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SA2 180 Emblems Route (originally written by SurprisingPony)

May 26th, 2020
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  1. ORIGINALLY BY SurprisingPony
  2. You can find the original file here: https://pastebin.com/zKW9nvUj
  3. This is a slightly tweaked version.
  4. Edits that have been made:
  5. * Added Wild Canyon M1
  6. * Added extra info on City Escape M4 and Crazy Gadget M4 and M5
  7. * Added a link to a video for animal locations
  8. * Added more info on animal uses -- may be updated in the future.
  9. * Added Cannon's Core M2 first time around
  10. * Added information on Cannon's Core M2
  11. * Changed "don't die" in the Boss Attacks to "finish", as you
  12. simply need to finish and dying does not matter whether you get
  13. the Emblem or not, and this could cause confusion.
  14.  
  15. =========================================================
  16. Sonic Adventure 2 Battle 180 Emblem Route (and point requirement)
  17.  
  18. ---------------------------------------------------------
  19. 180 Emblem Route
  20. ---------------------------------------------------------
  21. Level Mission Requirement Extras
  22. ---------------------------------------------------------
  23.  
  24. Trigger ESG
  25.  
  26. If you want or need more Information about ESG, please look
  27. at this FAQ created by Talon2461:
  28.  
  29. https://pastebin.com/PmwPLYjs
  30.  
  31. ---------------------------------------------------------
  32. Dark Story
  33. ---------------------------------------------------------
  34. Iron Gate M1 20.000 points n/a
  35. Dry Lagoon M1 15.000 points n/a
  36. Sand Ocean M1 25.000 points n/a
  37. Radical Highway M1 14.000 points n/a
  38. Egg Quarters M1 12.000 points Pick Nails
  39. Lost Colony M1 34.000 points Jet Blast
  40. Weapons Bed M1 30.000 points Large Cannon
  41. Security Hall M1 12.000 points n/a
  42. White Jungle M1 14.000 points Air Shoes
  43. Route 280 M1 be under 3:20 n/a
  44. Sky Rail M1 14.000 points n/a
  45. Mad Space M1 14.000 points Iron Boots
  46. Cosmic Wall M1 80.000 points n/a
  47. Final Chase M1 12.000 points Mystic Melody
  48.  
  49. ---------------------------------------------------------
  50. Hero Story
  51. ---------------------------------------------------------
  52.  
  53. City Escape M1 18.000 points n/a
  54. Wild Canyon M1 16.000 points n/a
  55. Prison Lane M1 26.000 points n/a
  56. Metal Harbor M1 20.000 points Light Shoes
  57. Green Forest M1 15.000 points n/a
  58.  
  59. Enter Chao garden (break 1 egg)
  60. ALTERNATIVE ROUTE: do TAS wallrun in Green Forest,
  61. grab chao key in Pyramid Cave. (second chao box)
  62.  
  63. Pumpkin Hill M1 12.000 points Shovel Claw
  64. Mission Street M1 25.000 points Booster
  65. Aquatic Mine M1 14.000 points n/a
  66. Route 101 M1 be under 2:45 n/a
  67. Hidden Base M1 14.000 points n/a
  68. Pyramid Cave M1 15.000 points Bounce Bracelet
  69. Death Chamber M1 12.000 points Hammer Gloves
  70. Eternal Engine M1 35.000 points Bazooka
  71. Meteor Herd M1 13.000 points Sunglasses
  72. Crazy Gadget M1 17.000 points Flame Ring
  73. Final Rush M1 13.000 points n/a
  74.  
  75.  
  76. ---------------------------------------------------------
  77. Hard Missions
  78. ---------------------------------------------------------
  79.  
  80. City Escape M2 be under 1:20 n/a
  81. City Escape M3 be under 2:30 n/a
  82. City Escape M4 18.000 points Magic Hands <-- This ONLY if you are going for Crazy Gadget Skip with A rank.
  83.  
  84. Crazy Gadget M2 be under 3:00 n/a
  85. Crazy Gadget M3 be under 5:00 Hard if you go for CGSS. Otherwise this is easy.
  86. Crazy Gadget M4 16.000 points Hard if you go for CGS.
  87. Crazy Gadget M5 15.000 points Hard if you go for CGS.
  88. If you don't go for CGS, then you can do CE and CGm4+5 after the other Hard Missions.
  89.  
  90. Final Chase M2 be under 1:30 n/a
  91. Final Chase M3 be under 5:15 n/a
  92. Final Chase M4 11.000 points n/a
  93. Final Chase M5 10.000 points n/a
  94.  
