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- 14:54:55 +LogBen | If I can just keep you here for a couple of minutes:
- 14:55:09 +narwhalz0111 | RE: updating in background: skip out of the logic if the vessel's not active
- 14:55:11 +LogBen | Vessel.vesselModules returns a List<VesselModule>
- 14:55:25 +narwhalz0111 | RE: added to every vessel: that's a feature not a bug :V
- 14:55:57 +LogBen | maybe if the List<sfengine> is null we return
- 14:56:07 +narwhalz0111 | That too.
- 14:56:28 +narwhalz0111 | But return if it's not active first.
- 14:56:34 +LogBen | Re: vesselModule list
- 14:56:57 +LogBen | if I do typeof(vesselModuleList[i]), would that return the vesselmodule class name?
- 14:57:29 +narwhalz0111 | No, it's a special Type object IIRC.
- 14:57:53 +LogBen | Okay, so i can get the type of the class probably through a static method
- 14:57:56 +narwhalz0111 | But you can compare it to typeof(Controller) or whatever.
- 14:58:08 +narwhalz0111 | (what are we using this for again? :V)
- 14:58:51 +LogBen | uhh
- 14:59:01 +LogBen | The warp drive controlling modules
- 14:59:11 +LogBen | :V
- 14:59:22 +narwhalz0111 | For the frameshift?
- 14:59:53 +LogBen | any and all
- 15:00:14 +narwhalz0111 | so not just warp drive then :V
- 15:00:31 +LogBen | nu
- 15:00:39 +LogBen | theres a seperate one for each
- 15:00:52 +narwhalz0111 | okay
- 15:00:53 +narwhalz0111 | :V
- 15:01:03 +LogBen | cause they all have different reqs
- 15:01:13 +LogBen | afk for transit
- 15:26:39 +LogBen | ping narwhalz0111
- 15:26:43 +narwhalz0111 | pong
- 15:26:52 +LogBen | where were we?
- 15:27:22 +LogBen | Should I combine the flightdrives so we only have one?
- 15:27:30 +LogBen | I could probably do that
- 15:29:43 +LogBen | right?
- 15:33:58 +narwhalz0111 | ¯\_(ツ)_/¯
- 15:34:09 +narwhalz0111 | I think that FSD and SWD should share a common backend.
- 15:36:39 +LogBen | all right
- 15:36:44 +LogBen | but what about the other two?
- 15:37:27 +LogBen | Cause I could write them all to have common backends
- 15:37:44 +LogBen | It would probably be easier to have them all have the same flightdrive
- 15:37:51 +LogBen | so it's just KFFlightDrive
- 15:39:53 +narwhalz0111 | The other two operate in fundamentally different ways.
- 15:40:56 +LogBen | so?
- 15:41:00 +LogBen | hmm
- 15:41:24 +LogBen | see, cause I could just break it up into sets of functions
- 16:14:54 +narwhalz0111 | It's inappropriate to use the same stuff to do an instantaneous jump as to do a continuous thing.
- 16:15:27 +LogBen | right, right
- 16:15:38 +LogBen | which ones are instantanious again?
- 16:15:47 +LogBen | !FSD
- 16:15:52 +LogBen | !SWD?
- 16:16:04 +TotallyNotHuman | SFD is near-instantaneous.
- 16:16:07 +narwhalz0111 | The SFD is the instantaneous one.
- 16:16:11 +TotallyNotHuman | git ninja'd :V
- 16:16:17 +LogBen | and polly?
- 16:16:22 +narwhalz0111 | (for KSP's purposes it is actually instantaneous)
- 16:16:30 +narwhalz0111 | That one is weird :V
- 16:16:34 +TotallyNotHuman | ('tis a technicality! V:)
- 16:16:38 +LogBen | >.>
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