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LeoKeidran

UtK General Tips

Jan 7th, 2024 (edited)
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  1. Preface:
  2. Most of the knowledge listed here is either from experience during runs/practise, or developing the TAS.
  3.  
  4.  
  5. General:
  6. - Press select to skip through text before the operations, and in the chart.
  7. - Try to get a rough idea of how many times you need to hit call per operation between scripted and non-scripted events
  8. - You should tap through the "Operation Start" message at the start. It is skippable
  9. - As with the last point, so is the "Operation Successful"
  10. - The gel is pretty broken. Use it as a panic button if all is failing
  11. - Incisions can be done without gel, if you are precise enough
  12. - Using two styluses will really help with multi-tasking and tool switching
  13. - It can take a lot to get used to two styluses. But it's really worth it
  14. - Aim to use each tool as much as possible before you switch. A lot of time can be saved from finding the right order to do the operation
  15.  
  16. 1-1:
  17. - If you're fast enough you can suture both lacerations before you get cut off by Mary
  18.  
  19. 1-2:
  20. - Don't forget a full dosage here of stabiliser!
  21. - If you don't hit the tumour first try, you'll have to do it again. Best to memorise where this is!
  22.  
  23. 1-3:
  24. - Tumours are always in the same locations, try to memorise these. No need to ultrasound this time
  25. - Do little swipes with the scalpel as not to cause a cut on the patient
  26. - Remove two tumours, then place one membrane. This way you optimise how often you can place membranes
  27.  
  28. 1-5:
  29. - If you're left handed, you may struggle a little with this as your left hand must focus on tools rather than operating.
  30. - Each time you do an action here (zoom, drain, and select laser) you must clear dialogue
  31. - Doing a U or C shape can be more consistent than drawing a circle
  32. - After a few polyps (it's usually after the fourth or fifth poylp) you'll get dialogue and blood
  33. - Aim to gel over the polyps right after you've done some lasering
  34. - Once cleared, you'll get a line of dialogue. Immediately zoom out, zoom into the new area
  35. - If you are fast enough you can drain the blood before Angie talks
  36. - Laser in groups of three or four, and then slather gel to heal
  37. - If you are fast, you can zoom out before Angie talks (to tell you to move)
  38. - On the third area (found in the lower area) you will always get blood. Deal with around half, slather gel. If you don't get blood here, you'll get it on the next set you laser
  39. - For the last two you shouldn't get blood if you do things in minimal bursts, not removing too many polyps at once
  40.  
  41. 1-6:
  42. - Depending on how well you can locate the tumours, you can either cut them out first, or do the inflammations first
  43. - Doesn't really matter, but vitals will be closer if you do inflammations last
  44. - You may get very close to running out the syringe on the inflammations, if you do just wait a moment
  45. - Just like in 1-3, you should extract two tumours, then place a membrane, before you extract the next tumour, alternating
  46.  
  47. 1-8:
  48. - For best tool usage, suture all the cuts, pull the glass, then gel everything. Then do CPR
  49. - Inside, best to gel over the cuts before you extract the glass, results in less vital loss
  50. - You can aim to gel three cuts (or more if you're really fast!) and the gel should linger long enough to heal the wounds
  51.  
  52. 2-1:
  53. - The biggest struggle in this op is the forceps. If you don't hold for quite long enough they don't count
  54. - For the initial five, aim to ultrasound three, then deal with them, followed by the other two
  55. - On the HT wave, mash through the text as quickly as possible, and aim to treat two of the thrombi before HT starts
  56. - This should leave you with three (or four) thrombi during HT
  57. - You'll then have to wait a long while before you get two thrombi to deal with at the end
  58. - If you don't manage to achieve the quick treatment, on the final wave you'll end up having to deal with more than two
  59.  
  60. 2-4:
  61. - To suture the aneurysms, just draw a single line suture either across the overlapped tissue, or following the same direction. Either works
  62. - Doing this op HT-less is riskier, but much faster than if you do it with
  63. - If you do this with HT, be sure not to remove all five aneurysms at once as it causes a LOT of lag. You'll need to do one at a time
  64. - For HT-less, there are a few ways, but the "easiest" is to inject all five aneurysms with the serum, and cut them all
  65. - This means they can be extracted in pairs without losing too many vitals
  66.  
