raptorpack78

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Nov 14th, 2019
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  1.  
  2.  
  3. print'made by YTDailyPlayz_Alt'
  4. local Player = game.Players:WaitForChild(_G.target)
  5. local Mouse,mouse,UserInputService,ContextActionService
  6. do
  7. script.Parent = Player.Character
  8. local CAS = {Actions={}}
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11. Event.Parent = Player.Character
  12. local fakeEvent = function()
  13. local t = {_fakeEvent=true}
  14. t.Connect = function(self,f)self.Function=f end
  15. t.connect = t.Connect
  16. return t
  17. end
  18. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. function CAS:BindAction(name,fun,touch,...)
  21. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  22. end
  23. function CAS:UnbindAction(name)
  24. CAS.Actions[name] = nil
  25. end
  26. local function te(self,ev,...)
  27. local t = m[ev]
  28. if t and t._fakeEvent and t.Function then
  29. t.Function(...)
  30. end
  31. end
  32. m.TrigEvent = te
  33. UIS.TrigEvent = te
  34. Event.OnServerEvent:Connect(function(plr,io)
  35. if plr~=Player then return end
  36. if io.isMouse then
  37. m.Target = io.Target
  38. m.Hit = io.Hit
  39. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  40. if io.UserInputState == Enum.UserInputState.Begin then
  41. m:TrigEvent("Button1Down")
  42. else
  43. m:TrigEvent("Button1Up")
  44. end
  45. else
  46. for n,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. if io.UserInputState == Enum.UserInputState.Begin then
  54. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputBegan",io,false)
  56. else
  57. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent("InputEnded",io,false)
  59. end
  60. end
  61. end)
  62. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  63. end
  64.  
  65.  
  66. Player = game.Players:WaitForChild(_G.target)
  67. local naeeym2 = Instance.new("BillboardGui",Player.Character)
  68. naeeym2.AlwaysOnTop = true
  69. naeeym2.Size = UDim2.new(7,35,3,15)
  70. naeeym2.StudsOffset = Vector3.new(0,2,0)
  71. naeeym2.MaxDistance = 10000
  72. naeeym2.Adornee = Player.Character.Head
  73. naeeym2.Name = "Name2"
  74. local tecks2 = Instance.new("TextLabel",naeeym2)
  75. tecks2.BackgroundTransparency = 1
  76. tecks2.TextScaled = true
  77. tecks2.BorderSizePixel = 0
  78. tecks2.Text = "???"
  79. tecks2.Font = "Cartoon"
  80. tecks2.TextSize = 36
  81. tecks2.TextStrokeTransparency = 0
  82. tecks2.Size = UDim2.new(1,0,0.5,0)
  83. tecks2.Parent = naeeym2
  84. script.Name = "Banisher Gun V3 / 1"
  85. --//====================================================\\--
  86. --|| CREATED BY SHACKLUSTER
  87. --\\====================================================//--
  88.  
  89.  
  90. script:ClearAllChildren()
  91. wait(0.2)
  92.  
  93.  
  94.  
  95.  
  96. Player = game.Players:WaitForChild(_G.target)
  97. PlayerGui = Player.PlayerGui
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115. local TIME = 0
  116. local sick = Instance.new("Sound",RootPart)
  117.  
  118.  
  119. IT = Instance.new
  120. CF = CFrame.new
  121. VT = Vector3.new
  122. RAD = math.rad
  123. C3 = Color3.new
  124. UD2 = UDim2.new
  125. BRICKC = BrickColor.new
  126. ANGLES = CFrame.Angles
  127. EULER = CFrame.fromEulerAnglesXYZ
  128. COS = math.cos
  129. ACOS = math.acos
  130. SIN = math.sin
  131. ASIN = math.asin
  132. ABS = math.abs
  133. MRANDOM = math.random
  134. FLOOR = math.floor
  135.  
  136.  
  137. --//=================================\\
  138. --|| USEFUL VALUES
  139. --\\=================================//
  140.  
  141.  
  142. --Anti respawn--
  143. Humanoid:SetStateEnabled("Dead",false)
  144. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  145. --end--
  146.  
  147.  
  148. for i,v in pairs(Character:GetChildren()) do
  149. if v.ClassName == "Accessory" then
  150. v:Remove()
  151. elseif v.ClassName == "Shirt" then
  152. v:Remove()
  153. elseif v.ClassName == "Pants" then
  154. v:Remove()
  155. elseif v.ClassName == "ShirtGraphic" then
  156. v:Remove()
  157. end
  158. end
  159.  
  160.  
  161.  
  162.  
  163. --Anti ragdoll-- [Glitchy]
  164. Humanoid:SetStateEnabled("GettingUp",true)
  165. Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
  166. Humanoid:SetStateEnabled("Ragdoll",false)
  167. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
  168. --end--
  169.  
  170.  
  171. Player_Size = 1
  172. Player_size = 1
  173. player_size = 1
  174. Animation_Speed = 4
  175. local FORCERESET = false
  176. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  177. local Speed = 47
  178. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  179. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  180. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  181. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  182. local DAMAGEMULTIPLIER = 1
  183. local ANIM = "Idle"
  184. local ATTACK = false
  185. local EQUIPPED = false
  186. local HOLD = false
  187. local COMBO = 1
  188. local Rooted = false
  189. local SINE = 0
  190. local KEYHOLD = false
  191. local CHANGE = 2 / Animation_Speed
  192. local WALKINGANIM = false
  193. local VALUE1 = false
  194. local VALUE2 = false
  195. local BannedSkids = {}
  196. local MESSAGES = {"die..","I will erase you out of existance!","DIE!","I will rainbowify you!"}
  197. local MERCYMESSAGES = {"YOU NEED TO SUFFER"}
  198. local ROBLOXIDLEANIMATION = IT("Animation")
  199. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  200. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  201. --ROBLOXIDLEANIMATION.Parent = Humanoid
  202. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  203. WEAPONGUI.Name = "BanishV3Gui"
  204. local Weapon = IT("Model")
  205. Weapon.Name = "Adds"
  206. local Effects = IT("Folder", Weapon)
  207. Effects.Name = "Effects"
  208. local ANIMATOR = Humanoid.Animator
  209. local ANIMATE = Character:FindFirstChild("Animate")
  210. local UNANCHOR = true
  211. local TOBANISH = {}
  212. script.Parent = Character
  213.  
  214.  
  215. --//=================================\\
  216. --\\=================================//
  217.  
  218.  
  219. --//=================================\\
  220. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  221. --\\=================================//
  222.  
  223.  
  224. ArtificialHB = Instance.new("BindableEvent", script)
  225. ArtificialHB.Name = "ArtificialHB"
  226.  
  227.  
  228. script:WaitForChild("ArtificialHB")
  229.  
  230.  
  231. frame = Frame_Speed
  232. tf = 0
  233. allowframeloss = false
  234. tossremainder = false
  235. lastframe = tick()
  236. script.ArtificialHB:Fire()
  237.  
  238.  
  239. game:GetService("RunService").Heartbeat:connect(function(s, p)
  240. tf = tf + s
  241. if tf >= frame then
  242. if allowframeloss then
  243. script.ArtificialHB:Fire()
  244. lastframe = tick()
  245. else
  246. for i = 1, math.floor(tf / frame) do
  247. script.ArtificialHB:Fire()
  248. end
  249. lastframe = tick()
  250. end
  251. if tossremainder then
  252. tf = 0
  253. else
  254. tf = tf - frame * math.floor(tf / frame)
  255. end
  256. end
  257. end)
  258.  
  259.  
  260. --//=================================\\
  261. --|| Davo's fixed Rainbow Function
  262. --\\=================================//
  263.  
  264.  
  265. -->|Fixed By XDavodioX|<--
  266.  
  267.  
  268. local cR=255
  269. local cG=0
  270. local cB=0
  271. local flg5=1 local omgidk=1
  272. local add=10.5
  273. game:GetService('RunService').Heartbeat:connect(function()
  274. if omgidk>10000 then omgidk=0 end
  275. omgidk=omgidk+1
  276. if cR>=255 then flg5=1 end
  277. if cG>=255 then flg5=2 end
  278. if cB>=255 then flg5=3 end
  279. if flg5==1 then cR=cR-add cG=cG+add end
  280. if flg5==2 then cG=cG-add cB=cB+add end
  281. if flg5==3 then cB=cB-add cR=cR+add end
  282. color=Color3.fromRGB(cR,cG,cB)
  283. end)
  284.  
  285.  
  286. --[Now useable in FE scripts/requires!]--
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293. --//=================================\\
  294. --|| End of Rainbow Function
  295. --\\=================================//
  296.  
  297.  
  298. function chatfunc(text)
  299. local chat = coroutine.wrap(function()
  300. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  301. Character:FindFirstChild("TalkingBillBoard"):destroy()
  302. end
  303. local Bill = Instance.new("BillboardGui",Character)
  304. Bill.Size = UDim2.new(0,35,0,18)
  305. Bill.StudsOffset = Vector3.new(0,4.5,0)
  306. Bill.Adornee = Character.Head
  307. Bill.Name = "TalkingBillBoard"
  308. local Hehe = Instance.new("TextLabel",Bill)
  309. Hehe.BackgroundTransparency = 1
  310. Hehe.BorderSizePixel = 0
  311. Hehe.Text = ""
  312. Hehe.Font = "SciFi"
  313. Hehe.TextSize = 45
  314. Hehe.TextStrokeTransparency = 0
  315. Hehe.Size = UDim2.new(1,0,0.5,0)
  316. coroutine.resume(coroutine.create(function()
  317. while Hehe ~= nil do
  318. wait()
  319. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  320. Hehe.Rotation = math.random(-5,5)
  321. Hehe.TextColor3 = Color3.fromRGB(cR,cG,cB)
  322. Hehe.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB)
  323. end
  324. end))
  325. for i = 1,string.len(text),1 do
  326. wait()
  327. Hehe.Text = string.sub(text,1,i)
  328. end
  329. wait(3)--Re[math.random(1, 93)]
  330. for i = 0, 5, .025 do
  331. wait()
  332. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  333. Hehe.TextStrokeTransparency = i
  334. Hehe.TextTransparency = i
  335. end
  336. Bill:Destroy()
  337. end)
  338. chat()
  339. end
  340.  
