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  1. RetroArch [INFO] :: This is RetroArch version 1.5.0 (Git 137f8df)
  2. RetroArch [INFO] :: === Build =======================================
  3. RetroArch [INFO] :: Version: 1.5.0
  4. RetroArch [INFO] :: Git: 137f8df
  5. RetroArch [INFO] :: =================================================
  6. RetroArch [INFO] :: Loading default config.
  7. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  8. RetroArch [INFO] :: Redirecting save file to "C:\Users\Master\Desktop\Retroarch\saves\.srm".
  9. RetroArch [INFO] :: Redirecting savestate to "C:\Users\Master\Desktop\Retroarch\states\.state".
  10. RetroArch [INFO] :: Version of libretro API: 1
  11. RetroArch [INFO] :: Compiled against API: 1
  12. RetroArch [INFO] :: Set audio input rate to: 29999.92 Hz.
  13. RetroArch [INFO] :: Video @ fullscreen
  14. RetroArch [INFO] :: Found GL context: wgl
  15. RetroArch [INFO] :: Detecting screen resolution 1920x1080.
  16. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  17. RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 650/PCIe/SSE2.
  18. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 382.33.
  19. RetroArch [INFO] :: [GL]: Supported extensions:
  20. RetroArch [INFO] :: GL_AMD_multi_draw_indirect
  21. RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
  22. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  23. RetroArch [INFO] :: GL_ARB_base_instance
  24. RetroArch [INFO] :: GL_ARB_bindless_texture
  25. RetroArch [INFO] :: GL_ARB_blend_func_extended
  26. RetroArch [INFO] :: GL_ARB_buffer_storage
  27. RetroArch [INFO] :: GL_ARB_clear_buffer_object
  28. RetroArch [INFO] :: GL_ARB_clear_texture
  29. RetroArch [INFO] :: GL_ARB_clip_control
  30. RetroArch [INFO] :: GL_ARB_color_buffer_float
  31. RetroArch [INFO] :: GL_ARB_compatibility
  32. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  33. RetroArch [INFO] :: GL_ARB_conservative_depth
  34. RetroArch [INFO] :: GL_ARB_compute_shader
  35. RetroArch [INFO] :: GL_ARB_compute_variable_group_size
  36. RetroArch [INFO] :: GL_ARB_conditional_render_inverted
  37. RetroArch [INFO] :: GL_ARB_copy_buffer
  38. RetroArch [INFO] :: GL_ARB_copy_image
  39. RetroArch [INFO] :: GL_ARB_cull_distance
  40. RetroArch [INFO] :: GL_ARB_debug_output
  41. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  42. RetroArch [INFO] :: GL_ARB_depth_clamp
  43. RetroArch [INFO] :: GL_ARB_depth_texture
  44. RetroArch [INFO] :: GL_ARB_derivative_control
  45. RetroArch [INFO] :: GL_ARB_direct_state_access
  46. RetroArch [INFO] :: GL_ARB_draw_buffers
  47. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  48. RetroArch [INFO] :: GL_ARB_draw_indirect
  49. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  50. RetroArch [INFO] :: GL_ARB_draw_instanced
  51. RetroArch [INFO] :: GL_ARB_enhanced_layouts
  52. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  53. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  54. RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
  55. RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
  56. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  57. RetroArch [INFO] :: GL_ARB_explicit_uniform_location
  58. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  59. RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
  60. RetroArch [INFO] :: GL_ARB_fragment_program
  61. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  62. RetroArch [INFO] :: GL_ARB_fragment_shader
  63. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  64. RetroArch [INFO] :: GL_ARB_framebuffer_object
  65. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  66. RetroArch [INFO] :: GL_ARB_geometry_shader4
  67. RetroArch [INFO] :: GL_ARB_get_program_binary
  68. RetroArch [INFO] :: GL_ARB_get_texture_sub_image
  69. RetroArch [INFO] :: GL_ARB_gl_spirv
  70. RetroArch [INFO] :: GL_ARB_gpu_shader5
  71. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  72. RetroArch [INFO] :: GL_ARB_gpu_shader_int64
