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DogeLiker

void

Aug 4th, 2018
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  1. wait(0.2)
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147. Player = owner
  148. Cam = workspace.CurrentCamera
  149. Backpack = Player.Backpack
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. Mouse = Player:GetMouse()
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166. local sick = Instance.new("Sound",Character)
  167. sick.SoundId = "rbxassetid://727237039"
  168. sick.Looped = true
  169. sick.Pitch = 1
  170. sick.Volume = 2
  171. sick:Play()
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  191. local NEWMESH = IT(MESH)
  192. if MESH == "SpecialMesh" then
  193. NEWMESH.MeshType = MESHTYPE
  194. if MESHID ~= "nil" and MESHID ~= "" then
  195. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  196. end
  197. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  198. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  199. end
  200. end
  201. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  202. NEWMESH.Scale = SCALE
  203. NEWMESH.Parent = PARENT
  204. return NEWMESH
  205. end
  206.  
  207. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  208. local NEWPART = IT("Part")
  209. NEWPART.formFactor = FORMFACTOR
  210. NEWPART.Reflectance = REFLECTANCE
  211. NEWPART.Transparency = TRANSPARENCY
  212. NEWPART.CanCollide = false
  213. NEWPART.Locked = true
  214. NEWPART.Anchored = true
  215. if ANCHOR == false then
  216. NEWPART.Anchored = false
  217. end
  218. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  219. NEWPART.Name = NAME
  220. NEWPART.Size = SIZE
  221. NEWPART.Position = Torso.Position
  222. NEWPART.Material = MATERIAL
  223. NEWPART:BreakJoints()
  224. NEWPART.Parent = PARENT
  225. return NEWPART
  226. end
  227.  
  228. Class_Name = "Void Face"
  229. Weapon_Name = "Add-ons"
  230.  
  231. Player_Size = 1 --Size of the player.
  232. Animation_Speed = 3
  233. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  234.  
  235. local Speed = 16
  236. local Effects2 = {}
  237.  
  238. local function weldBetween(a, b)
  239. local weldd = Instance.new("ManualWeld")
  240. weldd.Part0 = a
  241. weldd.Part1 = b
  242. weldd.C0 = CFrame.new()
  243. weldd.C1 = b.CFrame:inverse() * a.CFrame
  244. weldd.Parent = a
  245. return weldd
  246. end
  247.  
  248. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  249. local acs = Instance.new("Part")
  250. acs.CanCollide = false
  251. acs.Anchored = false
  252. acs.Size = Vector3.new(0,0,0)
  253. acs.CFrame = attachmentpart.CFrame
  254. acs.Parent = Character
  255. acs.BrickColor = color
  256. local meshs = Instance.new("SpecialMesh")
  257. meshs.MeshId = mesh
  258. meshs.TextureId = texture
  259. meshs.Parent = acs
  260. meshs.Scale = scale
  261. meshs.Offset = offset
  262. weldBetween(attachmentpart,acs)
  263. end
  264.  
  265. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  266. if TYPE == "Gem" then
  267. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  268. acs.Anchored = false
  269. acs.CanCollide = false
  270. acs.CFrame = PART.CFrame
  271. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  272. weldBetween(PART,acs)
  273. elseif TYPE == "Skull" then
  274. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  275. acs.Anchored = false
  276. acs.CanCollide = false
  277. acs.CFrame = PART.CFrame
  278. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  279. weldBetween(PART,acs)
  280. elseif TYPE == "Eye" then
  281. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  282. acs.Anchored = false
  283. acs.CanCollide = false
  284. acs.CFrame = PART.CFrame
  285. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  286. weldBetween(PART,acs)
  287. end
  288. end
  289.  
  290. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  291. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  292. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  293. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  294. local CHANGEDEFENSE = 0
  295. local CHANGEDAMAGE = 0
  296. local CHANGEMOVEMENT = 0
  297. local ANIM = "Idle"
  298. local ATTACK = false
  299. local EQUIPPED = false
  300. local HOLD = false
  301. local COMBO = 1
  302. local Rooted = false
  303. local SINE = 0
  304. local KEYHOLD = false
  305. local CHANGE = 2 / Animation_Speed
  306. local WALKINGANIM = false
  307. local WALK = 0
  308. local VALUE1 = false
  309. local VALUE2 = false
  310. local ROBLOXIDLEANIMATION = IT("Animation")
  311. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  312. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  313. --ROBLOXIDLEANIMATION.Parent = Humanoid
  314. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  315. WEAPONGUI.Name = "Weapon GUI"
  316. local Weapon = IT("Model")
  317. Weapon.Name = Weapon_Name
  318. local Effects = IT("Folder", Weapon)
  319. Effects.Name = "Effects"
  320. local ANIMATOR = Humanoid.Animator
  321. local ANIMATE = Character.Animate
  322. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  323. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  324. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  325. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  326. local TAUNTS = {"368794227","368794903","368794985"}
  327. local UNANCHOR = true
  328.  
  329. ArtificialHB = Instance.new("BindableEvent", script)
  330. ArtificialHB.Name = "ArtificialHB"
  331.  
  332. script:WaitForChild("ArtificialHB")
  333.  
  334. frame = Frame_Speed
  335. tf = 0
  336. allowframeloss = false
  337. tossremainder = false
  338. lastframe = tick()
  339. script.ArtificialHB:Fire()
  340.  
