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- ;------------------------------------------------------------------------------
- Object AmericaTankAvengerLaserTurret
- ReplaceModule ModuleTag_01
- Draw = W3DDependencyModelDraw ModuleTag_01_Override
- OkToChangeModelColor = Yes
- AttachToBoneInContainer = FIREPOINT01
- DefaultConditionState
- Model = ABPatriot
- Turret = TURRET01
- TurretPitch = TURRETEL
- WeaponLaunchBone = PRIMARY WeaponA
- WeaponLaunchBone = SECONDARY WeaponA
- WeaponLaunchBone = TERTIARY WeaponA
- WeaponFireFXBone = PRIMARY WeaponA
- WeaponFireFXBone = SECONDARY WeaponA
- WeaponFireFXBone = TERTIARY WeaponA
- End
- ConditionState = REALLYDAMAGED
- Model = ABPatriot_D
- Turret = TURRET01
- TurretPitch = TURRETEL
- WeaponLaunchBone = PRIMARY WeaponA
- WeaponLaunchBone = SECONDARY WeaponA
- WeaponLaunchBone = TERTIARY WeaponA
- WeaponFireFXBone = PRIMARY WeaponA
- WeaponFireFXBone = SECONDARY WeaponA
- WeaponFireFXBone = TERTIARY WeaponA
- End
- End
- End
- WeaponSet
- Conditions = None
- Weapon = PRIMARY PatriotMissileWeaponAir
- End
- ReplaceModule ModuleTag_03
- Behavior = AIUpdateInterface ModuleTag_03_Override
- Turret
- ControlledWeaponSlots = PRIMARY SECONDARY
- TurretTurnRate = 180 // turn rate, in degrees per sec
- TurretPitchRate = 180
- AllowsPitch = Yes
- NaturalTurretPitch = 0
- End
- AutoAcquireEnemiesWhenIdle = Yes
- MoodAttackCheckRate = 500 ; default is 2000
- End
- End
- End
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