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- RetroArch [INFO] :: This is RetroArch version 1.5.0 (Git 137f8df)
- RetroArch [INFO] :: === Build =======================================
- RetroArch [INFO] :: Version: 1.5.0
- RetroArch [INFO] :: Git: 137f8df
- RetroArch [INFO] :: =================================================
- RetroArch [INFO] :: Loading default config.
- RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
- RetroArch [INFO] :: Redirecting save file to "C:\Users\Master\Desktop\Retroarch\saves\.srm".
- RetroArch [INFO] :: Redirecting savestate to "C:\Users\Master\Desktop\Retroarch\states\.state".
- RetroArch [INFO] :: Version of libretro API: 1
- RetroArch [INFO] :: Compiled against API: 1
- RetroArch [INFO] :: Set audio input rate to: 29999.92 Hz.
- RetroArch [INFO] :: Video @ fullscreen
- RetroArch [INFO] :: Found GL context: wgl
- RetroArch [INFO] :: Detecting screen resolution 1920x1080.
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 650/PCIe/SSE2.
- RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 382.33.
- RetroArch [INFO] :: [GL]: Supported extensions:
- RetroArch [INFO] :: GL_AMD_multi_draw_indirect
- RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_arrays_of_arrays
- RetroArch [INFO] :: GL_ARB_base_instance
- RetroArch [INFO] :: GL_ARB_bindless_texture
- RetroArch [INFO] :: GL_ARB_blend_func_extended
- RetroArch [INFO] :: GL_ARB_buffer_storage
- RetroArch [INFO] :: GL_ARB_clear_buffer_object
- RetroArch [INFO] :: GL_ARB_clear_texture
- RetroArch [INFO] :: GL_ARB_clip_control
- RetroArch [INFO] :: GL_ARB_color_buffer_float
- RetroArch [INFO] :: GL_ARB_compatibility
- RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
- RetroArch [INFO] :: GL_ARB_conservative_depth
- RetroArch [INFO] :: GL_ARB_compute_shader
- RetroArch [INFO] :: GL_ARB_compute_variable_group_size
- RetroArch [INFO] :: GL_ARB_conditional_render_inverted
- RetroArch [INFO] :: GL_ARB_copy_buffer
- RetroArch [INFO] :: GL_ARB_copy_image
- RetroArch [INFO] :: GL_ARB_cull_distance
- RetroArch [INFO] :: GL_ARB_debug_output
- RetroArch [INFO] :: GL_ARB_depth_buffer_float
- RetroArch [INFO] :: GL_ARB_depth_clamp
- RetroArch [INFO] :: GL_ARB_depth_texture
- RetroArch [INFO] :: GL_ARB_derivative_control
- RetroArch [INFO] :: GL_ARB_direct_state_access
- RetroArch [INFO] :: GL_ARB_draw_buffers
- RetroArch [INFO] :: GL_ARB_draw_buffers_blend
- RetroArch [INFO] :: GL_ARB_draw_indirect
- RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
- RetroArch [INFO] :: GL_ARB_draw_instanced
- RetroArch [INFO] :: GL_ARB_enhanced_layouts
- RetroArch [INFO] :: GL_ARB_ES2_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
- RetroArch [INFO] :: GL_ARB_explicit_attrib_location
- RetroArch [INFO] :: GL_ARB_explicit_uniform_location
- RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
- RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
- RetroArch [INFO] :: GL_ARB_fragment_program
- RetroArch [INFO] :: GL_ARB_fragment_program_shadow
- RetroArch [INFO] :: GL_ARB_fragment_shader
- RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
- RetroArch [INFO] :: GL_ARB_framebuffer_object
- RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
- RetroArch [INFO] :: GL_ARB_geometry_shader4
- RetroArch [INFO] :: GL_ARB_get_program_binary