  341. game:GetService("RunService").Heartbeat:connect(function(s, p)
  342. tf = tf + s
  343. if tf >= frame then
  344. if allowframeloss then
  345. script.ArtificialHB:Fire()
  346. lastframe = tick()
  347. else
  348. for i = 1, math.floor(tf / frame) do
  349. script.ArtificialHB:Fire()
  350. end
  351. lastframe = tick()
  352. end
  353. if tossremainder then
  354. tf = 0
  355. else
  356. tf = tf - frame * math.floor(tf / frame)
  357. end
  358. end
  359. end)
  360.  
  361. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  362. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  363. end
  364.  
  365. function PositiveAngle(NUMBER)
  366. if NUMBER >= 0 then
  367. NUMBER = 0
  368. end
  369. return NUMBER
  370. end
  371.  
  372. function NegativeAngle(NUMBER)
  373. if NUMBER <= 0 then
  374. NUMBER = 0
  375. end
  376. return NUMBER
  377. end
  378.  
  379. function Swait(NUMBER)
  380. if NUMBER == 0 or NUMBER == nil then
  381. ArtificialHB.Event:wait()
  382. else
  383. for i = 1, NUMBER do
  384. ArtificialHB.Event:wait()
  385. end
  386. end
  387. end
  388.  
  389. function QuaternionFromCFrame(cf)
  390. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  391. local trace = m00 + m11 + m22
  392. if trace > 0 then
  393. local s = math.sqrt(1 + trace)
  394. local recip = 0.5 / s
  395. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  396. else
  397. local i = 0
  398. if m11 > m00 then
  399. i = 1
  400. end
  401. if m22 > (i == 0 and m00 or m11) then
  402. i = 2
  403. end
  404. if i == 0 then
  405. local s = math.sqrt(m00 - m11 - m22 + 1)
  406. local recip = 0.5 / s
  407. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  408. elseif i == 1 then
  409. local s = math.sqrt(m11 - m22 - m00 + 1)
  410. local recip = 0.5 / s
  411. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  412. elseif i == 2 then
  413. local s = math.sqrt(m22 - m00 - m11 + 1)
  414. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  415. end
  416. end
  417. end
  418.  
  419. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  420. local xs, ys, zs = x + x, y + y, z + z
  421. local wx, wy, wz = w * xs, w * ys, w * zs
  422. local xx = x * xs
  423. local xy = x * ys
  424. local xz = x * zs
  425. local yy = y * ys
  426. local yz = y * zs
  427. local zz = z * zs
  428. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  429. end
  430.  
  431. function QuaternionSlerp(a, b, t)
  432. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  433. local startInterp, finishInterp;
  434. if cosTheta >= 0.0001 then
  435. if (1 - cosTheta) > 0.0001 then
  436. local theta = ACOS(cosTheta)
  437. local invSinTheta = 1 / SIN(theta)
  438. startInterp = SIN((1 - t) * theta) * invSinTheta
  439. finishInterp = SIN(t * theta) * invSinTheta
  440. else
  441. startInterp = 1 - t
  442. finishInterp = t
  443. end
  444. else
  445. if (1 + cosTheta) > 0.0001 then
  446. local theta = ACOS(-cosTheta)
  447. local invSinTheta = 1 / SIN(theta)
  448. startInterp = SIN((t - 1) * theta) * invSinTheta
  449. finishInterp = SIN(t * theta) * invSinTheta
  450. else
  451. startInterp = t - 1
  452. finishInterp = t
  453. end
  454. end
  455. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  456. end
  457.  
  458. function Clerp(a, b, t)
  459. local qa = {QuaternionFromCFrame(a)}
  460. local qb = {QuaternionFromCFrame(b)}
  461. local ax, ay, az = a.x, a.y, a.z
  462. local bx, by, bz = b.x, b.y, b.z
  463. local _t = 1 - t
  464. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  465. end
  466.  
  467. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  468. local frame = IT("Frame")
  469. frame.BackgroundTransparency = TRANSPARENCY
  470. frame.BorderSizePixel = BORDERSIZEPIXEL
  471. frame.Position = POSITION
  472. frame.Size = SIZE
  473. frame.BackgroundColor3 = COLOR
  474. frame.BorderColor3 = BORDERCOLOR
  475. frame.Name = NAME
  476. frame.Parent = PARENT
  477. return frame
  478. end
  479.  
  480. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  481. local label = IT("TextLabel")
  482. label.BackgroundTransparency = 1
  483. label.Size = UD2(1, 0, 1, 0)
  484. label.Position = UD2(0, 0, 0, 0)
  485. label.TextColor3 = TEXTCOLOR
  486. label.TextStrokeTransparency = STROKETRANSPARENCY
  487. label.TextTransparency = TRANSPARENCY
  488. label.FontSize = TEXTFONTSIZE
  489. label.Font = TEXTFONT
  490. label.BorderSizePixel = BORDERSIZEPIXEL
  491. label.TextScaled = false
  492. label.Text = TEXT
  493. label.Name = NAME
  494. label.Parent = PARENT
  495. return label
  496. end
  497.  
  498. function NoOutlines(PART)
  499. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  500. end
  501.  
  502.  
  503. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  504. local NEWWELD = IT(TYPE)
  505. NEWWELD.Part0 = PART0
  506. NEWWELD.Part1 = PART1
  507. NEWWELD.C0 = C0
  508. NEWWELD.C1 = C1
  509. NEWWELD.Parent = PARENT
  510. return NEWWELD
  511. end
  512.  
  513. local sound = IT("Sound",nil)
  514.  
  515. function CreateSound(ID, PARENT, VOLUME, PITCH)
  516. local NEWSOUND = nil
  517. coroutine.resume(coroutine.create(function()
  518. NEWSOUND = sound:Clone()
  519. NEWSOUND.Parent = PARENT
  520. NEWSOUND.Volume = VOLUME
  521. NEWSOUND.Pitch = PITCH
  522. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  523. Swait()
  524. NEWSOUND:play()
  525. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  526. end))
  527. return NEWSOUND
  528. end
  529.  