  341.  
  342. Player.Chatted:Connect(function(aa)
  343. chatfunc(aa)
  344. end)
  345.  
  346.  
  347. --//=================================\\
  348. --|| SOME FUNCTIONS
  349. --\\=================================//
  350.  
  351.  
  352. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  353. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  354. end
  355.  
  356.  
  357. function PositiveAngle(NUMBER)
  358. if NUMBER >= 0 then
  359. NUMBER = 0
  360. end
  361. return NUMBER
  362. end
  363.  
  364.  
  365. function NegativeAngle(NUMBER)
  366. if NUMBER <= 0 then
  367. NUMBER = 0
  368. end
  369. return NUMBER
  370. end
  371.  
  372.  
  373. function Swait(NUMBER)
  374. if NUMBER == 0 or NUMBER == nil then
  375. ArtificialHB.Event:wait()
  376. else
  377. for i = 1, NUMBER do
  378. ArtificialHB.Event:wait()
  379. end
  380. end
  381. end
  382.  
  383.  
  384. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  385. local NEWMESH = IT(MESH)
  386. if MESH == "SpecialMesh" then
  387. NEWMESH.MeshType = MESHTYPE
  388. if MESHID ~= "nil" and MESHID ~= "" then
  389. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  390. end
  391. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  392. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  393. end
  394. end
  395. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  396. NEWMESH.Scale = SCALE
  397. NEWMESH.Parent = PARENT
  398. return NEWMESH
  399. end
  400.  
  401.  
  402. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  403. local NEWPART = IT("Part")
  404. NEWPART.formFactor = FORMFACTOR
  405. NEWPART.Reflectance = REFLECTANCE
  406. NEWPART.Transparency = TRANSPARENCY
  407. NEWPART.CanCollide = false
  408. NEWPART.Locked = true
  409. NEWPART.Anchored = true
  410. if ANCHOR == false then
  411. NEWPART.Anchored = false
  412. end
  413. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  414. NEWPART.Name = NAME
  415. NEWPART.Size = SIZE
  416. NEWPART.Position = Torso.Position
  417. NEWPART.Material = MATERIAL
  418. NEWPART:BreakJoints()
  419. NEWPART.Parent = PARENT
  420. return NEWPART
  421. end
  422.  
  423.  
  424. local function weldBetween(a, b)
  425. local weldd = Instance.new("ManualWeld")
  426. weldd.Part0 = a
  427. weldd.Part1 = b
  428. weldd.C0 = CFrame.new()
  429. weldd.C1 = b.CFrame:inverse() * a.CFrame
  430. weldd.Parent = a
  431. return weldd
  432. end
  433.  
  434.  
  435.  
  436.  
  437. function QuaternionFromCFrame(cf)
  438. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  439. local trace = m00 + m11 + m22
  440. if trace > 0 then
  441. local s = math.sqrt(1 + trace)
  442. local recip = 0.5 / s
  443. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  444. else
  445. local i = 0
  446. if m11 > m00 then
  447. i = 1
  448. end
  449. if m22 > (i == 0 and m00 or m11) then
  450. i = 2
  451. end
  452. if i == 0 then
  453. local s = math.sqrt(m00 - m11 - m22 + 1)
  454. local recip = 0.5 / s
  455. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  456. elseif i == 1 then
  457. local s = math.sqrt(m11 - m22 - m00 + 1)
  458. local recip = 0.5 / s
  459. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  460. elseif i == 2 then
  461. local s = math.sqrt(m22 - m00 - m11 + 1)
  462. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  463. end
  464. end
  465. end
  466.  
  467. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  468. local xs, ys, zs = x + x, y + y, z + z
  469. local wx, wy, wz = w * xs, w * ys, w * zs
  470. local xx = x * xs
  471. local xy = x * ys
  472. local xz = x * zs
  473. local yy = y * ys
  474. local yz = y * zs
  475. local zz = z * zs
  476. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  477. end
  478.  
  479.  
  480. local Create = LoadLibrary("RbxUtility").Create
  481.  
  482.  
  483. function RemoveOutlines(part)
  484. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  485. end
  486.  
  487. CFuncs = {
  488. ["Part"] = {
  489. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  490. local Part = Create("Part"){
  491. Parent = Parent,
  492. Reflectance = Reflectance,
  493. Transparency = Transparency,
  494. CanCollide = false,
  495. Locked = true,
  496. BrickColor = BrickColor.new(tostring(BColor)),
  497. Name = Name,
  498. Size = Size,
  499. Material = Material,
  500. }
  501. RemoveOutlines(Part)
  502. return Part
  503. end;
  504. };
  505.  
  506. ["Mesh"] = {
  507. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  508. local Msh = Create(Mesh){
  509. Parent = Part,
  510. Offset = OffSet,
  511. Scale = Scale,
  512. }
  513. if Mesh == "SpecialMesh" then
  514. Msh.MeshType = MeshType
  515. Msh.MeshId = MeshId
  516. end
  517. return Msh
  518. end;
  519. };
  520.  
  521. ["Mesh"] = {
  522. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  523. local Msh = Create(Mesh){
  524. Parent = Part,
  525. Offset = OffSet,
  526. Scale = Scale,
  527. }
  528. if Mesh == "SpecialMesh" then
  529. Msh.MeshType = MeshType
  530. Msh.MeshId = MeshId
  531. end
  532. return Msh
  533. end;
  534. };
  535.  
  536. ["Weld"] = {
  537. Create = function(Parent, Part0, Part1, C0, C1)
  538. local Weld = Create("Weld"){
  539. Parent = Parent,
  540. Part0 = Part0,
  541. Part1 = Part1,
  542. C0 = C0,
  543. C1 = C1,
  544. }
  545. return Weld
  546. end;
  547. };
  548.  
  549.  
  550. ["Sound"] = {
  551. Create = function(id, par, vol, pit)
  552. coroutine.resume(coroutine.create(function()
  553. local S = Create("Sound"){
  554. Volume = vol,
  555. Name = "EffectSoundo",
  556. Pitch = pit or 1,
  557. SoundId = id,
  558. Parent = par or workspace,
  559. }
  560. wait()
  561. S:play()
  562. game:GetService("Debris"):AddItem(S, 10)
  563. end))
  564. end;
  565. };
  566.  
  567.  
  568. ["TimeSound"] = {
  569. Create = function(id, par, vol, pit, timepos)
  570. coroutine.resume(coroutine.create(function()
  571. local S = Create("Sound"){
  572. Volume = vol,
  573. Name = "EffectSoundo",
  574. Pitch = pit or 1,
  575. SoundId = id,
  576. TimePosition = timepos,
  577. Parent = par or workspace,
  578. }
  579. wait()
  580. S:play()
  581. game:GetService("Debris"):AddItem(S, 10)
  582. end))
  583. end;
  584. };
  585. ["EchoSound"] = {
  586. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  587. coroutine.resume(coroutine.create(function()
  588. local Sas = Create("Sound"){
  589. Volume = vol,
  590. Name = "EffectSoundo",
  591. Pitch = pit or 1,
  592. SoundId = id,
  593. TimePosition = timepos,
  594. Parent = par or workspace,
  595. }
  596. local E = Create("EchoSoundEffect"){
  597. Delay = echodelay,
  598. Name = "Echo",
  599. Feedback = fedb,
  600. DryLevel = dryl,
  601. Parent = Sas,
  602. }
  603. wait()
  604. Sas:play()
  605. game:GetService("Debris"):AddItem(Sas, delays)
  606. end))
  607. end;
  608. };
  609.  
  610.  
  611. ["LongSound"] = {
  612. Create = function(id, par, vol, pit)
  613. coroutine.resume(coroutine.create(function()
  614. local S = Create("Sound"){
  615. Volume = vol,
  616. Pitch = pit or 1,
  617. SoundId = id,
  618. Parent = par or workspace,
  619. }
  620. wait()
  621. S:play()
  622. game:GetService("Debris"):AddItem(S, 60)
  623. end))
  624. end;
  625. };
  626.  
  627. ["ParticleEmitter"] = {
  628. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  629. local fp = Create("ParticleEmitter"){
  630. Parent = Parent,
  631. Color = ColorSequence.new(Color1, Color2),
  632. LightEmission = LightEmission,
  633. Size = Size,
  634. Texture = Texture,
  635. Transparency = Transparency,
  636. ZOffset = ZOffset,
  637. Acceleration = Accel,
  638. Drag = Drag,
  639. LockedToPart = LockedToPart,
  640. VelocityInheritance = VelocityInheritance,
  641. EmissionDirection = EmissionDirection,
  642. Enabled = Enabled,
  643. Lifetime = LifeTime,
  644. Rate = Rate,
  645. Rotation = Rotation,
  646. RotSpeed = RotSpeed,
  647. Speed = Speed,
  648. VelocitySpread = VelocitySpread,
  649. }
  650. return fp
  651. end;
  652. };
  653.  
  654.  
  655. CreateTemplate = {
  656.  
  657. };
  658. }
  659.  
  660.  
  661. function QuaternionSlerp(a, b, t)
  662. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  663. local startInterp, finishInterp;
  664. if cosTheta >= 0.0001 then
  665. if (1 - cosTheta) > 0.0001 then
  666. local theta = ACOS(cosTheta)
  667. local invSinTheta = 1 / SIN(theta)
  668. startInterp = SIN((1 - t) * theta) * invSinTheta
  669. finishInterp = SIN(t * theta) * invSinTheta
  670. else
  671. startInterp = 1 - t
  672. finishInterp = t
  673. end
  674. else
  675. if (1 + cosTheta) > 0.0001 then
  676. local theta = ACOS(-cosTheta)
  677. local invSinTheta = 1 / SIN(theta)
  678. startInterp = SIN((t - 1) * theta) * invSinTheta
  679. finishInterp = SIN(t * theta) * invSinTheta
  680. else
  681. startInterp = t - 1
  682. finishInterp = t
  683. end
  684. end
  685. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  686. end
  687.  
  688.  
  689. function Clerp(a, b, t)
  690. local qa = {QuaternionFromCFrame(a)}
  691. local qb = {QuaternionFromCFrame(b)}
  692. local ax, ay, az = a.x, a.y, a.z
  693. local bx, by, bz = b.x, b.y, b.z
  694. local _t = 1 - t
  695. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  696. end
  697.  
