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- ORIGINALLY BY SurprisingPony
- You can find the original file here: https://pastebin.com/zKW9nvUj
- This is a slightly tweaked version.
- Edits that have been made:
- * Added Wild Canyon M1
- * Added extra info on City Escape M4 and Crazy Gadget M4 and M5
- * Added a link to a video for animal locations
- * Added more info on animal uses -- may be updated in the future.
- * Added Cannon's Core M2 first time around
- * Added information on Cannon's Core M2
- * Changed "don't die" in the Boss Attacks to "finish", as you
- simply need to finish and dying does not matter whether you get
- the Emblem or not, and this could cause confusion.
- =========================================================
- Sonic Adventure 2 Battle 180 Emblem Route (and point requirement)
- ---------------------------------------------------------
- 180 Emblem Route
- ---------------------------------------------------------
- Level Mission Requirement Extras
- ---------------------------------------------------------
- Trigger ESG
- If you want or need more Information about ESG, please look
- at this FAQ created by Talon2461:
- https://pastebin.com/PmwPLYjs
- ---------------------------------------------------------
- Dark Story
- ---------------------------------------------------------
- Iron Gate M1 20.000 points n/a
- Dry Lagoon M1 15.000 points n/a
- Sand Ocean M1 25.000 points n/a
- Radical Highway M1 14.000 points n/a
- Egg Quarters M1 12.000 points Pick Nails
- Lost Colony M1 34.000 points Jet Blast
- Weapons Bed M1 30.000 points Large Cannon
- Security Hall M1 12.000 points n/a
- White Jungle M1 14.000 points Air Shoes
- Route 280 M1 be under 3:20 n/a
- Sky Rail M1 14.000 points n/a
- Mad Space M1 14.000 points Iron Boots
- Cosmic Wall M1 80.000 points n/a
- Final Chase M1 12.000 points Mystic Melody
- ---------------------------------------------------------
- Hero Story
- ---------------------------------------------------------
- City Escape M1 18.000 points n/a
- Wild Canyon M1 16.000 points n/a
- Prison Lane M1 26.000 points n/a
- Metal Harbor M1 20.000 points Light Shoes
- Green Forest M1 15.000 points n/a
- Enter Chao garden (break 1 egg)
- ALTERNATIVE ROUTE: do TAS wallrun in Green Forest,
- grab chao key in Pyramid Cave. (second chao box)
- Pumpkin Hill M1 12.000 points Shovel Claw
- Mission Street M1 25.000 points Booster
- Aquatic Mine M1 14.000 points n/a
- Route 101 M1 be under 2:45 n/a
- Hidden Base M1 14.000 points n/a
- Pyramid Cave M1 15.000 points Bounce Bracelet
- Death Chamber M1 12.000 points Hammer Gloves
- Eternal Engine M1 35.000 points Bazooka
- Meteor Herd M1 13.000 points Sunglasses
- Crazy Gadget M1 17.000 points Flame Ring
- Final Rush M1 13.000 points n/a
- ---------------------------------------------------------
- Hard Missions
- ---------------------------------------------------------
- City Escape M2 be under 1:20 n/a
- City Escape M3 be under 2:30 n/a
- City Escape M4 18.000 points Magic Hands <-- This ONLY if you are going for Crazy Gadget Skip with A rank.
- Crazy Gadget M2 be under 3:00 n/a
- Crazy Gadget M3 be under 5:00 Hard if you go for CGSS. Otherwise this is easy.
- Crazy Gadget M4 16.000 points Hard if you go for CGS.
- Crazy Gadget M5 15.000 points Hard if you go for CGS.
- If you don't go for CGS, then you can do CE and CGm4+5 after the other Hard Missions.