  530. function CFrameFromTopBack(at, top, back)
  531. local right = top:Cross(back)
  532. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  533. end
  534.  
  535. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  536. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  537. local mesh = IT("SpecialMesh",wave)
  538. mesh.MeshType = "FileMesh"
  539. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  540. mesh.Scale = SIZE
  541. mesh.Offset = VT(0,0,-SIZE.X/8)
  542. wave.CFrame = CFRAME
  543. coroutine.resume(coroutine.create(function(PART)
  544. for i = 1, WAIT do
  545. Swait()
  546. mesh.Scale = mesh.Scale + GROW
  547. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  548. if DOESROT == true then
  549. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  550. end
  551. wave.Transparency = wave.Transparency + (0.5/WAIT)
  552. if wave.Transparency > 0.99 then
  553. wave:remove()
  554. end
  555. end
  556. end))
  557. end
  558.  
  559. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  560. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  561. local mesh = IT("SpecialMesh",wave)
  562. mesh.MeshType = "FileMesh"
  563. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  564. mesh.Scale = SIZE
  565. mesh.Offset = VT(0,0,-SIZE.X/8)
  566. wave.CFrame = CFRAME
  567. coroutine.resume(coroutine.create(function(PART)
  568. for i = 1, WAIT do
  569. Swait()
  570. mesh.Scale = mesh.Scale + GROW
  571. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  572. if DOESROT == true then
  573. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  574. end
  575. wave.Transparency = wave.Transparency + (0.5/WAIT)
  576. if wave.Transparency > 0.99 then
  577. wave:remove()
  578. end
  579. end
  580. end))
  581. end
  582.  
  583. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  584. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  585. local mesh = IT("SpecialMesh",wave)
  586. mesh.MeshType = "FileMesh"
  587. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  588. mesh.Scale = SIZE
  589. mesh.Offset = VT(0,0,-SIZE.X/8)
  590. wave.CFrame = CFRAME
  591. coroutine.resume(coroutine.create(function(PART)
  592. for i = 1, WAIT do
  593. Swait()
  594. mesh.Scale = mesh.Scale + GROW
  595. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  596. if DOESROT == true then
  597. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  598. end
  599. wave.Transparency = wave.Transparency + (0.5/WAIT)
  600. if wave.Transparency > 0.99 then
  601. wave:remove()
  602. end
  603. end
  604. end))
  605. end
  606.  
  607. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  608. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  609. local mesh = IT("SpecialMesh",wave)
  610. mesh.MeshType = "FileMesh"
  611. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  612. mesh.Scale = SIZE
  613. mesh.Offset = VT(0,0,-SIZE.X/8)
  614. wave.CFrame = CFRAME
  615. coroutine.resume(coroutine.create(function(PART)
  616. for i = 1, WAIT do
  617. Swait()
  618. mesh.Scale = mesh.Scale + GROW
  619. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  620. if DOESROT == true then
  621. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  622. end
  623. wave.Transparency = wave.Transparency + (0.5/WAIT)
  624. if wave.Transparency > 0.99 then
  625. wave:remove()
  626. end
  627. end
  628. end))
  629. end
  630.  
  631. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  632. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  633. local mesh = IT("SpecialMesh",wave)
  634. mesh.MeshType = "FileMesh"
  635. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  636. mesh.Scale = SIZE
  637. wave.CFrame = CFRAME
  638. coroutine.resume(coroutine.create(function(PART)
  639. for i = 1, WAIT do
  640. Swait()
  641. mesh.Scale = mesh.Scale + GROW
  642. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  643. if DOESROT == true then
  644. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  645. end
  646. wave.Transparency = wave.Transparency + (0.5/WAIT)
  647. if wave.Transparency > 0.99 then
  648. wave:remove()
  649. end
  650. end
  651. end))
  652. end
  653.  
  654. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  655. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  656. local mesh = IT("SpecialMesh",wave)
  657. mesh.MeshType = "FileMesh"
  658. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  659. mesh.Scale = SIZE
  660. wave.CFrame = CFRAME
  661. coroutine.resume(coroutine.create(function(PART)
  662. for i = 1, WAIT do
  663. Swait()
  664. mesh.Scale = mesh.Scale + GROW
  665. if DOESROT == true then
  666. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  667. end
  668. wave.Transparency = wave.Transparency + (0.5/WAIT)
  669. if wave.Transparency > 0.99 then
  670. wave:remove()
  671. end
  672. end
  673. end))
  674. end
  675.  
  676. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  677. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  678. local mesh = IT("SpecialMesh",wave)
  679. mesh.MeshType = "FileMesh"
  680. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  681. mesh.Scale = SIZE
  682. mesh.Offset = VT(0,0,0)
  683. wave.CFrame = CFRAME
  684. coroutine.resume(coroutine.create(function(PART)
  685. for i = 1, WAIT do
  686. Swait()
  687. mesh.Scale = mesh.Scale + GROW
  688. if DOESROT == true then
  689. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  690. end
  691. wave.Transparency = wave.Transparency + (0.5/WAIT)
  692. if wave.Transparency > 0.99 then
  693. wave:remove()
  694. end
  695. end
  696. end))
  697. end
  698.  
