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- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
- {
- if(IsPlayerConnected(damagedid) && weaponid > 0 && bodypart == 9)
- {
- SetPlayerArmour(damagedid, 0.0
- SetPlayerHealth(damagedid, 0.0);
- }
- return 1;
- }
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