AGX750

C&C: Patriot Missile Avenger

Jun 28th, 2018 (edited)
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  1. ;------------------------------------------------------------------------------
  2. Object AmericaTankAvengerLaserTurret
  3.  
  4.  ReplaceModule ModuleTag_01
  5.   Draw                    = W3DDependencyModelDraw ModuleTag_01_Override
  6.     OkToChangeModelColor  = Yes
  7.  
  8.     AttachToBoneInContainer = FIREPOINT01
  9.  
  10.     DefaultConditionState
  11.       Model         = ABPatriot
  12.       Turret            = TURRET01
  13.       TurretPitch       = TURRETEL
  14.       WeaponLaunchBone  = PRIMARY   WeaponA
  15.       WeaponLaunchBone  = SECONDARY WeaponA
  16.       WeaponLaunchBone  = TERTIARY  WeaponA
  17.       WeaponFireFXBone  = PRIMARY   WeaponA
  18.       WeaponFireFXBone  = SECONDARY WeaponA
  19.       WeaponFireFXBone  = TERTIARY  WeaponA
  20.     End
  21.  
  22.     ConditionState = REALLYDAMAGED
  23.       Model         = ABPatriot_D
  24.       Turret            = TURRET01
  25.       TurretPitch       = TURRETEL
  26.       WeaponLaunchBone  = PRIMARY   WeaponA
  27.       WeaponLaunchBone  = SECONDARY WeaponA
  28.       WeaponLaunchBone  = TERTIARY  WeaponA
  29.       WeaponFireFXBone  = PRIMARY   WeaponA
  30.       WeaponFireFXBone  = SECONDARY WeaponA
  31.       WeaponFireFXBone  = TERTIARY  WeaponA
  32.     End
  33.   End
  34.  End
  35.  
  36.   WeaponSet
  37.     Conditions = None
  38.     Weapon = PRIMARY PatriotMissileWeaponAir
  39.   End
  40.  
  41.  ReplaceModule ModuleTag_03
  42.   Behavior = AIUpdateInterface ModuleTag_03_Override
  43.     Turret
  44.       ControlledWeaponSlots = PRIMARY SECONDARY
  45.       TurretTurnRate      = 180   // turn rate, in degrees per sec
  46.       TurretPitchRate     = 180
  47.       AllowsPitch         = Yes
  48.       NaturalTurretPitch  = 0
  49.     End
  50.     AutoAcquireEnemiesWhenIdle = Yes
  51.     MoodAttackCheckRate = 500 ; default is 2000
  52.   End
  53.  End
  54. End
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