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- function experienceGaining(input) {
- let experience = Number(input.shift());
- let countBattles = Number(input.shift());
- let experiencePerBattle = input.shift();
- let experienceWanted = 0;
- let counter = 0;
- let isCollected = false;
- while (counter < countBattles) {
- experiencePerBattle = Number(experiencePerBattle);
- counter++;
- if (counter % 3 === 0) {
- experienceWanted += experiencePerBattle * 0.15;
- }
- if (counter % 5 === 0) {
- experienceWanted -= experiencePerBattle * 0.1;
- }
- experienceWanted += experiencePerBattle;
- if (experienceWanted >= experience) {
- isCollected = true;
- break;
- }
- experiencePerBattle = input.shift();
- }
- if (isCollected || experienceWanted > experience) {
- console.log(
- `Player successfully collected his needed experience for ${counter} battles.`
- );
- } else {
- let diff = experience - experienceWanted;
- console.log(
- `Player was not able to collect the needed experience, ${diff.toFixed(
- 2
- )} more needed.`
- );
- }
- }
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