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- archtypexml
- <archetype name="zeus" male="true" hair_color="255,255,255" eye_color="133,231,255" skin_color="255,255,255" type="Player" stance="Like" voice_set="trader">
- <base_mesh_parts>
- <part slot="head" layer="base" mesh="male_base_face">
- <texture name="male_head_old" color="skin"/>
- <texture name="male_hair_overlay" color="hair"/>
- <texture name="male_head_beard" color="hair"/>
- <texture name="male_eyebrow_curve" color="hair"/>
- </part>
- <part slot="face" layer="base" mesh="male_wizard_beard">
- <texture name="male_shaggy_hair" color="hair"/>
- </part>
- <part slot="head" layer="inner" mesh="unisex_hair_dreads">
- <texture name="unisex_hair_dreads" color="hair"/>
- </part>
- <part slot="eyes" layer="base" mesh="male_base_eyes">
- <texture name="unisex_eye_shaded" color="255,255,255"/>
- <texture name="unisex_iris" color="eye"/>
- </part>
- <part slot="hands" layer="base" mesh="male_base_hands">
- <texture name="male_hands" color="skin"/>
- </part>
- <part slot="hands" layer="inner" mesh="male_armor_heavy_bandit_gloves">
- <texture name="unisex_bandit_armor" color="51,153,255"/>
- </part>
- <part slot="chest" layer="base" mesh="male_base_chest">
- <texture name="male_torso" color="skin"/>
- </part>
- <part slot="chest" layer="inner" mesh="male_armor_hide_chest">
- <texture name="male_armor_hide_chest" color="51,153,255"/>
- <texture name="female_shaggy_hair_highlights" color="166,156,154,0"/>
- </part>
- <part slot="legs" layer="base" mesh="male_base_legs">
- <texture name="male_legs" color="skin"/>
- </part>
- <part slot="feet" layer="base" mesh="male_base_feet">
- <texture name="male_feet" color="skin"/>
- </part>
- <part slot="legs" layer="inner" mesh="male_armor_hide_legs">
- <texture name="unisex_armor_hide_pants" color="51,153,255"/>
- <texture name="female_shaggy_hair_highlights" color="166,156,154,0"/>
- </part>
- </base_mesh_parts>
- <preview_mesh_parts>
- </preview_mesh_parts>
- <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
- <gene name="neckUp_Down" value="0"/>
- <gene name="neckLeft_Right" value="0"/>
- <gene name="neckTiltLeft_Right" value="0"/>
- <gene name="headUp_Down" value="0"/>
- <gene name="headLeft_Right" value="0"/>
- <gene name="headTiltLeft_Right" value="0"/>
- <gene name="jawOpen_Close" value="0"/>
- <gene name="jawForward_Back" value="0"/>
- <gene name="jawLeft_Right" value="0"/>
- <gene name="mouthLeft_Right" value="0"/>
- <gene name="mouthUp_Down" value="0"/>
- <gene name="mouthNarrow_Pucker" value="0"/>
- <gene name="tongueOut" value="0"/>
- <gene name="tongueCurl" value="0"/>
- <gene name="tongueUp_Down" value="0"/>
- <gene name="tongueLeft_Right" value="0"/>
- <gene name="tongueWide_Narrow" value="0"/>
- <gene name="leftMouthSmile_Frown" value="0"/>
- <gene name="rightMouthSmile_Frown" value="0"/>
- <gene name="leftLowerLipUp_Down" value="0"/>
- <gene name="rightLowerLipUp_Down" value="0"/>
- <gene name="leftUpperLipUp_Down" value="0"/>
- <gene name="rightUpperLipUp_Down" value="0"/>
- <gene name="leftCheekPuff_Squint" value="0"/>
- <gene name="rightCheekPuff_Squint" value="0"/>
- <gene name="noseSneer" value="0"/>
- <gene name="leftEyeOpen_Close" value="0"/>
- <gene name="rightEyeOpen_Close" value="0"/>
- <gene name="leftEyeUp_Down" value="0"/>
- <gene name="rightEyeUp_Down" value="0"/>
- <gene name="leftEyeIn_Out" value="0"/>
- <gene name="rightEyeIn_Out" value="0"/>
- <gene name="browsIn" value="0"/>
- <gene name="leftBrowUp_Down" value="0"/>
- <gene name="rightBrowUp_Down" value="0"/>
- <gene name="midBrowUp_Down" value="0"/>
- </expression>
- <dna>
- <gene name="height" value="3"/>
- <gene name="headSize" value="0.5"/>
- <gene name="headWidth" value="0.5"/>
- <gene name="handsSize" value="0.5"/>
- <gene name="feetSize" value="0.5"/>
- <gene name="muscle" value="0.845"/>
- <gene name="weight" value="0.5"/>
- <gene name="gluteusSize" value="0.5"/>
- <gene name="earsSize" value="0.5"/>
- <gene name="earsPosition" value="0.5"/>
- <gene name="earsRotation" value="0.5"/>
- <gene name="noseSize" value="0.5"/>
- <gene name="noseCurve" value="0.5"/>
- <gene name="noseWidth" value="0.5"/>
- <gene name="noseInclination" value="0.125"/>
- <gene name="nosePosition" value="0.595"/>
- <gene name="nosePronounced" value="0.64"/>
- <gene name="noseFlatten" value="0.795"/>
- <gene name="chinSize" value="0.23"/>
- <gene name="chinPronounced" value="0"/>
- <gene name="chinPosition" value="0.005"/>
- <gene name="mandibleSize" value="0.59"/>
- <gene name="jawsSize" value="0"/>
- <gene name="jawsPosition" value="0.76"/>
- <gene name="cheekSize" value="0.315"/>
- <gene name="cheekPosition" value="0.08"/>
- <gene name="lowCheekPronounced" value="0.08"/>
- <gene name="lowCheekPosition" value="0.995"/>
- <gene name="foreheadSize" value="0.01"/>
- <gene name="foreheadPosition" value="0.45"/>
- <gene name="lipsSize" value="0.205"/>
- <gene name="mouthSize" value="0.5"/>
- <gene name="eyeRotation" value="0.985"/>
