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- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
- 1,1 : -1 on block
- 1,1,2 : -17 on block,
- 1,2 : -1 on block
- 1,2,2 : -12 on block
- 1,2,4 : low, -14 on block
- 1,2,4,3 : -2 on block
- notes : as soon as first hit is blocked you can hold DF, if 1,2,2 comes out you'll still block it because the hits jail
- 2 : -3 on block
- 2,2 : -10 on block, hig-mid
- 1+2 : -14 on block, mid-mid
- f2 : -12 on block
- f1+2 : -9 on block
- df1 : -7 on block
- df1,2 : -13 on block
- df1,4 : -4 on block, mid high, can launch if duck
- df1,f4 : -12 on block, SSR if block first hit
- notes : I would just block, no lows and no +frames on block
- df2 : -12 on block, homing, CH launch
- d1+2 : low, -14 on block, +1 on hit, 19 startup
- db2 : -9 on block, forces crouch, weak to SW (after block jab)
- b1 : -10 on block, high
- b1,2 : -14 on block, can parry 2nd hit
- b2 : -8 on block, mid
- b2,1 : -14 on block
- b2,4 : -3 on block, mid high, famous
- b2,4,1 : -14 on block, can duck and launch 2nd hit
- notes : if recognise b2, good idea to duck it seems, b2,1 is a bit slow, should be enough to react, not easy tho
- b1+2 : -12 on block
- b1+4 : unblockable, interrupt or SS
- ff2 : -11 on block high, big pushback
- KICKS ------------------------------------------------------------------------------------------------------------------------------
- 3 : -8 on block, weak to sidesteps
- 3,1 : -1 on block, high-high,
- 3,1,4 : -6 on block, can duck 2nd hit and ws punish with 11 frames
- notes : duck 2nd hit and ws4, maybe other charactes can do else
- 4 : -9 on block,
- [4,3] : -10 on block, lays on floor
- f3 : -13 on block, pushes back
- f4 : +4 on block, possible to sidewalk (after block jab)
- df3 : -7 on block
- df3,2 : -11 on block
- df3,2,1 : -18 on block, three mids
- df4 : -9 on block
- df4,4 : -15 on block
- notes : df4,4 hits jails, so don't be scared about trying to engage after df4, it just won't input if it's df4,4
- db3 : low, -13 on block, -1 on hit, 19 startup
- db4 : low, -12 on block, +4 on hit, 20 startup
- notes : probably never see db3
- b3 : -8 on block
- b3,1 : +0 on block
- b3,1,4 : low, -10 on block, +7 on hit
- b3,1,4,1 : -14 on block
- b3,1,4,3 : -13 on block
- notes : input low parry during first hits block since they jail
- b4 : -5 on block, high, homing
- uf3 : -9 on block
- uf4,4,4,4 : 2nd hit is low and -23 on block. you can block it with DB even if first hit hits, it interrupts the string
- ff3 : -3 on block, forces crouch
- ff4 : -9 on block
- FC df3+4 : -11 on block, forces crouch, recovers low-ish maybe it crushes high
- ss3 : -7 on block
- ss1+2 : -6 on block, high
- CROUCH DASH ------------------------------------------------------------------------------------------------------------------------
- f,n,d,df1 : -16 on block, mid, weak to SSL
- f,n,d,df2 : (wgf) -10 on block, high, weak to SWL
- f,n,d,df2 : (ewgf) +5 on block, high, weak to SWL
- f,n,d,df3 : -9 on block, high, weak to SS
- f,n,d,df4 : low, -23 on block, 16 startup... weak to SWL
- f,n,d,df4,1 : (if hellsweep whiffs) -16 on block
- note : these options are all weak to SWL, but you never know how many crouch dashes they will do
- WHILE STANDING ---------------------------------------------------------------------------------------------------------------------
- ws1 : -5 on block, 13 frames startup
- ws1,2 : -12 on block, launcher on hit
- ws2 : -18 on block, homing mid
- ws3 : -5 on block, homing mid
- ws4 : -9 on block
- ws4,4 : -15 on block
- notes : same move as df4 and df4,4
- PUNCHES ----------------------------------------------------------------------------------------------------------------------------
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