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- from /hhg/ - Hazbin Hotel General Thread #178
- part 2: https://pastebin.com/bLzVm5KJ
- part 1: https://pastebin.com/kY6bKvD4
- part 4: https://pastebin.com/Q41YzCK8
- part 5: https://pastebin.com/g6GVf36m
- part 6: https://pastebin.com/0h9RBMG6
- -
- chan (peror) in Silent hill and other stuff: https://pastebin.com/p3X9iPGc
- /hhg/ Niffty speculations: https://pastebin.com/EJ7JtWtt
- /hhg/ Silent Hill speculations: Katie Killjoy: https://pastebin.com/nBVQ8Mwk
- ---
- Sir Pent:
- >thematically, the place is now closer to Amnesia: A Machine for Pigs, with a heavy Sprinkling of Upton Sinclair's "The Jungle"
- >most monsters resemble distorted humans dressed in rags, some looking like they've stepped out of a Francis Bacon painting or Gerald Scarfe animation
- >they fill the narrow, shadowed streets between monolithic industrial complexes, towering office buildings and rickety tenements
- >everything reeks of rot, garbage, and death, the water is poisonous and the air is polluted, forcing him to be constantly on the move
- >upstairs, roundly fattened, pig-like "shareholders" seem to charge at him like mad boars
- >on the streets, emaciate, corpse-like rats swarm him if he stays still
- >the streets are eerily quiet, but everywhere inside, the noise of machinery, typewriters or inarticulate shouting, screaming and crying is deafening
- >the light differences are harsh, too - going from choking darkness to burning arclight in an instant
- >he has to face three bosses:
- >the "Mother", a broken, frail female figure, crucified between two old hospital beds nailed high up on a wall between two windows, wheezing sobs echoing from underneath an unkempt, face-concealing curtain of frayed hair - her abdomen governed by a massive gash that periodically releases a flood of puss, flushing out what appears to be a dead, necrotic fetus
- >eventually, she "gives birth to a round, pulsating, egg-like thing that tears her in half - her boss fight is more of a horrid, drawn out endurance round
- Cont.
- -
- >the "Son" is a constantly hiding, constantly moving, shadow-like figure, never staying in one place
- >finally confronted in the "Study", a room filled with blueprints, drawing boards, and a massive, altar-like bureau, from which oily ink seems to cascade down, along with mangled corpses
- >the son is tied to a three-armed clock (รก la Metropolis), his body constantly twisting and breaking as the arms jerk about, while hordes of bloated corpses seem to emerge from the ink
- >he has to dodge them as they float down, turning it into the world's most awful Donkey Kong game
- >reaching the top, he's forced to kill the Son - now resembling his own, lost child, who's body is then dropped, crushed between gears in an opening
- >the "Magnate" is the final boss - initially appearing as a giant, highly animate maggot that moves like a snake (with the speed of an express train), it's outer shell quickly rots away to reveal a figure resembling the Michelin-man, but made out of sharpened cogs, constantly screaming
- >he moves slowly, though, slow enough for him to dodge, and blast pieces of it with a blunderbuss - leaving behind rotting, rusted metal "pockmarks", until all that's left is a vaguely-humanoid, shaky figure made of rust, from who's chest a myriad of tiny snakes spew forth, racing towards Sir Pent, and burrowing into his skin
- >the only way to stop them is to slowly crawl towards the still standing figure, and...
- Embrace him.
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