CSXMPAK

mmHVHconfigbyBlick1337

May 16th, 2017
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  1. [aim]
  2. aim.autoshot = 1
  3. aim.autostop = 0
  4. aim.autoduck = 0
  5. aim.autoscope = 1
  6. aim.mouseinput = 0
  7. aim.killdelay = 0.000000
  8. aim.smoke = 0
  9. aim.flash = 0
  10. fov.max = 0.000000
  11. fov.distance.based = 1
  12. fov.distance.delta = 250.000000
  13. aim.aimstep = 0
  14.  
  15. aim.ragebot = 1
  16. aim.ragebot.resolver = 1
  17. aim.ragebot.hitchance = 0
  18. aim.ragebot.mindamage = 0
  19. aim.ragebot.multipoint = 0
  20. aim.ragebot.pointscale = 0.936000
  21. aim.ragebot.fov = 360.000031
  22. aim.ragebot.aa.pitch = 3
  23. aim.ragebot.aa.yaws = 10
  24. aim.ragebot.aa.attarget = 0
  25. aim.ragebot.aa.fake.pitch = 0.000000
  26. aim.ragebot.aa.real.pitch = 0.000000
  27. aim.ragebot.aa.fake.yaws = 0.000000
  28. aim.ragebot.aa.real.yaws = 0.000000
  29. aim.ragebot.bodyaim = 0
  30. aim.ragebot.norecoil = 1
  31. aim.ragebot.spinbotspeed = 4
  32.  
  33. [visuals]
  34. draw.crosshair = 1
  35. draw.punch = 0
  36. draw.triggerstate = 0
  37. draw.aimstate = 0
  38. draw.renderfov = 0.000000
  39. draw.renderviewmodelfov = 0.000000
  40. render.multicore = 1
  41. esp.box = 2
  42. esp.bone = 0
  43. esp.aimspot = 0
  44. esp.c4timer = 1
  45. esp.name = 0
  46. esp.fov = 0
  47. esp.health = 3
  48. esp.hitinfo = 2
  49. esp.onlyvisible = 0
  50. esp.grenade = 1
  51. esp.rank = 1
  52. esp.item = 0
  53. esp.sound = 0
  54. esp.sound.radius = 900.099976
  55. esp.weapon = 1
  56. esp.weapon.ammo = 0
  57. esp.color.ct.hide = 0,0,255
  58. esp.color.ct.vis = 0,255,0
  59. esp.color.t.hide = 255,0,0
  60. esp.color.t.vis = 0,255,0
  61.  
  62. [radar]
  63. radar.enable = 1
  64. radar.type = 0
  65. radar.visible.type = 1
  66. radar.alpha = 0.000000
  67. radar.size = 191.000000
  68. radar.distance = 20.000000
  69. radar.x = -1.000000
  70. radar.y = 308.000000
  71. radar.color.ct.hide = 0,0,255
  72. radar.color.ct.vis = 0,255,0
  73. radar.color.t.hide = 255,0,0
  74. radar.color.t.vis = 0,255,0
  75.  
  76. [recoil]
  77. recoil.enable = 0
  78. recoil.onlyenemy = 0
  79. recoil.novisible = 1
  80. recoil.x = 1.500000
  81. recoil.y = 1.700000
  82. recoil.smooth = 1.300000
  83.  
  84. [chams]
  85. chams.enable = 0
  86. chams.onlyvisible = 0
  87. chams.fullbright = 0
  88. chams.hands = 0
  89. chams.color.ct.hide = 0,0,255
  90. chams.color.ct.vis = 0,255,0
  91. chams.color.t.hide = 0,0,0
  92. chams.color.t.vis = 0,255,0
  93. chams.color.t.outline = 255,255,255
  94. chams.color.ct.outline = 255,255,255
  95. chams.color.hands = 255,255,255
  96.  
  97. [trigger]
  98. trigger.mode = 0
  99. trigger.smoke = 0
  100. trigger.flash = 0
  101. trigger.keynum = 18
  102.  
  103. [knifebot]
  104. knifebot.enable = 0
  105. knifebot.distance = 73.000000
  106. knifebot.distance2 = 84.777748
  107.  
  108. [speclist]
  109. speclist.enable = 0
  110. speclist.x = 0
  111. speclist.y = 0
  112. speclist.alpha = 0.000000
  113.  
  114. [fakelag]
  115. fakelag.enable = 0
  116. fakelag.factor = 7
  117.  
  118. [airstuck]
  119. airstuck.enable = 0
  120. airstuck.keynum = 18
  121.  
  122. [misc]
  123. autoaccept = 1
  124. bhop = 1
  125. bhop.autostrafe = 4
  126. deathmatch = 0
  127. noflash = 1
  128. skinchanger = 1
  129. glove.num = 21
  130. getrekt = 0
  131. getrekt.msg = say
  132. panic.aimbot.keynum = 117
  133. panic.visuals.keynum = 118
  134. menu.keynum = 45
  135. menu.color = 5
  136.  
