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jlalt

zz

Sep 5th, 2017
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Pawn 0.26 KB | None | 0 0
  1. public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart)
  2. {
  3.     if(IsPlayerConnected(damagedid) && weaponid > 0 && bodypart == 9)
  4.     {
  5.         SetPlayerArmour(damagedid, 0.0
  6.         SetPlayerHealth(damagedid, 0.0);
  7.     }
  8.     return 1;
  9. }
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