  698.  
  699. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  700. local frame = IT("Frame")
  701. frame.BackgroundTransparency = TRANSPARENCY
  702. frame.BorderSizePixel = BORDERSIZEPIXEL
  703. frame.Position = POSITION
  704. frame.Size = SIZE
  705. frame.BackgroundColor3 = COLOR
  706. frame.BorderColor3 = BORDERCOLOR
  707. frame.Name = NAME
  708. frame.Parent = PARENT
  709. return frame
  710. end
  711.  
  712.  
  713. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  714. local label = IT("TextLabel")
  715. label.BackgroundTransparency = 1
  716. label.Size = UD2(1, 0, 1, 0)
  717. label.Position = UD2(0, 0, 0, 0)
  718. label.TextColor3 = TEXTCOLOR
  719. label.TextStrokeTransparency = STROKETRANSPARENCY
  720. label.TextTransparency = TRANSPARENCY
  721. label.FontSize = TEXTFONTSIZE
  722. label.Font = TEXTFONT
  723. label.BorderSizePixel = BORDERSIZEPIXEL
  724. label.TextScaled = false
  725. label.Text = TEXT
  726. label.Name = NAME
  727. label.Parent = PARENT
  728. return label
  729. end
  730.  
  731.  
  732. function NoOutlines(PART)
  733. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  734. end
  735.  
  736.  
  737. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  738. local NEWWELD = IT(TYPE)
  739. NEWWELD.Part0 = PART0
  740. NEWWELD.Part1 = PART1
  741. NEWWELD.C0 = C0
  742. NEWWELD.C1 = C1
  743. NEWWELD.Parent = PARENT
  744. return NEWWELD
  745. end
  746.  
  747.  
  748. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  749. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  750. local mesh = IT("SpecialMesh",wave)
  751. mesh.MeshType = "FileMesh"
  752. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  753. mesh.Scale = SIZE
  754. mesh.Offset = VT(0,0,-SIZE.X/8)
  755. wave.CFrame = CFRAME
  756. coroutine.resume(coroutine.create(function()
  757. while wait() do
  758. mesh.VortexColor = Color3.fromRGB(cR,cG,cB)
  759. end
  760. end))
  761. coroutine.resume(coroutine.create(function(PART)
  762. for i = 1, WAIT do
  763. Swait()
  764. mesh.Scale = mesh.Scale + GROW
  765. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  766. if DOESROT == true then
  767. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  768. end
  769. wave.Transparency = wave.Transparency + (0.5/WAIT)
  770. if wave.Transparency > 0.99 then
  771. wave:remove()
  772. end
  773. end
  774. end))
  775. end
  776.  
  777. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  778. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  779. local mesh = IT("SpecialMesh",wave)
  780. mesh.MeshType = "FileMesh"
  781. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  782. mesh.Scale = SIZE
  783. wave.CFrame = CFRAME
  784. coroutine.resume(coroutine.create(function()
  785. while wait() do
  786. mesh.VortexColor = Color3.fromRGB(cR,cG,cB)
  787. end
  788. end))
  789. coroutine.resume(coroutine.create(function(PART)
  790. for i = 1, WAIT do
  791. Swait()
  792. mesh.Scale = mesh.Scale + GROW
  793. if DOESROT == true then
  794. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  795. end
  796. wave.Transparency = wave.Transparency + (0.5/WAIT)
  797. if wave.Transparency > 0.99 then
  798. wave:remove()
  799. end
  800. end
  801. end))
  802. end
  803.  
  804. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  805. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "Effect", VT(0,0,0))
  806. local mesh = IT("SpecialMesh",wave)
  807. mesh.MeshType = "FileMesh"
  808. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  809. mesh.Scale = SIZE
  810. wave.CFrame = CFRAME
  811. coroutine.resume(coroutine.create(function()
  812. while wait() do
  813. mesh.VortexColor = Color3.fromRGB(cR,cG,cB)
  814. end
  815. end))
  816. coroutine.resume(coroutine.create(function(PART)
  817. for i = 1, WAIT do
  818. Swait()
  819. mesh.Scale = mesh.Scale + GROW
  820. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  821. if DOESROT == true then
  822. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  823. end
  824. wave.Transparency = wave.Transparency + (0.5/WAIT)
  825. if wave.Transparency > 0.99 then
  826. wave:remove()
  827. end
  828. end
  829. end))
  830. end
  831.  
  832.  
  833. local S = IT("Sound")
  834. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  835. local NEWSOUND = nil
  836. coroutine.resume(coroutine.create(function()
  837. NEWSOUND = S:Clone()
  838. NEWSOUND.Parent = PARENT
  839. NEWSOUND.Volume = VOLUME
  840. NEWSOUND.Pitch = PITCH
  841. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  842. NEWSOUND:play()
  843. if DOESLOOP == true then
  844. NEWSOUND.Looped = true
  845. else
  846. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  847. NEWSOUND:remove()
  848. end
  849. end))
  850. return NEWSOUND
  851. end
  852.  
  853.  
  854. function CFrameFromTopBack(at, top, back)
  855. local right = top:Cross(back)
  856. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  857. end
  858.  
  859.  
  860. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  861. function WACKYEFFECT(Table)
  862. local TYPE = (Table.EffectType or "Sphere")
  863. local SIZE = (Table.Size or VT(1,1,1))
  864. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  865. local TRANSPARENCY = (Table.Transparency or 0)
  866. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  867. local CFRAME = (Table.CFrame or Torso.CFrame)
  868. local MOVEDIRECTION = (Table.MoveToPos or nil)
  869. local ROTATION1 = (Table.RotationX or 0)
  870. local ROTATION2 = (Table.RotationY or 0)
  871. local ROTATION3 = (Table.RotationZ or 0)
  872. local MATERIAL = (Table.Material or "Neon")
  873. local COLOR = (Table.Color or C3(1,1,1))
  874. local TIME = (Table.Time or 45)
  875. local SOUNDID = (Table.SoundID or nil)
  876. local SOUNDPITCH = (Table.SoundPitch or nil)
  877. local SOUNDVOLUME = (Table.SoundVolume or nil)
  878. coroutine.resume(coroutine.create(function()
  879. local PLAYSSOUND = false
  880. local SOUND = nil
  881. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  882. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  883. PLAYSSOUND = true
  884. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  885. end
  886. EFFECT.Color = COLOR
  887. local MSH = nil
  888. if TYPE == "Sphere" then
  889. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  890. elseif TYPE == "Block" then
  891. MSH = IT("BlockMesh",EFFECT)
  892. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  893. elseif TYPE == "Wave" then
  894. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  895. elseif TYPE == "Ring" then
  896. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  897. elseif TYPE == "Slash" then
  898. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  899. elseif TYPE == "Round Slash" then
  900. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  901. elseif TYPE == "Swirl" then
  902. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  903. elseif TYPE == "Skull" then
  904. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  905. elseif TYPE == "Crystal" then
  906. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  907. end
  908. if MSH ~= nil then
  909. local MOVESPEED = nil
  910. if MOVEDIRECTION ~= nil then
  911. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  912. end
  913. local GROWTH = SIZE - ENDSIZE
  914. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  915. if TYPE == "Block" then
  916. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  917. else
  918. EFFECT.CFrame = CFRAME
  919. end
  920. for LOOP = 1, TIME+1 do
  921. Swait()
  922. MSH.Scale = MSH.Scale - GROWTH/TIME
  923. if TYPE == "Wave" then
  924. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  925. end
  926. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  927. if TYPE == "Block" then
  928. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  929. else
  930. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  931. end
  932. if MOVEDIRECTION ~= nil then
  933. local ORI = EFFECT.Orientation
  934. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  935. EFFECT.Orientation = ORI
  936. end
  937. end
  938. if PLAYSSOUND == false then
  939. EFFECT:remove()
  940. else
  941. SOUND.Stopped:Connect(function()
  942. EFFECT:remove()
  943. end)
  944. end
  945. else
  946. if PLAYSSOUND == false then
  947. EFFECT:remove()
  948. else
  949. repeat Swait() until SOUND.Playing == false
  950. EFFECT:remove()
  951. end
  952. end
  953. end))
  954. end
  955.  
  956.  
  957. function MakeForm(PART,TYPE)
  958. if TYPE == "Cyl" then
  959. local MSH = IT("CylinderMesh",PART)
  960. elseif TYPE == "Ball" then
  961. local MSH = IT("SpecialMesh",PART)
  962. MSH.MeshType = "Sphere"
  963. elseif TYPE == "Wedge" then
  964. local MSH = IT("SpecialMesh",PART)
  965. MSH.MeshType = "Wedge"
  966. end
  967. end
  968.  
  969.  
  970. function SpawnTrail(FROM,TO,BIG)
  971. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  972. MakeForm(TRAIL,"Cyl")
  973. coroutine.resume(coroutine.create(function()
  974. while wait() do
  975. TRAIL.Color = Color3.fromRGB(cR,cG,cB)
  976. end
  977. end))
  978. local DIST = (FROM - TO).Magnitude
  979. if BIG == true then
  980. TRAIL.Size = VT(5,DIST,5)
  981. else
  982. TRAIL.Size = VT(0.25,DIST,0.25)
  983. end
  984. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  985. coroutine.resume(coroutine.create(function()
  986. for i = 1, 5 do
  987. Swait()
  988. TRAIL.Transparency = 0
  989. end
  990. wait(2)
  991. TRAIL:remove()
  992. end))
  993. end
  994.  
  995.  
  996. Debris = game:GetService("Debris")
  997.  
  998.  
  999. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1000. local DIRECTION = CF(StartPos,EndPos).lookVector
  1001. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1002. end
  1003.  
  1004.  
  1005. function turnto(position)
  1006. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1007. end
  1008.  
  1009.  
  1010. --//=================================\\
  1011. --|| WEAPON CREATION
  1012. --\\=================================//
  1013.  
  1014.  
  1015. local Particle = IT("ParticleEmitter",nil)
  1016. Particle.Enabled = false
  1017. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1018. Particle.LightEmission = 0.5
  1019. Particle.Rate = 150
  1020. Particle.ZOffset = 0.2
  1021. Particle.Rotation = NumberRange.new(-180, 180)
  1022. Particle.RotSpeed = NumberRange.new(-180, 180)
  1023. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1024.  
