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ramin1992

zeus

Nov 22nd, 2017
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  1. archtypexml
  2. <archetype name="zeus" male="true" hair_color="255,255,255" eye_color="133,231,255" skin_color="255,255,255" type="Player" stance="Like" voice_set="trader">
  3. <base_mesh_parts>
  4. <part slot="head" layer="base" mesh="male_base_face">
  5. <texture name="male_head_old" color="skin"/>
  6. <texture name="male_hair_overlay" color="hair"/>
  7. <texture name="male_head_beard" color="hair"/>
  8. <texture name="male_eyebrow_curve" color="hair"/>
  9. </part>
  10. <part slot="face" layer="base" mesh="male_wizard_beard">
  11. <texture name="male_shaggy_hair" color="hair"/>
  12. </part>
  13. <part slot="head" layer="inner" mesh="unisex_hair_dreads">
  14. <texture name="unisex_hair_dreads" color="hair"/>
  15. </part>
  16. <part slot="eyes" layer="base" mesh="male_base_eyes">
  17. <texture name="unisex_eye_shaded" color="255,255,255"/>
  18. <texture name="unisex_iris" color="eye"/>
  19. </part>
  20. <part slot="hands" layer="base" mesh="male_base_hands">
  21. <texture name="male_hands" color="skin"/>
  22. </part>
  23. <part slot="hands" layer="inner" mesh="male_armor_heavy_bandit_gloves">
  24. <texture name="unisex_bandit_armor" color="51,153,255"/>
  25. </part>
  26. <part slot="chest" layer="base" mesh="male_base_chest">
  27. <texture name="male_torso" color="skin"/>
  28. </part>
  29. <part slot="chest" layer="inner" mesh="male_armor_hide_chest">
  30. <texture name="male_armor_hide_chest" color="51,153,255"/>
  31. <texture name="female_shaggy_hair_highlights" color="166,156,154,0"/>
  32. </part>
  33. <part slot="legs" layer="base" mesh="male_base_legs">
  34. <texture name="male_legs" color="skin"/>
  35. </part>
  36. <part slot="feet" layer="base" mesh="male_base_feet">
  37. <texture name="male_feet" color="skin"/>
  38. </part>
  39. <part slot="legs" layer="inner" mesh="male_armor_hide_legs">
  40. <texture name="unisex_armor_hide_pants" color="51,153,255"/>
  41. <texture name="female_shaggy_hair_highlights" color="166,156,154,0"/>
  42. </part>
  43. </base_mesh_parts>
  44. <preview_mesh_parts>
  45. </preview_mesh_parts>
  46. <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true">
  47. <gene name="neckUp_Down" value="0"/>
  48. <gene name="neckLeft_Right" value="0"/>
  49. <gene name="neckTiltLeft_Right" value="0"/>
  50. <gene name="headUp_Down" value="0"/>
  51. <gene name="headLeft_Right" value="0"/>
  52. <gene name="headTiltLeft_Right" value="0"/>
  53. <gene name="jawOpen_Close" value="0"/>
  54. <gene name="jawForward_Back" value="0"/>
  55. <gene name="jawLeft_Right" value="0"/>
  56. <gene name="mouthLeft_Right" value="0"/>
  57. <gene name="mouthUp_Down" value="0"/>
  58. <gene name="mouthNarrow_Pucker" value="0"/>
  59. <gene name="tongueOut" value="0"/>
  60. <gene name="tongueCurl" value="0"/>
  61. <gene name="tongueUp_Down" value="0"/>
  62. <gene name="tongueLeft_Right" value="0"/>
  63. <gene name="tongueWide_Narrow" value="0"/>
  64. <gene name="leftMouthSmile_Frown" value="0"/>
  65. <gene name="rightMouthSmile_Frown" value="0"/>
  66. <gene name="leftLowerLipUp_Down" value="0"/>
  67. <gene name="rightLowerLipUp_Down" value="0"/>
  68. <gene name="leftUpperLipUp_Down" value="0"/>
  69. <gene name="rightUpperLipUp_Down" value="0"/>
  70. <gene name="leftCheekPuff_Squint" value="0"/>