  73. RetroArch [INFO] :: GL_ARB_half_float_pixel
  74. RetroArch [INFO] :: GL_ARB_half_float_vertex
  75. RetroArch [INFO] :: GL_ARB_imaging
  76. RetroArch [INFO] :: GL_ARB_indirect_parameters
  77. RetroArch [INFO] :: GL_ARB_instanced_arrays
  78. RetroArch [INFO] :: GL_ARB_internalformat_query
  79. RetroArch [INFO] :: GL_ARB_internalformat_query2
  80. RetroArch [INFO] :: GL_ARB_invalidate_subdata
  81. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  82. RetroArch [INFO] :: GL_ARB_map_buffer_range
  83. RetroArch [INFO] :: GL_ARB_multi_bind
  84. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  85. RetroArch [INFO] :: GL_ARB_multisample
  86. RetroArch [INFO] :: GL_ARB_multitexture
  87. RetroArch [INFO] :: GL_ARB_occlusion_query
  88. RetroArch [INFO] :: GL_ARB_occlusion_query2
  89. RetroArch [INFO] :: GL_ARB_parallel_shader_compile
  90. RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
  91. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  92. RetroArch [INFO] :: GL_ARB_point_parameters
  93. RetroArch [INFO] :: GL_ARB_point_sprite
  94. RetroArch [INFO] :: GL_ARB_program_interface_query
  95. RetroArch [INFO] :: GL_ARB_provoking_vertex
  96. RetroArch [INFO] :: GL_ARB_query_buffer_object
  97. RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
  98. RetroArch [INFO] :: GL_ARB_robustness
  99. RetroArch [INFO] :: GL_ARB_sample_shading
  100. RetroArch [INFO] :: GL_ARB_sampler_objects
  101. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  102. RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
  103. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  104. RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
  105. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  106. RetroArch [INFO] :: GL_ARB_shader_ballot
  107. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  108. RetroArch [INFO] :: GL_ARB_shader_clock
  109. RetroArch [INFO] :: GL_ARB_shader_draw_parameters
  110. RetroArch [INFO] :: GL_ARB_shader_group_vote
  111. RetroArch [INFO] :: GL_ARB_shader_image_load_store
  112. RetroArch [INFO] :: GL_ARB_shader_image_size
  113. RetroArch [INFO] :: GL_ARB_shader_objects
  114. RetroArch [INFO] :: GL_ARB_shader_precision
  115. RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
  116. RetroArch [INFO] :: GL_ARB_shader_subroutine
  117. RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
  118. RetroArch [INFO] :: GL_ARB_shader_texture_lod
  119. RetroArch [INFO] :: GL_ARB_shading_language_100
  120. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  121. RetroArch [INFO] :: GL_ARB_shading_language_include
  122. RetroArch [INFO] :: GL_ARB_shading_language_packing
  123. RetroArch [INFO] :: GL_ARB_shadow
  124. RetroArch [INFO] :: GL_ARB_sparse_buffer
  125. RetroArch [INFO] :: GL_ARB_sparse_texture
  126. RetroArch [INFO] :: GL_ARB_stencil_texturing
  127. RetroArch [INFO] :: GL_ARB_sync
  128. RetroArch [INFO] :: GL_ARB_tessellation_shader
  129. RetroArch [INFO] :: GL_ARB_texture_barrier
  130. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  131. RetroArch [INFO] :: GL_ARB_texture_buffer_object
  132. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  133. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  134. RetroArch [INFO] :: GL_ARB_texture_compression
  135. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  136. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  137. RetroArch [INFO] :: GL_ARB_texture_cube_map
  138. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  139. RetroArch [INFO] :: GL_ARB_texture_env_add
  140. RetroArch [INFO] :: GL_ARB_texture_env_combine
  141. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  142. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  143. RetroArch [INFO] :: GL_ARB_texture_float
  144. RetroArch [INFO] :: GL_ARB_texture_gather
  145. RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
  146. RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
  147. RetroArch [INFO] :: GL_ARB_texture_multisample