  699. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  700. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  701. local mesh = IT("SpecialMesh",wave)
  702. mesh.MeshType = "Sphere"
  703. mesh.Scale = SIZE
  704. mesh.Offset = VT(0,0,0)
  705. wave.CFrame = CFRAME
  706. coroutine.resume(coroutine.create(function(PART)
  707. for i = 1, WAIT do
  708. Swait()
  709. mesh.Scale = mesh.Scale + GROW
  710. wave.Transparency = wave.Transparency + (1/WAIT)
  711. if wave.Transparency > 0.99 then
  712. wave:remove()
  713. end
  714. end
  715. end))
  716. end
  717.  
  718. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  719. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  720. local mesh = IT("BlockMesh",wave)
  721. wave.CFrame = CFRAME
  722. coroutine.resume(coroutine.create(function(PART)
  723. for i = 1, WAIT do
  724. Swait()
  725. mesh.Scale = mesh.Scale + GROW
  726. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  727. wave.Transparency = wave.Transparency + (1/WAIT)
  728. if wave.Transparency > 0.99 then
  729. wave:remove()
  730. end
  731. end
  732. end))
  733. end
  734.  
  735. function MakeForm(PART,TYPE)
  736. if TYPE == "Cyl" then
  737. local MSH = IT("CylinderMesh",PART)
  738. elseif TYPE == "Ball" then
  739. local MSH = IT("SpecialMesh",PART)
  740. MSH.MeshType = "Sphere"
  741. elseif TYPE == "Wedge" then
  742. local MSH = IT("SpecialMesh",PART)
  743. MSH.MeshType = "Wedge"
  744. elseif TYPE == "Head" then
  745. local MSH = IT("SpecialMesh",PART)
  746. MSH.Scale = VT(1.25,1.25,1.25)
  747. end
  748. end
  749.  
  750. function CheckTableForString(Table, String)
  751. for i, v in pairs(Table) do
  752. if string.find(string.lower(String), string.lower(v)) then
  753. return true
  754. end
  755. end
  756. return false
  757. end
  758.  
  759. function CheckIntangible(Hit)
  760. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  761. if Hit and Hit.Parent then
  762. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  763. return true
  764. end
  765. end
  766. return false
  767. end
  768.  
  769. Debris = game:GetService("Debris")
  770.  
  771. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  772. local Direction = CFrame.new(StartPos, Vec).lookVector
  773. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  774. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  775. if RayHit and CheckIntangible(RayHit) then
  776. if DelayIfHit then
  777. wait()
  778. end
  779. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  780. end
  781. return RayHit, RayPos, RayNormal
  782. end
  783.  
  784. function CreateMagicCircle()
  785. local sinkhole = IT("Part")
  786. sinkhole.Size = VT(0,0,0)
  787. sinkhole.Parent = Effects
  788. sinkhole.Material = "Neon"
  789. sinkhole.Color = C3(0,0,0)
  790. sinkhole.Anchored = true
  791. sinkhole.CanCollide = false
  792. sinkhole.Transparency = 1
  793. local decal = IT("Decal",sinkhole)
  794. decal.Face = "Top"
  795. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  796. local decal2 = IT("Decal",sinkhole)
  797. decal2.Face = "Bottom"
  798. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  799. return sinkhole
  800. end
  801.  
  802. function CreateGUICircle(TARGET)
  803. local GUI = Instance.new("BillboardGui",Character)
  804. GUI.Size = UDim2.new(0,0,0,0)
  805. GUI.Adornee = TARGET
  806. local GUI2 = IT("ImageLabel",GUI)
  807. GUI2.BackgroundTransparency = 1
  808. GUI2.BorderSizePixel = 0
  809. GUI2.Size = UDim2.new(1,0,1,0)
  810. GUI2.SizeConstraint = "RelativeYY"
  811. GUI.AlwaysOnTop = true
  812. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  813. return GUI,GUI2
  814. end
  815.  
  816. function CastWarpOutlines(TARGET)
  817. coroutine.resume(coroutine.create(function()
  818. local T = TARGET:GetChildren()
  819. for i = 1, # T do
  820. local child = T[i]
  821. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  822. local clone = child:Clone()
  823. clone.Parent = Effects
  824. clone.Anchored = true
  825. clone.CanCollide = false
  826. clone:ClearAllChildren()
  827. clone.CFrame = child.CFrame
  828. if clone.Name == "Head" then
  829. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  830. end
  831. if clone.ClassName == "MeshPart" then
  832. clone.TextureID = ""
  833. end
  834. clone.BrickColor = BRICKC"Black"
  835. clone.Material = "Neon"
  836. coroutine.resume(coroutine.create(function()
  837. for i = 1, 200 do
  838. Swait()
  839. clone.Transparency = clone.Transparency + 0.005
  840. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  841. end
  842. clone:remove()
  843. end))
  844. end
  845. end
  846. end))
  847. end
  848.  
  849. function turnto(position)
  850. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  851. end
  852.  
  853. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  854. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  855. MakeForm(face,"Head")
  856. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  857. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  858. MakeForm(part,"Ball")
  859. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  860. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  861. MakeForm(Eye,"Ball")
  862.  
  863. for _, c in pairs(Weapon:GetChildren()) do
  864. if c.ClassName == "Part" then
  865. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  866. end
  867. end
  868.  
  869. Weapon.Parent = Character
  870.  
  871. Humanoid.Died:connect(function()
  872. ATTACK = true
  873. end)
  874.  