  67. 2-6:
  68. - After the first drain you'll get some dialogue, it's recommended to drain all five big cuts, then close all five, and suture everything
  69. - If done slowly, you can drain a large cut of blood without needing multiple swipes of the drain
  70. - When closing the wounds with the forceps, do so in as straight of a line as possible, and do not let go until it has connected, it should auto "OK"
  71. - There is a UI glitch where if the final suture is on a large laceration and not a small one it overlaps the dialogue
  72. - The tools and "Call" button are still available (just invisible).
  73.  
  74. 2-9:
  75. - First immature won't spawn until you suture every cut, you get some dialogue first
  76. - After the dialogue and the cuts appear, you are forced to watch one wound appear. Just select the ultrasound immediately
  77. - You can find Kyriaki right after it does the cut, so you can ultrasound and cut it out
  78. - For ideal optimisation, just laser this right away, you can slather gel, then you'll get dialogue immediately after, then another cut
  79. - Then two more immatures, you want to ultrasound these and get them out in the same way as the last
  80. - After all the cuts are sutured, you'll get the mature. You can find it at the bottom left where the wound 'stops'
  81. - Mature Kyriaki hides for about 1 second before you can ultrasound it out and repeat
  82. - If you watch really carefully you can see the direction Mature dives in, very hard to spot though!
  83. - You should leave all the sutures to last (unless you are very proficient at them)
  84. - The triple cut made by the Mature can be awkward to suture. Ensure you suture across the entirety of them
  85. - Even if your suture lines disappear, keep suture across the wound. They still count!
  86. - You can interrupt Immatures when they "spawn" if you are fast enough with the ultrasound and scalpel.
  87.  
  88. 2-11:
  89. - The first flat line is scripted, and caused by selecting the scalpel
  90. - Can sometimes glitch and cause the valve not to appear. This seems to happen if the defib hits at a particular time
  91. - This seems to be exasturbated by HT (unconfirmed)
  92. - Each event is scripted (except the second flatline) so best to learn when each step happens for better optimisation
  93.  
  94. 3-2:
  95. - Same as 2-9 really!
  96.  
  97. 3-4:
  98. - Deftera goes hard
  99. - When you switch from the first area to the second, vitals will reset
  100. - As you play more, you'll recognise that both blue and red slowly spiral, and to merge they have to intersect
  101. - Blue moves faster, and will often cause more problems than red in the 2nd stage
  102. - Using HT to give yourself more time to recover if the op is really going downhill can help
  103. - The gel can be used to cause a single Deftera to bounce and change direction
  104. - If done in a controlled manner, this can be used to corrale Deftera together to merge
  105.  
  106. 3-6:
  107. - For the water tank section, simply drag up just enough water for Cybil's dialogue to hit
  108. - When she then wants you to empty the drain into the other tank, drag up the drain as this is faster than dumping the water
  109. - For the chips it's always the same pattern:
  110. O O X X
  111. X O X X O
  112. - Depending on which version of the game you have, you'll either get 10 seconds or 15 seconds. HT is recommended if you cannot complete this in under this time frame
  113. - Not using HT will get you out of the op faster.
  114.  
  115. 3-8:
  116. - There are patterns pinned in the UtK channel in the discord. Highly recommended to review these
  117. - Using HT right before you open the patient is the best way to get a consistent one cycle
  118.  
  119. 3-10:
  120. - HT and pull the thorns, cut, and extract!
  121.  
  122. 4-2:
  123. - It's a 40% chance for 3 op, 40% chance for 4 op, and 20% chance for 5 op > PRAY TO whatever RNG god you believe in
  124. - The amount you need to inject is really small here, about 20% or so
  125. - If there is gas floating around, use the gel. It can stop you backing out the patient
  126.  
  127. 4-4:
  128. - Colours (left to right): Purple, Yellow, Green (PYG - oink oink)
  129. - Inject all three diverticula, then cut, then extract and gel
  130. - Like tumours, extract two, then place a membrane and extract the last diverticula
  131. - To make your life easier, pull one colour before they appear then inject the moment it is ready, that way you can focus on tracking the other two colours.
  132.  