- RetroArch [INFO] :: GL_ARB_get_texture_sub_image
- RetroArch [INFO] :: GL_ARB_gl_spirv
- RetroArch [INFO] :: GL_ARB_gpu_shader5
- RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
- RetroArch [INFO] :: GL_ARB_gpu_shader_int64
- RetroArch [INFO] :: GL_ARB_half_float_pixel
- RetroArch [INFO] :: GL_ARB_half_float_vertex
- RetroArch [INFO] :: GL_ARB_imaging
- RetroArch [INFO] :: GL_ARB_indirect_parameters
- RetroArch [INFO] :: GL_ARB_instanced_arrays
- RetroArch [INFO] :: GL_ARB_internalformat_query
- RetroArch [INFO] :: GL_ARB_internalformat_query2
- RetroArch [INFO] :: GL_ARB_invalidate_subdata
- RetroArch [INFO] :: GL_ARB_map_buffer_alignment
- RetroArch [INFO] :: GL_ARB_map_buffer_range
- RetroArch [INFO] :: GL_ARB_multi_bind
- RetroArch [INFO] :: GL_ARB_multi_draw_indirect
- RetroArch [INFO] :: GL_ARB_multisample
- RetroArch [INFO] :: GL_ARB_multitexture
- RetroArch [INFO] :: GL_ARB_occlusion_query
- RetroArch [INFO] :: GL_ARB_occlusion_query2
- RetroArch [INFO] :: GL_ARB_parallel_shader_compile
- RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
- RetroArch [INFO] :: GL_ARB_pixel_buffer_object
- RetroArch [INFO] :: GL_ARB_point_parameters
- RetroArch [INFO] :: GL_ARB_point_sprite
- RetroArch [INFO] :: GL_ARB_program_interface_query
- RetroArch [INFO] :: GL_ARB_provoking_vertex
- RetroArch [INFO] :: GL_ARB_query_buffer_object
- RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_ARB_robustness
- RetroArch [INFO] :: GL_ARB_sample_shading
- RetroArch [INFO] :: GL_ARB_sampler_objects
- RetroArch [INFO] :: GL_ARB_seamless_cube_map
- RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_separate_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
- RetroArch [INFO] :: GL_ARB_shader_atomic_counters
- RetroArch [INFO] :: GL_ARB_shader_ballot
- RetroArch [INFO] :: GL_ARB_shader_bit_encoding
- RetroArch [INFO] :: GL_ARB_shader_clock
- RetroArch [INFO] :: GL_ARB_shader_draw_parameters
- RetroArch [INFO] :: GL_ARB_shader_group_vote
- RetroArch [INFO] :: GL_ARB_shader_image_load_store
- RetroArch [INFO] :: GL_ARB_shader_image_size
- RetroArch [INFO] :: GL_ARB_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_precision
- RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
- RetroArch [INFO] :: GL_ARB_shader_subroutine
- RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
- RetroArch [INFO] :: GL_ARB_shader_texture_lod
- RetroArch [INFO] :: GL_ARB_shading_language_100
- RetroArch [INFO] :: GL_ARB_shading_language_420pack
- RetroArch [INFO] :: GL_ARB_shading_language_include
- RetroArch [INFO] :: GL_ARB_shading_language_packing
- RetroArch [INFO] :: GL_ARB_shadow
- RetroArch [INFO] :: GL_ARB_sparse_buffer
- RetroArch [INFO] :: GL_ARB_sparse_texture
- RetroArch [INFO] :: GL_ARB_stencil_texturing
- RetroArch [INFO] :: GL_ARB_sync
- RetroArch [INFO] :: GL_ARB_tessellation_shader
- RetroArch [INFO] :: GL_ARB_texture_barrier
- RetroArch [INFO] :: GL_ARB_texture_border_clamp
- RetroArch [INFO] :: GL_ARB_texture_buffer_object
- RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
- RetroArch [INFO] :: GL_ARB_texture_buffer_range
- RetroArch [INFO] :: GL_ARB_texture_compression
- RetroArch [INFO] :: GL_ARB_texture_compression_bptc
- RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
- RetroArch [INFO] :: GL_ARB_texture_cube_map
