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SphereThingy

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Jul 31st, 2025
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  1. {
  2. Tools = ordered() {
  3. Background1_1 = Background {
  4. Inputs = {
  5. GlobalOut = Input { Value = 127, },
  6. Width = Input { Value = 1920, },
  7. Height = Input { Value = 1080, },
  8. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  9. Type = Input { Value = FuID { "Gradient" }, },
  10. GradientType = Input { Value = FuID { "Radial" }, },
  11. Start = Input { Value = { -0.0666766238294348, 1.28509643517215 }, },
  12. End = Input { Value = { 0.455684247957244, 0.300936644922241 }, },
  13. Gradient = Input {
  14. Value = Gradient {
  15. Colors = {
  16. [0] = { 0.192156862745098, 0.2, 0.276, 1 },
  17. [1] = { 0.113725490196078, 0.113725490196078, 0.113725490196078, 1 }
  18. }
  19. },
  20. }
  21. },
  22. ViewInfo = OperatorInfo { Pos = { 5610, 181.5 } },
  23. },
  24. Merge1_1 = Merge {
  25. Inputs = {
  26. Background = Input {
  27. SourceOp = "Background1_1",
  28. Source = "Output",
  29. },
  30. Foreground = Input {
  31. SourceOp = "VariBlur1",
  32. Source = "Output",
  33. },
  34. PerformDepthMerge = Input { Value = 0, }
  35. },
  36. ViewInfo = OperatorInfo { Pos = { 5610, 82.5 } },
  37. },
  38. XfChromaFuse1 = Fuse.XfChroma {
  39. Inputs = {
  40. Size = Input { Value = 1.017, },
  41. XSize = Input { Value = 1.017, },
  42. YSize = Input { Value = 1.017, },
  43. Gradient = Input {
  44. Value = Gradient {
  45. Colors = {
  46. [0] = { 1, 0, 0, 1 },
  47. [0.5] = { 0, 1, 0, 1 },
  48. [1] = { 0, 0, 1, 1 }
  49. }
  50. },
  51. },
  52. NewTool = Input { Value = 0, },
  53. Input = Input {
  54. SourceOp = "Merge1_1",
  55. Source = "Output",
  56. }
  57. },
  58. ViewInfo = OperatorInfo { Pos = { 5775, 82.5 } },
  59. Version = 160
  60. },
  61. Grain1 = Grain {
  62. Inputs = {
  63. Power = Input { Value = 2.99, },
  64. Red = Input {
  65. SourceOp = "Grain1Red",
  66. Source = "Value",
  67. },
  68. Green = Input {
  69. SourceOp = "Grain1Green",
  70. Source = "Value",
  71. },
  72. Blue = Input {
  73. SourceOp = "Grain1Blue",
  74. Source = "Value",
  75. },
  76. Input = Input {
  77. SourceOp = "XfChromaFuse1",
  78. Source = "Output",
  79. }
  80. },
  81. ViewInfo = OperatorInfo { Pos = { 5940, 82.5 } },
  82. },
  83. Grain1Red = LUTBezier {
  84. KeyColorSplines = {
  85. [0] = {
  86. [0] = { 1, RH = { 0.333333333333333, 1 }, Flags = { Linear = true } },
  87. [1] = { 1, LH = { 0.666666666666667, 1 }, Flags = { Linear = true } }
  88. }
  89. },
  90. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  91. CtrlWZoom = false,
  92. },
  93. Grain1Green = LUTBezier {
  94. KeyColorSplines = {
  95. [0] = {
  96. [0] = { 1, RH = { 0.333333333333333, 1 }, Flags = { Linear = true } },
  97. [1] = { 1, LH = { 0.666666666666667, 1 }, Flags = { Linear = true } }
  98. }
  99. },
  100. SplineColor = { Red = 0, Green = 255, Blue = 0 },
  101. CtrlWZoom = false,
  102. },
  103. Grain1Blue = LUTBezier {
  104. KeyColorSplines = {
  105. [0] = {
  106. [0] = { 1, RH = { 0.333333333333333, 1 }, Flags = { Linear = true } },
  107. [1] = { 1, LH = { 0.666666666666667, 1 }, Flags = { Linear = true } }
  108. }
  109. },
  110. SplineColor = { Red = 128, Green = 128, Blue = 255 },
  111. CtrlWZoom = false,
  112. },
  113. VariBlur1 = VariBlur {
  114. Inputs = {
  115. Method = Input { Value = 2, },
