Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Advanced
- ------------------
- CLASS NAME: Example Class
- BASE STATS: Physical: 5 Psychological: 5 Other: 5 Energy max standard: 10 (Algebraic names: Physical=PH Psychological=PS Other=OTH Energy max standard=ES)
- (OTHER STATS:)N/A
- ENERGY TYPE: Example energy [EE1]: get one point of example energy per turn up to a maximum of [ES]. These can take on a physical form if the Example Class is using his passive.
- (ENERGY TYPE 2:) Example energy 2 [EE2]: Get One Example energy 2 every 3 turns up to a maximum of [3*ES]. Example energy 2 can take the form of 15 different elements aligned to 15 different letters as follows:
- A, B, C, D, E, F, G, H, I, J, K, L, M, N or O
- PASSIVE ABILITIES: Summon weapon: The Example Class Can use a specific amount of Example energy and a special Example energy 2 to create weapons:
- EE1: 2|EE2: L : Sword Strength: [PS+OTH]
- EE1: 1|EE2: C : Kama Strength: [PH+OTH]
- EE1: 5|EE2: F : Rifle Strength [OTH*2] (Must be level 3 or higher)
- USER ABILITIES: Throwing weapon: Summons a throwing weapon using Example energy. Costs 2 Example energy to use. Deals [OTH] dmage if it hits the intended target, then vanishes from thin air.
- LEVEL UPS:
- LVL1: Start here
- LVL2: +1 Other
- LVL4: +5 Energy max standard
- LVL5: +2 Physical
- LVL8: +3 Psychological
- LVL10: +2 Other +2 Physical +2 Psychological +5 Energy max standard
- ------------------
- Simple
- ------------------
- BASE STAT/LEVELING ASPECT: (Balance/Physical/Psychological/Other)
- CLASS NAME:
- ENERGY TYPE:
- PASSIVE:
- USER ABILITIES:
- ------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement