png
- [03:17:24] [System] Loading Texture: Assets/Bar.png
- [03:17:24] [System] Loading Texture: Assets/Bar.png
- [03:17:33] [System] Shader'<Shadows.vert>:<Shadows.frag>:<>' compiled succesfully with Id '29'.
- [03:17:33] Setting shadow quality to 2
- [03:17:33] [System] Shader'<Particle.vert>:<Particle.frag>:<>' compiled succesfully with Id '30'.
- [03:17:33] [System] Shader'<GUI.vert>:<MinimapGUI.frag>:<>' compiled succesfully with Id '31'.
- [03:18:08] [System] Loading Texture: Skills/Kick.png
- [03:18:08] [System] Loading Texture: Skills/LearnKnife.png
- [03:18:08] [System] Loading Texture: Skills/Agility.png
- [03:18:08] [System] Loading Texture: Skills/PierceArrows.png
- [03:18:08] [System] Loading Texture: Skills/PoisonArrow.png
- [03:18:08] [System] Loading Texture: Skills/FlameArrow.png
- [03:18:08] [System] Loading Texture: Skills/IceArrow.png
- [03:18:09] Making 'Apin' current with seed 794317393.
- [03:18:09] [System] Loading Texture: Assets/UI/ArcherLogo.png
- [03:18:09] [System] Loading Texture: Assets/Skills/Dialog.png
- [03:18:57] Setting shadow quality to 3
- [03:18:57] Setting shadow quality to 0
- [03:18:59] Setting shadow quality to 3
- [03:28:12] Failed to do job:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Anr0HBzclPNcyaOPmCi_BGhO00VwuNDvUqUpjL2fVcSJEA5WlYj6uOZc0eqHSt1Qdw._V_lsmwfnHT1CV6Z$gr_eT0.GKybnXCTDBoxwfuneOdc9V4(Int32 )
- at Anr0HBzclPNcyaOPmCi_BGhO00VwuNDvUqUpjL2fVcSJEA5WlYj6uOZc0eqHSt1Qdw.6pQQTpfLeX1v5KCk0tEBQ3M.KhOhDJkw1NKjEHnLS3dVPE0(Int32 , Int32 , _V_lsmwfnHT1CV6Z$gr_eT0 )
- at Anr0HBzclPNcyaOPmCi_BGhO00VwuNDvUqUpjL2fVcSJEA5WlYj6uOZc0eqHSt1Qdw.6pQQTpfLeX1v5KCk0tEBQ3M.c8aV8FDPCYX4eAewWOD7cYtTZdbdyOJQROi7m9RK8$sd(_V_lsmwfnHT1CV6Z$gr_eT0 )
- at Anr0HBzclPNcyaOPmCi_BGhO00VwuNDvUqUpjL2fVcSJEA5WlYj6uOZc0eqHSt1Qdw.6pQQTpfLeX1v5KCk0tEBQ3M.Hlk1SxC5YBzC2_dmy_XRdyU(_V_lsmwfnHT1CV6Z$gr_eT0 )
- at Anr0HBzclPNcyaOPmCi_BGhO00VwuNDvUqUpjL2fVcSJEA5WlYj6uOZc0eqHSt1Qdw._V_lsmwfnHT1CV6Z$gr_eT0.ueRW3o$L7fxGsury6eULiyQ()
- at Anr0HBzclPNcyaOPmCi_BGhO00VwuNDvUqUpjL2fVcSJEA5WlYj6uOZc0eqHSt1Qdw.Ii2TbMfOBSd5$OOZXz_NyAc.1Ti3q23o_Ciha59SvnVqmVc(_V_lsmwfnHT1CV6Z$gr_eT0 )
- at Anr0HBzclPNcyaOPmCi_BGhO00VwuNDvUqUpjL2fVcSJEA5WlYj6uOZc0eqHSt1Qdw.xQszC5SVBnZa_ap7cGggEG0.E9Wt0gJFA8i_9fP3TBulHGOY5fE7pMKNRVMKABpQeUpu.m86KdfN8pHJTwgStqpOI3ro()
- [03:32:09] System.NullReferenceException: Object reference not set to an instance of an object.
- at Hedra.Engine.EntitySystem.Entity.Update()
- at Hedra.Engine.Player.Humanoid.Update()
- at Hedra.Engine.WorldBuilding.BanditCamp.ManageOldMan()
- at Hedra.Engine.WorldBuilding.BanditCamp.Update()
- at 70lx6bFGMxCSNqsR8ZviGZFDR3Um3bkWhiXL3PCC$m48.SMOkvd368lixwolQCCJTJnc.1TRzNOjdz_rRkeQ0DxBqMzY()
- at qtswL6Lsk5fElxx3pr2wo78.qtswL6Lsk5fElxx3pr2wo78.qT978vQ6x5I0puip7HJ8HxI(Double )
- at 1t$24YqjVo4pCBgJQuAsvkM.yqHxxKzc0quJtjM5QVEbMX4.rwtYC57o_QpR4FAGl$CESX4()
- at qtswL6Lsk5fElxx3pr2wo78.lJP_0ffPEQ2J3xGa5H_bH7c.Mduo9oPaC3WcvxYJTwTZlR0(String[] )
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