  116. Quality = Input { Value = 1, },
  117. XBlurSize = Input { Value = 6.93, },
  118. Input = Input {
  119. SourceOp = "BrightnessContrast2",
  120. Source = "Output",
  121. },
  122. BlurImage = Input {
  123. SourceOp = "FastNoise1",
  124. Source = "Output",
  125. }
  126. },
  127. ViewInfo = OperatorInfo { Pos = { 5445, 82.5 } },
  128. },
  129. BrightnessContrast2 = BrightnessContrast {
  130. Inputs = {
  131. Alpha = Input { Value = 1, },
  132. Gain = Input {
  133. SourceOp = "Shake1",
  134. Source = "X",
  135. },
  136. Input = Input {
  137. SourceOp = "SoftGlow1",
  138. Source = "Output",
  139. }
  140. },
  141. ViewInfo = OperatorInfo { Pos = { 5335, 82.5 } },
  142. },
  143. Shake1 = Shake {
  144. Faster = true,
  145. CtrlWZoom = false,
  146. Inputs = {
  147. Smoothness = Input { Value = 6.3, },
  148. XMinimum = Input { Value = 1, },
  149. XMaximum = Input { Value = 1.808, }
  150. },
  151. },
  152. SoftGlow1 = SoftGlow {
  153. CtrlWZoom = false,
  154. Inputs = {
  155. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  156. Gain = Input { Value = 0.591, },
  157. XGlowSize = Input { Value = 58.3, },
  158. Input = Input {
  159. SourceOp = "Merge1",
  160. Source = "Output",
  161. }
  162. },
  163. ViewInfo = OperatorInfo { Pos = { 5170, 82.5 } },
  164. },
  165. FastNoise1 = FastNoise {
  166. Inputs = {
  167. GlobalOut = Input { Value = 127, },
  168. Width = Input { Value = 1920, },
  169. Height = Input { Value = 1080, },
  170. UseFrameFormatSettings = Input { Value = 1, },
  171. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  172. Center = Input { Value = { -2.1224, 0.5 }, },
  173. Detail = Input { Value = 1.65, },
  174. Contrast = Input { Value = 5, },
  175. Brightness = Input { Value = 0.38, },
  176. XScale = Input { Value = 0.84, },
  177. Seethe = Input {
  178. SourceOp = "FastNoise1Seethe",
  179. Source = "Value",
  180. },
  181. Type = Input { Value = 1, },
  182. Gradient = Input {
  183. Value = Gradient {
  184. Colors = {
  185. [0.641791044776119] = { 0, 0, 0, 1 },
  186. [1] = { 1, 1, 1, 1 }
  187. }
  188. },
  189. }
  190. },
  191. ViewInfo = OperatorInfo { Pos = { 5445, -82.5 } },
  192. },
  193. FastNoise1Seethe = BezierSpline {
  194. SplineColor = { Red = 241, Green = 61, Blue = 94 },
  195. CtrlWZoom = false,
  196. KeyFrames = {
  197. [0] = { 0.652, RH = { 20, 0.830666666666667 }, Flags = { Linear = true } },
  198. [60] = { 1.188, LH = { 13.2337288200466, 1.18165163739639 }, RH = { 88.7969696969697, 1.19190909090909 } },
  199. [127] = { 0.652, LH = { 104.666666666667, 0.830666666666667 } }
  200. }
  201. },
  202. Glow1 = Glow {
  203. Inputs = {
  204. Blend = Input { Value = 0.654, },
  205. Filter = Input { Value = FuID { "Solarize" }, },
  206. LockXY = Input { Value = 0, },
  207. XGlowSize = Input { Value = 0, },
  208. YGlowSize = Input { Value = 201.6, },
  209. Passes = Input { Value = 5, },
  210. Glow = Input { Value = 0.575, },
  211. GlowMask = Input {
  212. SourceOp = "Bitmap1",
  213. Source = "Mask",
  214. },
  215. Input = Input {
  216. SourceOp = "Merge2",
  217. Source = "Output",
  218. }
  219. },
  220. ViewInfo = OperatorInfo { Pos = { 5005, -16.5 } },
  221. },
  222. Merge1 = Merge {
  223. Inputs = {
  224. Background = Input {
  225. SourceOp = "Glow1",
  226. Source = "Output",
  227. },
  228. Foreground = Input {
  229. SourceOp = "Merge2",
  230. Source = "Output",
  231. },
