Eliwan

Charmers thing (full)

Apr 3rd, 2015
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  1. Up here are exclusively the new cards.
  2.  
  3. Fluffy Dragon {{WIND ****}}
  4. Wyrm Effect
  5. You can only control 1 "Fluffy Dragon". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). While this card is in the graveyard, you may special summon it by returning a "Charmer" monster that you control to your hand.
  6.  
  7. Conquerer's Demon {{DARK ****}}
  8. Fiend Effect
  9. You can only control 1 "Conquerer's Demon". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is sent to the Graveyard, add a monster with 1500 ATK and 200 DEF from the Deck to your hand.
  10.  
  11. Cherubim {{Light ****}}
  12. Fairy Effect
  13. You can only control 1 "Cherubim". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is sent to the Graveyard, add a monster with 1500 ATK and 200 DEF from the Graveyard to your hand.
  14.  
  15. Book of Spiritual Arts
  16. Spell
  17. Place 1 "Spiritual Art" card from your deck into your hand; also banish 1 "Spiritual Art" or "Possessed" card from your deck, face-up. During your second standby phase after this card's activation, add that card to your hand.
  18.  
  19. You can only activate this card if you control a Spellcaster-type monster with an original DEF of 1500 or 1800 and an original ATK of 500, 800, or 2100. Special Summon, from your hand, deck, or graveyard, a 1500 ATK / 200 DEF monster that specifies that you may only control 1 of it of the same Attribute as the Spellcaster-type monster, also you can flip the Spellcaster-type monster face-down.
  20.  
  21. Spiritual Art - Summon Familiar
  22. Spell
  23.  
  24. Spiritual Art - Imbue
  25. Spell
  26. You can only activate this card if you control a Spellcaster-type monster with printed DEF of 1500 or 1800 and printed ATK of 500, 800, or 2100. The next Spiritual Art card (besides Imbue) you play or activate has a bonus effect: If the next Spiritual Art you play is a Spell-card, activate it again immediately when it resolves. If the next Spiritual Art you play or activate is a Trap card, it cannot be negated.
  27.  
  28. Dark Spiritual Art - Contract
  29. Continuous Spell
  30. Declare the name of 1 monster you control with a printed ATK of 1500 and printed DEF of 200. While this card is face-up on the field, you can control any number of that monster, ignoring their conditions. When a monster you control of that name would leave the field (by battle or card effect), you may send this card to the graveyard instead of 1 of the declared monsters.
  31.  
  32. Earth Spiritual Art - Landslide
  33. Spell
  34. Send 1 card, at random, from your opponent's hand to their graveyard.
  35.  
  36. Fire Spiritual Art - Pyre
  37. Spell
  38. Target 1 Monster your opponent controls. If it is face-down, flip it face up, but do not activate its flip effect at this time. If your opponent does not send the target monster to their Graveyard, they take damage equal to half of the monster's ATK if the target is in Attack position, half the monster's DEF if it is in Defense position. If the monster is on the field after this card resolves, activate the target's Flip Effect if it was flipped by this card's effect.
  39.  
  40. Light Spiritual Art - Illuminate
  41. Spell
  42. Flip 1 target card on the field face-up. If you flip an enemy's monster, do not activate its flip effect at this time. Spell and Trap cards flipped in this way cannot be activated. During the End Phase when this card was played, re-Set any cards that were flipped by this effect.
  43.  
  44. Water Spiritual Art - Torrent
  45. Spell
  46. Banish 1 card from the top of your opponent's deck.
  47.  
  48. Wind Spiritual Art - Hurricane
  49. Spell
  50. Send 1 target card on the field (Spell, Trap, or Monster) to its owner's hand.
  51.  
  52. Spiritual Art - Fusion
  53. Spell
  54. You can use this card to Fusion Summon any Familiar-Possessed Charmer from your Fusion Deck by sacrificing any "Charmer" monster and any Level 4 1500 ATK / 200 DEF monster that specifies you may only control one of it from your hand or field. If the monsters were of the same attribute, you can draw 1 card.
  55.  
  56. Repossessed
  57. Continuous Trap
  58. Once per turn: You can target 1 face-up monster on the field and declare 1 Attribute; that card becomes that Attribute. Once per turn per card, if a Spellcaster-type monster with 500 or 800 original ATK and 1500 original DEF you control would be destroyed by a card effect, it is not destroyed.