  875. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  876. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  877. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  878. local BODYGYRO = IT("BodyGyro", STATPART)
  879. local BODYPOSITION = IT("BodyPosition", STATPART)
  880. BODYPOSITION.P = 2000
  881. BODYPOSITION.D = 100
  882. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  883. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  884. game:GetService("Debris"):AddItem(STATPART ,5)
  885. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  886. BILLBOARDGUI.Adornee = STATPART
  887. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  888. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  889. BILLBOARDGUI.AlwaysOnTop = false
  890. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  891. TEXTLABEL.BackgroundTransparency = 1
  892. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  893. TEXTLABEL.Text = TEXT
  894. TEXTLABEL.Font = "SciFi"
  895. TEXTLABEL.FontSize="Size42"
  896. TEXTLABEL.TextColor3 = COLOR
  897. TEXTLABEL.TextStrokeTransparency = 1
  898. TEXTLABEL.TextScaled = true
  899. TEXTLABEL.TextWrapped = true
  900. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  901. if LABELTYPE == "Normal" then
  902. for i = 1, 20 do
  903. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  904. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  905. end
  906. elseif LABELTYPE == "Debuff" then
  907. for i = 1, 20 do
  908. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  909. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  910. end
  911. elseif LABELTYPE == "Shock" then
  912. local ORIGIN = STATPART.Position
  913. for i = 1, 20 do
  914. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  915. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  916. end
  917. end
  918. THEPART.Parent = nil
  919. end),STATPART, BODYPOSITION, TEXTLABEL)
  920. end
  921.  
  922. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  923. local dmg = math.random(min,max)
  924. for i,v in ipairs(workspace:GetChildren()) do
  925. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  926. local body = v:GetChildren()
  927. for part = 1, #body do
  928. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  929. if(body[part].Position - position).Magnitude < radius then
  930. if v.ClassName == "Model" then
  931. if v:FindFirstChildOfClass("Humanoid") then
  932. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  933. if HUMAN.Health ~= 0 then
  934. if HasChain == true then
  935. local defence = Instance.new("BoolValue",v)
  936. defence.Name = ("HitBy"..Player.Name)
  937. game:GetService("Debris"):AddItem(defence, 1)
  938. coroutine.resume(coroutine.create(function()
  939. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  940. if TORSO then
  941. --print("Found "..v.Name.."'s Torso")
  942. local PART = IT("Part",Effects)
  943. PART.Anchored = true
  944. PART.CanCollide = false
  945. PART.Transparency = 1
  946. PART.CFrame = CF(position)
  947. Debris:AddItem(PART,15)
  948. local A = IT("Attachment",PART)
  949. --TORSO.Anchored = true
  950. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  951. --print("Chain start")
  952. Front.CFrame = CF(position)
  953. Front.CanCollide = true
  954. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  955. local B = IT("Attachment",Front)
  956. local ChainLink = IT("Beam",Effects)
  957. ChainLink.Texture = "rbxassetid://1262544869"
  958. ChainLink.TextureSpeed = 0
  959. ChainLink.FaceCamera = true
  960. ChainLink.Width0 = 3
  961. ChainLink.Attachment0 = A
  962. ChainLink.Attachment1 = B
  963. ChainLink.TextureMode = "Static"
  964. local bv = Instance.new("BodyVelocity")
  965. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  966. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  967. bv.Parent = Front
  968. bv.Name = "MOVE"
  969. --print("Chain made")
  970. coroutine.resume(coroutine.create(function()
  971. Swait(30)
  972. bv:remove()
  973. local POS = Front.Position
  974. Front.CanCollide = false
  975. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  976. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  977. for i = 0, 1, 0.07 do
  978. Swait()
  979. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  980. end
  981. Front:remove()
  982. ChainLink:remove()
  983. end))
  984. local harm = Front.Touched:Connect(function(hit)
  985. impale(Front,hit)
  986. end)
  987. end
  988. end))
  989. elseif DoesWarp == true then
  990. local defence = Instance.new("BoolValue",v)
  991. defence.Name = ("HitBy"..Player.Name)
  992. game:GetService("Debris"):AddItem(defence, 0.001)
  993. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  994. Warp(TORSO,Instakill)
  995. else
  996. if CanBeDodgedByJumping == true then
  997. if body[part].Position.Y < position.Y+5 then
  998. if math.random(1,100) < critrate+1 then
  999. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1000. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1001. else
  1002. HUMAN.Health = HUMAN.Health - dmg
  1003. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1004. end
  1005. local defence = Instance.new("BoolValue",v)
  1006. defence.Name = ("HitBy"..Player.Name)
  1007. game:GetService("Debris"):AddItem(defence, 0.01)
  1008. end
  1009. else
  1010. if beserk == true then
  1011. HUMAN.Health = 0
  1012. end
  1013. if math.random(1,100) < critrate+1 then
  1014. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1015. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1016. else
  1017. HUMAN.Health = HUMAN.Health - dmg
  1018. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1019. end
  1020. local defence = Instance.new("BoolValue",v)
  1021. defence.Name = ("HitBy"..Player.Name)
  1022. game:GetService("Debris"):AddItem(defence, 0.01)
  1023. end
  1024. end
  1025. end
  1026. end
  1027. end
  1028. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1029. end
  1030. end
  1031. end
  1032. if v.ClassName == "Part" then
  1033. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1034. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040.  
  1041. function Warp(Victim,WarpToVoid)
  1042. print("Warping "..Victim.Name.."...")