  133. 4-6:
  134. - Scalpel, laser, gel, then syringe
  135. - The syringe here needs 60% of the syringe. Drawing more will be a waste of time
  136. - If you have drawn too much (IE a full draw) you should pull another vial to reset the amount, and try again
  137. - It can be really hard to see where the core is on the DS screen. It moves as well
  138. - You'll see initially appear, then start to fade as it moves. This is when you should inject, where it is going to be
  139. - After each injection you'll get some dialogue and you need to reselect the syringe
  140.  
  141. 4-7:
  142. - Puzzle :)
  143.  
  144. 4-8:
  145. - Same as 4-6, injection needs 60%, no need to draw more
  146. - In the same method, you'll initially see Pepti appear in the cloud, before moving and becoming hard to see. Inject then
  147. - You don't need to laser the polyps, as it isn't required
  148.  
  149. 4-9:
  150. - Puzzle :)
  151.  
  152. 4-10:
  153. - Omg pempti hi
  154. - You only need 60% for the injection into the fuzzy haze, which you do twice
  155. - You want to laser the main core before it fully spawns this way it doesn't get to full-health
  156. - There's enough time to get a full injection before the mini-cores spawn in on first wave
  157. - If you are fast enough you can kill all five polyp cores before they move
  158. - For vital cores, laser where the main core is slightly to the left, this should kill them as they spawn
  159. - After 4 hits on the main core, it will kill off any mini-cores left and be generally more aggressive
  160. - Laceration cores will spawn in waves of ten mini-cores and not five.
  161. - Tumour cores will attack much faster, and you can only laser two (or three) of them before they get through
  162. - Vital cores are the same
  163.  
  164. 5-2:
  165. - Good luck!
  166. - Patient one has waves of single immature + two immatures, then mature
  167. - Patient two has wave of two immatures + three immatures, then mature
  168. - Patient three has two immatures + two immatures, then immature and mature
  169. - Patient four has two immatures + two immatures, then immature and mature
  170. - Patient five has three immatures + two immatures, then immature and mature
  171. - See 2-9 for tips.
  172.  
  173. 5-3:
  174. - HT and pull out all the thorns, cut then triangles!
  175. - Gas clouds may spawn periodically, don't let them hang around too long, after a few thorns you should drain them
  176.  
  177. 5-4:
  178. - Colours (left to right): Green, Yellow, Purple (GYP - reverse oink)
  179. - Like before in 4-4, remove two, place membrane, remove last, and two more membranes
  180. - You need around 20-30% of the syringe per injection
  181.  
  182. 5-6:
  183. - Paraskevi escapes by getting up to the top area
  184. - Longer worms take longer than shorter worms to reach the top of the screen
  185. - Short worms move faster and so are much riskier. They also aren't stunned for as long compared to
  186. - If Paraskevi is cut close to the edges of the screen (left, right and bottom), it can cause a tiny cut that requires gel
  187. - Once half of the Paraskevi is removed, using HT can be ideal to give you more time to boost vitals and continue extracting
  188. - Under the effects of HT, Paraskevi is stunned for much longer, and after cutting it can be stunned much earlier
  189. - Try this splitting order:
  190. >Cut the worm in half
  191. >Suture up the cut as 'Skevi is immune to laser
  192. >Stun all 'Skevi
  193. >Split one of the smaller 'Skevi
  194. >Suture up
  195. >Split the two smallest. This should make four worms to be extracted
  196. >Suture all cuts while these worms initially as immune
  197. >Repeat, ensuring the longest worm is left and does not go up the organ too far
  198. - This method focuses on the smallest worm, and splits two of the second to last stage to minimise tool switching
  199. - Cuts do around 15 vitals, closer to 20 if the wounds are not treated quickly
  200.  
  201. 5-8:
  202. - Getting no Blue Savato is very tricky here
  203. - Immature Savato will spawn out of the last left on screen. You should leave a smaller if possible
  204. - To prevent a Blue Savato, it's best to laser towards one edge (not the centre) of the cut, as they spawn in small clusters that spread out
  205. - The next set of cuts are purely on a timer, and you don't get all too much breathing space between waves
  206. - If you get a Blue Savato, you'll get some dialogue. Aim to kill it off quickly, as well as the remnant immatures
  207. - There are five cuts made where immatures spawn (ignoring the remaining cut)
  208. - Using HT here can help but it isn't necessary
  209.  