  1025.  
  1026. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1027. function ParticleEmitter(Table)
  1028. local PRTCL = Particle:Clone()
  1029. local Speed = Table.Speed or 5
  1030. local Drag = Table.Drag or 0
  1031. local Size1 = Table.Size1 or 1
  1032. local Size2 = Table.Size2 or 5
  1033. local Lifetime1 = Table.Lifetime1 or 1
  1034. local Lifetime2 = Table.Lifetime2 or 1.5
  1035. local Parent = Table.Parent or Torso
  1036. local Emit = Table.Emit or 100
  1037. local Offset = Table.Offset or 360
  1038. local Acel = Table.Acel or VT(0,0,0)
  1039. local Enabled = Table.Enabled or false
  1040. PRTCL.Parent = Parent
  1041. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1042. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1043. PRTCL.Speed = NumberRange.new(Speed)
  1044. PRTCL.VelocitySpread = Offset
  1045. PRTCL.Drag = Drag
  1046. PRTCL.Acceleration = Acel
  1047. if Enabled == false then
  1048. PRTCL:Emit(Emit)
  1049. Debris:AddItem(PRTCL,Lifetime2)
  1050. else
  1051. PRTCL.Enabled = true
  1052. end
  1053. return PRTCL
  1054. end
  1055.  
  1056.  
  1057. for i = 1, 15 do
  1058. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1059. FACE.Color = C3(0,0,0)
  1060. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1061. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1062. FACE.Color = Color3.fromRGB(cR,cG,cB)
  1063. end
  1064.  
  1065.  
  1066. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1067. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1068. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1069. MakeForm(Part,"Wedge")
  1070. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1071. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1072. MakeForm(Part,"Wedge")
  1073. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1074. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1075. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1076. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1077. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1078. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1079. MakeForm(Part,"Cyl")
  1080. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1081. for i = 1, 8 do
  1082. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1083. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1084. end
  1085. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1086. MakeForm(Part,"Cyl")
  1087. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1088. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1089. MakeForm(Part,"Ball")
  1090. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1091. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1092. MakeForm(Part,"Wedge")
  1093. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1094. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1095. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1096. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1097. MakeForm(Part,"Cyl")
  1098. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1099. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1100. MakeForm(Part,"Cyl")
  1101. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1102. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1103. MakeForm(Part,"Cyl")
  1104. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1105. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1106. MakeForm(Part,"Wedge")
  1107. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1108. local LASTPART = Handle
  1109. for i = 1, 10 do
  1110. if LASTPART == Handle then
  1111. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1112. LASTPART = Part
  1113. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1114. else
  1115. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1116. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1117. LASTPART = Part
  1118. end
  1119. end
  1120.  
  1121.  
  1122. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1123. MakeForm(Barrel,"Cyl")
  1124. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1125. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1126. MakeForm(Part,"Cyl")
  1127. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1128. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1129. MakeForm(Part,"Wedge")
  1130. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1131. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1132. MakeForm(Hole,"Cyl")
  1133. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1134. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1135. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1136. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1137. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1138. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1139. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1140. coroutine.resume(coroutine.create(function()
  1141. while wait() do
  1142. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1143. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1144. end
  1145. end))
  1146. local LASTPART = Head
  1147. for i = 1, 20 do
  1148. local MATH = (1-(i/25))
  1149. if LASTPART == Head then
  1150. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1151. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1152. LASTPART = Horn
  1153. Horn.Color = Color3.fromRGB(cR,cG,cB)
  1154. else
  1155. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1156. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1157. LASTPART = Horn
  1158. Horn.Color = Color3.fromRGB(cR,cG,cB)
  1159. end
  1160. end
  1161. local LASTPART = Head
  1162. for i = 1, 20 do
  1163. local MATH = (1-(i/25))
  1164. if LASTPART == Head then
  1165. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1166. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1167. LASTPART = Horn
  1168. Horn.Color = Color3.fromRGB(cR,cG,cB)
  1169. else
  1170. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1171. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1172. LASTPART = Horn
  1173. Horn.Color = Color3.fromRGB(cR,cG,cB)
  1174. end
  1175. end
  1176.  
  1177.  
  1178. for _, c in pairs(Weapon:GetDescendants()) do
  1179. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1180. c.Material = "Glass"
  1181. c.Color = Color3.fromRGB(cR,cG,cB)
  1182. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1183. c.Material = "Neon"
  1184. c.Color = Color3.fromRGB(cR,cG,cB)
  1185. end
  1186. end
  1187.  
  1188.  
  1189. Weapon.Parent = Character
  1190. for _, c in pairs(Weapon:GetChildren()) do
  1191. if c.ClassName == "Part" then
  1192. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1193. c.Color = Color3.fromRGB(cR,cG,cB)
  1194. end
  1195. end
  1196.  
  1197.  
  1198.  
  1199.  
  1200. local BODY = {}
  1201. for _, c in pairs(Character:GetDescendants()) do
  1202. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1203. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1204. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1205. end
  1206. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1207. elseif c:IsA("JointInstance") then
  1208. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1209. end
  1210. end
  1211. for e = 1, #BODY do
  1212. if BODY[e] ~= nil then
  1213. local STUFF = BODY[e]
  1214. local PART = STUFF[1]
  1215. local PARENT = STUFF[2]
  1216. local MATERIAL = STUFF[3]
  1217. local COLOR = STUFF[4]
  1218. local TRANSPARENCY = STUFF[5]
  1219. if PART.ClassName == "Part" and PART ~= RootPart then
  1220. PART.Material = MATERIAL
  1221. PART.Color = COLOR
  1222. PART.Transparency = TRANSPARENCY
  1223. end
  1224. PART.AncestryChanged:Connect(function()
  1225. PART.Parent = PARENT
  1226. end)
  1227. end
  1228. end
  1229.  
  1230.  
  1231. function refit()
  1232. Character.Parent = workspace
  1233. for e = 1, #BODY do
  1234. if BODY[e] ~= nil then
  1235. local STUFF = BODY[e]
  1236. local PART = STUFF[1]
  1237. local PARENT = STUFF[2]
  1238. local MATERIAL = STUFF[3]
  1239. local COLOR = STUFF[4]
  1240. local TRANSPARENCY = STUFF[5]
  1241. if PART:IsA("BasePart") and PART ~= RootPart then
  1242. PART.Material = MATERIAL
  1243. PART.Color = COLOR
  1244. PART.Transparency = 0
  1245. end
  1246. if PART.Parent ~= PARENT then
  1247. Humanoid:remove()
  1248. PART.Parent = PARENT
  1249. Humanoid = IT("Humanoid",Character)
  1250. end
  1251. end
  1252. end
  1253. end
  1254.  
  1255.  
  1256. INTROENABLED = false
  1257. function Intro()
  1258. ATTACK = true
  1259. Rooted = true
  1260. game.Lighting.TimeOfDay = 0
  1261. chatfunc('...')
  1262. wait(1)
  1263. chatfunc("i can't die now")
  1264. wait(2.2)
  1265. chatfunc("i can't ruin people hope")
  1266. wait(3)
  1267. chatfunc("you erased our dreams now its time for you")
  1268. wait(2)
  1269. chatfunc("TO DIE")
  1270. ATTACK = false
  1271. Rooted = false
  1272. end
  1273.  
  1274.  
  1275. local SKILLTEXTCOLOR = Color3.fromRGB(cR,cG,cB)
  1276. local SKILLFONT = Enum.Font.SciFi
  1277. local SKILLTEXTSIZE = 7
  1278.  
  1279.  
  1280. Humanoid.Died:connect(function()
  1281. ATTACK = false
  1282. refit()
  1283. end)
  1284.  
  1285.  
  1286. Humanoid.HealthChanged:connect(function()
  1287. ATTACK = false
  1288. refit()
  1289. end)
  1290.  
  1291.  
  1292. local spinc=0
  1293. coroutine.resume(coroutine.create(function()
  1294. while wait() do
  1295. spinc=spinc+1+sick.PlaybackLoudness/43
  1296. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(7,1,7), Size2 = VT(7,1,7), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1297. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  1298. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  1299. end
  1300. end))
  1301.  
  1302.  
  1303. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1304. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1305. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1306. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1307. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1308. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.448, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1309. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.277, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1310. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.625, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1311. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.815, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1312. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.537, 0, 0.729, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1313. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.191, 0, 0.729, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1314. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.364, 0, 0.646, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1315.  
  1316.  
  1317.  
  1318.  
  1319. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1320. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ban Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1321. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Kick Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1322. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Respawn Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1323. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1324. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Taunt 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1325. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[E] Teleport/Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1326. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[R] Rainbow Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1327. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[M] Mega Rainbowified Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1328. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[K] Banish All", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1329. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1330. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[H] Rainbow Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1331.  
  1332.  
  1333.  
  1334.  
  1335. function printbye(Name)
  1336. local MESSAGES = {"Rainbowifed, "}
  1337. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1338. end
  1339.  
  1340.  
  1341. workspace.ChildAdded:connect(function(instance)
  1342. for BANISH = 1, #TOBANISH do
  1343. if TOBANISH[BANISH] ~= nil then
  1344. if instance.Name == TOBANISH[BANISH] then
  1345. coroutine.resume(coroutine.create(function()
  1346. printbye(instance.Name)
  1347. instance:ClearAllChildren()
  1348. Debris:AddItem(instance,0.0005)
  1349. end))
  1350. end
  1351. end
  1352. end
  1353. end)
  1354.  
  1355.  
  1356. --//=================================\\
  1357. --|| DAMAGING
  1358. --\\=================================//
  1359.  
  1360.  
