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Maniklas

DASHNET ARENA V2.0 Class sheets

Feb 16th, 2018
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  1. Advanced
  2. ------------------
  3. CLASS NAME: Example Class
  4. BASE STATS: Physical: 5 Psychological: 5 Other: 5 Energy max standard: 10 (Algebraic names: Physical=PH Psychological=PS Other=OTH Energy max standard=ES)
  5. (OTHER STATS:)N/A
  6. ENERGY TYPE: Example energy [EE1]: get one point of example energy per turn up to a maximum of [ES]. These can take on a physical form if the Example Class is using his passive.
  7. (ENERGY TYPE 2:) Example energy 2 [EE2]: Get One Example energy 2 every 3 turns up to a maximum of [3*ES]. Example energy 2 can take the form of 15 different elements aligned to 15 different letters as follows:
  8. A, B, C, D, E, F, G, H, I, J, K, L, M, N or O
  9. PASSIVE ABILITIES: Summon weapon: The Example Class Can use a specific amount of Example energy and a special Example energy 2 to create weapons:
  10. EE1: 2|EE2: L : Sword Strength: [PS+OTH]
  11. EE1: 1|EE2: C : Kama Strength: [PH+OTH]
  12. EE1: 5|EE2: F : Rifle Strength [OTH*2] (Must be level 3 or higher)
  13. USER ABILITIES: Throwing weapon: Summons a throwing weapon using Example energy. Costs 2 Example energy to use. Deals [OTH] dmage if it hits the intended target, then vanishes from thin air.
  14. LEVEL UPS:
  15. LVL1: Start here
  16. LVL2: +1 Other
  17. LVL4: +5 Energy max standard
  18. LVL5: +2 Physical
  19. LVL8: +3 Psychological
  20. LVL10: +2 Other +2 Physical +2 Psychological +5 Energy max standard
  21. ------------------
  22. Simple
  23. ------------------
  24. BASE STAT/LEVELING ASPECT: (Balance/Physical/Psychological/Other)
  25. CLASS NAME:
  26. ENERGY TYPE:
  27. PASSIVE:
  28. USER ABILITIES:
  29. ------------------
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