- <gene name="eyeSize" value="0.05"/>
- <gene name="breastSize" value="0.5"/>
- </dna>
- </archetype>
- ------------------------------------------------------------
- buffxml
- <buff id="lightend" duration="5" stack="discard"
- actions="attach(ParticleEffects/p_electric_shock, @impact)" castsound="electric_fence_impact"
- icon="ui_game_symbol_electric_power" name_key="shockedBuffName" description_key="shockedBuffDesc" tooltip_key="shockedBuffTooltip">
- <modify id="0" stat="health" amount="-5" rate="1"/>
- <modify id="1" stat="speedmodifier" mulValue="0.4" duration="2"/>
- </buff>
- <buff id="lightningbolt" duration="4" stack="discard" onexpired="burningSmall"
- actions="attach(ParticleEffects/p_electric_shock, @impact)" castsound="electric_fence_impact"
- icon="ui_game_symbol_electric_power" name_key="shockedBuffName" description_key="shockedBuffDesc" tooltip_key="shockedBuffTooltip">
- <modify id="0" stat="health" amount="-7" rate="1"/>
- <modify id="1" stat="speedmodifier" mulValue="0.3" duration="2"/>
- </buff>
- <buff id="shocker" duration="10" actions="attach(ParticleEffects/p_electric_shock, @impact)" onexpired="shockeroff" >
- <modify id="0" stat="health" amount="3" rate="3" />
- </buff>
- <buff id="shockeroff" duration="10" onexpired="shocker" >
- <modify id="0" stat="health" amount="3" rate="3" />
- </buff>
- -------------------------------------------------------
- entityclass
- <entity_class name="Zeus" extends="Samara">
- <property name="Archetype" value="zeus"/>
- <property name="WalkType" value="2"/>
- <property name="Buffs" value="shocker"/>
- <property name="MaxHealth" value="1200"/>
- <property name="HandItem" value="handZeus"/>
- <property name="SoundRandomTime" value="300.0"/>
- <property name="SoundRandom" value="malehateroam"/>
- <property name="SoundAlert" value="malehatealert"/>
- <property name="SoundSense" value="malehatesense"/>
- <property name="SoundHurt" value="malehatepain"/>
- <property name="SoundDeath" value="malehatedeath"/>
- <property name="SoundAttack" value="malehateattack"/>
- </entity_class>
- --------------------------------------------------------
- itemsxml
- <item id="1501" name="zeus">
- <property name="Meshfile" value="ParticleEffects/p_signal_flareprefab" />
- <property name="Buffs" value="shocker"/>
- <property name="HoldType" value="1" />
- <property name="Material" value="Mplastics" />
- <property name="Weight" value="1" />
- <property class="Preview">
- <property name="Zoom" value="18" />
- <property name="Pos" value="0.1,0" />
- <property name="Rot" value="10,-45,0" />
- </property>
- <property class="Action1">
- <property name="Class" value="Projectile" />
- <property name="Explosion.RadiusBlocks" value="3"/> <!-- damage radius for blocks -->
- <property name="Explosion.BlockDamage" value="200"/> <!-- damage for blocks in the center of the explosion -->
- <property name="Explosion.RadiusEntities" value="3"/> <!-- damage radius for entities -->
- <property name="Explosion.EntityDamage" value="50"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
- <property name="Velocity" value="20" />
- <property name="FlyTime" value=".50" />
- <property name="LifeTime" value="4" />
- <property name="CollisionRadius" value="0.5" />
- <property name="Buff" value="lightningbolt" />
- <property name="Buff_chance" value="1" />
- <property name="Explosion.ParticleIndex" value="10"/>
- <property name="Explosion.RadiusBuffs" value="3"/>
- <property name="Explosion.BlastPower" value="70"/>
- <property name="FuseTime" value="20000"/>
- <property name="ExplodeOnHit" value="true"/>
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true" />
- <property name="EntityDamage" value="1,3" />
- <property name="ApplyBuff" value="1,1" param1="lightningbolt" />
- </property>
- </item>
- <item id="1500" name="handZeus">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="Degradation" value="99999" param1="true"/>
- <property class="Action0">
- <property name="Range" value="1.75"/>
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="250"/>
- <property name="Buff" value="lightend"/>
- <property name="Buff_chance" value="0.5"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Launcher" />
- <property name="Delay" value="15" />
- <property name="Range" value="200" />
- <property name="Auto_fire" value="true" />
- <property name="Infinite_ammo" value="true" />
- <property name="Magazine_items" value="zeus" />
- <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
- <property name="Reload_time" value="2" />
- <property name="Bullet_icon" value="uzi" />
- <property name="Sound_warning" value="" />
- <property name="Sound_start" value="m136_fire" />
- <property name="Sound_end" value="" />
- <property name="Sound_empty" value="" />
- <property name="Sound_reload" value="" />
- <property name="Buff" value="lightend" />
- <property name="Buff_chance" value="1" />
- </property>
- </item>
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