  137. [weapons]
  138. default.aim = 1
  139. default.bone = 6
  140. default.fov = 1.800000
  141. default.psilent = 0
  142. default.psilent.fov = 1.800000
  143. default.psilent.bullet = 1
  144. default.psilent.limitangle = 2.000000
  145. default.pwall = 0
  146. default.pwall.min_damage = 1
  147. default.nonsticky = 1
  148. default.smooth = 3.500000
  149. default.smooth.distance.based = 0
  150. default.recoil = 2.000000
  151. default.delay = 20
  152. default.delay.type = 0
  153. default.bullet.control = 1,30000
  154. default.type = 2
  155. default.trigger = 1
  156. default.trigger.delay.before = 10
  157. default.trigger.delay.burst = 10
  158. default.trigger.delay.after = 10
  159. default.trigger.hitgroup = 1
  160. default.trigger.hitchance = 70
  161. default.skins.paintkit = 0
  162. default.skins.seed = 0
  163. default.skins.stattrak = 0
  164. default.skins.quality = 0
  165. default.skins.wear = 0.000000
  166. default.skins.customname = null
  167.  
  168.  
  169.  
  170.  
  171.  
  172.  
  173.  
  174. knife.ct.model = 1
  175. knife.t.model = 1
  176.  
  177. deagle.aim = 1
  178. deagle.autopistol = 0
  179. deagle.autopistol.delay = 1
  180. deagle.bone = 6
  181. deagle.fov = 2.200000
  182. deagle.psilent = 0
  183. deagle.psilent.fov = 1.800000
  184. deagle.psilent.bullet = 1
  185. deagle.pwall = 0
  186. deagle.pwall.min_damage = 1
  187. deagle.nonsticky = 1
  188. deagle.smooth = 1.150000
  189. deagle.smooth.distance.based = 0
  190. deagle.recoil = 2.000000
  191. deagle.delay = 30
  192. deagle.delay.type = 2
  193. deagle.bullet.control = 2,0
  194. deagle.type = 1
  195. deagle.trigger = 1
  196. deagle.trigger.delay.before = 10
  197. deagle.trigger.delay.burst = 10
  198. deagle.trigger.delay.after = 10
  199. deagle.trigger.hitgroup = 1
  200. deagle.trigger.hitchance = 70
  201. deagle.skins.paintkit = 37
  202. deagle.skins.seed = 0
  203. deagle.skins.stattrak = 0
  204. deagle.skins.quality = 0
  205. deagle.skins.wear = 0.000000
  206. deagle.skins.customname = null
  207.  
  208.  
  209.  
  210.  
  211.  
  212.  
  213.  
  214. elite.aim = 1
  215. elite.autopistol = 0
  216. elite.autopistol.delay = 1
  217. elite.bone = 6
  218. elite.fov = 1.800000
  219. elite.psilent = 0
  220. elite.psilent.fov = 1.800000
  221. elite.psilent.bullet = 1
  222. elite.pwall = 0
  223. elite.pwall.min_damage = 1
  224. elite.nonsticky = 1
  225. elite.smooth = 3.500000
  226. elite.smooth.distance.based = 0
  227. elite.recoil = 2.000000
  228. elite.delay = 20
  229. elite.delay.type = 0
  230. elite.bullet.control = 1,30000
  231. elite.type = 2
  232. elite.trigger = 1
  233. elite.trigger.delay.before = 10
  234. elite.trigger.delay.burst = 10
  235. elite.trigger.delay.after = 10
  236. elite.trigger.hitgroup = 1
  237. elite.trigger.hitchance = 70
  238. elite.skins.paintkit = 0
  239. elite.skins.seed = 0
  240. elite.skins.stattrak = 0
  241. elite.skins.quality = 0
  242. elite.skins.wear = 0.000000
  243. elite.skins.customname = null
  244.  
  245.  
  246.  
  247.  
  248.  
  249.  
  250.  
  251. fiveseven.aim = 1
  252. fiveseven.autopistol = 0
  253. fiveseven.autopistol.delay = 1
  254. fiveseven.bone = 6
  255. fiveseven.fov = 1.800000
  256. fiveseven.psilent = 0
  257. fiveseven.psilent.fov = 1.800000
  258. fiveseven.psilent.bullet = 1
  259. fiveseven.pwall = 0
  260. fiveseven.pwall.min_damage = 1
  261. fiveseven.nonsticky = 1
  262. fiveseven.smooth = 3.500000
  263. fiveseven.smooth.distance.based = 0
  264. fiveseven.recoil = 2.000000
  265. fiveseven.delay = 20
  266. fiveseven.delay.type = 0
  267. fiveseven.bullet.control = 1,30000
  268. fiveseven.type = 2
  269. fiveseven.trigger = 1
  270. fiveseven.trigger.delay.before = 10
  271. fiveseven.trigger.delay.burst = 10
  272. fiveseven.trigger.delay.after = 10
  273. fiveseven.trigger.hitgroup = 1
  274. fiveseven.trigger.hitchance = 70
  275. fiveseven.skins.paintkit = 0
  276. fiveseven.skins.seed = 0
  277. fiveseven.skins.stattrak = 0
  278. fiveseven.skins.quality = 0
  279. fiveseven.skins.wear = 0.000000
  280. fiveseven.skins.customname = null
  281.  