- Final Chase M2 be under 1:30 n/a
- Final Chase M3 be under 5:15 n/a
- Final Chase M4 11.000 points n/a
- Final Chase M5 10.000 points n/a
- Route 280 M2 be under 2:00 n/a
- Route 280 M3 be under 3:30 n/a
- Route 280 M4 be under 3:45 n/a
- Hidden Base M2 be under 3:15 Mystic Melody
- Eternal Engine M2 be under 3:30 n/a
- Eternal Engine M3 be under 2:45 n/a
- Eternal Engine M4 30.000 points 11 whistles
- Eternal Engine M5 35.000 points 10 whistles
- ---------------------------------------------------------
- Speed Missions
- ---------------------------------------------------------
- Metal Harbor M2 be under 1:10 n/a
- Green Forest M2 be under 2:30 n/a
- Pyramid Cave M2 be under 3:15 n/a
- Final Rush M2 be under 1:30 n/a
- Metal Harbor M3 be under 1:10 n/a
- Green Forest M3 be under 1:30 n/a
- Pyramid Cave M3 be under 2:50 n/a
- Final Rush M3 be under 4:30 n/a
- Metal Harbor M4 18.000 points n/a
- Green Forest M4 12.000 points n/a
- Pyramid Cave M4 13.000 points n/a
- Final Rush M4 13.000 points n/a
- City Escape M5 19.000 points n/a
- Metal Harbor M5 18.000 points n/a
- Final Rush M5 13.000 points n/a
- Pyramid Cave M5 14.000 points n/a
- Radical Highway M2 be under 1:20 Flame Ring
- White Jungle M2 be under 1:30 n/a
- Sky Rail M2 be under 1:15 n/a
- Radical Highway M3 be under 2:30 n/a
- White Jungle M3 be under 3:20 n/a
- Sky Rail M3 be under 1:10 n/a
- Radical Highway M4 14.000 points n/a
- White Jungle M4 14.000 points n/a
- Sky Rail M4 14.000 points n/a
- Radical Highway M5 16.000 points n/a
- White Jungle M5 13.000 points n/a
- Sky Rail M5 10.000 points n/a
- ---------------------------------------------------------
- Mech Missions
- ---------------------------------------------------------
- Iron Gate M2 be under 1:35 Laser Blaster
- Sand Ocean M2 be under 3:30 Mystic Melody
- Sand Ocean M3 be under 3:00 n/a
- Sand Ocean M4 25.000 points n/a
- Sand Ocean M5 23.000 points n/a
- Lost Colony M2 be under 2:00 n/a
- Weapons Bed M2 be under 2:00 n/a
- Cosmic Wall M2 be under 1:30 n/a
- Iron Gate M3 be under 2:00 n/a
- Lost Colony M3 be under 2:30 n/a
- Weapons Bed M3 be under 2:15 n/a
- Cosmic Wall M3 be under 1:30 n/a
- Iron Gate M4 20.000 points n/a
- Lost Colony M4 34.000 points n/a
- Weapons Bed M4 30.000 points n/a
- Cosmic Wall M4 75.000 points n/a
- Iron Gate M5 19.000 points n/a
- Lost Colony M5 44.000 points n/a
- Weapons Bed M5 30.000 points n/a
- Cosmic Walls M5 100.000 points n/a
- Prison Lane M2 be under 2:30 n/a
- Prison Lane M3 be under 2:00 n/a
- Prison Lane M4 26.000 points n/a
- Prison Lane M5 26.000 points n/a
- Mission Street M2 be under 3:30 n/a
- Mission Street M3 be under 3:20 n/a
- Mission Street M4 22.000 points n/a
- Mission Street M5 30.000 points n/a
- Route 101 M2 be under 1:30 n/a
- Hidden Base M3 be under 2:50 n/a
- Hidden Base M4 12.000 points n/a
- Hidden Base M5 13.000 points n/a
- ---------------------------------------------------------
- Hunting Missions
- ---------------------------------------------------------
- Wild Canyon M2 be under 1:30 Mystic Melody
- Pumpkin Hill M2 be under 3:00 n/a
- Aquatic Mine M2 be under 1:50 n/a
- Death Chamber M2 be under 2:30 n/a
- Meteor Herd M2 be under 2:00 n/a
- Wild Canyon M3 be under 0:40 n/a
