datsexyanon

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Apr 30th, 2014
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  1. --//TABLES AND OTHER FUN STUFF//--
  2. version = "DMM: Anon Edition v4"
  3. --++++++++++++++++++++++++++++++--
  4. --++++++++ARTIFACT TABLE++++++++--
  5. --++++++++++++++++++++++++++++++--
  6.  
  7. --Format is {"artifact section name", number, chance}"
  8. --Should you choose to, multiple entries may be made to allow for multiple rolls of artifacts
  9. --[[
  10. Ex
  11.     l01_escape = {
  12.         {"af_medusa", 1, 1},
  13.         {"af_medusa", 3, 0.5},
  14.         {"af_blood", 2, 0.3}
  15.     },
  16. Will make one jellyfish ALWAYS spawn, while 3 others have a 50% chance of spawning each, leading to a net number of 1-4 jellyfish
  17. ]]--
  18. artifact_table = {
  19.     l01_escape = {
  20.         {"af_medusa", 3, 0.5},
  21.         {"af_blood", 2, 0.3}
  22.     },
  23.     l02_garbage = {
  24.         {"af_medusa", 2, 0.5},
  25.         {"af_vyvert", 2, 0.4},
  26.         {"af_blood", 2, 0.4},
  27.         {"af_drops", 2, 0.3},
  28.         {"af_mincer_meat", 2, 0.2}
  29.     },
  30.     l03_agroprom = {
  31.         {"af_medusa", 2, 0.6},
  32.         {"af_vyvert", 2, 0.5},
  33.         {"af_blood", 2, 0.2},
  34.         {"af_drops", 2, 0.3},
  35.         {"af_mincer_meat", 2, 0.2},
  36.         {"af_cristall_flower", 2, 0.3}
  37.     },
  38.     l04_darkvalley = {
  39.         {"af_blood", 2, 0.3},
  40.         {"af_drops", 2, 0.5},
  41.         {"af_vyvert", 3, 0.5},
  42.         {"af_gravi", 1, 0.4},
  43.         {"af_mincer_meat", 2, 0.4},
  44.         {"af_fireball", 2, 0.2}
  45.     },
  46.     l05_bar = {
  47.     --lolno
  48.     },
  49.     l06_rostok = {
  50.         {"af_blood", 2, 0.4},
  51.         {"af_drops", 2, 0.4},
  52.         {"af_vyvert", 3, 0.3},
  53.         {"af_gravi", 1, 0.5},
  54.         {"af_ameba_slime", 2, 0.7},
  55.         {"af_fireball", 2, 0.6},
  56.         {"af_electra_sparkler", 3, 0.4},
  57.         {"af_electra_flash", 2, 0.2}
  58.     },
  59.     l07_military = {
  60.         {"af_medusa", 1, 0.2},
  61.         {"af_vyvert", 2, 0.5},
  62.         {"af_fireball", 1, 0.4},
  63.         {"af_cristall_flower", 2, 0.7},
  64.         {"af_ameba_slug", 1, 0.8},
  65.         {"af_rusty_thorn", 1, 0.5},
  66.         {"af_rusty_kristall", 1, 0.4}
  67.     },
  68.     l08_yantar = {
  69.         {"af_fireball", 2, 0.5},
  70.         {"af_cristall_flower", 3, 0.6},
  71.         {"af_gold_fish", 1, 0.3},
  72.         {"af_vyvert", 3, 0.7},
  73.         {"af_medusa", 3, 0.8},
  74.         {"af_night_star", 1, 0.2}
  75.     },
  76.     l10_radar = {
  77.         {"af_rusty_sea-urchin", 1, 0.3}, --The little hyphen in there is nasty
  78.         {"af_soul", 1, 0.4},
  79.         {"af_fuzz_kolobok", 1, 0.4},
  80.         {"af_rusty_kristall", 2, 0.3},
  81.         {"af_dummy_pellicle", 1, 0.4},
  82.         {"af_electra_moonlight", 1, 0.3},
  83.         {"af_ameba_slug", 3, 0.4},
  84.         {"af_cristall_flower", 5, 0.6},
  85.         {"af_mincer_meat", 2, 0.5},
  86.         {"af_rusty_thorn", 3, 0.6},
  87.         {"af_vyvert", 5, 0.8}
  88.     },
  89.     l11_pripyat = {
  90.         {"af_ameba_mica", 2, 0.3},
