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Arfoire

Arwel

Oct 14th, 2015
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  1. Arwel, son of Cadwagn
  2. Elf
  3. Level 3 Ranger (Guide)
  4. (Favored Class Sets: 1;HP, 2;HP 3;HP)
  5. -----------------------------------------------------
  6. Abilities:
  7. Str 13, Dex 19, Con 15, Int 15, Wis 12, Cha 15
  8.  
  9. HP: 34
  10. AC: 17 (+3 Armor, +4 Dex), CMD: 18
  11. Base Attack: +3 CMB: +4
  12. Fort: +5 Reflex: +7 Will: +2
  13. Init: +4; 30 Move; Low-Light; Cold Resistance 5;
  14. -----------------------------------------------------
  15.  
  16. Attack:
  17. +1 Composite Longbow [+1]: +8 (1d8+2, x3, 110 ft)
  18. ^(-2 for one extra on full attack, +2 to hit within 30ft., Can Deadly aim, -1 to hit for +2 damage)
  19. MW Short Sword: +3 (1d6+1, 19-20 x2)
  20.  
  21. Feats:
  22. Point Blank Shot, Rapid Shot, Endurance, Deadly Aim
  23.  
  24. Class Abilities:
  25. Woodcraft, Track, Ranger's Focus, Wild Empathy, Combat Style (Archery), Favored Terrain (Forest)
  26.  
  27. Skills:
  28. Perception: +9 (Points 3, +3 CS, +1 Wis, +2 Racial), Climb: +5 (Points 1, +3 CS, +1 Str), Handle Animal: +7 (Pts 2, +3 CS, +2 Cha)
  29. Intimidate: +6 (Points 1, +3 CS, +2 Cha), Swim: +5 (Points 1, +3 CS, +1 Str), Stealth: +10 (Points 3, +3 CS, +4 Dex)
  30. Survival: +7(8) (Points 3, +3 CS, +1 Wis, +1(2) Racial), Ride: +9 (Points 2, +3 CS, +4 Dex), Diplomacy: +8 (Pts 3, +3 CS, +2 Cha)
  31. Knowledge [Dungeoneering]: +7 (Points 2, +3 CS, +2 Int), Knowledge [Nature]: +8(9) (Points 3, +3 CS, +2 Int, +1(+2) Racial)
  32.  
  33. Items:
  34. +1 Composite Longbow [+1], Masterwork Short Sword, Parade Armor, Quiver, 40 Durable Arrows, 586 gold Gold
  35.  
  36.  
  37. Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
  38.  
  39. Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
  40.  
  41. Ranger’s Focus (Ex): At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus. At 5th level, and every five levels thereafter, this bonus increases by +2. At 4th level, and every 3 levels thereafter, the Ranger can use this ability one additional time per day. This ability replaces favored enemy.
  42.  
  43. Favored Terrain (Forest) (Ex): The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
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