  59.  
  60. Spiritual X Art cards renamed to X Spiritual Art
  61.  
  62. Erupting Familiar-Possessed Charmer {{EARTH ******}} [Empress Judge]
  63. Spellcaster Fusion Effect
  64. 1 EARTH or FIRE Monster + 1 EARTH or FIRE "Charmer" monster
  65. You can Special Summon this card (from your Extra Deck) by Tributing the above cards you control (you do not use "Polymerization"). (This Special Summon is treated as a Fusion Summon.) Cannot be used as a Fusion Material Monster. This card is the same Attribute as the "Charmer" material used to Fusion Summon it. When this card is Fusion Summoned; excavate the top card of your opponent's deck, also if a monster owned by your opponent was used as a Fusion Material, deal damage to your opponent's life points equal the greater of the ATK or DEF of the monster owned by your opponent. If this Fusion Summoned face-up card leaves the field; Special Summon the "Charmer" material used to Fusion Summon this card from your Graveyard. You can only summon 1 Erupting Familiar-Possessed Charmer each turn.
  66. 2100 ATK / 1800 DEF
  67. Seastorming Familiar-Possessed Charmer {{WATER ******}} [Roaring Ocean Snake]
  68. Spellcaster Fusion Effect
  69. 1 WATER or WIND Monster + 1 WATER or WIND "Charmer" monster
  70. You can Special Summon this card (from your Extra Deck) by Tributing the above cards you control (you do not use "Polymerization"). (This Special Summon is treated as a Fusion Summon.) Cannot be used as a Fusion Material Monster. This card is the same Attribute as the "Charmer" material used to Fusion Summon it. When this card is Fusion Summoned; send 1 target card on the field to its owner's hand, also if a monster owned by your opponent was used as a Fusion Material, banish, at random, 1 card from your opponent's hand. If this Fusion Summoned face-up card leaves the field; Special Summon the "Charmer" material used to Fusion Summon this card from your Graveyard. You can only summon 1 Seastorming Familiar-Possessed Charmer each turn.
  71. 2100 ATK / 1800 DEF
  72.  
  73. Glimmering Familiar-Possessed Charmer {{DARK ******}} [Sanwitch]
  74. Spellcaster Fusion Effect
  75. 1 DARK or LIGHT monster + 1 DARK or LIGHT "Charmer" monster
  76. You can Special Summon this card (from your Extra Deck) by Tributing the above cards you control (you do not use "Polymerization"). (This Special Summon is treated as a Fusion Summon.) Cannot be used as a Fusion Material Monster. This card is the same Attribute as the "Charmer" material used to Fusion Summon it. Until your standby phase after this card is Fusion Summoned; it is immune to your opponent's cards' effects, also if a monster owned by your opponent was used as a Fusion Material, you can draw a card. If this Fusion Summoned face-up card leaves the field; Special Summon the "Charmer" material used to Fusion Summon this card from your Graveyard. You can only summon 1 Glimmering Familiar-Possessed Charmer each turn.
  77. 2100 ATK / 1800 DEF
  78.  
  79. Here are the old cards:
  80.  
  81. >Aussa the Earth Charmer {{EARTH ****}}
  82. >Spellcaster
  83. >FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.
  84. >500 ATK / 1500 DEF
  85.  
  86. >Dharc the Dark Charmer {{DARK ****}}
  87. >Spellcaster
  88. >FLIP: While this card is face-up on the field, take control of 1 DARK monster your opponent controls.
  89. >500 ATK / 1500 DEF
  90.  
  91. >Eria the Water Charmer {{WATER ****}}
  92. >Spellcaster
  93. >FLIP: While this card is face-up on the field, take control of 1 WATER monster your opponent controls.
  94. >500 ATK / 1500 DEF
  95.  
  96. >Hiita the Fire Charmer {{FIRE ****}}
  97. >Spellcaster
  98. >FLIP: While this card is face-up on the field, take control of 1 FIRE monster your opponent controls.
  99. >500 ATK / 1500 DEF
  100.  
  101. >Lyna the Light Charmer {{LIGHT ****}}
  102. >Spellcaster
  103. >FLIP: While this card is face-up on the field, take control of 1 LIGHT monster your opponent controls.
  104. >500 ATK / 1500 DEF
  105.  
