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- Config = {}
- --If you want to open only the outfit menu, use this trigger:
- --TriggerEvent('clothing:openOutfitMenu')
- --TriggerEvent('clothing:openMenu')
- ------------------------------------------------------------
- --Only If you use custom esx prefix
- Config.CustomESXPrefixEvents = "esx:"
- Config.CustomESX_SKINPrefixEvents = "esx_skin:"
- Config.CustomESX_ADDONACCOUNTPrefixEvents = "esx_addonaccount:"
- Config.CustomESX_SKINCHANGEPrefixEvents = "skinchanger:"
- Config.ESXSharedObject = function()
- ESX = nil
- TriggerEvent("esx:getSharedObject", function(obj) ESX = obj end)
- end
- ------------------------------------------------------------
- Config.Debug = true
- --https://pastebin.com/bswRxWaW
- Config.OpenMenuKey = "E"
- Config.OpenTimeout = 500 --Prevents spamming
- --OneSync must be set to "infnity" in server settings!
- Config.Dimension = true
- --Here you can decide if the full outfit will be saved or only the pieces you bought
- Config.SaveFullOutfit = true
- Config.Notification = function(text)
- TriggerEvent('esx:showNotification', text)
- end
- Config.OpenNotification = function(text)
- SetTextComponentFormat("STRING")
- AddTextComponentString(text)
- DisplayHelpTextFromStringLabel(0, 0, 1, -1)
- end
- Config.Locals = {
- clothesbought = "You've bought some new clothes!",
- outfitsaved = "Outfit has been saved!",
- outfitdeleted = "Outfit has been deleted!",
- notenoughmoney = "Not enough money!",
- editname = "Outfit name has been changed!",
- }
- Config.PlayerMaxOutfit = 10
- Config.PlayerMaxPublicOutfit = 5
- Config.TakeOffIcons = {
- ["torso_1"] = {
- Blocked = false,
- Male = 15,
- Female = 74,
- },
- ["shoes_1"] = {
- Blocked = false,
- Male = 34,
- Female = 74,
- },
- ["pants_1"] = {
- Blocked = false,
- Male = 21,
- Female = 74,
- },
- ["helmet_1"] = {
- Blocked = false,
- Male = -1,
- Female = 74,
- },
- ["bags_1"] = {
- Blocked = false,
- Male = 0,
- Female = 74,
- },
- ["glasses_1"] = {
- Blocked = false,
- Male = 0,
- Female = 74,
- },
- ["mask_1"] = {
- Blocked = false,
- Male = 0,
- Female = 74,
- },
- ["chain_1"] = {
- Blocked = false,
- Male = 0,
- Female = 74,
- },
- ["watches_1"] = {
- Blocked = false,
- Male = -1,
- Female = 74,
- },
- ["bproof_1"] = {
- Blocked = false,
- Male = 0,
- Female = 74,
- },
- }
- Config.Categories = {
- ["arms"] = {
- Label = "Arms",
- Price = 321,
- Overrides = {
- ["5"] = {
- Gender = {"male", "female"},
- Label = "Schöner Arm",
- Price = 500,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["6"] = {
- Gender = {"male", "female"},
- Label = "Schöner Arm",
- Price = 1000,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["7"] = {
- Gender = {"male", "female"},
- Label = "Schöner Arm",
- Price = 1000,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["glasses_1"] = {
- Label = "Glasses",
- Price = 321,
- Overrides = {
- ["5"] = {
- Gender = {"male", "female"},
- Label = "Schöner Arm",
- Price = 500,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["6"] = {
- Gender = {"male", "female"},
- Label = "Schöner Arm",
- Price = 1000,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["7"] = {
- Gender = {"male", "female"},
- Label = "Schöner Arm",
- Price = 1000,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["tshirt_1"] = {
- Label = "T-Shirt",
- Price = 456,
- Overrides = {
- ["0"] = {
- Gender = {"female", "male"},
- Label = "Schönes T-Shirt",
- Price = 456,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["7"] = {
- Gender = {"male", "female"},
- Label = "Schönes T-Shirt",
- Price = 243,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["torso_1"] = {
- Label = "Torso",
- Price = 846,
- Overrides = {
- ["5"] = {
- Gender = {"male", "female"},
- Label = "Schönes Torso",
- Price = 546,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["7"] = {
- Gender = {"male", "female"},
- Label = "Schönes Torso",
- Price = 243,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["mask_1"] = {
- Label = "Masks",
- Price = 123,
- Overrides = {
- ["5"] = {
- Gender = {"male", "female"},
- Label = "Schönes T",
- Price = 243,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["7"] = {
- Gender = {"male", "female"},
- Label = "Schönes T",
- Price = 243,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["helmet_1"] = {
- Label = "Helmet",
- Price = 123,
- Overrides = {
- ["9"] = {
- Gender = {"male", "female"},
- Label = "Schöner Helm",
- Price = 423,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["7"] = {