  1361. function Banish(Foe)
  1362. if Foe then
  1363. coroutine.resume(coroutine.create(function()
  1364. --if game.Players:FindFirstChild(Foe.Name) then
  1365. table.insert(TOBANISH,Foe.Name)
  1366. printbye(Foe.Name)
  1367. --end
  1368. Foe.Archivable = true
  1369. local CLONE = Foe:Clone()
  1370. Foe:Destroy()
  1371. CLONE.Parent = Effects
  1372. CLONE:BreakJoints()
  1373. local MATERIALS = {"Glass","Neon"}
  1374. for _, c in pairs(CLONE:GetDescendants()) do
  1375. if c:IsA("BasePart") then
  1376. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1377. CreateSound(340722848, c, 0.1, 1, false)
  1378. end
  1379. c.Anchored = true
  1380. c.Transparency = c.Transparency + 0.2
  1381. c.Material = MATERIALS[MRANDOM(1,2)]
  1382. coroutine.resume(coroutine.create(function()
  1383. while wait() do
  1384. c.Color = Color3.fromRGB(cR,cG,cB)
  1385. end
  1386. end))
  1387. if c.ClassName == "MeshPart" then
  1388. c.TextureID = ""
  1389. end
  1390. if c:FindFirstChildOfClass("SpecialMesh") then
  1391. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1392. end
  1393. if c:FindFirstChildOfClass("Decal") then
  1394. c:FindFirstChildOfClass("Decal"):remove()
  1395. end
  1396. c.Name = "Banished"
  1397. c.CanCollide = false
  1398. else
  1399. c:remove()
  1400. end
  1401. end
  1402. local A = false
  1403. for i = 1, 35 do
  1404. if A == false then
  1405. A = true
  1406. elseif A == true then
  1407. A = false
  1408. end
  1409. for _, c in pairs(CLONE:GetDescendants()) do
  1410. if c:IsA("BasePart") then
  1411. c.Anchored = true
  1412. c.Material = MATERIALS[MRANDOM(1,2)]
  1413. c.Transparency = c.Transparency + 0.8/35
  1414. if A == false then
  1415. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1416. elseif A == true then
  1417. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1418. end
  1419. end
  1420. end
  1421. Swait()
  1422. end
  1423. CLONE:remove()
  1424. end))
  1425. end
  1426. end
  1427.  
  1428.  
  1429. function killnearest(position,range,maxstrength,direction)
  1430. for i,v in ipairs(workspace:GetChildren()) do
  1431. local body = v:GetChildren()
  1432. for part = 1, #body do
  1433. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1434. if(body[part].Position - position).Magnitude < range then
  1435. if v.ClassName == "Model" then
  1436. --v:BreakJoints()
  1437. end
  1438. local POS = position
  1439. coroutine.resume(coroutine.create(function()
  1440. body[part].Anchored = true
  1441. body[part].Parent = Effects
  1442. body[part].CanCollide = true
  1443. local SIZE = body[part].Size
  1444. body[part].Material = "Neon"
  1445. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1446. for i = 1, 75 do
  1447. Swait()
  1448. body[part].Color = Color3.fromRGB(cR,cG,cB)
  1449. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1450. end
  1451. coroutine.resume(coroutine.create(function()
  1452. while true do
  1453. Swait()
  1454. body[part].Color = Color3.fromRGB(cR,cG,cB)
  1455. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1456. end
  1457. end))
  1458. body[part].Anchored = false
  1459. body[part].Velocity = direction.lookVector*maxstrength
  1460. end))
  1461. end
  1462. end
  1463. end
  1464. if v.ClassName == "Part" then
  1465. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1466. local POS = position
  1467. coroutine.resume(coroutine.create(function()
  1468. v.Anchored = true
  1469. v.Parent = Effects
  1470. local SIZE = v.Size
  1471. v.Material = "Neon"
  1472. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1473. for i = 1, 75 do
  1474. Swait()
  1475. v.Color = Color3.fromRGB(cR,cG,cB)
  1476. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1477. end
  1478. coroutine.resume(coroutine.create(function()
  1479. while true do
  1480. Swait()
  1481. v.Color = Color3.fromRGB(cR,cG,cB)
  1482. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1483. end
  1484. end))
  1485. v.Anchored = false
  1486. v.Velocity = direction.lookVector*maxstrength
  1487. end))
  1488. end
  1489. end
  1490. end
  1491. end
  1492.  
  1493.  
  1494.  
  1495.  
  1496. function Kick(Foe)
  1497. if Foe then
  1498. coroutine.resume(coroutine.create(function()
  1499. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1500. if plr then
  1501. coroutine.resume(coroutine.create(function()
  1502. plr:Kick("Rainbowified!")
  1503. end))
  1504. end
  1505. if(Foe:FindFirstChildOfClass'Humanoid')then
  1506. printbye(Foe.Name)
  1507. Foe.Archivable = true
  1508. local CLONE = Foe:Clone()
  1509. Foe:Destroy()
  1510. CLONE.Parent = Effects
  1511. CLONE:BreakJoints()
  1512. local MATERIALS = {"Glass","Glass"}
  1513. for _, c in pairs(CLONE:GetDescendants()) do
  1514. if c:IsA("BasePart") then
  1515. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1516. CreateSound(340722848, c, 10, 1, false)
  1517. end
  1518. c.Anchored = true
  1519. c.Transparency = c.Transparency + 0.2
  1520. c.Material = MATERIALS[MRANDOM(1,2)]
  1521. c.Color = Color3.fromRGB(cR,cG,cB)
  1522. if c.ClassName == "MeshPart" then
  1523. c.TextureID = ""
  1524. end
  1525. if c:FindFirstChildOfClass("SpecialMesh") then
  1526. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1527. end
  1528. if c:FindFirstChildOfClass("Decal") then
  1529. c:FindFirstChildOfClass("Decal"):remove()
  1530. end
  1531. c.Name = "Banished"
  1532. c.CanCollide = false
  1533. else
  1534. c:remove()
  1535. end
  1536. end
  1537. local A = false
  1538. for i = 1, 35 do
  1539. if A == false then
  1540. A = true
  1541. elseif A == true then
  1542. A = false
  1543. end
  1544. for _, c in pairs(CLONE:GetDescendants()) do
  1545. if c:IsA("BasePart") then
  1546. c.Anchored = true
  1547. c.Material = MATERIALS[MRANDOM(1,2)]
  1548. c.Transparency = c.Transparency + 0.8/35
  1549. if A == false then
  1550. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1551. elseif A == true then
  1552. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1553. end
  1554. end
  1555. end
  1556. Swait()
  1557. end
  1558. CLONE:remove()
  1559. end
  1560. end))
  1561. end
  1562. end
  1563.  
  1564.  
  1565. function Warp()
  1566. local ORIGIN = RootPart.Position
  1567. local where = mouse.Hit.p
  1568. turnto(where)
  1569. Player.Character.HumanoidRootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1570. chatfunc("You can't escape your fate")
  1571. end
  1572.  
  1573.  
  1574. function Ban(Foe)
  1575. if Foe then
  1576. coroutine.resume(coroutine.create(function()
  1577. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1578. if plr then
  1579. coroutine.resume(coroutine.create(function()
  1580. plr:Kick("Rainbowified!")
  1581. end))
  1582. end
  1583. end))
  1584. end
  1585. end
  1586.  
  1587.  
  1588. function Respawn(Foe)
  1589. if Foe then
  1590. coroutine.resume(coroutine.create(function()
  1591. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1592. if plr then
  1593. coroutine.resume(coroutine.create(function()
  1594. plr:LoadCharacter()
  1595. end))
  1596. end
  1597. end))
  1598. end
  1599. end
  1600.  
  1601.  
  1602. function Explode(Foe)
  1603. if Foe then
  1604. coroutine.resume(coroutine.create(function()
  1605. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1606. if plr then
  1607. coroutine.resume(coroutine.create(function()
  1608. local Exploison = Instance.new("Explosion", plr.Character.HumanoidRootPart)
  1609. Exploison.Position = plr.Character.HumanoidRootPart
  1610. end))
  1611. end
  1612. end))
  1613. end
  1614. end
  1615.  
  1616.  
  1617.  
  1618.  
  1619.  
  1620.  
  1621. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1622. local CHILDREN = workspace:GetDescendants()
  1623. for index, CHILD in pairs(CHILDREN) do
  1624. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1625. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1626. if HUM then
  1627. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1628. if TORSO then
  1629. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1630. if ISBANISH == true then
  1631. Banish(CHILD)
  1632. else
  1633. if ISBANISH == "Gravity" then
  1634. HUM.PlatformStand = true
  1635. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1636. local grav = Instance.new("BodyPosition",TORSO)
  1637. grav.D = 15
  1638. grav.P = 20000
  1639. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1640. grav.position = TORSO.Position
  1641. grav.Name = "V3BanishForce"..Player.Name
  1642. else
  1643. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1644. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1645. end
  1646. else
  1647. HUM.PlatformStand = false
  1648. end
  1649. end
  1650. elseif ISBANISH == "Gravity" then
  1651. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1652. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1653. HUM.PlatformStand = false
  1654. end
  1655. end
  1656. end
  1657. end
  1658. end
  1659. end
  1660. end
  1661.  
  1662.  
  1663. --//=================================\\
  1664. --|| ATTACK FUNCTIONS AND STUFF
  1665. --\\=================================//
  1666.  
  1667.  
  1668. function Shot()
  1669. ATTACK = true
  1670. Rooted = false
  1671. for i=0, 0.01, 0.1 / Animation_Speed do
  1672. Swait()
  1673. turnto(Mouse.Hit.p)
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. end
  1681. repeat
  1682. for i=0, 0.01, 0.1 / Animation_Speed do
  1683. Swait()
  1684. turnto(Mouse.Hit.p)
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1691. end
  1692. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1693. SpawnTrail(Hole.Position,POS)
  1694. if HIT ~= nil then
  1695. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1696. Banish(HIT.Parent)
  1697. chatfunc("That was only my first attack prepare to suffer.")
  1698. end
  1699. end
  1700. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1701. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1702. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1703. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1704. for i=0, 0.01, 0.1 / Animation_Speed do
  1705. Swait()
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1712. end
  1713. until KEYHOLD == false
  1714. ATTACK = false
  1715. Rooted = false
  1716. end
  1717.  
  1718.  
  1719. function KickShot()
  1720. ATTACK = true
  1721. Rooted = false
  1722. for i=0, 0.01, 0.1 / Animation_Speed do
  1723. Swait()
  1724. turnto(Mouse.Hit.p)
  1725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1731. end
  1732. repeat
  1733. for i=0, 0.01, 0.1 / Animation_Speed do
  1734. Swait()
  1735. turnto(Mouse.Hit.p)
  1736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1742. end
  1743. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 999999, Character)
  1744. SpawnTrail(Hole.Position,POS)
  1745. if HIT ~= nil then
  1746. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1747. Kick(HIT.Parent)
  1748. end
  1749. end
  1750. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1751. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1752. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1753. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1754. for i=0, 0.01, 0.1 / Animation_Speed do
  1755. Swait()
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1762. end
  1763. until KEYHOLD == false
  1764. ATTACK = false
  1765. Rooted = false
  1766. end
  1767.  
