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- on fish:
- fish state is CAUGHT_FISH:
- if "%region at player%" contains "whitgardefish":
- chance of 2% + {fishingluck::%player's uuid%} + {fishingluckarmor::%player's uuid%}:
- set {locx} to player's x-coordinate
- set {locy} to player's y-coordinate
- set {locz} to player's z-coordinate
- set {World} to player's world
- execute console command "/mm m spawn FrozenDead:0 1 %{World}%,%{locx}%,%{locy}%,%{locz}%"
- send "&a&lNICE CATCH! &fYou have caught a &cFrozen Dead&f!" to player
- else if fish state is CAUGHT_FISH:
- if "%region at player%" contains "whitgardefish":
- chance of 10% + {fishingluck::%player's uuid%} + {fishingluckarmor::%player's uuid%}:
- set {locx} to player's x-coordinate
- set {locy} to player's y-coordinate
- set {locz} to player's z-coordinate
- set {World} to player's world
- execute console command "/mm m spawn IceChild:0 1 %{World}%,%{locx}%,%{locy}%,%{locz}%"
- send "&aGOOD CATCH! &fYou have caught an &cIce Child&f!" to player
- else if fish state is CAUGHT_FISH:
- if "%region at player%" contains "whitgardefish":
- chance of 5% + {fishingluck::%player's uuid%} + {fishingluckarmor::%player's uuid%}:
- set {locx} to player's x-coordinate
- set {locy} to player's y-coordinate
- set {locz} to player's z-coordinate
- set {World} to player's world
- execute console command "/mm m spawn LostScubaDiver:0 1 %{World}%,%{locx}%,%{locy}%,%{locz}%"
- send "&a&lNICE CATCH! &fYou have caught an &cLost Scuba Diver&f!" to player
- else if fish state is CAUGHT_FISH:
- if "%region at player%" contains "whitgardefish":
- chance of 3% + {fishingluck::%player's uuid%} + {fishingluckarmor::%player's uuid%}:
- set {locx} to player's x-coordinate
- set {locy} to player's y-coordinate
- set {locz} to player's z-coordinate
- set {World} to player's world
- execute console command "/mm m spawn SnowTheSnowman:0 1 %{World}%,%{locx}%,%{locy}%,%{locz}%"
- send "&a&lNICE CATCH! &fYou have caught a &cSnow The Snowman&f!" to player
- else if fish state is CAUGHT_FISH:
- if "%region at player%" contains "whitgardefish":
- chance of 2% + {fishingluck::%player's uuid%} + {fishingluckarmor::%player's uuid%}:
- set {locx} to player's x-coordinate
- set {locy} to player's y-coordinate
- set {locz} to player's z-coordinate
- set {World} to player's world
- execute console command "/mm m spawn MutatedDrowned:0 1 %{World}%,%{locx}%,%{locy}%,%{locz}%"
- send "&a&lNICE CATCH! &fYou have caught a &cMutated Drowned&f!" to player
- else if fish state is CAUGHT_FISH:
- if "%region at player%" contains "whitgardefish":
- chance of 10% + {fishingluck::%player's uuid%} + {fishingluckarmor::%player's uuid%}:
- set {locx} to player's x-coordinate
- set {locy} to player's y-coordinate
- set {locz} to player's z-coordinate
- set {World} to player's world
- execute console command "/mm m spawn IceChild:0 1 %{World}%,%{locx}%,%{locy}%,%{locz}%"
- send "&aGOOD CATCH! &fYou have caught an &cIce Child&f!" to player
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