- RetroArch [INFO] :: GL_ARB_texture_cube_map_array
- RetroArch [INFO] :: GL_ARB_texture_env_add
- RetroArch [INFO] :: GL_ARB_texture_env_combine
- RetroArch [INFO] :: GL_ARB_texture_env_crossbar
- RetroArch [INFO] :: GL_ARB_texture_env_dot3
- RetroArch [INFO] :: GL_ARB_texture_float
- RetroArch [INFO] :: GL_ARB_texture_gather
- RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
- RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
- RetroArch [INFO] :: GL_ARB_texture_multisample
- RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
- RetroArch [INFO] :: GL_ARB_texture_query_levels
- RetroArch [INFO] :: GL_ARB_texture_query_lod
- RetroArch [INFO] :: GL_ARB_texture_rectangle
- RetroArch [INFO] :: GL_ARB_texture_rg
- RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
- RetroArch [INFO] :: GL_ARB_texture_stencil8
- RetroArch [INFO] :: GL_ARB_texture_storage
- RetroArch [INFO] :: GL_ARB_texture_storage_multisample
- RetroArch [INFO] :: GL_ARB_texture_swizzle
- RetroArch [INFO] :: GL_ARB_texture_view
- RetroArch [INFO] :: GL_ARB_timer_query
- RetroArch [INFO] :: GL_ARB_transform_feedback2
- RetroArch [INFO] :: GL_ARB_transform_feedback3
- RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
- RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
- RetroArch [INFO] :: GL_ARB_transpose_matrix
- RetroArch [INFO] :: GL_ARB_uniform_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_array_bgra
- RetroArch [INFO] :: GL_ARB_vertex_array_object
- RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
- RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
- RetroArch [INFO] :: GL_ARB_vertex_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_program
- RetroArch [INFO] :: GL_ARB_vertex_shader
- RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
- RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
- RetroArch [INFO] :: GL_ARB_viewport_array
- RetroArch [INFO] :: GL_ARB_window_pos
- RetroArch [INFO] :: GL_ATI_draw_buffers
- RetroArch [INFO] :: GL_ATI_texture_float
- RetroArch [INFO] :: GL_ATI_texture_mirror_once
- RetroArch [INFO] :: GL_S3_s3tc
- RetroArch [INFO] :: GL_EXT_texture_env_add
- RetroArch [INFO] :: GL_EXT_abgr
- RetroArch [INFO] :: GL_EXT_bgra
- RetroArch [INFO] :: GL_EXT_bindable_uniform
- RetroArch [INFO] :: GL_EXT_blend_color
- RetroArch [INFO] :: GL_EXT_blend_equation_separate
- RetroArch [INFO] :: GL_EXT_blend_func_separate
- RetroArch [INFO] :: GL_EXT_blend_minmax
- RetroArch [INFO] :: GL_EXT_blend_subtract
- RetroArch [INFO] :: GL_EXT_compiled_vertex_array
- RetroArch [INFO] :: GL_EXT_Cg_shader
- RetroArch [INFO] :: GL_EXT_depth_bounds_test
- RetroArch [INFO] :: GL_EXT_direct_state_access
- RetroArch [INFO] :: GL_EXT_draw_buffers2
- RetroArch [INFO] :: GL_EXT_draw_instanced
- RetroArch [INFO] :: GL_EXT_draw_range_elements
- RetroArch [INFO] :: GL_EXT_fog_coord
- RetroArch [INFO] :: GL_EXT_framebuffer_blit
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample
- RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
- RetroArch [INFO] :: GL_EXT_framebuffer_object
- RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
- RetroArch [INFO] :: GL_EXT_geometry_shader4
- RetroArch [INFO] :: GL_EXT_gpu_program_parameters
- RetroArch [INFO] :: GL_EXT_gpu_shader4
- RetroArch [INFO] :: GL_EXT_multi_draw_arrays