  91.         {"af_dummy_dummy", 1, 0.2},
  92.         {"af_dummy_battery", 1, 0.2},
  93.         {"af_dummy_spring", 1, 0.3},
  94.         {"af_cristall", 1, 0.4},
  95.         {"af_dummy_glassbeads", 1, 0.5},
  96.         {"af_night_star", 2, 0.3},
  97.         {"af_fireball", 4, 0.8},
  98.         {"af_gold_fish", 3, 0.5},
  99.         {"af_ameba_slug", 4, 0.2},
  100.     },
  101.     l12_stancia = {
  102.         {"af_ameba_mica", 2, 0.3},
  103.         {"af_ameba_slime", 1, 0.5},
  104.         {"af_dummy_dummy", 1, 0.2},
  105.         {"af_dummy_battery", 1, 0.2},
  106.         {"af_dummy_pellicle", 1, 0.3},
  107.         {"af_electra_moonlight", 1, 0.6},
  108.         {"af_dummy_spring", 1, 0.3},
  109.         {"af_cristall", 1, 0.4},
  110.         {"af_dummy_glassbeads", 1, 0.5},
  111.         {"af_night_star", 2, 0.3},
  112.         {"af_fireball", 4, 0.8},
  113.         {"af_gold_fish", 3, 0.5},
  114.         {"af_ameba_slug", 4, 0.2},
  115.     },
  116.     l12_stancia_2 = {
  117.         {"af_ameba_mica", 2, 0.3},
  118.         {"af_ameba_slime", 1, 0.5},
  119.         {"af_dummy_dummy", 1, 0.2},
  120.         {"af_dummy_battery", 1, 0.2},
  121.         {"af_dummy_pellicle", 1, 0.3},
  122.         {"af_electra_moonlight", 1, 0.6},
  123.         {"af_dummy_spring", 1, 0.3},
  124.         {"af_cristall", 1, 0.4},
  125.         {"af_dummy_glassbeads", 1, 0.5},
  126.         {"af_night_star", 2, 0.3},
  127.         {"af_fireball", 4, 0.8},
  128.         {"af_gold_fish", 3, 0.5},
  129.         {"af_ameba_slug", 4, 0.2},
  130.     },
  131.     l03u_agr_underground = {
  132.         {"af_mincer_meat", 2, 0.4},
  133.         {"af_vyvert", 3, 0.3},
  134.         {"af_ameba_slime", 2, 0.3}
  135.     },
  136.     l04u_labx18 = {
  137.         {"af_blood", 3, 0.7},
  138.         {"af_drops", 3, 0.5},
  139.         {"af_gravi", 1, 0.4},
  140.         {"af_fireball", 2, 0.6},
  141.         {"af_cristall", 1, 0.1}
  142.     },
  143.     l08u_brainlab = {
  144.         {"af_fireball", 3, 0.3},
  145.         {"af_gold_fish", 2, 0.3},
  146.         {"af_night_star", 1, 0.4}
  147.     },
  148.     l10u_bunker = {
  149.         {"af_rusty_thorn", 1, 0.7}
  150.     },
  151.     l12u_control_monolith = {
  152.         {"af_dummy_battery", 1, 0.4},
  153.         {"af_electra_moonlight", 1, 0.8}
  154.     },
  155.     l12u_sarcofag = {
  156.         {"af_dummy_dummy", 1, 0.6},
  157.         {"af_dummy_battery", 1, 0.6},
  158.         {"af_dummy_pellicle", 1, 0.8},
  159.         {"af_electra_moonlight", 2, 0.9}
  160.     }
  161. }
  162.  
  163. --++++++++++++++++++++++++++++++--
  164. --+++++++++MUTANT TABLE+++++++++--
  165. --++++++++++++++++++++++++++++++--
  166.  
  167. --Format is {"mutant section name", number, chance}"
  168. --Should you choose to, multiple entries may be made to allow for multiple rolls of mutant spawns
  169. --[[
  170. Ex
  171.     l01_escape = {
  172.         {"zombie_weak", 5, 0.7},
  173.         {"zombie_weak", 1, 1},
  174.         {"zombie_normal", 5, 0.4},
  175.         {"flesh_weak", 3, 0.9},
  176.         {"bloodsucker_normal", 1, 0.2}
  177.     },
  178. Will lead to 1 zombie_weak always spawning, which 5 others have a 75% chance each to spawn.
  179. ]]--
  180.  
