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  1. /*************
  2. * colors.js *
  3.  *************
  4.  *
  5.  * You're almost at the exit. You just need to get past this
  6.  * color lock.
  7.  *
  8.  * Changing your environment is no longer enough. You must
  9.  * learn to change yourself. I've sent you a little something
  10.  * that should help with that.
  11.  */
  12.  
  13. function startLevel(map) {
  14.     map.placePlayer(0, 12);
  15.  
  16.     map.placeObject(5, 12, 'phone');
  17.  
  18.     // The function phone lets you call arbitrary functions,
  19.     // as defined by player.setPhoneCallback() below.
  20.     // The function phone callback is bound to Q or Ctrl-6.
  21.     map.getPlayer().setPhoneCallback(function () {
  22.         var player = map.getPlayer();
  23.        
  24.        
  25.        
  26.        
  27.  
  28.         player.setColor('#f00');
  29.        
  30.        
  31.        
  32.        
  33.        
  34.         if (player.atLocation(27, 12) || player.atLocation(36, 12))
  35.  
  36.         {
  37.        
  38.         player.setColor('#ff0');
  39.  
  40.         };
  41.        
  42.        
  43.        
  44.        
  45.        
  46.         if (player.atLocation(30, 12))
  47.  
  48.         {
  49.        
  50.         player.setColor('#0f0');
  51.  
  52.         };
  53.  
  54.  
  55.     });
  56.  
  57.  
  58.     map.defineObject('redLock', {
  59.         symbol: '☒',
  60.         color: "#f00", // red
  61.         impassable: function(player, object) {
  62.             return player.getColor() != object.color;
  63.         }
  64.     });
  65.  
  66.     map.defineObject('greenLock', {
  67.         symbol: '☒',
  68.         color: "#0f0", // green
  69.         impassable: function(player, object) {
  70.             return player.getColor() != object.color;
  71.         }
  72.     });
  73.  
  74.     map.defineObject('yellowLock', {
  75.         symbol: '☒',
  76.         color: "#ff0", // yellow
  77.         impassable: function(player, object) {
  78.             return player.getColor() != object.color;
  79.         }
  80.     });
  81.  
  82.     for (var x = 20; x <= 40; x++) {
  83.         map.placeObject(x, 11, 'block');
  84.         map.placeObject(x, 13, 'block');
  85.     }
  86.     map.placeObject(22, 12, 'greenLock');
  87.     map.placeObject(25, 12, 'redLock');
  88.     map.placeObject(28, 12, 'yellowLock');
  89.     map.placeObject(31, 12, 'greenLock');
  90.     map.placeObject(34, 12, 'redLock');
  91.     map.placeObject(37, 12, 'yellowLock');
  92.     map.placeObject(40, 12, 'exit');
  93.     for (var y = 0; y < map.getHeight(); y++) {
  94.         if (y != 12) {
  95.             map.placeObject(40, y, 'block');
  96.         }
  97.         for (var x = 41; x < map.getWidth(); x++) {
  98.             map.setSquareColor(x, y, '#080');
  99.         }
  100.     }
  101. }
  102.  
  103. function validateLevel(map) {
  104.     map.validateExactlyXManyObjects(1, 'exit');
  105. }
  106.  
  107. function onExit(map) {
  108.     if (!map.getPlayer().hasItem('phone')) {
  109.         map.writeStatus("We need the phone!");
  110.         return false;
  111.     } else {
  112.         return true;
  113.     }
  114. }
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