- RetroArch [INFO] :: GL_EXT_packed_depth_stencil
- RetroArch [INFO] :: GL_EXT_packed_float
- RetroArch [INFO] :: GL_EXT_packed_pixels
- RetroArch [INFO] :: GL_EXT_pixel_buffer_object
- RetroArch [INFO] :: GL_EXT_point_parameters
- RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
- RetroArch [INFO] :: GL_EXT_provoking_vertex
- RetroArch [INFO] :: GL_EXT_rescale_normal
- RetroArch [INFO] :: GL_EXT_secondary_color
- RetroArch [INFO] :: GL_EXT_separate_shader_objects
- RetroArch [INFO] :: GL_EXT_separate_specular_color
- RetroArch [INFO] :: GL_EXT_shader_image_load_store
- RetroArch [INFO] :: GL_EXT_shader_integer_mix
- RetroArch [INFO] :: GL_EXT_shadow_funcs
- RetroArch [INFO] :: GL_EXT_stencil_two_side
- RetroArch [INFO] :: GL_EXT_stencil_wrap
- RetroArch [INFO] :: GL_EXT_texture3D
- RetroArch [INFO] :: GL_EXT_texture_array
- RetroArch [INFO] :: GL_EXT_texture_buffer_object
- RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
- RetroArch [INFO] :: GL_EXT_texture_compression_latc
- RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
- RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
- RetroArch [INFO] :: GL_EXT_texture_cube_map
- RetroArch [INFO] :: GL_EXT_texture_edge_clamp
- RetroArch [INFO] :: GL_EXT_texture_env_combine
- RetroArch [INFO] :: GL_EXT_texture_env_dot3
- RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
- RetroArch [INFO] :: GL_EXT_texture_integer
- RetroArch [INFO] :: GL_EXT_texture_lod
- RetroArch [INFO] :: GL_EXT_texture_lod_bias
- RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
- RetroArch [INFO] :: GL_EXT_texture_object
- RetroArch [INFO] :: GL_EXT_texture_shared_exponent
- RetroArch [INFO] :: GL_EXT_texture_sRGB
- RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
- RetroArch [INFO] :: GL_EXT_texture_storage
- RetroArch [INFO] :: GL_EXT_texture_swizzle
- RetroArch [INFO] :: GL_EXT_timer_query
- RetroArch [INFO] :: GL_EXT_transform_feedback2
- RetroArch [INFO] :: GL_EXT_vertex_array
- RetroArch [INFO] :: GL_EXT_vertex_array_bgra
- RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
- RetroArch [INFO] :: GL_EXT_window_rectangles
- RetroArch [INFO] :: GL_EXT_import_sync_object
- RetroArch [INFO] :: GL_IBM_rasterpos_clip
- RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
- RetroArch [INFO] :: GL_KHR_context_flush_control
- RetroArch [INFO] :: GL_KHR_debug
- RetroArch [INFO] :: GL_KHR_no_error
- RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_KHR_robustness
- RetroArch [INFO] :: GL_KTX_buffer_region
- RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
- RetroArch [INFO] :: GL_NV_bindless_texture
- RetroArch [INFO] :: GL_NV_blend_equation_advanced
- RetroArch [INFO] :: GL_NV_blend_square
- RetroArch [INFO] :: GL_NV_command_list
- RetroArch [INFO] :: GL_NV_compute_program5
- RetroArch [INFO] :: GL_NV_conditional_render
- RetroArch [INFO] :: GL_NV_copy_depth_to_color
- RetroArch [INFO] :: GL_NV_copy_image
- RetroArch [INFO] :: GL_NV_depth_buffer_float
- RetroArch [INFO] :: GL_NV_depth_clamp
- RetroArch [INFO] :: GL_NV_draw_texture
- RetroArch [INFO] :: GL_NV_draw_vulkan_image
- RetroArch [INFO] :: GL_NV_ES1_1_compatibility
- RetroArch [INFO] :: GL_NV_ES3_1_compatibility
- RetroArch [INFO] :: GL_NV_explicit_multisample
- RetroArch [INFO] :: GL_NV_fence
- RetroArch [INFO] :: GL_NV_float_buffer