  1043. Victim.Anchored = true
  1044. coroutine.resume(coroutine.create(function()
  1045. local GUI,GUI2 = CreateGUICircle(Victim)
  1046. CreateSound("1208650519", Victim, 10, 1)
  1047. for i = 1, 100 do
  1048. Swait()
  1049. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1050. GUI2.Rotation = GUI2.Rotation + 4
  1051. end
  1052. CastWarpOutlines(Victim.Parent)
  1053. if WarpToVoid == false then
  1054. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1055. CreateSound("1177785010", Victim, 10, 1)
  1056. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1057. if HUMANOID ~= nil then
  1058. local dmg = MRANDOM(75,95)
  1059. HUMANOID.Health = HUMANOID.Health - dmg
  1060. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1061. end
  1062. for i = 1, 50 do
  1063. Swait()
  1064. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1065. GUI2.Rotation = GUI2.Rotation - 8
  1066. end
  1067. Victim.Anchored = false
  1068. GUI:remove()
  1069. elseif WarpToVoid == true then
  1070. CastWarpOutlines(Victim.Parent)
  1071. q = Victim.Parent:GetChildren()
  1072. for i = 1, #q do
  1073. if q[i] ~= Victim then
  1074. q[i]:remove()
  1075. end
  1076. end
  1077. CreateSound("1177785010", Victim, 10, 1)
  1078. Victim.Transparency = 1
  1079. for i = 1, 50 do
  1080. Swait()
  1081. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1082. GUI2.Rotation = GUI2.Rotation - 8
  1083. end
  1084. Victim.Parent:remove()
  1085. end
  1086. end))
  1087. end
  1088.  
  1089. function killnearest(position,range,maxstrength)
  1090. for i,v in ipairs(workspace:GetChildren()) do
  1091. local body = v:GetChildren()
  1092. for part = 1, #body do
  1093. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1094. if(body[part].Position - position).Magnitude < range then
  1095. if v.ClassName == "Model" then
  1096. v:BreakJoints()
  1097. end
  1098. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1099. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1100. end
  1101. end
  1102. end
  1103. if v.ClassName == "Part" then
  1104. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1105. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1106. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1107. end
  1108. end
  1109. end
  1110. end
  1111.  
  1112. function AttackTemplate()
  1113. ATTACK = true
  1114. Rooted = false
  1115. for i=0, 1, 0.1 / Animation_Speed do
  1116. Swait()
  1117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1119. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1124. end
  1125. ATTACK = false
  1126. Rooted = false
  1127. end
  1128.  
  1129. function VoidWarp()
  1130. ATTACK = true
  1131. Rooted = false
  1132. for i=0, 0.2, 0.1 / Animation_Speed do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1136. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1141. end
  1142. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1143. CreateSound("1208650519", Torso, 10, 2.5)
  1144. local GUI,GUI2 = CreateGUICircle(Torso)
  1145. for i = 1, 50 do
  1146. Swait()
  1147. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1148. GUI2.Rotation = GUI2.Rotation + i/10
  1149. end
  1150. CastWarpOutlines(Character)
  1151. local POS = Torso.Position
  1152. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1153. Swait()
  1154. CreateSound("1177785010", Torso, 10, 1)
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 1, 50 do
  1157. Swait()
  1158. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1159. GUI2.Rotation = GUI2.Rotation - i/10
  1160. end
  1161. end))
  1162. ATTACK = false
  1163. Rooted = false
  1164. end
  1165.  
  1166. local asd = Instance.new("ParticleEmitter")
  1167. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1168. asd.LightEmission = .1
  1169. asd.Size = NumberSequence.new(0.2)
  1170. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1171. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1172. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1173. asd.Transparency = bbb
  1174. asd.Size = aaa
  1175. asd.ZOffset = .9
  1176. asd.Acceleration = Vector3.new(0, -15, 0)
  1177. asd.LockedToPart = false
  1178. asd.EmissionDirection = "Back"
  1179. asd.Lifetime = NumberRange.new(1, 2)
  1180. asd.Rotation = NumberRange.new(-100, 100)
  1181. asd.RotSpeed = NumberRange.new(-100, 100)
  1182. asd.Speed = NumberRange.new(25,35)
  1183. asd.Enabled = false
  1184. asd.VelocitySpread = 5
  1185.  
  1186. function getbloody(victim,amount)
  1187. local PART = IT("Part",Effects)
  1188. PART.Transparency = 1
  1189. PART.Size = victim.Size
  1190. PART.Anchored = true
  1191. PART.CanCollide = false
  1192. PART.CFrame = CF(victim.Position,Torso.Position)
  1193. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1194. Debris:AddItem(PART,5)
  1195. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1196. local prtcl = asd:Clone()
  1197. prtcl.Parent = PART
  1198. prtcl:Emit(amount*10)
  1199. end
  1200.  
  1201. function impale(chain,hit)
  1202. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1203. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1204. if humanoid.Health ~= 0 then
  1205. hit.Parent:BreakJoints()
  1206. getbloody(hit,15)
  1207. local prtcl = asd:Clone()
  1208. prtcl.Parent = chain
  1209. prtcl.Enabled = true
  1210. prtcl.Speed = NumberRange.new(0)
  1211. prtcl.Size = NumberSequence.new(0.2)
  1212. end
  1213. end
  1214. end
  1215.  
  1216. function clerp(a, b, t)
  1217. return a:lerp(b, t)
  1218. end
  1219.  
  1220. function newBezier(startpos, pos2, pos3, endpos, t)
  1221. local A = clerp(startpos, pos2, t)
  1222. local B = clerp(pos2, pos3, t)
  1223. local C = clerp(pos3, endpos, t)
  1224. local lerp1 = clerp(A, B, t)
  1225. local lerp2 = clerp(B, C, t)
  1226. local cubic = clerp(lerp1, lerp2, t)
  1227. return cubic
  1228. end
  1229.  
