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pixellemonade

a guest Jan 25th, 2014 420 Never
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  1. //load hud
  2. seta    cg_hudfiles "ui/sss.cfg"
  3. seta com_allowConsole "1"
  4.  
  5.  
  6. //movement
  7. bind    w               "+forward"
  8. bind    s               "+back"
  9. bind    a               "+moveleft"
  10. bind    d               "+moveright"
  11. bind    space           "+moveup"
  12. bind    capslock        "+movedown"`
  13.  
  14. //sensitivity
  15. set 400dpi "sensitivity 16;print 400 dpi;bind f4 vstr 800dpi"
  16. set 800dpi "sensitivity 8; print 800 dpi; bind f4 vstr 1600dpi"
  17. set 1600dpi "sensitivity 4; print 1600 dpi ; bind f4 vstr 400dpi"
  18. bind f4 vstr 800dpi
  19. seta    sensitivity "16"
  20. seta    in_mouse        "2"
  21. seta    cl_mouseaccel "0"
  22. seta    m_pitch ".03"
  23.  
  24. //weapon binds
  25. Bind    q       "weapon 5 ; cl_timenudge 0;Cg_forceenemymodel keel/bright;r_lodbias 0"
  26. Bind    e       "weapon 6 ; cl_timenudge -5;cg_forceenemymodel tankjr/bright;r_lodbias 2"
  27. bind    r       "weapon 7 ; cl_timenudge 0;cg_forceenemymodel keel/bright;;r_lodbias 0"
  28. bind    4       "weapon 4 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
  29. bind    alt     "weapon 3 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
  30. bind    2       "weapon 2 ; cl_timenudge 0;cg_forceenemymodel tankjr/bright;r_lodbias 2"
  31.  
  32. //seta  cl_timenudge    -10
  33. //Bind  q       "weapon 5 ;cg_forceenemymodel keel/bright"
  34. //Bind  e       "weapon 6 ;cg_forceenemymodel tankjr/bright"
  35. //bind  r       "weapon 7 ;cg_forceenemymodel keel/bright"
  36. //bind  4       "weapon 4 ;cg_forceenemymodel tankjr/bright"
  37. //bind  alt     "weapon 3 ;cg_forceenemymodel tankjr/bright"
  38. //bind  2       "weapon 2 ;cg_forceenemymodel tankjr/bright"
  39.  
  40.  
  41. //weapon other/cg_cross
  42. //bind mwheeldown "+button2"
  43. //bind mwheelup "+button3"
  44. seta    cg_muzzleFlash          "0"
  45. seta    cg_drawAmmoW/cg_arning  "2"             // 0 - 2 - 2 is a smaller text warning
  46. seta    cg_lowAmmoWeaponBarWarning "2"          // 0 = off, 1 = weaponBar ammo red when empty, 2 = weaponBar ammo yellow when low & red when empty
  47. seta    cg_lowAmmoWarningSound  "1"             // 0 = off, 1 = diff sound for low & no ammo, 2 = same sound for low & no ammo
  48. seta    cg_lowAmmoWarningPercentile "0.20"              // Customises the percentage of a gun's ammo that sets off the ammo warning
  49. seta    cg_predictLocalRailShots        "1"             // 0 disables rail trail predictions
  50. seta    cg_railTrailTime                "125"           // Synced to slug reload time in ms
  51. seta    cg_lightningImpact      "0"
  52. seta    cg_bubbleTrail          "0"
  53. seta    cg_smokeRadius_GL               "0"             // Grenade smoke size
  54. seta    cg_smokeRadius_RL               "0"             // Rocket smoke size
  55. seta    cg_smokeRadius_NG       "0"             // Nailgun smoke size
  56. seta    cg_smoke_SG             "0"             // 0 disables shotgun smoke
  57. seta    cg_trueShotgun          "1"             // 1 removes client side random spread
  58. seta    cg_trueLightning                ".98"           // 0.0 - 1 - Keeps straight in line with crosshair
  59. seta    cg_lightningStyle       "4"             // 0 - 5 - 4 is thin beam, 5 is fat but transparent.