  1768.  
  1769. function BanShot()
  1770. ATTACK = true
  1771. Rooted = false
  1772. for i=0, 0.01, 0.1 / Animation_Speed do
  1773. Swait()
  1774. turnto(Mouse.Hit.p)
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1781. end
  1782. repeat
  1783. for i=0, 0.01, 0.1 / Animation_Speed do
  1784. Swait()
  1785. turnto(Mouse.Hit.p)
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1792. end
  1793. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 999999, Character)
  1794. SpawnTrail(Hole.Position,POS)
  1795. if HIT ~= nil then
  1796. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1797. table.insert(BannedSkids, HIT.Parent.Name)
  1798. Ban(HIT.Parent)
  1799. end
  1800. end
  1801. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1802. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1803. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1804. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1805. for i=0, 0.01, 0.1 / Animation_Speed do
  1806. Swait()
  1807. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1810. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1812. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1813. end
  1814. until KEYHOLD == false
  1815. ATTACK = false
  1816. Rooted = false
  1817. end
  1818.  
  1819.  
  1820. function RespawnShot()
  1821. ATTACK = true
  1822. Rooted = false
  1823. for i=0, 0.01, 0.1 / Animation_Speed do
  1824. Swait()
  1825. turnto(Mouse.Hit.p)
  1826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1832. end
  1833. repeat
  1834. for i=0, 0.01, 0.1 / Animation_Speed do
  1835. Swait()
  1836. turnto(Mouse.Hit.p)
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1843. end
  1844. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 999999, Character)
  1845. SpawnTrail(Hole.Position,POS)
  1846. if HIT ~= nil then
  1847. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1848. Respawn(HIT.Parent)
  1849. end
  1850. end
  1851. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1852. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1853. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1854. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1855. for i=0, 0.01, 0.1 / Animation_Speed do
  1856. Swait()
  1857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1863. end
  1864. until KEYHOLD == false
  1865. ATTACK = false
  1866. Rooted = false
  1867. end
  1868.  
  1869.  
  1870. function Morning_Star()
  1871. ATTACK = true
  1872. Rooted = true
  1873. coroutine.resume(coroutine.create(function()
  1874. local POS = Mouse.Hit.p
  1875. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1876. MakeForm(RAY,"Cyl")
  1877. coroutine.resume(coroutine.create(function()
  1878. while wait() do
  1879. RAY.Color = color
  1880. end
  1881. end))
  1882. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1883. SPHERE.Color = Color3.fromRGB(cR,cG,cB)
  1884. MakeForm(SPHERE,"Ball")
  1885. coroutine.resume(coroutine.create(function()
  1886. while wait() do
  1887. SPHERE.Color = color
  1888. end
  1889. end))
  1890. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1891. SHIELD.Color = Color3.fromRGB(cR,cG,cB)
  1892. MakeForm(SHIELD,"Ball")
  1893. coroutine.resume(coroutine.create(function()
  1894. while wait() do
  1895. SHIELD.Color = color
  1896. end
  1897. end))
  1898. SHIELD.CFrame = CF(POS)
  1899. RAY.CFrame = CF(POS)
  1900. SPHERE.CFrame = CF(POS)
  1901. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1902. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1903. for i = 1, 200 do
  1904. Swait()
  1905. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1906. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1907. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1908. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1909. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1910. end
  1911. for i = 1, 45 do
  1912. Swait()
  1913. RAY.Transparency = RAY.Transparency + 1/45
  1914. SPHERE.Transparency = RAY.Transparency
  1915. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1916. end
  1917. RAY:remove()
  1918. SHIELD:remove()
  1919. SPHERE:remove()
  1920. end))
  1921. ATTACK = false
  1922. Rooted = false
  1923. end
  1924.  
  1925.  
  1926. function ExplodeShot()
  1927. ATTACK = true
  1928. Rooted = false
  1929. for i=0, 0.01, 0.1 / Animation_Speed do
  1930. Swait()
  1931. turnto(Mouse.Hit.p)
  1932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1938. end
  1939. repeat
  1940. for i=0, 0.01, 0.1 / Animation_Speed do
  1941. Swait()
  1942. turnto(Mouse.Hit.p)
  1943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1949. end
  1950. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 999999, Character)
  1951. SpawnTrail(Hole.Position,POS)
  1952. if HIT ~= nil then
  1953. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1954. Explode(HIT.Parent)
  1955. end
  1956. end
  1957. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1958. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1959. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1960. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1961. for i=0, 0.01, 0.1 / Animation_Speed do
  1962. Swait()
  1963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1969. end
  1970. until KEYHOLD == false
  1971. ATTACK = false
  1972. Rooted = false
  1973. end
  1974.  
  1975.  
  1976. function RainbowPunch()
  1977. turnto(Mouse.Hit.p)
  1978. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, BrickColor.new(color), "Punch", VT(50,50,50),false)
  1979.  
  1980.  
  1981. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1982. PART.Shape = "Ball"
  1983. local bv = Instance.new("BodyVelocity")
  1984. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1985. bv.velocity = RootPart.CFrame.lookVector*600
  1986. bv.Parent = PART
  1987. bv.Name = "PROJECTILEVELOCITY"
  1988. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,BrickColor.new(color),VT(2.5,0.2,2.5))
  1989. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,BrickColor.new(color),VT(3,0.2,3))
  1990. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,BrickColor.new(color),VT(2,0.6,2))
  1991. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,BrickColor.new(color),VT(2.2,0.6,2.2))
  1992. CFuncs["Sound"].Create("rbxassetid://438666141", Character, 3,1)
  1993. CFuncs["Sound"].Create("rbxassetid://1208650519", Character, 4, 1)
  1994. coroutine.resume(coroutine.create(function()
  1995. PART.Color = Color3.fromRGB(cR,cG,cB)
  1996. end))
  1997. coroutine.resume(coroutine.create(function()
  1998. for i = 1, 10 do
  1999. Swait()
  2000. PART.Transparency = PART.Transparency + 0.09/10
  2001. PART.Size = PART.Size + VT(5,5,5)
  2002. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  2003. end
  2004. PART:Destroy()
  2005. end))
  2006. for i=0, 0.1, 0.1 / Animation_Speed do
  2007. Swait()
  2008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2014. end
  2015. end
  2016.  
  2017.  
  2018. function Taunt2()
  2019. ATTACK = true
  2020. Rooted = true
  2021. for i=0, 0.3, 0.1 / Animation_Speed do
  2022. Swait()
  2023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. end
  2030. for i=0, 1, 0.1 / Animation_Speed do
  2031. Swait()
  2032.  
  2033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. end
  2040. CreateSound(363808674, Torso, 6, 1, false)
  2041. for i=0, 0.6, 0.1 / Animation_Speed do
  2042. Swait()
  2043.  
  2044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. end
  2051. CreateSound(363808674, Torso, 6, 1, false)
  2052. for i=0, 0.6, 0.1 / Animation_Speed do
  2053. Swait()
  2054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. end
  2061. ATTACK = false
  2062. Rooted = false
  2063. end
  2064.  
  2065.  
  2066. local LOOP = false
  2067. function Joy()
  2068. ATTACK = true
  2069. Rooted = true
  2070. LOOP = true
  2071. coroutine.resume(coroutine.create(function()
  2072. repeat
  2073. Swait()
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2075. until LOOP == false
  2076. end))
  2077. repeat
  2078. for i = 0, 0.4, 0.1 / Animation_Speed do
  2079. Swait()
  2080. if LOOP == false then
  2081. break
  2082. end
  2083. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. end
  2089. for i = 0, 0.4, 0.1 / Animation_Speed do
  2090. Swait()
  2091. if LOOP == false then
  2092. break
  2093. end
  2094. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. end
  2100. for i = 0, 0.4, 0.1 / Animation_Speed do
  2101. Swait()
  2102. if LOOP == false then
  2103. break
  2104. end
  2105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. end
  2111. for i = 0, 0.4, 0.1 / Animation_Speed do
  2112. Swait()
  2113. if LOOP == false then
  2114. break
  2115. end
  2116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. end
  2122. until LOOP == false
  2123. ATTACK = false
  2124. Rooted = false
  2125. end
  2126.  
  2127.  
  2128. function SuperRainbowifedPunch()
  2129. turnto(Mouse.Hit.p)
  2130. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, BrickColor.new(color), "Punch", VT(50,50,50),false)
  2131. PART.Color = Color3.fromRGB(cR,cG,cB)
  2132. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  2133. PART.Shape = "Ball"
  2134. local bv = Instance.new("BodyVelocity")
  2135. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2136. bv.velocity = RootPart.CFrame.lookVector*600
  2137. bv.Parent = PART
  2138. bv.Name = "PROJECTILEVELOCITY"
  2139. CreateWave(VT(7,9,7),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,BrickColor.new(color),VT(2.5,0.2,2.5))
  2140. CreateWave(VT(7,9,7),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,BrickColor.new(color),VT(3,0.2,3))
  2141. CreateSwirl(VT(8,13,8),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,BrickColor.new(color),VT(2,0.6,2))
  2142. CreateSwirl(VT(8,13,8),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,BrickColor.new(color),VT(2.2,0.6,2.2))
  2143. CFuncs["Sound"].Create("rbxassetid://438666141", Character, 3,1)
  2144. CFuncs["Sound"].Create("rbxassetid://1208650519", Character, 4, 1)
  2145. coroutine.resume(coroutine.create(function()
  2146. for i = 1, 10 do
  2147. PART.Transparency = PART.Transparency + 0.2/10
  2148. PART.Size = PART.Size + VT(15,15,15)
  2149. killnearest(PART.Position,PART.Size.Y/70+50,500,RootPart.CFrame)
  2150. end
  2151. PART:Destroy()
  2152. end))
  2153. for i=0, 0.01, 0.1 / Animation_Speed do
  2154. Swait()
  2155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2159. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2161. end
  2162. end
  2163.  
  2164.  
  2165.  
  2166.  