  148. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  149. RetroArch [INFO] :: GL_ARB_texture_query_levels
  150. RetroArch [INFO] :: GL_ARB_texture_query_lod
  151. RetroArch [INFO] :: GL_ARB_texture_rectangle
  152. RetroArch [INFO] :: GL_ARB_texture_rg
  153. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  154. RetroArch [INFO] :: GL_ARB_texture_stencil8
  155. RetroArch [INFO] :: GL_ARB_texture_storage
  156. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  157. RetroArch [INFO] :: GL_ARB_texture_swizzle
  158. RetroArch [INFO] :: GL_ARB_texture_view
  159. RetroArch [INFO] :: GL_ARB_timer_query
  160. RetroArch [INFO] :: GL_ARB_transform_feedback2
  161. RetroArch [INFO] :: GL_ARB_transform_feedback3
  162. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  163. RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
  164. RetroArch [INFO] :: GL_ARB_transpose_matrix
  165. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  166. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  167. RetroArch [INFO] :: GL_ARB_vertex_array_object
  168. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  169. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  170. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  171. RetroArch [INFO] :: GL_ARB_vertex_program
  172. RetroArch [INFO] :: GL_ARB_vertex_shader
  173. RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
  174. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  175. RetroArch [INFO] :: GL_ARB_viewport_array
  176. RetroArch [INFO] :: GL_ARB_window_pos
  177. RetroArch [INFO] :: GL_ATI_draw_buffers
  178. RetroArch [INFO] :: GL_ATI_texture_float
  179. RetroArch [INFO] :: GL_ATI_texture_mirror_once
  180. RetroArch [INFO] :: GL_S3_s3tc
  181. RetroArch [INFO] :: GL_EXT_texture_env_add
  182. RetroArch [INFO] :: GL_EXT_abgr
  183. RetroArch [INFO] :: GL_EXT_bgra
  184. RetroArch [INFO] :: GL_EXT_bindable_uniform
  185. RetroArch [INFO] :: GL_EXT_blend_color
  186. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  187. RetroArch [INFO] :: GL_EXT_blend_func_separate
  188. RetroArch [INFO] :: GL_EXT_blend_minmax
  189. RetroArch [INFO] :: GL_EXT_blend_subtract
  190. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  191. RetroArch [INFO] :: GL_EXT_Cg_shader
  192. RetroArch [INFO] :: GL_EXT_depth_bounds_test
  193. RetroArch [INFO] :: GL_EXT_direct_state_access
  194. RetroArch [INFO] :: GL_EXT_draw_buffers2
  195. RetroArch [INFO] :: GL_EXT_draw_instanced
  196. RetroArch [INFO] :: GL_EXT_draw_range_elements
  197. RetroArch [INFO] :: GL_EXT_fog_coord
  198. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  199. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  200. RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
  201. RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
  202. RetroArch [INFO] :: GL_EXT_framebuffer_object
  203. RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
  204. RetroArch [INFO] :: GL_EXT_geometry_shader4
  205. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  206. RetroArch [INFO] :: GL_EXT_gpu_shader4
  207. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  208. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  209. RetroArch [INFO] :: GL_EXT_packed_float
  210. RetroArch [INFO] :: GL_EXT_packed_pixels
  211. RetroArch [INFO] :: GL_EXT_pixel_buffer_object
  212. RetroArch [INFO] :: GL_EXT_point_parameters
  213. RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
  214. RetroArch [INFO] :: GL_EXT_provoking_vertex
  215. RetroArch [INFO] :: GL_EXT_rescale_normal
  216. RetroArch [INFO] :: GL_EXT_secondary_color
  217. RetroArch [INFO] :: GL_EXT_separate_shader_objects
  218. RetroArch [INFO] :: GL_EXT_separate_specular_color
  219. RetroArch [INFO] :: GL_EXT_shader_image_load_store
  220. RetroArch [INFO] :: GL_EXT_shader_integer_mix
  221. RetroArch [INFO] :: GL_EXT_shadow_funcs
  222. RetroArch [INFO] :: GL_EXT_stencil_two_side
  223. RetroArch [INFO] :: GL_EXT_stencil_wrap
  224. RetroArch [INFO] :: GL_EXT_texture3D