  60. seta    cg_gunX                         "0"             // 0 - -10 - where the gun is drawn on the X-plane in first person (length)
  61. seta    cg_gunY                         "3"             // 0 - -10 - where the gun is drawn on the Y-plane in first person (position)
  62. seta    cg_gunZ                         "-10"           // 0 - -10 - where the gun is drawn on the Z-plane in first erson (size)
  63. seta    cg_switchonempty                "0"             // 0 will disable the autoswitch when your weapon is empty.
  64. seta    cg_switchtoempty                "0"             // 0 will disable the ability to switch to an empty weapon.
  65. seta    cg_drawGun              "2"
  66. seta    cg_zoomscaling          "0"
  67. seta    cg_zoomfov      "40"
  68. set     thin            "cg_lightningstyle 4 ;bind f9 vstr wide"
  69. set     wide            "cg_lightningstyle 5 ;bind f9 vstr thin"
  70. Bind     f9             "vstr thin"
  71. seta    cg_bob          "0"
  72. seta    cg_
  73.  
  74. //mouse
  75. seta    cg_crosshairsize 10
  76. Seta    cg_drawcrosshair 19    
  77. seta    cg_drawCrosshairteamhealth "1"
  78. seta    cg_zoomSensitivity      "1"
  79. seta    cg_autoswitch           "0"             // 0 disables auto weapon switch
  80. seta    cg_crosshaircolor 17
  81.  
  82.  
  83. //other
  84. seta    cg_predictItems         "0"
  85. seta    rate                    "25000"
  86. seta    cl_maxpackets           "125"
  87. seta    cg_lagometer            "2"
  88. seta    cg_fov                  "105"           // Field of view
  89. seta    cg_screenDamage         "0x700000C8"  0 disables the damage indicator
  90. seta    cg_drawItemPickups      "5"             // 0 - 5 - 5 is for item icon and time
  91. seta    cg_levelTimerDirection  "0"
  92. //bind  leftarrow       say     "^5(^6^^^5 )^6&^5>~"
  93.  
  94.  
  95. //seta  cg_forceEnemyModel      "keel/bright"   // Enemy model
  96. //seta  cg_forceEnemyModel      "tankjr/bright" // Enemy model
  97. //seta  cg_enemyUpperColor      "0x003b80ff"    // Blue
  98. //seta  cg_enemyLowerColor      "0x6a8000ff"    // Yellow
  99. //seta  cg_enemyHeadColor       "0x6a8000ff"    // Yellow
  100. //seta  cg_enemyUpperColor      "0x2a8000ff"    // default
  101. //seta  cg_enemyLowerColor      "0x2a8000ff"    // default
  102. //seta  cg_enemyHeadColor       "0x2a8000ff"    // default
  103.  
  104. seta    cg_enemyUpperColor      "0x83F52CFF"    // high vis white+yellow+greenish
  105. seta    cg_enemyLowerColor      "0x83F52CFF"    // high vis
  106. seta    cg_enemyHeadColor       "0x83F52CFF"    // green
  107.  
  108. //graphics
  109.  
  110. r_fullscreen 1
  111. r_mode 19
  112. seta r_ambientScale                     "1"
  113. seta r_bloomActive                      "1"
  114. seta r_BloomBlurFalloff                 "0.75"
  115. seta r_BloomBlurRadius                  "5"
  116. seta r_BloomBlurScale                   "1.0"
  117. seta r_BloomBrightThreshold             "0.250000"
  118. seta r_BloomIntensity                   ".25"
  119. seta r_BloomPasses                      "1"
  120. seta r_BloomSaturation                  "1.250000"
  121. seta r_BloomSceneIntensity              "1.000"
  122. seta r_BloomSceneSaturation             "0.425"
  123. seta r_colorbits                        "32"
  124. seta r_colorCorrectActive               "1"
  125. seta r_contrast                         "1.0"
  126. seta r_depthbits                        "0"
  127. seta r_detailtextures                   "1"
  128. seta r_drawSun                          "0"
  129. seta r_dynamiclight                     "0"
  130. seta r_enableBloom                      "1"
  131. seta r_enableColorCorrect               "1"
  132. seta r_enablePostProcess                "1"
  133. seta r_ext_compiled_vertex_array        "1"
  134. seta r_ext_compressed_textures          "0"
  135. seta r_ext_gamma_control                "1"
  136. seta r_ext_multitexture                 "1"
  137. seta r_ext_texture_env_add              "1"
  138. seta r_facePlaneCull                    "1"
  139. seta r_fastsky                          "0"
  140. seta r_finish                           "0"
  141. seta r_flares                           "0"
  142. seta r_floatingPointFBOs                "0"
  143. seta r_fullbright                       "0.000000"
  144. seta r_gamma                            ".70"
  145. seta r_picmip                           "7"
  146. seta r_vertexlight                      "1"
  147. seta r_texturemode                      "gl_nearest_mipmap_nearest"
  148. seta r_mapoverbrightbits                "2"
  149. seta r_overbrightbits                   "2"
  150.  