  95. Route 280 M2 be under 2:00 n/a
  96. Route 280 M3 be under 3:30 n/a
  97. Route 280 M4 be under 3:45 n/a
  98.  
  99. Hidden Base M2 be under 3:15 Mystic Melody
  100.  
  101. Eternal Engine M2 be under 3:30 n/a
  102. Eternal Engine M3 be under 2:45 n/a
  103. Eternal Engine M4 30.000 points 11 whistles
  104. Eternal Engine M5 35.000 points 10 whistles
  105.  
  106. ---------------------------------------------------------
  107. Speed Missions
  108. ---------------------------------------------------------
  109.  
  110. Metal Harbor M2 be under 1:10 n/a
  111. Green Forest M2 be under 2:30 n/a
  112. Pyramid Cave M2 be under 3:15 n/a
  113. Final Rush M2 be under 1:30 n/a
  114.  
  115. Metal Harbor M3 be under 1:10 n/a
  116. Green Forest M3 be under 1:30 n/a
  117. Pyramid Cave M3 be under 2:50 n/a
  118. Final Rush M3 be under 4:30 n/a
  119.  
  120. Metal Harbor M4 18.000 points n/a
  121. Green Forest M4 12.000 points n/a
  122. Pyramid Cave M4 13.000 points n/a
  123. Final Rush M4 13.000 points n/a
  124.  
  125. City Escape M5 19.000 points n/a
  126. Metal Harbor M5 18.000 points n/a
  127. Final Rush M5 13.000 points n/a
  128. Pyramid Cave M5 14.000 points n/a
  129.  
  130. Radical Highway M2 be under 1:20 Flame Ring
  131. White Jungle M2 be under 1:30 n/a
  132. Sky Rail M2 be under 1:15 n/a
  133.  
  134. Radical Highway M3 be under 2:30 n/a
  135. White Jungle M3 be under 3:20 n/a
  136. Sky Rail M3 be under 1:10 n/a
  137.  
  138. Radical Highway M4 14.000 points n/a
  139. White Jungle M4 14.000 points n/a
  140. Sky Rail M4 14.000 points n/a
  141.  
  142. Radical Highway M5 16.000 points n/a
  143. White Jungle M5 13.000 points n/a
  144. Sky Rail M5 10.000 points n/a
  145.  
  146. ---------------------------------------------------------
  147. Mech Missions
  148. ---------------------------------------------------------
  149.  
  150. Iron Gate M2 be under 1:35 Laser Blaster
  151.  
  152. Sand Ocean M2 be under 3:30 Mystic Melody
  153. Sand Ocean M3 be under 3:00 n/a
  154. Sand Ocean M4 25.000 points n/a
  155. Sand Ocean M5 23.000 points n/a
  156.  
  157. Lost Colony M2 be under 2:00 n/a
  158. Weapons Bed M2 be under 2:00 n/a
  159. Cosmic Wall M2 be under 1:30 n/a
  160.  
  161. Iron Gate M3 be under 2:00 n/a
  162. Lost Colony M3 be under 2:30 n/a
  163. Weapons Bed M3 be under 2:15 n/a
  164. Cosmic Wall M3 be under 1:30 n/a
  165.  
  166. Iron Gate M4 20.000 points n/a
  167. Lost Colony M4 34.000 points n/a
  168. Weapons Bed M4 30.000 points n/a
  169. Cosmic Wall M4 75.000 points n/a
  170.  
  171. Iron Gate M5 19.000 points n/a
  172. Lost Colony M5 44.000 points n/a
  173. Weapons Bed M5 30.000 points n/a
  174. Cosmic Walls M5 100.000 points n/a
  175.  
  176. Prison Lane M2 be under 2:30 n/a
  177. Prison Lane M3 be under 2:00 n/a
  178. Prison Lane M4 26.000 points n/a
  179. Prison Lane M5 26.000 points n/a
  180.  
  181. Mission Street M2 be under 3:30 n/a
  182. Mission Street M3 be under 3:20 n/a
  183. Mission Street M4 22.000 points n/a
  184. Mission Street M5 30.000 points n/a
  185.  
  186. Route 101 M2 be under 1:30 n/a
  187.  
  188. Hidden Base M3 be under 2:50 n/a
  189. Hidden Base M4 12.000 points n/a
  190. Hidden Base M5 13.000 points n/a
  191.  
  192. ---------------------------------------------------------
  193. Hunting Missions
  194. ---------------------------------------------------------
  195.  
  196. Wild Canyon M2 be under 1:30 Mystic Melody
  197. Pumpkin Hill M2 be under 3:00 n/a
  198. Aquatic Mine M2 be under 1:50 n/a
  199. Death Chamber M2 be under 2:30 n/a
  200. Meteor Herd M2 be under 2:00 n/a
  201.  