  225. RetroArch [INFO] :: GL_EXT_texture_array
  226. RetroArch [INFO] :: GL_EXT_texture_buffer_object
  227. RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
  228. RetroArch [INFO] :: GL_EXT_texture_compression_latc
  229. RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
  230. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  231. RetroArch [INFO] :: GL_EXT_texture_cube_map
  232. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  233. RetroArch [INFO] :: GL_EXT_texture_env_combine
  234. RetroArch [INFO] :: GL_EXT_texture_env_dot3
  235. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  236. RetroArch [INFO] :: GL_EXT_texture_integer
  237. RetroArch [INFO] :: GL_EXT_texture_lod
  238. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  239. RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
  240. RetroArch [INFO] :: GL_EXT_texture_object
  241. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  242. RetroArch [INFO] :: GL_EXT_texture_sRGB
  243. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  244. RetroArch [INFO] :: GL_EXT_texture_storage
  245. RetroArch [INFO] :: GL_EXT_texture_swizzle
  246. RetroArch [INFO] :: GL_EXT_timer_query
  247. RetroArch [INFO] :: GL_EXT_transform_feedback2
  248. RetroArch [INFO] :: GL_EXT_vertex_array
  249. RetroArch [INFO] :: GL_EXT_vertex_array_bgra
  250. RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
  251. RetroArch [INFO] :: GL_EXT_window_rectangles
  252. RetroArch [INFO] :: GL_EXT_import_sync_object
  253. RetroArch [INFO] :: GL_IBM_rasterpos_clip
  254. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  255. RetroArch [INFO] :: GL_KHR_context_flush_control
  256. RetroArch [INFO] :: GL_KHR_debug
  257. RetroArch [INFO] :: GL_KHR_no_error
  258. RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
  259. RetroArch [INFO] :: GL_KHR_robustness
  260. RetroArch [INFO] :: GL_KTX_buffer_region
  261. RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control
  262. RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
  263. RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
  264. RetroArch [INFO] :: GL_NV_bindless_texture
  265. RetroArch [INFO] :: GL_NV_blend_equation_advanced
  266. RetroArch [INFO] :: GL_NV_blend_square
  267. RetroArch [INFO] :: GL_NV_command_list
  268. RetroArch [INFO] :: GL_NV_compute_program5
  269. RetroArch [INFO] :: GL_NV_conditional_render
  270. RetroArch [INFO] :: GL_NV_copy_depth_to_color
  271. RetroArch [INFO] :: GL_NV_copy_image
  272. RetroArch [INFO] :: GL_NV_depth_buffer_float
  273. RetroArch [INFO] :: GL_NV_depth_clamp
  274. RetroArch [INFO] :: GL_NV_draw_texture
  275. RetroArch [INFO] :: GL_NV_draw_vulkan_image
  276. RetroArch [INFO] :: GL_NV_ES1_1_compatibility
  277. RetroArch [INFO] :: GL_NV_ES3_1_compatibility
  278. RetroArch [INFO] :: GL_NV_explicit_multisample
  279. RetroArch [INFO] :: GL_NV_fence
  280. RetroArch [INFO] :: GL_NV_float_buffer
  281. RetroArch [INFO] :: GL_NV_fog_distance
  282. RetroArch [INFO] :: GL_NV_fragment_program
  283. RetroArch [INFO] :: GL_NV_fragment_program_option
  284. RetroArch [INFO] :: GL_NV_fragment_program2
  285. RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
  286. RetroArch [INFO] :: GL_NV_geometry_shader4
  287. RetroArch [INFO] :: GL_NV_gpu_program4
  288. RetroArch [INFO] :: GL_NV_internalformat_sample_query
  289. RetroArch [INFO] :: GL_NV_gpu_program4_1
  290. RetroArch [INFO] :: GL_NV_gpu_program5
  291. RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
  292. RetroArch [INFO] :: GL_NV_gpu_program_fp64
  293. RetroArch [INFO] :: GL_NV_gpu_shader5
  294. RetroArch [INFO] :: GL_NV_half_float
  295. RetroArch [INFO] :: GL_NV_light_max_exponent
  296. RetroArch [INFO] :: GL_NV_multisample_coverage
  297. RetroArch [INFO] :: GL_NV_multisample_filter_hint
  298. RetroArch [INFO] :: GL_NV_occlusion_query
  299. RetroArch [INFO] :: GL_NV_packed_depth_stencil
  300. RetroArch [INFO] :: GL_NV_parameter_buffer_object
  301. RetroArch [INFO] :: GL_NV_parameter_buffer_object2
