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- "Three Houses"
- Armor
- Cavalry
- Mage
- Infantry
- Lord
- Crests:
- Sword - It's a sword
- Lance - It's a lance
- Axe - It's an axe
- Bow - It's a bow
- Reason - Mix of anima and light magic
- Faith - Mix of healing and light magic
- Dark - Magic that has secondary effects
- Authority - Increases Hit/Avo/Crit/Dodge/Dmg/Def in a tile radius, depending on class type and rank
- Armor - +Def
- Cavalry - +Dodge
- Mage - +Pow
- Infantry - +Crit
- Lord - +Hit/Avo
- Class Distribution
- T0: Beginner
- Drifter -> Mercenary/Ronin
- Recruit -> Soldier/Pikeman
- Journeyman -> Fighter/Brigand
- Scout -> Archer/Thief
- Pupil -> Page/Priest
- T1: Intermediate
- Mercenary -> Myrmidon/Zweihander/Gendarme
- Ronin [Sovereign] -> Samurai
- Soldier -> Knight/Cavalier/Pegasus Knight
- Pikeman [Sovereign] -> Spearfighter
- Fighter -> Housecarl/Phalanx/Cohort
- Brigand -> Barbarian/Wyvern Rider
- Archer -> Sniper/Nomad
- Page -> Mage/Cleric
- Sorcerer [Empire] -> Arcanist
- Monk -> Priest/Troubadour
- Thief -> Rogue
- T2: Advanced
- Myrmidon -> Hero
- Zweihander [Empire] -> Staulfaust
- Gendarme -> Paladin
- Samurai [Sovereign] -> Dreadfighter/Swordmaster
- Knight -> General
- Cavalier -> Great Knight
- Pegasus Knight [Kingdom] -> Falcoknight
- Spearfighter [Sovereign] -> Sentinel/Dragoon
- Housecarl -> Viking
- Phalanx -> Fortress
- Cohort [Empire] -> Dark Knight
- Barbarian -> Berserker
- Wyvern Rider [Kingdom] -> Wyvern Lord
- Sniper -> Marksman/Hunter
- Nomad [Sovereign] -> Ranger/Trooper
- Mage -> Sage/Strategist
- Cleric -> Priestess/War Cleric
- Arcanist [Empire] -> Warlock/Cantor
- Priest -> Bishop
- Troubadour [Kingdom] -> Valkyrie
- Rogue -> Assassin/Trickster
- T3: Master
- Hero - Sword/Axe
- Staulfaust - Sword/Armor
- Paladin - Sword/Faith
- Dreadfighter - Sword/Reason
- Swordmaster - Sword
- General - Lance/Sword/Armor
- Great Knight - Lance/Cavalry
- Falcoknight - Lance/Flier
- Sentinel - Lance
- Dragoon - Lance
- Viking - Bow/Axe
- Fortress - Axe/Lance/Armor
- Dark Knight - Axe/Dark
- Berserker - Axe
- Wyvern Lord - Axe/Flier
- Marksman - Bow
- Hunter - Bow/Lance
- Ranger - Bow/Horse
- Trooper - Bow/Sword/Horse
- Sage - Reason
- Strategist - Reason/Horse
- Priestess - Reason/Sword
- War Cleric - Reason/Axe
- Warlock - Reason/Dark
- Cantor - Dark/Faith
- Bishop - Faith
- Valkyrie - Faith/Horse
- Assassin - Sword
- Trickster - Sword/Reason
- The Order - Neutral
- - Church-knights
- - idk man
- Mage Lord - Empire - Achaemenid
- - Mages & Armored focus
- Darius: Noble -> Lord -> Scholar -> Baron
- Atossa: [Thief]
- Scout
- Page
- Page
- Recruit
- Drifter
- Journeyman
- Recruit
- Peg Lord - Kingdom - Macedonian
- - Cavalry & Fliers focused
- Alexandra: Skywatcher -> Lord -> Pegasus Rider -> Seraph Knight
- Roxanne: [Gendarme]
- Drifter
- Recruit
- Scout
- Recruit
- Page
- Journeyman
- Medic
- Dance Lord - Sovereign - Ottoman
- - Infantry & Covert focused
- Osmani Commoner -> Lord -> Dancer -> Performer
- Murad: [Nomad]
- Drifter
- Scout
- Medic
- Drifter
- Recruit
- Page
- Journeyman
- Weapons:
- Class Change:
- - Levels do not reset upon promotion
- - 100 Level cap
- - T0 promotes with Intermediate Seal at level 10 or higher
- - T1 promotes with Advanced Seal at level 20 or higher
- - T2 promotes with Master seal at level 30 or higher
- - Region specific classes have specific seals, Empire/Kingdom/Soverign
- - Lords promote with special seals
- - Units gain stats to make them equal to their new class's base stats
- - Units add 15% of classes growths to their growths
- 81 -> 84 (+3)
- 102 -> 112 (+10)
- 77 -> 80 (+3)
- 85 -> 70 (-15)
- 75 -> 65 (-10)
- 85 -> 94 (+9)
- 90 -> 96 (+6)
- 92 -> 79 (-13)
- 87 -> 91 (+4)
- 75 -> 81 (+6)
- 85 -> 87 (+2)
- 76 -> 71 (-5)
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