  106. >Wynn the Wind Charmer {{WIND ****}}
  107. >Spellcaster
  108. >FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.
  109. >500 ATK / 1500 DEF
  110.  
  111. >Inari Fox {{FIRE ****}
  112. >Pyro
  113. >You can only control 1 face-up "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.
  114. >1500 ATK / 200 DEF
  115.  
  116. >Jigabyte {{WATER ****}}
  117. >Reptile
  118. >You can only control 1 face-up "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".
  119. >1500 ATK / 200 DEF
  120.  
  121. >Nefarious Archfiend Eater of Nefariousness {{EARTH ****}}
  122. >Beast
  123. >You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
  124. >1500 ATK / 200 DEF
  125.  
  126. >Unpossessed
  127. >Continuous Trap
  128. >"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
  129.  
  130. =Dark Spiritual Art - Yoku {Dark Spirit Art - Greed}
  131. =Trap
  132. =Tribute 1 DARK monster on your side of the field. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.
  133.  
  134. =Earth Spiritual Art - Kurogane {Spiritual Earth Art - Kurogane}
  135. =Trap
  136. =Tribute 1 EARTH monster on your side of the field. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.
  137.  
  138. =Fire Spiritual Art - Kurenai {Spiritual Fire Art - Kurenai}
  139. =Trap
  140. =Tribute 1 FIRE monster on your side of the field; inflict damage to your opponent equal to that monster's original ATK.
  141.  
  142. =Light Spiritual Art - Hijiri {Spiritual Light Art - Hijiri}
  143. =Trap
  144. =Tribute 1 LIGHT monster on your side of the field to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.
  145.  
  146. =Water Spiritual Art - Aoi {Spiritual Water Art - Aoi}
  147. =Trap
  148. =Tribute 1 WATER monster on your side of the field; look at your opponent's hand, then send 1 card from their hand to the Graveyard.
  149.  
  150. =Wind Spiritual Art - Miyabi {Spiritual Wind Art - Miyabi}
  151. =Trap
  152. =Tribute 1 WIND monster on your side of the field to select 1 card your opponent controls. Place that card on the bottom of the Deck.
  153.  
  154. Summoner/Cataclysmic:
  155.  
  156. <Avalanching Aussa {{EARTH ****}}
  157. <Spellcaster
  158. <Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field. Once per turn, you can discard 1 card from your hand to Set any "Spiritual Art" card from your deck.
  159. <800 ATK / 1500 DEF
  160.  
  161. <Blazing Hiita {{FIRE ****}}
  162. <Spellcaster
  163. <Once per turn, you can Tribute 1 FIRE monster you control (except this card) to Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. Once per turn, you can discard 1 card from your hand to Set any "Spiritual Art" card from your deck.
  164. <800 ATK / 1500 DEF
  165.  
  166. (this is new)
  167. Obscuring Dharc {{DARK ****}}
  168. Spellcaster
  169. Once per turn, you can Tribute 1 DARK monster you control (except this card) to Special Summon 1 DARK monster from your hand. The monster Special Summoned by this effect is destroyed if "Obscuring Dharc" is removed from your side of the field. Once per turn, you can discard 1 card from your hand to Set any "Spiritual Art" card from your deck.
  170. 800 ATK / 1500 DEF
  171.  
  172. <Raging Eria {{WATER ****}}
  173. <Spellcaster
  174. <Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field. Once per turn, you can discard 1 card from your hand to Set any "Spiritual Art" card from your deck.
  175. <800 ATK / 1500 DEF
  176.  
  177. (this is new)
  178. Scintillating Lyna {{LIGHT ****}}
  179. Spellcaster
  180. Once per turn, you can Tribute 1 LIGHT monster you control (except this card) to Special Summon 1 LIGHT monster from your hand. The monster Special Summoned by this effect is destroyed if "Scintillating Lyna" is removed from your side of the field. Once per turn, you can discard 1 card from your hand to Set any "Spiritual Art" card from your deck.
  181. 800 ATK / 1500 DEF
  182.  
  183. <Storming Wynn {{WIND ****}}
  184. <Spellcaster
  185. <Once per turn, you can Tribute 1 WIND monster you control (except this card) to Special Summon 1 WIND monster from your hand. The monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field. Once per turn, you can discard 1 card from your hand to Set any "Spiritual Art" card from your deck.
  186. <800 ATK / 1500 DEF
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