  71. <gene name="rightCheekPuff_Squint" value="0"/>
  72. <gene name="noseSneer" value="0"/>
  73. <gene name="leftEyeOpen_Close" value="0"/>
  74. <gene name="rightEyeOpen_Close" value="0"/>
  75. <gene name="leftEyeUp_Down" value="0"/>
  76. <gene name="rightEyeUp_Down" value="0"/>
  77. <gene name="leftEyeIn_Out" value="0"/>
  78. <gene name="rightEyeIn_Out" value="0"/>
  79. <gene name="browsIn" value="0"/>
  80. <gene name="leftBrowUp_Down" value="0"/>
  81. <gene name="rightBrowUp_Down" value="0"/>
  82. <gene name="midBrowUp_Down" value="0"/>
  83. </expression>
  84. <dna>
  85. <gene name="height" value="3"/>
  86. <gene name="headSize" value="0.5"/>
  87. <gene name="headWidth" value="0.5"/>
  88. <gene name="handsSize" value="0.5"/>
  89. <gene name="feetSize" value="0.5"/>
  90. <gene name="muscle" value="0.845"/>
  91. <gene name="weight" value="0.5"/>
  92. <gene name="gluteusSize" value="0.5"/>
  93. <gene name="earsSize" value="0.5"/>
  94. <gene name="earsPosition" value="0.5"/>
  95. <gene name="earsRotation" value="0.5"/>
  96. <gene name="noseSize" value="0.5"/>
  97. <gene name="noseCurve" value="0.5"/>
  98. <gene name="noseWidth" value="0.5"/>
  99. <gene name="noseInclination" value="0.125"/>
  100. <gene name="nosePosition" value="0.595"/>
  101. <gene name="nosePronounced" value="0.64"/>
  102. <gene name="noseFlatten" value="0.795"/>
  103. <gene name="chinSize" value="0.23"/>
  104. <gene name="chinPronounced" value="0"/>
  105. <gene name="chinPosition" value="0.005"/>
  106. <gene name="mandibleSize" value="0.59"/>
  107. <gene name="jawsSize" value="0"/>
  108. <gene name="jawsPosition" value="0.76"/>
  109. <gene name="cheekSize" value="0.315"/>
  110. <gene name="cheekPosition" value="0.08"/>
  111. <gene name="lowCheekPronounced" value="0.08"/>
  112. <gene name="lowCheekPosition" value="0.995"/>
  113. <gene name="foreheadSize" value="0.01"/>
  114. <gene name="foreheadPosition" value="0.45"/>
  115. <gene name="lipsSize" value="0.205"/>
  116. <gene name="mouthSize" value="0.5"/>
  117. <gene name="eyeRotation" value="0.985"/>
  118. <gene name="eyeSize" value="0.05"/>
  119. <gene name="breastSize" value="0.5"/>
  120. </dna>
  121. </archetype>
  122. ------------------------------------------------------------
  123. buffxml
  124. <buff id="lightend" duration="5" stack="discard"
  125. actions="attach(ParticleEffects/p_electric_shock, @impact)" castsound="electric_fence_impact"
  126. icon="ui_game_symbol_electric_power" name_key="shockedBuffName" description_key="shockedBuffDesc" tooltip_key="shockedBuffTooltip">
  127. <modify id="0" stat="health" amount="-5" rate="1"/>
  128. <modify id="1" stat="speedmodifier" mulValue="0.4" duration="2"/>
  129. </buff>
  130.  
  131. <buff id="lightningbolt" duration="4" stack="discard" onexpired="burningSmall"
  132. actions="attach(ParticleEffects/p_electric_shock, @impact)" castsound="electric_fence_impact"
  133. icon="ui_game_symbol_electric_power" name_key="shockedBuffName" description_key="shockedBuffDesc" tooltip_key="shockedBuffTooltip">
  134. <modify id="0" stat="health" amount="-7" rate="1"/>
  135. <modify id="1" stat="speedmodifier" mulValue="0.3" duration="2"/>
  136. </buff>
  137.  
  138. <buff id="shocker" duration="10" actions="attach(ParticleEffects/p_electric_shock, @impact)" onexpired="shockeroff" >
  139. <modify id="0" stat="health" amount="3" rate="3" />
  140. </buff>
  141.  