  210. 5-9:
  211. - First, do not kill the immature Savato created, we need them to stay to overload the memory
  212. - This is to reduce how many webs are made by Savato
  213. - Cut each web, and avoid swapping tools if you can help it, as even when the scalpel is used up it is still selected, meaning you can cut right away once it is back
  214. - You should only really need to boost the vitals if they are below 25
  215. - Every time a Blue Savato is created, it halves the vitals and caps them
  216. - As mentioned, do not kill these immatures!
  217. - Keep going on the web phase until it's over. There's no way to know how many webs to be certain sadly
  218. - In the laser phase, aim to give long bursts, do not aim to laser the immatures
  219. - When you're going through Savato's health, you it's better to burn out the laser if it's getting low. You need 20% to get through Savato's shield per segment of HP
  220. - Every time you chip away at Savato's health it will jump and make immatures, stop lasering while it does this
  221. - Once it is done, laser again. It should do this three times, and on the fourth hit it'll be ready to scalpel
  222. - If you are lasering and don't see it jump after a bit, the laser is ineffective and you should stop for a few seconds
  223. - In order to perform a shield phase skip, after using the scalpel, you should use the laser, around 2 seconds after you get the OK with the scalpel. This should prevent the shield from returning to max
  224. - This will put Savato at a state to scalpel again. You cannot do this glitch twice.
  225. - You do not need to suture the cuts here
  226. - If the vitals are getting too low, do the occasional boost
  227. - If Savato does a triple cut it'll do around 10-12 vitals. Two of these may kill the patient
  228. - On the injection step, you only need 40% to hit it. If you draw too much, just stop touching the screen once you've injected just over a third!
  229. - Before HT kicks in, be sure to select HT yourself, just double tap the hand. This means you can draw the star instantly
  230. - Again for injection, 40% is needed
  231.  
  232. 6-2:
  233. - See 2-9 for suggestions
  234. - While an immature is making a cut (between the second and third lasering) you can interrupt it with the laser if it is vulnerable
  235. - This will stop an extra cut from being made and extra damage
  236. - You'll find this op is generally harder as the Sin is more aggressive. Take extra care to boost and slather gel
  237.  
  238. 6-3:
  239. - See 3-4 for suggestions
  240. - When you switch from the first area to the second, vitals will reset
  241. - Vitals will drop quicker here due to this being Sin
  242.  
  243. 6-4:
  244. - See 5-3 for suggestions, same gas clouds apply
  245. - Pop HT and go fast
  246.  
  247. 6-5:
  248. - See 5-4 for suggestions
  249. - Colours (left to right): Green, Yellow, Purple (GYP - reverse oink)
  250. - As you approach the last waves to inject, you'll get less time to do so, ensure you only pull the minimum 20-30% needed
  251.  
  252. 6-6:
  253. - See 4-10 for suggestions
  254. - Same applies, after four hits on main core, small cores will die and difficulty will spike
  255. - Be very careful, do not let too many laceration cores get through, Sin does more damage and will quickly kill the patient if left (5 dmg per cut)
  256. - Same applies if too many tumour cores get through, too much mess causes a big headache and vitals will plummet
  257. - If you do not have enough time to kill a laceration core, do not keep lasering it. Move onto the new one so that less cuts are made
  258.  
  259. 6-7:
  260. - See 5-6 for suggestions
  261. - Vital damage will be higher here, so keep this in mind as you split segments apart
  262. - HT after one half again can be very beneficial, to give time to boost back to maximum
  263. - Cuts do from 10-16 damage, averaging around 15 vitals, keep this in mind as not to cut and kill the patient
  264.  
  265. 6-8:
  266. - See 5-9 for suggestions
  267. - Same methodology as previous Savato fight, leave immatures throughout
  268. - You can do the shield damage skip on either the first or second hit in this op
  269. - Savato will generally be a bit more aggressive, and so triple cuts may happen more frequently
  270. - If you notice Savato is not making immatures as you laser, this means it is ineffective. Stop lasering and wait for a few seconds
  271. - You need around 10-20% of the laser to effectively to chip away it's shield HP (and cause it to jump and make immatures)
  272. - Let the laser recover between bursts, this gives you a chance to raise vitals if they are too low
  273. - For final injection(s), you need 40%
  274. - Ensure you have HT selected as Savato does its spin in the middle of the screen
  275.  
  276. GG
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