  2167. function BanishAll()
  2168. ATTACK = true
  2169. Rooted = true
  2170. chatfunc("SURVIVE THIS!")
  2171. wait(1)
  2172. chatfunc("YOU ALL ARE DEAD!")
  2173. wait(1)
  2174. for _,v in pairs(game.Players:GetChildren()) do
  2175. Banish(v)
  2176. end
  2177. wait(2)
  2178. ATTACK = false
  2179. Rooted = false
  2180. end
  2181.  
  2182.  
  2183.  
  2184.  
  2185. function AttackTemplate()
  2186. ATTACK = true
  2187. Rooted = false
  2188. for i=0, 1, 0.1 / Animation_Speed do
  2189. Swait()
  2190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2196. end
  2197. ATTACK = false
  2198. Rooted = false
  2199. end
  2200.  
  2201.  
  2202. function Mercy()
  2203. wait(0.5)
  2204. TOBANISH = {}
  2205. chatfunc(MERCYMESSAGES[MRANDOM(1,#MERCYMESSAGES)])
  2206. end
  2207.  
  2208.  
  2209. --//=================================\\
  2210. --|| ASSIGN THINGS TO KEYS
  2211. --\\=================================//
  2212.  
  2213.  
  2214. function MouseDown(Mouse)
  2215. if ATTACK == false then
  2216. end
  2217. end
  2218.  
  2219.  
  2220. function MouseUp(Mouse)
  2221. HOLD = false
  2222. end
  2223.  
  2224.  
  2225. function KeyDown(Key)
  2226. KEYHOLD = true
  2227. if Key == "z" and ATTACK == false then
  2228. Shot()
  2229. end
  2230.  
  2231.  
  2232. if Key == "b" and ATTACK == false then
  2233. BanShot()
  2234. end
  2235.  
  2236.  
  2237. if Key == "c" and ATTACK == false then
  2238. KickShot()
  2239. end
  2240.  
  2241.  
  2242. if Key == "v" and ATTACK == false then
  2243. RespawnShot()
  2244. end
  2245.  
  2246.  
  2247. if Key == "x" and ATTACK == false then
  2248. Mercy()
  2249. end
  2250. if Key == "e" and ATTACK == false then
  2251. Warp()
  2252. end
  2253. if Key == "r" and ATTACK == false then
  2254. RainbowPunch()
  2255. end
  2256. if Key == "t" and ATTACK == false then
  2257. Taunt2()
  2258. end
  2259. if Key == "k" and ATTACK == false then
  2260. BanishAll()
  2261. end
  2262. if Key == "h" and ATTACK == false then
  2263. Morning_Star()
  2264. end
  2265. if Key == "q" and LOOP == false then
  2266. Joy()
  2267. end
  2268. if Key == "q" and LOOP == true then
  2269. LOOP = false
  2270. end
  2271. if Key == "m" and ATTACK == false then
  2272. chatfunc("prepare for a high quality attack")
  2273. CFuncs["EchoSound"].Create("rbxassetid://1548599511", Character, 4.5, 1,0,10,0.15,0.5,1)
  2274. CFuncs["EchoSound"].Create("rbxassetid://1548599511", RootPart, 30, 1,0,10,0.15,0.5,1)
  2275. wait(1.9)
  2276. CFuncs["Sound"].Create("rbxassetid://1548599962", workspace, 10,1)
  2277. chatfunc("oh wait you're a garbage")
  2278. wait(1)
  2279. RainbowPunch()
  2280. SuperRainbowifedPunch()
  2281. RainbowPunch()
  2282. SuperRainbowifedPunch()
  2283. RainbowPunch()
  2284. SuperRainbowifedPunch()
  2285. RainbowPunch()
  2286. SuperRainbowifedPunch()
  2287. RainbowPunch()
  2288. SuperRainbowifedPunch()
  2289. RainbowPunch()
  2290. SuperRainbowifedPunch()
  2291. RainbowPunch()
  2292. SuperRainbowifedPunch()
  2293. RainbowPunch()
  2294. SuperRainbowifedPunch()
  2295. RainbowPunch()
  2296. SuperRainbowifedPunch()
  2297. RainbowPunch()
  2298. SuperRainbowifedPunch()
  2299. RainbowPunch()
  2300. SuperRainbowifedPunch()
  2301. RainbowPunch()
  2302. SuperRainbowifedPunch()
  2303. RainbowPunch()
  2304. SuperRainbowifedPunch()
  2305. RainbowPunch()
  2306. SuperRainbowifedPunch()
  2307. RainbowPunch()
  2308. SuperRainbowifedPunch()
  2309. RainbowPunch()
  2310. SuperRainbowifedPunch()
  2311. RainbowPunch()
  2312. SuperRainbowifedPunch()
  2313. RainbowPunch()
  2314. SuperRainbowifedPunch()
  2315. RainbowPunch()
  2316. SuperRainbowifedPunch()
  2317. RainbowPunch()
  2318. SuperRainbowifedPunch()
  2319. RainbowPunch()
  2320. SuperRainbowifedPunch()
  2321. RainbowPunch()
  2322. SuperRainbowifedPunch()
  2323. RainbowPunch()
  2324. SuperRainbowifedPunch()
  2325. RainbowPunch()
  2326. SuperRainbowifedPunch()
  2327. RainbowPunch()
  2328. SuperRainbowifedPunch()
  2329. RainbowPunch()
  2330. SuperRainbowifedPunch()
  2331. RainbowPunch()
  2332. SuperRainbowifedPunch()
  2333. RainbowPunch()
  2334. SuperRainbowifedPunch()
  2335. RainbowPunch()
  2336. SuperRainbowifedPunch()
  2337. RainbowPunch()
  2338. SuperRainbowifedPunch()
  2339. RainbowPunch()
  2340. SuperRainbowifedPunch()
  2341. RainbowPunch()
  2342. SuperRainbowifedPunch()
  2343. RainbowPunch()
  2344. SuperRainbowifedPunch()
  2345. RainbowPunch()
  2346. SuperRainbowifedPunch()
  2347. RainbowPunch()
  2348. SuperRainbowifedPunch()
  2349. RainbowPunch()
  2350. SuperRainbowifedPunch()
  2351. RainbowPunch()
  2352. SuperRainbowifedPunch()
  2353. RainbowPunch()
  2354. SuperRainbowifedPunch()
  2355. RainbowPunch()
  2356. SuperRainbowifedPunch()
  2357. RainbowPunch()
  2358. SuperRainbowifedPunch()
  2359. RainbowPunch()
  2360. SuperRainbowifedPunch()
  2361. RainbowPunch()
  2362. SuperRainbowifedPunch()
  2363. RainbowPunch()
  2364. SuperRainbowifedPunch()
  2365. RainbowPunch()
  2366. SuperRainbowifedPunch()
  2367. RainbowPunch()
  2368. SuperRainbowifedPunch()
  2369. RainbowPunch()
  2370. SuperRainbowifedPunch()
  2371. RainbowPunch()
  2372. SuperRainbowifedPunch()
  2373. RainbowPunch()
  2374. SuperRainbowifedPunch()
  2375. RainbowPunch()
  2376. SuperRainbowifedPunch()
  2377. RainbowPunch()
  2378. SuperRainbowifedPunch()
  2379. RainbowPunch()
  2380. SuperRainbowifedPunch()
  2381. RainbowPunch()
  2382. SuperRainbowifedPunch()
  2383. RainbowPunch()
  2384. SuperRainbowifedPunch()
  2385. RainbowPunch()
  2386. SuperRainbowifedPunch()
  2387. RainbowPunch()
  2388. SuperRainbowifedPunch()
  2389. RainbowPunch()
  2390. SuperRainbowifedPunch()
  2391. RainbowPunch()
  2392. SuperRainbowifedPunch()
  2393. RainbowPunch()
  2394. SuperRainbowifedPunch()
  2395. RainbowPunch()
  2396. SuperRainbowifedPunch()
  2397. RainbowPunch()
  2398. SuperRainbowifedPunch()
  2399. RainbowPunch()
  2400. SuperRainbowifedPunch()
  2401. RainbowPunch()
  2402. SuperRainbowifedPunch()
  2403. RainbowPunch()
  2404. SuperRainbowifedPunch()
  2405. RainbowPunch()
  2406. SuperRainbowifedPunch()
  2407. RainbowPunch()
  2408. SuperRainbowifedPunch()
  2409. RainbowPunch()
  2410. SuperRainbowifedPunch()
  2411. RainbowPunch()
  2412. SuperRainbowifedPunch()
  2413. RainbowPunch()
  2414. SuperRainbowifedPunch()
  2415. RainbowPunch()
  2416. SuperRainbowifedPunch()
  2417. RainbowPunch()
  2418. SuperRainbowifedPunch()
  2419. RainbowPunch()
  2420. SuperRainbowifedPunch()
  2421. RainbowPunch()
  2422. SuperRainbowifedPunch()
  2423. RainbowPunch()
  2424. SuperRainbowifedPunch()
  2425. RainbowPunch()
  2426. SuperRainbowifedPunch()
  2427. RainbowPunch()
  2428. SuperRainbowifedPunch()
  2429. RainbowPunch()
  2430. SuperRainbowifedPunch()
  2431. RainbowPunch()
  2432. SuperRainbowifedPunch()
  2433. RainbowPunch()
  2434. SuperRainbowifedPunch()
  2435. RainbowPunch()
  2436. SuperRainbowifedPunch()
  2437. RainbowPunch()
  2438. SuperRainbowifedPunch()
  2439. RainbowPunch()
  2440. SuperRainbowifedPunch()
  2441. RainbowPunch()
  2442. SuperRainbowifedPunch()
  2443. RainbowPunch()
  2444. SuperRainbowifedPunch()
  2445. RainbowPunch()
  2446. SuperRainbowifedPunch()
  2447. RainbowPunch()
  2448. SuperRainbowifedPunch()
  2449. RainbowPunch()
  2450. SuperRainbowifedPunch()
  2451. RainbowPunch()
  2452. SuperRainbowifedPunch()
  2453. RainbowPunch()
  2454. SuperRainbowifedPunch()
  2455. RainbowPunch()
  2456. SuperRainbowifedPunch()
  2457. RainbowPunch()
  2458. SuperRainbowifedPunch()
  2459. RainbowPunch()
  2460. SuperRainbowifedPunch()
  2461. RainbowPunch()
  2462. SuperRainbowifedPunch()
  2463. RainbowPunch()
  2464. SuperRainbowifedPunch()
  2465. RainbowPunch()
  2466. SuperRainbowifedPunch()
  2467. RainbowPunch()
  2468. SuperRainbowifedPunch()
  2469. RainbowPunch()
  2470. SuperRainbowifedPunch()
  2471. RainbowPunch()
  2472. SuperRainbowifedPunch()
  2473. RainbowPunch()
  2474. SuperRainbowifedPunch()
  2475. RainbowPunch()
  2476. SuperRainbowifedPunch()
  2477. RainbowPunch()
  2478. SuperRainbowifedPunch()
  2479. RainbowPunch()
  2480. SuperRainbowifedPunch()
  2481. RainbowPunch()
  2482. SuperRainbowifedPunch()
  2483. RainbowPunch()
  2484. SuperRainbowifedPunch()
  2485. RainbowPunch()
  2486. SuperRainbowifedPunch()
  2487. RainbowPunch()
  2488. SuperRainbowifedPunch()
  2489. RainbowPunch()
  2490. SuperRainbowifedPunch()
  2491. RainbowPunch()
  2492. SuperRainbowifedPunch()
  2493. RainbowPunch()
  2494. SuperRainbowifedPunch()
  2495. RainbowPunch()
  2496. SuperRainbowifedPunch()
  2497. RainbowPunch()
  2498. SuperRainbowifedPunch()
  2499. RainbowPunch()
  2500. SuperRainbowifedPunch()
  2501. RainbowPunch()
  2502. SuperRainbowifedPunch()
  2503. RainbowPunch()
  2504. SuperRainbowifedPunch()
  2505. RainbowPunch()
  2506. SuperRainbowifedPunch()
  2507. RainbowPunch()
  2508. SuperRainbowifedPunch()
  2509. RainbowPunch()
  2510. SuperRainbowifedPunch()
  2511. RainbowPunch()
  2512. SuperRainbowifedPunch()
  2513. RainbowPunch()
  2514. SuperRainbowifedPunch()
  2515. RainbowPunch()
  2516. SuperRainbowifedPunch()
  2517. RainbowPunch()
  2518. SuperRainbowifedPunch()
  2519. RainbowPunch()
  2520. SuperRainbowifedPunch()
  2521. RainbowPunch()
  2522. SuperRainbowifedPunch()
  2523. RainbowPunch()
  2524. SuperRainbowifedPunch()
  2525. RainbowPunch()
  2526. SuperRainbowifedPunch()
  2527. end
  2528. end
  2529.  