  302. RetroArch [INFO] :: GL_NV_path_rendering
  303. RetroArch [INFO] :: GL_NV_pixel_data_range
  304. RetroArch [INFO] :: GL_NV_point_sprite
  305. RetroArch [INFO] :: GL_NV_primitive_restart
  306. RetroArch [INFO] :: GL_NV_register_combiners
  307. RetroArch [INFO] :: GL_NV_register_combiners2
  308. RetroArch [INFO] :: GL_NV_shader_atomic_counters
  309. RetroArch [INFO] :: GL_NV_shader_atomic_float
  310. RetroArch [INFO] :: GL_NV_shader_buffer_load
  311. RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
  312. RetroArch [INFO] :: GL_NV_texgen_reflection
  313. RetroArch [INFO] :: GL_NV_texture_barrier
  314. RetroArch [INFO] :: GL_NV_texture_compression_vtc
  315. RetroArch [INFO] :: GL_NV_texture_env_combine4
  316. RetroArch [INFO] :: GL_NV_texture_multisample
  317. RetroArch [INFO] :: GL_NV_texture_rectangle
  318. RetroArch [INFO] :: GL_NV_texture_shader
  319. RetroArch [INFO] :: GL_NV_texture_shader2
  320. RetroArch [INFO] :: GL_NV_texture_shader3
  321. RetroArch [INFO] :: GL_NV_transform_feedback
  322. RetroArch [INFO] :: GL_NV_transform_feedback2
  323. RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
  324. RetroArch [INFO] :: GL_NV_vertex_array_range
  325. RetroArch [INFO] :: GL_NV_vertex_array_range2
  326. RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
  327. RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
  328. RetroArch [INFO] :: GL_NV_vertex_program
  329. RetroArch [INFO] :: GL_NV_vertex_program1_1
  330. RetroArch [INFO] :: GL_NV_vertex_program2
  331. RetroArch [INFO] :: GL_NV_vertex_program2_option
  332. RetroArch [INFO] :: GL_NV_vertex_program3
  333. RetroArch [INFO] :: GL_NVX_conditional_render
  334. RetroArch [INFO] :: GL_NVX_gpu_memory_info
  335. RetroArch [INFO] :: GL_NVX_multigpu_info
  336. RetroArch [INFO] :: GL_NVX_nvenc_interop
  337. RetroArch [INFO] :: GL_NV_shader_thread_group
  338. RetroArch [INFO] :: GL_NV_shader_thread_shuffle
  339. RetroArch [INFO] :: GL_KHR_blend_equation_advanced
  340. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  341. RetroArch [INFO] :: GL_SGIS_texture_lod
  342. RetroArch [INFO] :: GL_SGIX_depth_texture
  343. RetroArch [INFO] :: GL_SGIX_shadow
  344. RetroArch [INFO] :: GL_SUN_slice_accum
  345. RetroArch [INFO] :: GL_WIN_swap_hint
  346. RetroArch [INFO] :: WGL_EXT_swap_control
  347. RetroArch [INFO] :: GL: Using resolution 1920x1080
  348. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  349. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  350. RetroArch [INFO] :: Checking GLSL shader support ...
  351. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  352. RetroArch [INFO] :: Found GLSL vertex shader.
  353. RetroArch [INFO] :: Found GLSL fragment shader.
  354. RetroArch [INFO] :: Linking GLSL program.
  355. RetroArch [INFO] :: Found GLSL vertex shader.
  356. RetroArch [INFO] :: Found GLSL fragment shader.
  357. RetroArch [INFO] :: Linking GLSL program.
  358. RetroArch [INFO] :: Found GLSL vertex shader.
  359. RetroArch [INFO] :: Found GLSL fragment shader.
  360. RetroArch [INFO] :: Linking GLSL program.
  361. RetroArch [INFO] :: Found GLSL vertex shader.
  362. RetroArch [INFO] :: Found GLSL fragment shader.
  363. RetroArch [INFO] :: Linking GLSL program.
  364. RetroArch [INFO] :: Found GLSL vertex shader.
  365. RetroArch [INFO] :: Found GLSL fragment shader.
  366. RetroArch [INFO] :: Linking GLSL program.
  367. RetroArch [INFO] :: Found GLSL vertex shader.
  368. RetroArch [INFO] :: Found GLSL fragment shader.
  369. RetroArch [INFO] :: Linking GLSL program.
  370. RetroArch [INFO] :: Found GLSL vertex shader.
  371. RetroArch [INFO] :: Found GLSL fragment shader.
  372. RetroArch [INFO] :: Linking GLSL program.
  373. RetroArch [INFO] :: Found GLSL vertex shader.
  374. RetroArch [INFO] :: Found GLSL fragment shader.
  375. RetroArch [INFO] :: Linking GLSL program.
  376. RetroArch [INFO] :: [GL]: Using 4 textures.
  377. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  378. RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