  181. mutant_table = {
  182.     l01_escape = {
  183.         {"zombie_weak", 5, 0.7},
  184.         {"zombie_normal", 5, 0.4},
  185.         {"flesh_weak", 3, 0.9},
  186.         {"bloodsucker_normal", 1, 0.2}
  187.     },
  188.     l02_garbage = {
  189.         {"dog_weak", 3, 0.8},
  190.         {"zombie_weak", 3, 0.9},
  191.         {"zombie_normal", 2, 0.8},
  192.         {"pseudodog_weak", 2, 0.5}
  193.     },
  194.     l03_agroprom = {
  195.         {"dog_weak", 3, 0.8},
  196.         {"zombie_weak", 3, 0.9},
  197.         {"zombie_normal", 2, 0.8},
  198.         {"pseudodog_weak", 2, 0.5},
  199.         {"psy_dog", 1, 0.5},
  200.         {"fracture_weak", 4, 0.3}
  201.     },
  202.     l04_darkvalley = {
  203.         {"pseudodog_weak", 3, 0.6},
  204.         {"bloodsucker_normal", 2, 0.7},
  205.         {"gigant_normal", 1, 0.3},
  206.         {"zombie_weak", 5, 0.9},
  207.         {"fracture_weak", 5, 0.6},
  208.         {"zombie_normal", 3, 0.8}
  209.     },
  210.     l05_bar = {
  211.         {"zombie_weak", 3, 0.7},
  212.         {"zombie_normal", 3, 0.95},
  213.         {"dog_weak", 3, 0.95},
  214.     },
  215.     l06_rostok = {
  216.         {"pseudodog_weak", 3, 0.6},
  217.         {"bloodsucker_normal", 3, 0.7},
  218.         {"gigant_normal", 1, 0.3},
  219.         {"zombie_weak", 5, 0.9},
  220.         {"zombie_normal", 3, 0.8},
  221.         {"m_poltergeist_normal_tele", 1, 0.7},
  222.         {"tushkano_normal", 5, 0.7}
  223.     },
  224.     l07_military = {
  225.         {"pseudodog_weak", 1, 0.9},
  226.         {"gigant_strong", 1, 0.6},
  227.         {"bloodsucker_strong", 2, 0.8},
  228.         {"burer_weak", 2, 0.5},
  229.         {"fracture_weak", 3, 0.5},
  230.         {"controller_tubeman", 1, 0.4},
  231.         {"chimera_weak", 2, 0.7},
  232.         {"zombie_weak", 5, 0.9},
  233.         {"zombie_normal", 2, 0.9}
  234.     },
  235.     l08_yantar = {
  236.         {"zombie_weak", 10, 0.7},
  237.         {"zombie_normal", 5, 0.7},
  238.         {"zombie_strong", 3, 0.7},
  239.         {"burer_weak", 1, 0.5},
  240.         {"snork_outdoor", 5, 0.6},
  241.         {"controller_tubeman", 2, 0.3},
  242.         {"tushkano_normal", 10, 0.5}
  243.     },
  244.     l10_radar = {
  245.         {"pseudodog_weak", 1, 0.9},
  246.         {"bloodsucker_strong", 2, 0.8},
  247.         {"burer_weak", 2, 0.5},
  248.         {"controller_tubeman", 1, 0.4},
  249.         {"chimera_weak", 2, 0.9},
  250.         {"zombie_weak", 5, 0.5},
  251.         {"zombie_normal", 2, 0.5},
  252.         {"pseudodog_weak", 2, 0.9},
  253.         {"gigant_strong", 3, 0.7},
  254.         --{"electro_chimera", 2, 0.8},
  255.         {"chimera_strong", 4, 0.6}
  256.     },
  257.     l11_pripyat = {
  258.         {"burer_weak", 6, 0.7},
  259.         {"pseudodog_weak", 4, 0.9},
  260.         {"m_poltergeist_normal_flame", 1, 0.4},
  261.         {"controller_tubeman", 1, 0.8},
  262.         {"fracture_weak", 2, 0.2},
  263.         {"zombie_weak", 5, 0.6},
  264.         {"zombie_normal", 5, 0.7},
  265.         {"zombie_strong", 4, 0.8}
  266.     },
  267.     l12_stancia = {
  268.         {"burer_weak", 6, 0.7},
  269.         {"pseudodog_weak", 4, 0.9},
  270.         {"m_poltergeist_normal_flame", 1, 0.4},
  271.         {"controller_tubeman", 1, 0.8},
  272.         {"zombie_weak", 5, 0.6},
  273.         {"zombie_normal", 5, 0.7},
  274.         {"zombie_strong", 4, 0.8}
  275.     },
  276.     l12_stancia_2 = {
  277.         {"burer_weak", 6, 0.7},
  278.         {"pseudodog_weak", 4, 0.9},
  279.         {"m_poltergeist_normal_flame", 1, 0.4},
  280.         {"controller_tubeman", 1, 0.8},
  281.         {"zombie_weak", 5, 0.6},
  282.         {"zombie_normal", 5, 0.7},
  283.         {"zombie_strong", 4, 0.8}
  284.     },
  285.     --Not yet fully implemented
  286.     l03u_agr_underground = {
  287.    
  288.     },
  289.     l04u_labx18 = {
  290.    
  291.     },
  292.     l08u_brainlab = {
  293.    
  294.     },
  295.     l10u_bunker = {
  296.    
  297.     },
  298.     l12u_control_monolith = {
  299.    
  300.     },
  301.     l12u_sarcofag = {
  302.    
  303.     }
  304. }
  305.  
  306. --No touchy
  307. level_names_b_count = {
  308. "l01_escape",
  309. "l02_garbage",
  310. "l03_agroprom",
  311. "l04_darkvalley",
  312. "l05_bar",
  313. "l06_rostok",
  314. "l07_military",
  315. "l08_yantar",
  316. "l10_radar",
  317. "l11_pripyat",
  318. "l12_stancia",
  319. "l12_stancia_2",
  320. "l03u_agr_underground",--Begin underground levels
  321. "l04u_labx18",
  322. "l08u_brainlab",
  323. "l10u_bunker",
  324. "l12u_control_monolith",
  325. "l12u_sarcofag"
  326. }
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