  232. PerformDepthMerge = Input { Value = 0, }
  233. },
  234. ViewInfo = OperatorInfo { Pos = { 5005, 82.5 } },
  235. },
  236. Filter1_1 = Filter {
  237. Inputs = {
  238. FilterType = Input { Value = 5, },
  239. Power = Input { Value = 10, },
  240. Seed = Input { Value = 10580, },
  241. Input = Input {
  242. SourceOp = "FastNoise1_1",
  243. Source = "Output",
  244. }
  245. },
  246. ViewInfo = OperatorInfo { Pos = { 4785, -16.5 } },
  247. },
  248. Merge2 = Merge {
  249. Inputs = {
  250. Background = Input {
  251. SourceOp = "PipeRouter1",
  252. Source = "Output",
  253. },
  254. Foreground = Input {
  255. SourceOp = "Displace1_1",
  256. Source = "Output",
  257. },
  258. PerformDepthMerge = Input { Value = 0, }
  259. },
  260. ViewInfo = OperatorInfo { Pos = { 4620, 82.5 } },
  261. },
  262. Displace1_1 = Displace {
  263. Inputs = {
  264. Channel = Input { Value = 0, },
  265. XRefraction = Input { Value = -0.048, },
  266. YRefraction = Input { Value = 0.1, },
  267. Offset = Input { Value = -0.172, },
  268. RefractionStrength = Input {
  269. SourceOp = "Displace1_1RefractionStrength",
  270. Source = "Value",
  271. },
  272. LightAngle = Input { Value = 140.2, },
  273. Input = Input {
  274. SourceOp = "PipeRouter1",
  275. Source = "Output",
  276. },
  277. Foreground = Input {
  278. SourceOp = "Filter1_1",
  279. Source = "Output",
  280. }
  281. },
  282. ViewInfo = OperatorInfo { Pos = { 4620, -16.5 } },
  283. },
  284. Displace1_1RefractionStrength = BezierSpline {
  285. SplineColor = { Red = 217, Green = 215, Blue = 243 },
  286. CtrlWZoom = false,
  287. KeyFrames = {
  288. [0] = { 0.22, RH = { 21.3333333333333, 0.22 }, Flags = { Linear = true } },
  289. [64] = { 1.095, LH = { 42.6666666666667, 1.095 }, RH = { 85, 1.095 } },
  290. [127] = { 0.22, LH = { 106, 0.22 } }
  291. }
  292. },
  293. PipeRouter1 = PipeRouter {
  294. Inputs = {
  295. Input = Input {
  296. SourceOp = "sRender1",
  297. Source = "Output",
  298. }
  299. },
  300. ViewInfo = PipeRouterInfo { Pos = { 4510, -16.5 } },
  301. },
  302. sRender1 = sRender {
  303. Inputs = {
  304. GlobalOut = Input { Value = 127, },
  305. Width = Input { Value = 1920, },
  306. Height = Input { Value = 1080, },
  307. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  308. Input = Input {
  309. SourceOp = "sMerge1",
  310. Source = "Output",
  311. }
  312. },
  313. ViewInfo = OperatorInfo { Pos = { 4400, -16.5 } },
  314. },
  315. FastNoise1_1 = FastNoise {
  316. Inputs = {
  317. MaskChannel = Input { Value = 5, },
  318. MaskLow = Input { Value = 0.494, },
  319. MaskHigh = Input { Value = 0.622, },
  320. GlobalOut = Input { Value = 127, },
  321. Width = Input { Value = 1920, },
  322. Height = Input { Value = 1080, },
  323. UseFrameFormatSettings = Input { Value = 1, },
  324. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  325. Detail = Input { Value = 2.2, },
  326. Contrast = Input { Value = 0.88, },
  327. Brightness = Input { Value = 0.33, },
  328. XScale = Input { Value = 4.88, },
  329. Seethe = Input { Value = 0.348, },
  330. SeetheRate = Input { Value = 0.165, },
  331. Discontinuous = Input { Value = 1, },
  332. Inverted = Input { Value = 1, },
  333. Type = Input { Value = 1, },
  334. GradientType = Input { Value = 5, },
  335. Start = Input { Value = { 0.493763096265253, 0.494148796114801 }, },
  336. End = Input { Value = { 0.932894474680425, 0.261189574432358 }, },
  337. Gradient = Input {