  379. RetroArch [INFO] :: Found XInput v1.3.
  380. RetroArch [INFO] :: Found XInput controller, user #0
  381. RetroArch [INFO] :: Found XInput controller, user #1
  382. RetroArch [INFO] :: Enumerating DInput joypads ...
  383. RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
  384. RetroArch [INFO] :: Device #1 PID: {028E} VID:{045E}
  385. RetroArch [INFO] :: Done enumerating DInput joypads ...
  386. RetroArch [INFO] :: Found joypad driver: "xinput".
  387. RetroArch [INFO] :: Autodetect: 40 profiles found.
  388. RetroArch [INFO] :: Using font rendering backend: freetype.
  389. RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\Master\Desktop\Retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
  390. RetroArch [INFO] :: Autodetect: 40 profiles found.
  391. RetroArch [INFO] :: XAudio2: Requesting 24 ms latency, using 24 ms latency.
  392. RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\Master\Desktop\Retroarch\autoconfig\xinput\XInput_Controller_User_2.cfg
  393. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  394. RetroArch [INFO] :: Using font rendering backend: freetype.
  395. RetroArch [INFO] :: Using font rendering backend: freetype.
  396. RetroArch [INFO] :: SRAM will not be saved.
  397. RetroArch [INFO] :: Loading history file: [C:\Users\Master\Desktop\Retroarch\content_history.lpl].
  398. RetroArch [INFO] :: Loading history file: [C:\Users\Master\Desktop\Retroarch\content_music_history.lpl].
  399. RetroArch [INFO] :: Loading history file: [C:\Users\Master\Desktop\Retroarch\content_video_history.lpl].
  400. RetroArch [INFO] :: Loading history file: [C:\Users\Master\Desktop\Retroarch\content_image_history.lpl].
  401. RetroArch [INFO] :: [GL]: VSync => on
  402. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  403. RetroArch [INFO] :: [GL]: VSync => on
  404. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  405. RetroArch [INFO] :: Updating firmware status for: C:\Users\Master\Desktop\Retroarch\cores\mednafen_psx_hw_libretro.dll on C:\Users\Master\Desktop\Retroarch\system
  406. RetroArch [INFO] :: Using content: C:\Users\Master\Desktop\Playstation\Games\Breath of Fire III (USA).cue.
  407. RetroArch [INFO] :: arg #0: retroarch
  408. RetroArch [INFO] :: arg #1: C:\Users\Master\Desktop\Playstation\Games\Breath of Fire III (USA).cue
  409. RetroArch [INFO] :: arg #2: -s
  410. RetroArch [INFO] :: arg #3: C:\Users\Master\Desktop\Retroarch\saves
  411. RetroArch [INFO] :: arg #4: -S
  412. RetroArch [INFO] :: arg #5: C:\Users\Master\Desktop\Retroarch\states
  413. RetroArch [INFO] :: arg #6: -c
  414. RetroArch [INFO] :: arg #7: C:\Users\Master\Desktop\Retroarch\retroarch.cfg
  415. RetroArch [INFO] :: arg #8: -L
  416. RetroArch [INFO] :: arg #9: C:\Users\Master\Desktop\Retroarch\cores\mednafen_psx_hw_libretro.dll
  417. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  418. RetroArch [INFO] :: Set config file to : C:\Users\Master\Desktop\Retroarch\retroarch.cfg
  419. RetroArch [INFO] :: This is RetroArch version 1.5.0 (Git 137f8df)
  420. RetroArch [INFO] :: Redirecting save file to "C:\Users\Master\Desktop\Retroarch\saves\Breath of Fire III (USA).srm".
  421. RetroArch [INFO] :: Redirecting savestate to "C:\Users\Master\Desktop\Retroarch\states\Breath of Fire III (USA).state".
  422. RetroArch [INFO] :: === Build =======================================
  423. RetroArch [INFO] :: Version: 1.5.0
  424. RetroArch [INFO] :: Git: 137f8df
  425. RetroArch [INFO] :: =================================================
  426. RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Users\Master\Desktop\Retroarch\cores\mednafen_psx_hw_libretro.dll"
  427. RetroArch [INFO] :: [overrides] core-specific overrides found at C:\Users\Master\Desktop\Retroarch\config\Beetle PSX HW\Beetle PSX HW.cfg.
  428. RetroArch [INFO] :: [overrides] game-specific overrides found at C:\Users\Master\Desktop\Retroarch\config\Beetle PSX HW\Breath of Fire III (USA).cfg.
  429. RetroArch [INFO] :: Config: appending config "C:\Users\Master\Desktop\Retroarch\config\Beetle PSX HW\Beetle PSX HW.cfg"
  430. RetroArch [INFO] :: Config: appending config "C:\Users\Master\Desktop\Retroarch\config\Beetle PSX HW\Breath of Fire III (USA).cfg"
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