  1230. function VoidChain()
  1231. ATTACK = true
  1232. Rooted = false
  1233. for i=0, 2, 0.1 / Animation_Speed do
  1234. turnto(Mouse.Hit.p)
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1238. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1243. end
  1244. CreateSound("1208650519", RightArm, 10, 2)
  1245. local RING = CreateMagicCircle()
  1246. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1247. for i = 1, 5 do
  1248. turnto(Mouse.Hit.p)
  1249. Swait()
  1250. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1251. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1252. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1253. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1254. RING.Size = RING.Size + VT(1,0,1)
  1255. end
  1256. coroutine.resume(coroutine.create(function()
  1257. local POS = Mouse.Hit.p
  1258. local A = IT("Attachment",RING)
  1259. for i = 1, 15 do
  1260. Swait(MRANDOM(0,5))
  1261. coroutine.resume(coroutine.create(function()
  1262. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1263. --print("Chain start")
  1264. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1265. Front.CanCollide = true
  1266. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1267. local B = IT("Attachment",Front)
  1268. local ChainLink = IT("Beam",RING)
  1269. ChainLink.Texture = "rbxassetid://1262544869"
  1270. ChainLink.TextureSpeed = 0
  1271. ChainLink.FaceCamera = true
  1272. ChainLink.Width0 = 3
  1273. ChainLink.Attachment0 = A
  1274. ChainLink.Attachment1 = B
  1275. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1276. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1277. ChainLink.TextureMode = "Static"
  1278. local bv = Instance.new("BodyVelocity")
  1279. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1280. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1281. bv.Parent = Front
  1282. bv.Name = "MOVE"
  1283. --print("Chain made")
  1284. coroutine.resume(coroutine.create(function()
  1285. Swait(50)
  1286. bv:remove()
  1287. local POS = Front.Position
  1288. Front.CanCollide = false
  1289. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1290. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1291. for i = 0, 1, 0.07 do
  1292. Swait()
  1293. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1294. end
  1295. Front:remove()
  1296. ChainLink:remove()
  1297. end))
  1298. local harm = Front.Touched:Connect(function(hit)
  1299. impale(Front,hit)
  1300. end)
  1301. end))
  1302. end
  1303. Swait(60)
  1304. for i = 1, 5 do
  1305. Swait()
  1306. RING.Size = RING.Size - VT(1,0,1)
  1307. end
  1308. RING:remove()
  1309. end))
  1310. ATTACK = false
  1311. Rooted = false
  1312. end
  1313.  
  1314. function VortexLeash()
  1315. ATTACK = true
  1316. Rooted = true
  1317. for i=0, 1, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1321. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1326. end
  1327. local RING = CreateMagicCircle()
  1328. CreateSound("1208650519", RING, 10, 1.5)
  1329. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1330. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1331. for i = 1, 75 do
  1332. Swait()
  1333. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1334. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1335. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1336. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1337. RING.Size = RING.Size + VT(1,0,1)
  1338. end
  1339. coroutine.resume(coroutine.create(function()
  1340. for i = 1, 450 do
  1341. Swait(2)
  1342. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1343. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1344. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1345. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1346. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1347. local A = IT("Attachment",RING)
  1348. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1349. coroutine.resume(coroutine.create(function()
  1350. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1351. --print("Chain start")
  1352. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1353. Front.CanCollide = false
  1354. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1355. local B = IT("Attachment",Front)
  1356. local ChainLink = IT("Beam",RING)
  1357. ChainLink.Texture = "rbxassetid://1262544869"
  1358. ChainLink.TextureSpeed = 0
  1359. ChainLink.FaceCamera = true
  1360. ChainLink.Width0 = 3
  1361. ChainLink.Attachment0 = A
  1362. ChainLink.Attachment1 = B
  1363. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1364. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1365. ChainLink.TextureMode = "Static"
  1366. local bv = Instance.new("BodyVelocity")
  1367. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1368. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1369. bv.Parent = Front
  1370. bv.Name = "MOVE"
  1371. --print("Chain made")
  1372. coroutine.resume(coroutine.create(function()
  1373. Swait(50)
  1374. bv:remove()
  1375. local POS = Front.Position
  1376. Front.CanCollide = false
  1377. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1378. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1379. for i = 0, 1, 0.07 do
  1380. Swait()
  1381. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1382. end
  1383. Front:remove()
  1384. ChainLink:remove()
  1385. end))
  1386. local harm = Front.Touched:Connect(function(hit)
  1387. impale(Front,hit)
  1388. end)
  1389. end))
  1390. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1391. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1392. end
  1393. Swait(65)
  1394. for i = 1, 75 do
  1395. Swait()
  1396. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1397. RING.Size = RING.Size - VT(1,0,1)
  1398. end
  1399. RING:remove()
  1400. end))
  1401. ATTACK = false
  1402. Rooted = false
  1403. end
  1404.  
  1405. function VortexBarrier()
  1406. ATTACK = true
  1407. Rooted = true
  1408. for i=0, 2, 0.1 / Animation_Speed do
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1417. end
  1418. for i=0, 0.5, 0.1 / Animation_Speed do
  1419. Swait()
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1422. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1427. end
  1428. CreateSound("1208650519", Effects, 10, 1)
  1429. local GUI,GUI2 = CreateGUICircle(Torso)
  1430. local GUI3,GUI4 = CreateGUICircle(Torso)
  1431. for i = 1, 200 do
  1432. Swait()
  1433. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1434. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1435. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1436. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1437. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1438. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1439. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1440. GUI2.Rotation = GUI2.Rotation + i/10
  1441. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1442. GUI4.Rotation = GUI4.Rotation - i/10
  1443. end
  1444. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1445. Swait(25)
  1446. for i = 1, 100 do
  1447. Swait()
  1448. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1449. GUI2.Rotation = GUI2.Rotation - i/5
  1450. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1451. GUI4.Rotation = GUI4.Rotation + i/5
  1452. end
  1453. GUI:remove()
  1454. GUI3:remove()
  1455. ATTACK = false
  1456. Rooted = false
  1457. end
  1458.  
