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- Arwel, son of Cadwagn
- Elf
- Level 3 Ranger (Guide)
- (Favored Class Sets: 1;HP, 2;HP 3;HP)
- -----------------------------------------------------
- Abilities:
- Str 13, Dex 19, Con 15, Int 15, Wis 12, Cha 15
- HP: 34
- AC: 17 (+3 Armor, +4 Dex), CMD: 18
- Base Attack: +3 CMB: +4
- Fort: +5 Reflex: +7 Will: +2
- Init: +4; 30 Move; Low-Light; Cold Resistance 5;
- -----------------------------------------------------
- Attack:
- +1 Composite Longbow [+1]: +8 (1d8+2, x3, 110 ft)
- ^(-2 for one extra on full attack, +2 to hit within 30ft., Can Deadly aim, -1 to hit for +2 damage)
- MW Short Sword: +3 (1d6+1, 19-20 x2)
- Feats:
- Point Blank Shot, Rapid Shot, Endurance, Deadly Aim
- Class Abilities:
- Woodcraft, Track, Ranger's Focus, Wild Empathy, Combat Style (Archery), Favored Terrain (Forest)
- Skills:
- Perception: +9 (Points 3, +3 CS, +1 Wis, +2 Racial), Climb: +5 (Points 1, +3 CS, +1 Str), Handle Animal: +7 (Pts 2, +3 CS, +2 Cha)
- Intimidate: +6 (Points 1, +3 CS, +2 Cha), Swim: +5 (Points 1, +3 CS, +1 Str), Stealth: +10 (Points 3, +3 CS, +4 Dex)
- Survival: +7(8) (Points 3, +3 CS, +1 Wis, +1(2) Racial), Ride: +9 (Points 2, +3 CS, +4 Dex), Diplomacy: +8 (Pts 3, +3 CS, +2 Cha)
- Knowledge [Dungeoneering]: +7 (Points 2, +3 CS, +2 Int), Knowledge [Nature]: +8(9) (Points 3, +3 CS, +2 Int, +1(+2) Racial)
- Items:
- +1 Composite Longbow [+1], Masterwork Short Sword, Parade Armor, Quiver, 40 Durable Arrows, 586 gold Gold
- Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
- Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
- Ranger’s Focus (Ex): At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. This ability replaces favored enemy.
- Favored Terrain (Forest) (Ex): The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
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