- Gender = {"male", "female"},
- Label = "Schönes T",
- Price = 123,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["pants_1"] = {
- Label = "Pants",
- Price = 423,
- Overrides = {
- ["10"] = {
- Gender = {"male", "female"},
- Label = "Schöne Hose",
- Price = 243,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["7"] = {
- Gender = {"male", "female"},
- Label = "Schöne Hose",
- Price = 243,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["shoes_1"] = {
- Label = "Shoes",
- Price = 486,
- Overrides = {
- ["5"] = {
- Gender = {"male", "female"},
- Label = "Shoes",
- Price = 1230,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["7"] = {
- Gender = {"male", "female"},
- Label = "Shoes",
- Price = 6000,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["bags_1"] = {
- Label = "Bags",
- Price = 123,
- Overrides = {
- ["11"] = {
- Gender = {"male", "female"},
- Label = "Bags",
- Price = 5000,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["2"] = {
- Gender = {"male", "female"},
- Label = "Bags",
- Price = 5000,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["29"] = {
- Gender = {"male", "female"},
- Label = "Bags",
- Price = 5000,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- ["chain_1"] = {
- Label = "Chains",
- Price = 123,
- Overrides = {
- ["2"] = {
- Gender = {"male", "female"},
- Label = "Chains",
- Price = 566,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- ["9"] = {
- Gender = {"male", "female"},
- Label = "Chains",
- Price = 435,
- Blocked = true,
- AccesableFor = {
- 'ambulance',
- 'police',
- },
- },
- }
- },
- }
- Config.Locations = {
- [1] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(72.3, -1399.1, 28.4),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Gucci Store",
- },
- },
- [2] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(-703.8, -152.3, 36.4),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Prada Store",
- },
- },
- [3] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(-703.8, -152.3, 36.4),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [4] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(-167.9, -299.0, 38.7),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [5] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(428.7, -800.1, 28.5),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [6] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(-829.4, -1073.7, 10.3),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [7] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(-1447.8, -242.5, 48.8),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [8] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(11.6, 6514.2, 30.9),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [9] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(123.6, -219.4, 53.6),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [10] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(1696.3, 4829.3, 41.1),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [11] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(618.1, 2759.6, 41.1),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [12] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(1190.6, 2713.4, 37.2),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [13] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(-1193.4, -772.3, 16.3),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [14] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(-3172.5, 1048.1, 19.9),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- [15] = {
- ShowMarker = true,
- ShowBlip = true,
- --Gives either a society or the outfit owner the money
- --Possible values: 'society' or 'owner' or 'empty' <- for no one
- GiveOutfitOwnerMoney = "empty",
- SocietyNameOutfit = "police",
- --Possible values: 'society' or 'empty' <- for no one
- GiveBuyClothingMoney = "empty",
- SocietyNameClothing = "police",
- --Defines much in percent of total price gets the owner of the outfit or the society. For example 80 for 80%
- MoneyPercentage = 100,
- Location = vector3(-1108.4, 2708.9, 18.1),
- --https://docs.fivem.net/docs/game-references/markers/
- Marker = {
- DrawDistance = 25.0,
- Scale = vector3(1.5, 1.5, 1.0),
- Colour = {r = 245, g = 135, b = 46},
- Alpha = 100,
- Type = 1,
- MSG = "Press ~INPUT_CONTEXT~ to open the menu",
- },
- --https://docs.fivem.net/docs/game-references/blips/
- Blip = {
- Sprite = 73,
- Display = 4,
- Scale = 1.0,
- Colour = 47,
- Name = "Clothing",
- },
- },
- }
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