  1459. function MouseDown(Mouse)
  1460. if ATTACK == false then
  1461. end
  1462. end
  1463.  
  1464. function MouseUp(Mouse)
  1465. HOLD = false
  1466. end
  1467.  
  1468. function KeyDown(Key)
  1469. KEYHOLD = true
  1470. if Key == "z" and ATTACK == false then
  1471. VoidWarp()
  1472. end
  1473.  
  1474. if Key == "b" and ATTACK == false then
  1475. VoidChain()
  1476. end
  1477.  
  1478. if Key == "c" and ATTACK == false then
  1479. VortexLeash()
  1480. end
  1481.  
  1482. if Key == "v" and ATTACK == false then
  1483. VortexBarrier()
  1484. end
  1485.  
  1486. if Key == "x" and ATTACK == false then
  1487. end
  1488.  
  1489. if Key == "t" and ATTACK == false then
  1490. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1491. end
  1492. end
  1493.  
  1494. function KeyUp(Key)
  1495. KEYHOLD = false
  1496. end
  1497.  
  1498. Mouse.Button1Down:connect(function(NEWKEY)
  1499. MouseDown(NEWKEY)
  1500. end)
  1501. Mouse.Button1Up:connect(function(NEWKEY)
  1502. MouseUp(NEWKEY)
  1503. end)
  1504. Mouse.KeyDown:connect(function(NEWKEY)
  1505. KeyDown(NEWKEY)
  1506. end)
  1507. Mouse.KeyUp:connect(function(NEWKEY)
  1508. KeyUp(NEWKEY)
  1509. end)
  1510.  
  1511. function unanchor()
  1512. if UNANCHOR == true then
  1513. g = Character:GetChildren()
  1514. for i = 1, #g do
  1515. if g[i].ClassName == "Part" then
  1516. g[i].Anchored = false
  1517. end
  1518. end
  1519. end
  1520. end
  1521.  
  1522. local FF = IT("ForceField",Character)
  1523. FF.Visible = false
  1524.  
  1525. Humanoid.Changed:connect(function(Jump)
  1526. if Jump == "Jump" and (Disable_Jump == true) then
  1527. Humanoid.Jump = false
  1528. end
  1529. end)
  1530.  
  1531. Speed = 45
  1532.  
  1533. while true do
  1534. Swait()
  1535. ANIMATE.Parent = nil
  1536. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1537. IDLEANIMATION:Play()
  1538. SINE = SINE + CHANGE
  1539. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1540. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1541. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1542. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1543. local WALKSPEEDVALUE = 3
  1544. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1545. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1546. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1547. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1548. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1549. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1550. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1551. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1552. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1553. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1554. end
  1555. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1556. ANIM = "Jump"
  1557. if ATTACK == false then
  1558. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1565. end
  1566. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1567. ANIM = "Fall"
  1568. if ATTACK == false then
  1569. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1571. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1576. end
  1577. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1578. ANIM = "Idle"
  1579. if ATTACK == false then
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1582. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1587. end
  1588. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1589. ANIM = "Walk"
  1590. WALK = WALK + 1 / Animation_Speed
  1591. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1592. WALK = 0
  1593. if WALKINGANIM == true then
  1594. WALKINGANIM = false
  1595. elseif WALKINGANIM == false then
  1596. WALKINGANIM = true
  1597. end
  1598. end
  1599. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1600. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1601. if ATTACK == false then
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1604. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1609. end
  1610. end
  1611. if #Effects2>0 then
  1612. for e=1,#Effects2 do
  1613. if Effects2[e]~=nil then
  1614. local Thing=Effects2[e]
  1615. if Thing~=nil then
  1616. local Part=Thing[1]
  1617. local Mode=Thing[2]
  1618. local Delay=Thing[3]
  1619. local IncX=Thing[4]
  1620. local IncY=Thing[5]
  1621. local IncZ=Thing[6]
  1622. local Part2=Thing[8]
  1623. if Thing[1].Transparency<=1 then
  1624. if Thing[2]=="Block1" then
  1625. Thing[1].CFrame=Thing[1].CFrame
  1626. Mesh=Thing[1].Mesh
  1627. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1628. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1629. elseif Thing[2]=="Cylinder" then
  1630. Mesh=Thing[1].Mesh
  1631. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1632. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1633. elseif Thing[2]=="Blood" then
  1634. Mesh=Thing[7]
  1635. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1636. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1637. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1638. elseif Thing[2]=="Elec" then
  1639. Mesh=Thing[1].Mesh
  1640. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1641. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1642. elseif Thing[2]=="Disappear" then
  1643. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1644. end
  1645. else
  1646. Part.Parent=nil
  1647. table.remove(Effects2,e)
  1648. end
  1649. end
  1650. end
  1651. end
  1652. end
  1653. unanchor()
  1654. Humanoid.MaxHealth = "inf"
  1655. Humanoid.Health = "inf"
  1656. if Rooted == false then
  1657. Disable_Jump = false
  1658. Humanoid.WalkSpeed = Speed
  1659. elseif Rooted == true then
  1660. Disable_Jump = true
  1661. Humanoid.WalkSpeed = 0
  1662. end
  1663. q = Character:GetChildren()
  1664. for u = 1, #q do
  1665. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1666. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  1667. q[u].Handle.Transparency = 1
  1668. end
  1669. end
  1670. end
  1671. local MATHS = {"0","1"}
  1672. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1673. Humanoid.PlatformStand = false
  1674. end
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