- RetroArch [INFO] :: GL_NV_fog_distance
- RetroArch [INFO] :: GL_NV_fragment_program
- RetroArch [INFO] :: GL_NV_fragment_program_option
- RetroArch [INFO] :: GL_NV_fragment_program2
- RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
- RetroArch [INFO] :: GL_NV_geometry_shader4
- RetroArch [INFO] :: GL_NV_gpu_program4
- RetroArch [INFO] :: GL_NV_internalformat_sample_query
- RetroArch [INFO] :: GL_NV_gpu_program4_1
- RetroArch [INFO] :: GL_NV_gpu_program5
- RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
- RetroArch [INFO] :: GL_NV_gpu_program_fp64
- RetroArch [INFO] :: GL_NV_gpu_shader5
- RetroArch [INFO] :: GL_NV_half_float
- RetroArch [INFO] :: GL_NV_light_max_exponent
- RetroArch [INFO] :: GL_NV_multisample_coverage
- RetroArch [INFO] :: GL_NV_multisample_filter_hint
- RetroArch [INFO] :: GL_NV_occlusion_query
- RetroArch [INFO] :: GL_NV_packed_depth_stencil
- RetroArch [INFO] :: GL_NV_parameter_buffer_object
- RetroArch [INFO] :: GL_NV_parameter_buffer_object2
- RetroArch [INFO] :: GL_NV_path_rendering
- RetroArch [INFO] :: GL_NV_pixel_data_range
- RetroArch [INFO] :: GL_NV_point_sprite
- RetroArch [INFO] :: GL_NV_primitive_restart
- RetroArch [INFO] :: GL_NV_register_combiners
- RetroArch [INFO] :: GL_NV_register_combiners2
- RetroArch [INFO] :: GL_NV_shader_atomic_counters
- RetroArch [INFO] :: GL_NV_shader_atomic_float
- RetroArch [INFO] :: GL_NV_shader_buffer_load
- RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
- RetroArch [INFO] :: GL_NV_texgen_reflection
- RetroArch [INFO] :: GL_NV_texture_barrier
- RetroArch [INFO] :: GL_NV_texture_compression_vtc
- RetroArch [INFO] :: GL_NV_texture_env_combine4
- RetroArch [INFO] :: GL_NV_texture_multisample
- RetroArch [INFO] :: GL_NV_texture_rectangle
- RetroArch [INFO] :: GL_NV_texture_shader
- RetroArch [INFO] :: GL_NV_texture_shader2
- RetroArch [INFO] :: GL_NV_texture_shader3
- RetroArch [INFO] :: GL_NV_transform_feedback
- RetroArch [INFO] :: GL_NV_transform_feedback2
- RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_array_range
- RetroArch [INFO] :: GL_NV_vertex_array_range2
- RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
- RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_program
- RetroArch [INFO] :: GL_NV_vertex_program1_1
- RetroArch [INFO] :: GL_NV_vertex_program2
- RetroArch [INFO] :: GL_NV_vertex_program2_option
- RetroArch [INFO] :: GL_NV_vertex_program3
- RetroArch [INFO] :: GL_NVX_conditional_render
- RetroArch [INFO] :: GL_NVX_gpu_memory_info
- RetroArch [INFO] :: GL_NVX_multigpu_info
- RetroArch [INFO] :: GL_NVX_nvenc_interop
- RetroArch [INFO] :: GL_NV_shader_thread_group
- RetroArch [INFO] :: GL_NV_shader_thread_shuffle
- RetroArch [INFO] :: GL_KHR_blend_equation_advanced
- RetroArch [INFO] :: GL_SGIS_generate_mipmap
- RetroArch [INFO] :: GL_SGIS_texture_lod
- RetroArch [INFO] :: GL_SGIX_depth_texture
- RetroArch [INFO] :: GL_SGIX_shadow
- RetroArch [INFO] :: GL_SUN_slice_accum
- RetroArch [INFO] :: GL_WIN_swap_hint
- RetroArch [INFO] :: WGL_EXT_swap_control
- RetroArch [INFO] :: GL: Using resolution 1920x1080
- RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: Using 4 textures.
- RetroArch [INFO] :: [GL]: Loaded 1 program(s).
- RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
- RetroArch [INFO] :: Found XInput v1.3.