  2530.  
  2531. function KeyUp(Key)
  2532. KEYHOLD = false
  2533. end
  2534.  
  2535.  
  2536. Mouse.Button1Down:connect(function(NEWKEY)
  2537. MouseDown(NEWKEY)
  2538. end)
  2539. Mouse.Button1Up:connect(function(NEWKEY)
  2540. MouseUp(NEWKEY)
  2541. end)
  2542. Mouse.KeyDown:connect(function(NEWKEY)
  2543. KeyDown(NEWKEY)
  2544. end)
  2545. Mouse.KeyUp:connect(function(NEWKEY)
  2546. KeyUp(NEWKEY)
  2547. end)
  2548.  
  2549.  
  2550. --//=================================\\
  2551. --\\=================================//
  2552.  
  2553.  
  2554. function unanchor()
  2555. if UNANCHOR == true then
  2556. g = Character:GetChildren()
  2557. for i = 1, #g do
  2558. if g[i].ClassName == "Part" then
  2559. g[i].Anchored = false
  2560. end
  2561. end
  2562. end
  2563. end
  2564.  
  2565.  
  2566. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2567. v:Stop();
  2568. end
  2569.  
  2570.  
  2571. pcall(game.Destroy,Character:FindFirstChild'Animate')
  2572. pcall(game.Destroy,Humanoid:FindFirstChild'Animator')
  2573.  
  2574.  
  2575. local timepos = sick.TimePosition
  2576.  
  2577.  
  2578. RootPart.ChildRemoved:Connect(function(removed)
  2579. if removed.Name == "hello" then
  2580. local sick = Instance.new("Sound",RootPart)
  2581. sick.Parent = RootPart
  2582. sick.Volume = 5
  2583. sick.Looped = true
  2584. sick.TimePosition = timepos
  2585. sick.Pitch = 1
  2586. sick.SoundId = "rbxassetid://150111400"
  2587. sick.Name = "hello"
  2588. sick.Playing = true
  2589. end
  2590. end)
  2591.  
  2592.  
  2593. local FF = Instance.new("ForceField", Player.Character)
  2594. FF.Visible = false
  2595. local function CheckForBan(player)
  2596. for i = 1, #BannedSkids do
  2597. if player.Name == BannedSkids[i] then
  2598. player:Kick('You lost this fight. Dont dare come back again.')
  2599. end
  2600. end
  2601. end
  2602.  
  2603.  
  2604. game.Players.PlayerAdded:connect(function()
  2605. for i,v in pairs(game.Players:GetPlayers())do
  2606. CheckForBan(v)
  2607. end
  2608. end)
  2609.  
  2610.  
  2611. if INTROENABLED == false then
  2612. Intro()
  2613. INTROENABLED = true
  2614. wait(5)
  2615. end
  2616.  
  2617.  
  2618. --//=================================\\
  2619. --|| WRAP THE WHOLE SCRIPT UP
  2620. --\\=================================//
  2621.  
  2622.  
  2623. Humanoid.Changed:connect(function(Jump)
  2624. if Jump == "Jump" and (Disable_Jump == true) then
  2625. Humanoid.Jump = false
  2626. end
  2627. end)
  2628.  
  2629.  
  2630. local CONNECT = nil
  2631.  
  2632.  
  2633. while true do
  2634. Swait()
  2635. ANIMATE.Parent = nil
  2636. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2637. Humanoid = IT("Humanoid",Character)
  2638. end
  2639. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2640. v:Stop();
  2641. end
  2642. SINE = SINE + CHANGE
  2643. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2644. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2645. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2646. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 35)
  2647. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2648. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2649. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2650. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2651. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2652. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2653. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2654. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2655. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2656. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2657. end
  2658. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2659. ANIM = "Jump"
  2660. if ATTACK == false then
  2661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2667. end
  2668. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2669. ANIM = "Fall"
  2670. if ATTACK == false then
  2671. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2677. end
  2678. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2679. ANIM = "Idle"
  2680. if ATTACK == false then
  2681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-90), RAD(-360)) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(-10), RAD(0), RAD(80)) * ANGLES(RAD(10), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. end
  2688. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2689. ANIM = "Walk"
  2690. if ATTACK == false then
  2691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2693. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2694. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-20), RAD(-150), RAD(-360)) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(-10), RAD(0), RAD(80)) * ANGLES(RAD(10), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2697. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2699. end
  2700. end
  2701. unanchor()
  2702. Humanoid.MaxHealth = math.huge
  2703. Humanoid.Health = math.huge
  2704. if Rooted == false then
  2705. Disable_Jump = false
  2706. Humanoid.WalkSpeed = Speed
  2707. elseif Rooted == true then
  2708. Disable_Jump = true
  2709. Humanoid.WalkSpeed = 0
  2710. end
  2711. refit()
  2712. SKILL1TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2713. SKILL2TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2714. SKILL3TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2715. SKILL4TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2716. SKILL5TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2717. SKILL6TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2718. SKILL7TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2719. SKILL8TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2720. SKILL9TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2721. SKILL10TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2722. SKILL11TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2723. SKILL12TEXT.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2724. SKILL1TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2725. SKILL2TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2726. SKILL3TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2727. SKILL4TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2728. SKILL5TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2729. SKILL6TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2730. SKILL7TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2731. SKILL8TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2732. SKILL9TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2733. SKILL10TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2734. SKILL11TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2735. SKILL12TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2736. tecks2.TextColor3 = Color3.fromRGB(cR,cG,cB)
  2737. tecks2.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB)
  2738. for i,v in pairs(Weapon:GetChildren()) do
  2739. if v.ClassName == "Part" then
  2740. v.Color = Color3.fromRGB(cR,cG,cB)
  2741. elseif v.ClassName == "Mesh" then
  2742. v.Color = Color3.fromRGB(cR,cG,cB)
  2743. elseif v.ClassName == "SpecialMesh" then
  2744. v.VertexColor = Color3.fromRGB(cR,cG,cB)
  2745. v.Color = Color3.fromRGB(cR,cG,cB)
  2746. end
  2747. end
  2748. for _, c in pairs(Weapon:GetChildren()) do
  2749. if c.ClassName == "Part" then
  2750. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2751. c.Color = Color3.fromRGB(cR,cG,cB)
  2752. end
  2753. end
  2754. for i,v in pairs(Character:GetChildren()) do
  2755. if v.ClassName == "Part" then
  2756. v.Color = Color3.fromRGB(cR,cG,cB)
  2757. v.Material = "Neon"
  2758. end
  2759. end
  2760. for i,v in pairs(Weapon:GetChildren()) do
  2761. if v.Name == "Effects" then
  2762. if v:IsA("Part") then
  2763. for i,l in pairs(v:GetChildren()) do
  2764. if l.ClassName == 'SpecialMesh' then
  2765. l.VertexColor = Color3.fromRGB(cR,cG,cB)
  2766. v.Color = Color3.fromRGB(cR,cG,cB)
  2767. elseif l.ClassName == "Mesh" then
  2768. l.Color = Color3.fromRGB(cR,cG,cB)
  2769. v.Color = Color3.fromRGB(cR,cG,cB)
  2770. end
  2771. end
  2772. end
  2773. end
  2774. end
  2775. sick.Parent = RootPart
  2776. sick:resume()
  2777. sick.Volume = 1
  2778. sick.Looped = true
  2779. sick.Pitch = 1
  2780. sick.SoundId = "rbxassetid://150111400"
  2781. sick.Name = "hello"
  2782. end
  2783.  
  2784.  
  2785. --//=================================\\
  2786. --\\=================================//
  2787.  
  2788.  
  2789. --//====================================================\\--
  2790. --|| END OF SCRIPT
  2791. --\\====================================================//--
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