  151.  
  152. //sound
  153. bind m "s_volume 0 ; set vup vstr vol01 ; set vdn vstr vol00 ; print mute ; cg_crosshairHitStyle 1 "
  154. bind DOWNARROW "vstr vdn"
  155. bind UPARROW "vstr vup"
  156. set vdn vstr vol00
  157. set vup vstr vol01
  158. set vol00 "play sound/misc/menu2;set s_volume 0.00 ;set vdn vstr vol00;set vup vstr vol01; print mute "
  159. set vol01 "play sound/misc/menu2;set s_volume 0.05 ;set vdn vstr vol00;set vup vstr vol02; print volume 0.05 "
  160. set vol02 "play sound/misc/menu2;set s_volume 0.10 ;set vdn vstr vol01;set vup vstr vol03; print volume 0.1"
  161. set vol03 "play sound/misc/menu2;set s_volume 0.15 ;set vdn vstr vol02;set vup vstr vol04; print volume 0.15"
  162. set vol04 "play sound/misc/menu2;set s_volume 0.20 ;set vdn vstr vol03;set vup vstr vol05; print volume 0.2"
  163. set vol05 "play sound/misc/menu2;set s_volume 0.25 ;set vdn vstr vol04;set vup vstr vol06; print volume 0.25"
  164. set vol06 "play sound/misc/menu2;set s_volume 0.30 ;set vdn vstr vol05;set vup vstr vol07; print volume 0.3"
  165. set vol07 "play sound/misc/menu2;set s_volume 0.35 ;set vdn vstr vol06;set vup vstr vol08; print volume 0.35"
  166. set vol08 "play sound/misc/menu2;set s_volume 0.40 ;set vdn vstr vol07;set vup vstr vol09; print volume 0.4"
  167. set vol09 "play sound/misc/menu2;set s_volume 0.45 ;set vdn vstr vol08;set vup vstr vol10; print volume 0.45"
  168. set vol10 "play sound/misc/menu2;set s_volume 0.50 ;set vdn vstr vol09;set vup vstr vol11; print volume 0.5"
  169. set vol11 "play sound/misc/menu2;set s_volume 0.55 ;set vdn vstr vol10;set vup vstr vol12; print volume 0.55"
  170. set vol12 "play sound/misc/menu2;set s_volume 0.60 ;set vdn vstr vol11;set vup vstr vol13; print volume 0.6"
  171. set vol13 "play sound/misc/menu2;set s_volume 0.65 ;set vdn vstr vol12;set vup vstr vol14; print volume 0.65"
  172. set vol14 "play sound/misc/menu2;set s_volume 0.70 ;set vdn vstr vol13;set vup vstr vol15; print volume 0.7"
  173. set vol15 "play sound/misc/menu2;set s_volume 0.75 ;set vdn vstr vol13;set vup vstr vol16; print volume 0.75"
  174. set vol16 "play sound/misc/menu2;set s_volume 0.80 ;set vdn vstr vol15;set vup vstr vol17; print volume 0.8"
  175. set vol17 "play sound/misc/menu2;set s_volume 0.85 ;set vdn vstr vol16;set vup vstr vol18; print volume 0.85"
  176. set vol18 "play sound/misc/menu2;set s_volume 0.90 ;set vdn vstr vol17;set vup vstr vol19; print volume 0.9"
  177. set vol19 "play sound/misc/menu2;set s_volume 0.95 ;set vdn vstr vol18;set vup vstr vol20; print volume 0.95"
  178. set vol20 "play sound/misc/menu2;set s_volume 1 ;set vdn vstr vol19;set vup vstr vol20; print volume 1"
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