  142. <buff id="shockeroff" duration="10" onexpired="shocker" >
  143. <modify id="0" stat="health" amount="3" rate="3" />
  144. </buff>
  145. -------------------------------------------------------
  146. entityclass
  147. <entity_class name="Zeus" extends="Samara">
  148. <property name="Archetype" value="zeus"/>
  149. <property name="WalkType" value="2"/>
  150. <property name="Buffs" value="shocker"/>
  151. <property name="MaxHealth" value="1200"/>
  152. <property name="HandItem" value="handZeus"/>
  153. <property name="SoundRandomTime" value="300.0"/>
  154. <property name="SoundRandom" value="malehateroam"/>
  155. <property name="SoundAlert" value="malehatealert"/>
  156. <property name="SoundSense" value="malehatesense"/>
  157. <property name="SoundHurt" value="malehatepain"/>
  158. <property name="SoundDeath" value="malehatedeath"/>
  159. <property name="SoundAttack" value="malehateattack"/>
  160. </entity_class>
  161. --------------------------------------------------------
  162. itemsxml
  163. <item id="1501" name="zeus">
  164. <property name="Meshfile" value="ParticleEffects/p_signal_flareprefab" />
  165. <property name="Buffs" value="shocker"/>
  166. <property name="HoldType" value="1" />
  167. <property name="Material" value="Mplastics" />
  168. <property name="Weight" value="1" />
  169. <property class="Preview">
  170. <property name="Zoom" value="18" />
  171. <property name="Pos" value="0.1,0" />
  172. <property name="Rot" value="10,-45,0" />
  173. </property>
  174. <property class="Action1">
  175. <property name="Class" value="Projectile" />
  176. <property name="Explosion.RadiusBlocks" value="3"/> <!-- damage radius for blocks -->
  177. <property name="Explosion.BlockDamage" value="200"/> <!-- damage for blocks in the center of the explosion -->
  178. <property name="Explosion.RadiusEntities" value="3"/> <!-- damage radius for entities -->
  179. <property name="Explosion.EntityDamage" value="50"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
  180. <property name="Velocity" value="20" />
  181. <property name="FlyTime" value=".50" />
  182. <property name="LifeTime" value="4" />
  183. <property name="CollisionRadius" value="0.5" />
  184. <property name="Buff" value="lightningbolt" />
  185. <property name="Buff_chance" value="1" />
  186. <property name="Explosion.ParticleIndex" value="10"/>
  187. <property name="Explosion.RadiusBuffs" value="3"/>
  188. <property name="Explosion.BlastPower" value="70"/>
  189. <property name="FuseTime" value="20000"/>
  190. <property name="ExplodeOnHit" value="true"/>
  191. </property>
  192. <property class="Attributes">
  193. <property name="GetQualityFromWeapon" value="true" />
  194. <property name="EntityDamage" value="1,3" />
  195. <property name="ApplyBuff" value="1,1" param1="lightningbolt" />
  196. </property>
  197. </item>
  198.  
  199. <item id="1500" name="handZeus">
  200. <property name="Extends" value="handMaster"/>
  201. <property name="CreativeMode" value="None"/>
  202. <property name="Degradation" value="99999" param1="true"/>
  203. <property class="Action0">
  204. <property name="Range" value="1.75"/>
  205. <property name="DamageEntity" value="20"/>
  206. <property name="DamageBlock" value="250"/>
  207. <property name="Buff" value="lightend"/>
  208. <property name="Buff_chance" value="0.5"/>
  209. </property>
  210. <property class="Action1"> <!-- UseAction -->
  211. <property name="Class" value="Launcher" />
  212. <property name="Delay" value="15" />
  213. <property name="Range" value="200" />
  214. <property name="Auto_fire" value="true" />
  215. <property name="Infinite_ammo" value="true" />
  216. <property name="Magazine_items" value="zeus" />
  217. <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5" /> ... when it works -->
  218. <property name="Reload_time" value="2" />
  219. <property name="Bullet_icon" value="uzi" />
  220. <property name="Sound_warning" value="" />
  221. <property name="Sound_start" value="m136_fire" />
  222. <property name="Sound_end" value="" />
  223. <property name="Sound_empty" value="" />
  224. <property name="Sound_reload" value="" />
  225. <property name="Buff" value="lightend" />
  226. <property name="Buff_chance" value="1" />
  227. </property>
  228. </item>
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