- Pumpkin Hill M3 be under 1:00 n/a
- Aquatic Mine M3 be under 1:00 n/a
- Death Chamber M3 be under 2:00 n/a
- Meteor Herd M3 be under 1:30 n/a
- Wild Canyon M4 16.000 points n/a
- Pumpkin Hill M4 13.000 points n/a
- Aquatic Mine M4 14.000 points n/a
- Death Chamber M4 12.000 points n/a
- Meteor Herd M4 14.000 points n/a
- Wild Canyon M5 17.000 points n/a
- Pumpkin Hill M5 16.000 points n/a
- Aquatic Mine M5 15.000 points n/a
- Death Chamber M5 12.000 points n/a
- Meteor Herd M5 13.000 points n/a
- Dry Lagoon M2 be under 2:00 Mystic Melody
- Egg Quarters M2 be under 2:00 n/a
- Security Hall M2 be under 4:00 Treasure Scope
- Mad Space M2 be under 2:30 n/a
- Dry Lagoon M3 be under 0:40 n/a
- Egg Quarters M3 be under 1:00 n/a
- Security Hall M3 be under 0:30 n/a
- Mad Space M3 be under 1:30 n/a
- Dry Lagoon M4 14.000 points n/a
- Egg Quarters M4 13.000 points n/a
- Security Hall M4 13.000 points n/a
- Mad Space M4 14.000 points n/a
- Dry Lagoon M5 17.000 points n/a
- Egg Quarters M5 13.000 points n/a
- Security Hall M5 16.000 points n/a
- Route 280 M5 be under 3:20 n/a
- Mad Space M5 12.000 points n/a
- ---------------------------------------------------------
- Chao Fun
- ---------------------------------------------------------
- Its Reload Time
- In theory you only need to grab 1 animal, however for run
- safety and consistency its highly advised to grab at least 2
- Green Forest M5 12.000 points 2 half fish
- Aquatic Mine* M1 n/a 3 condor
- Pumpkin Hill M1 n/a 3 skeleton dogs
- *Optimally you would use Eternal Engine, however the time
- difference is minimal so its up to runners choice
- video of animal locations: https://www.youtube.com/watch?v=KfZ_H85K1nU
- Buy Chao Egg and as much (cheap) Fruits as possible
- Chao Evolution!
- Feed with 129 Condors (until Fly is 77)
- Feed with 269 Skeleton Dog (until Fly is 99)
- Feed with 162 half fish (until rest is 99)
- In this order!
- For more Information please use this Guide created by Talon2461
- https://pastebin.com/rZ240cbL
- Chao Karate
- Chao Races
- ---------------------------------------------------------
- Last Story
- ---------------------------------------------------------
- Cannon's Core M1 29.000 points n/a
- Cannon's Core M2 be under 3:30 Finish at either Eggman or Rouge (Rouge is more optimal)
- Route 101 M3 be under 3:00 WW to CC
- Cannon's Core M3 be under 7:30 n/a
- Cannon's Core M2 be under 3:30 Finish at either Eggman or Rouge (Rouge is more optimal)
- Route 101 M4 be under 3:00 WW (284 rings)
- Cannon's Core M4 29.000 points all rings due to WW
- Cannon's Core M2 be under 3:30 Finish at either Eggman or Rouge (Rouge is more optimal)
- Route 101 M5 be under 2:50 WW (261 rings)
- Cannon's Core M5 29.000 points all rings due to WW
- ---------------------------------------------------------
- Last Emblems
- ---------------------------------------------------------
- KART RACING n/a get first use shadows extra
- Hero Bosses n/a finish n/a
- Dark Bosses n/a finish n/a
- All Bosses n/a finish n/a
- Special thanks to Talon for writing the Chao Section
- and ESG explanation aswell as Tommyeasy for double checking
- and correcting me on the parts I got wrong (me = SurprisingPony)
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