  202. Wild Canyon M3 be under 0:40 n/a
  203. Pumpkin Hill M3 be under 1:00 n/a
  204. Aquatic Mine M3 be under 1:00 n/a
  205. Death Chamber M3 be under 2:00 n/a
  206. Meteor Herd M3 be under 1:30 n/a
  207.  
  208. Wild Canyon M4 16.000 points n/a
  209. Pumpkin Hill M4 13.000 points n/a
  210. Aquatic Mine M4 14.000 points n/a
  211. Death Chamber M4 12.000 points n/a
  212. Meteor Herd M4 14.000 points n/a
  213.  
  214. Wild Canyon M5 17.000 points n/a
  215. Pumpkin Hill M5 16.000 points n/a
  216. Aquatic Mine M5 15.000 points n/a
  217. Death Chamber M5 12.000 points n/a
  218. Meteor Herd M5 13.000 points n/a
  219.  
  220. Dry Lagoon M2 be under 2:00 Mystic Melody
  221. Egg Quarters M2 be under 2:00 n/a
  222. Security Hall M2 be under 4:00 Treasure Scope
  223. Mad Space M2 be under 2:30 n/a
  224.  
  225. Dry Lagoon M3 be under 0:40 n/a
  226. Egg Quarters M3 be under 1:00 n/a
  227. Security Hall M3 be under 0:30 n/a
  228. Mad Space M3 be under 1:30 n/a
  229.  
  230. Dry Lagoon M4 14.000 points n/a
  231. Egg Quarters M4 13.000 points n/a
  232. Security Hall M4 13.000 points n/a
  233. Mad Space M4 14.000 points n/a
  234.  
  235. Dry Lagoon M5 17.000 points n/a
  236. Egg Quarters M5 13.000 points n/a
  237. Security Hall M5 16.000 points n/a
  238. Route 280 M5 be under 3:20 n/a
  239. Mad Space M5 12.000 points n/a
  240.  
  241. ---------------------------------------------------------
  242. Chao Fun
  243. ---------------------------------------------------------
  244.  
  245. Its Reload Time
  246.  
  247. In theory you only need to grab 1 animal, however for run
  248. safety and consistency its highly advised to grab at least 2
  249.  
  250. Green Forest M5 12.000 points 2 half fish
  251. Aquatic Mine* M1 n/a 3 condor
  252. Pumpkin Hill M1 n/a 3 skeleton dogs
  253.  
  254. *Optimally you would use Eternal Engine, however the time
  255. difference is minimal so its up to runners choice
  256. video of animal locations: https://www.youtube.com/watch?v=KfZ_H85K1nU
  257.  
  258. Buy Chao Egg and as much (cheap) Fruits as possible
  259.  
  260. Chao Evolution!
  261. Feed with 129 Condors (until Fly is 77)
  262. Feed with 269 Skeleton Dog (until Fly is 99)
  263. Feed with 162 half fish (until rest is 99)
  264. In this order!
  265.  
  266. For more Information please use this Guide created by Talon2461
  267. https://pastebin.com/rZ240cbL
  268.  
  269. Chao Karate
  270. Chao Races
  271.  
  272. ---------------------------------------------------------
  273. Last Story
  274. ---------------------------------------------------------
  275.  
  276. Cannon's Core M1 29.000 points n/a
  277. Cannon's Core M2 be under 3:30 Finish at either Eggman or Rouge (Rouge is more optimal)
  278. Route 101 M3 be under 3:00 WW to CC
  279. Cannon's Core M3 be under 7:30 n/a
  280. Cannon's Core M2 be under 3:30 Finish at either Eggman or Rouge (Rouge is more optimal)
  281. Route 101 M4 be under 3:00 WW (284 rings)
  282. Cannon's Core M4 29.000 points all rings due to WW
  283. Cannon's Core M2 be under 3:30 Finish at either Eggman or Rouge (Rouge is more optimal)
  284. Route 101 M5 be under 2:50 WW (261 rings)
  285. Cannon's Core M5 29.000 points all rings due to WW
  286.  
  287. ---------------------------------------------------------
  288. Last Emblems
  289. ---------------------------------------------------------
  290.  
  291. KART RACING n/a get first use shadows extra
  292. Hero Bosses n/a finish n/a
  293. Dark Bosses n/a finish n/a
  294. All Bosses n/a finish n/a
  295.  
  296.  
  297. Special thanks to Talon for writing the Chao Section
  298. and ESG explanation aswell as Tommyeasy for double checking
  299. and correcting me on the parts I got wrong (me = SurprisingPony)
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