- RetroArch [INFO] :: Found XInput controller, user #0
- RetroArch [INFO] :: Found XInput controller, user #1
- RetroArch [INFO] :: Enumerating DInput joypads ...
- RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #1 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Done enumerating DInput joypads ...
- RetroArch [INFO] :: Found joypad driver: "xinput".
- RetroArch [INFO] :: Autodetect: 40 profiles found.
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\Master\Desktop\Retroarch\autoconfig\xinput\XInput_Controller_User_1.cfg
- RetroArch [INFO] :: Autodetect: 40 profiles found.
- RetroArch [INFO] :: XAudio2: Requesting 24 ms latency, using 24 ms latency.
- RetroArch [INFO] :: Autodetect: selected configuration: C:\Users\Master\Desktop\Retroarch\autoconfig\xinput\XInput_Controller_User_2.cfg
- RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: SRAM will not be saved.
- RetroArch [INFO] :: Loading history file: [C:\Users\Master\Desktop\Retroarch\content_history.lpl].
- RetroArch [INFO] :: Loading history file: [C:\Users\Master\Desktop\Retroarch\content_music_history.lpl].
- RetroArch [INFO] :: Loading history file: [C:\Users\Master\Desktop\Retroarch\content_video_history.lpl].
- RetroArch [INFO] :: Loading history file: [C:\Users\Master\Desktop\Retroarch\content_image_history.lpl].
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: Updating firmware status for: C:\Users\Master\Desktop\Retroarch\cores\mednafen_psx_hw_libretro.dll on C:\Users\Master\Desktop\Retroarch\system
- RetroArch [INFO] :: Using content: C:\Users\Master\Desktop\Playstation\Games\Breath of Fire III (USA).cue.
- RetroArch [INFO] :: arg #0: retroarch
- RetroArch [INFO] :: arg #1: C:\Users\Master\Desktop\Playstation\Games\Breath of Fire III (USA).cue
- RetroArch [INFO] :: arg #2: -s
- RetroArch [INFO] :: arg #3: C:\Users\Master\Desktop\Retroarch\saves
- RetroArch [INFO] :: arg #4: -S
- RetroArch [INFO] :: arg #5: C:\Users\Master\Desktop\Retroarch\states
- RetroArch [INFO] :: arg #6: -c
- RetroArch [INFO] :: arg #7: C:\Users\Master\Desktop\Retroarch\retroarch.cfg
- RetroArch [INFO] :: arg #8: -L
- RetroArch [INFO] :: arg #9: C:\Users\Master\Desktop\Retroarch\cores\mednafen_psx_hw_libretro.dll
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- RetroArch [INFO] :: Set config file to : C:\Users\Master\Desktop\Retroarch\retroarch.cfg
- RetroArch [INFO] :: This is RetroArch version 1.5.0 (Git 137f8df)
- RetroArch [INFO] :: Redirecting save file to "C:\Users\Master\Desktop\Retroarch\saves\Breath of Fire III (USA).srm".
- RetroArch [INFO] :: Redirecting savestate to "C:\Users\Master\Desktop\Retroarch\states\Breath of Fire III (USA).state".
- RetroArch [INFO] :: === Build =======================================
- RetroArch [INFO] :: Version: 1.5.0
- RetroArch [INFO] :: Git: 137f8df
- RetroArch [INFO] :: =================================================
- RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Users\Master\Desktop\Retroarch\cores\mednafen_psx_hw_libretro.dll"
- RetroArch [INFO] :: [overrides] core-specific overrides found at C:\Users\Master\Desktop\Retroarch\config\Beetle PSX HW\Beetle PSX HW.cfg.
- RetroArch [INFO] :: [overrides] game-specific overrides found at C:\Users\Master\Desktop\Retroarch\config\Beetle PSX HW\Breath of Fire III (USA).cfg.
- RetroArch [INFO] :: Config: appending config "C:\Users\Master\Desktop\Retroarch\config\Beetle PSX HW\Beetle PSX HW.cfg"
- RetroArch [INFO] :: Config: appending config "C:\Users\Master\Desktop\Retroarch\config\Beetle PSX HW\Breath of Fire III (USA).cfg"
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