  338. Value = Gradient {
  339. Colors = {
  340. [0.248756218905473] = { 0, 0, 0, 1 },
  341. [0.507462686567164] = { 1, 1, 1, 1 },
  342. [1] = { 0, 0, 0, 1 }
  343. }
  344. },
  345. },
  346. Offset = Input {
  347. SourceOp = "FastNoise1_1Offset",
  348. Source = "Value",
  349. }
  350. },
  351. ViewInfo = OperatorInfo { Pos = { 4730, -181.5 } },
  352. },
  353. FastNoise1_1Offset = BezierSpline {
  354. SplineColor = { Red = 234, Green = 92, Blue = 75 },
  355. CtrlWZoom = false,
  356. KeyFrames = {
  357. [0] = { -0.705, RH = { 40.6666666666667, -0.705 }, Flags = { Linear = true } },
  358. [122] = { 0.534, LH = { 81.3333333333333, 0.534 } }
  359. }
  360. },
  361. sMerge1 = sMerge {
  362. Inputs = {
  363. Input1 = Input {
  364. SourceOp = "sDuplicate1",
  365. Source = "Output",
  366. },
  367. Input2 = Input {
  368. SourceOp = "sDuplicate1_1",
  369. Source = "Output",
  370. }
  371. },
  372. ViewInfo = OperatorInfo { Pos = { 4235, -16.5 } },
  373. },
  374. Bitmap1 = BitmapMask {
  375. Inputs = {
  376. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  377. MaskWidth = Input { Value = 1920, },
  378. MaskHeight = Input { Value = 1080, },
  379. PixelAspect = Input { Value = { 1, 1 }, },
  380. ClippingMode = Input { Value = FuID { "None" }, },
  381. Image = Input {
  382. SourceOp = "FastNoise1_1",
  383. Source = "Output",
  384. },
  385. Channel = Input { Value = FuID { "Luminance" }, },
  386. High = Input { Value = 0.194, }
  387. },
  388. ViewInfo = OperatorInfo { Pos = { 4950, -181.5 } },
  389. },
  390. sDuplicate1 = sDuplicate {
  391. Inputs = {
  392. Copies = Input { Value = 20, },
  393. XSize = Input {
  394. Value = 0.88,
  395. Expression = "sDuplicate1_1.YSize",
  396. },
  397. YRotation = Input { Value = 10.4, },
  398. ZRotation = Input {
  399. Value = 57.9069767441861,
  400. Expression = "sDuplicate1_1.ZRotation",
  401. },
  402. Input = Input {
  403. SourceOp = "sEllipse1",
  404. Source = "Output",
  405. },
  406. Polyline = Input {
  407. Value = Polyline {
  408. },
  409. }
  410. },
  411. ViewInfo = OperatorInfo { Pos = { 4070, -16.5 } },
  412. },
  413. sDuplicate1_1 = sDuplicate {
  414. Inputs = {
  415. Copies = Input { Value = 20, },
  416. YSize = Input { Value = 0.88, },
  417. ZRotation = Input {
  418. SourceOp = "sDuplicate1_1ZRotation",
  419. Source = "Value",
  420. },
  421. Input = Input {
  422. SourceOp = "sEllipse1",
  423. Source = "Output",
  424. },
  425. Polyline = Input {
  426. Value = Polyline {
  427. },
  428. }
  429. },
  430. ViewInfo = OperatorInfo { Pos = { 4070, 49.5 } },
  431. },
  432. sDuplicate1_1ZRotation = BezierSpline {
  433. SplineColor = { Red = 128, Green = 128, Blue = 255 },
  434. CtrlWZoom = false,
  435. KeyFrames = {
  436. [0] = { 0, RH = { 43, 30 }, Flags = { Linear = true } },
  437. [129] = { 90, LH = { 86, 60 }, Flags = { Linear = true } }
  438. }
  439. },
  440. sEllipse1 = sEllipse {
  441. Inputs = {
  442. Solid = Input { Value = 0, },
  443. BorderWidth = Input { Value = 0.0005, },
  444. Width = Input { Value = 0.358, },
  445. Height = Input {
  446. Value = 0.358,
  447. Expression = "Width",
  448. },
  449. Red = Input { Value = 0.796078431372549, },
  450. Green = Input { Value = 0.725490196078431, },
  451. Blue = Input { Value = 0.305882352941176, }
  452. },
  453. ViewInfo = OperatorInfo { Pos = { 3850, -16.5 } },
  454. }
  455. }
  456. }
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