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288. glock.aim = 1
  289. glock.autopistol = 0
  290. glock.autopistol.delay = 1
  291. glock.bone = 6
  292. glock.fov = 1.900000
  293. glock.psilent = 0
  294. glock.psilent.fov = 1.800000
  295. glock.psilent.bullet = 1
  296. glock.pwall = 0
  297. glock.pwall.min_damage = 1
  298. glock.nonsticky = 1
  299. glock.smooth = 1.200000
  300. glock.smooth.distance.based = 0
  301. glock.recoil = 2.000000
  302. glock.delay = 20
  303. glock.delay.type = 2
  304. glock.bullet.control = 2,0
  305. glock.type = 1
  306. glock.trigger = 1
  307. glock.trigger.delay.before = 10
  308. glock.trigger.delay.burst = 10
  309. glock.trigger.delay.after = 10
  310. glock.trigger.hitgroup = 1
  311. glock.trigger.hitchance = 70
  312. glock.skins.paintkit = 353
  313. glock.skins.seed = 0
  314. glock.skins.stattrak = 0
  315. glock.skins.quality = 0
  316. glock.skins.wear = 0.000000
  317. glock.skins.customname = null
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324.  
  325. ak47.aim = 1
  326. ak47.bone = 6
  327. ak47.fov = 1.800000
  328. ak47.psilent = 0
  329. ak47.psilent.fov = 1.800000
  330. ak47.psilent.bullet = 1
  331. ak47.pwall = 0
  332. ak47.pwall.min_damage = 1
  333. ak47.nonsticky = 1
  334. ak47.smooth = 3.200000
  335. ak47.smooth.distance.based = 0
  336. ak47.recoil = 2.000000
  337. ak47.delay = 20
  338. ak47.delay.type = 2
  339. ak47.bullet.control = 1,30000
  340. ak47.type = 2
  341. ak47.trigger = 0
  342. ak47.trigger.delay.before = 10
  343. ak47.trigger.delay.burst = 10
  344. ak47.trigger.delay.after = 10
  345. ak47.trigger.hitgroup = 1
  346. ak47.trigger.hitchance = 70
  347. ak47.skins.paintkit = 380
  348. ak47.skins.seed = 0
  349. ak47.skins.stattrak = 0
  350. ak47.skins.quality = 0
  351. ak47.skins.wear = 0.000000
  352. ak47.skins.customname = null
  353.  
  354.  
  355.  
  356.  
  357.  
  358.  
  359.  
  360. aug.aim = 1
  361. aug.bone = 6
  362. aug.fov = 1.800000
  363. aug.psilent = 0
  364. aug.psilent.fov = 1.800000
  365. aug.psilent.bullet = 1
  366. aug.pwall = 0
  367. aug.pwall.min_damage = 1
  368. aug.nonsticky = 1
  369. aug.smooth = 3.500000
  370. aug.smooth.distance.based = 0
  371. aug.recoil = 2.000000
  372. aug.delay = 20
  373. aug.delay.type = 0
  374. aug.bullet.control = 1,30000
  375. aug.type = 2
  376. aug.trigger = 1
  377. aug.trigger.delay.before = 10
  378. aug.trigger.delay.burst = 10
  379. aug.trigger.delay.after = 10
  380. aug.trigger.hitgroup = 1
  381. aug.trigger.hitchance = 70
  382. aug.skins.paintkit = 0
  383. aug.skins.seed = 0
  384. aug.skins.stattrak = 0
  385. aug.skins.quality = 0
  386. aug.skins.wear = 0.000000
  387. aug.skins.customname = null
  388.  
  389.  
  390.  
  391.  
  392.  
  393.  
  394.  
  395. awp.aim = 1
  396. awp.bone = 6
  397. awp.fov = 3.000000
  398. awp.psilent = 0
  399. awp.psilent.fov = 1.800000
  400. awp.psilent.bullet = 1
  401. awp.pwall = 0
  402. awp.pwall.min_damage = 1
  403. awp.nonsticky = 1
  404. awp.smooth = 1.200000
  405. awp.smooth.distance.based = 0
  406. awp.recoil = 2.000000
  407. awp.delay = 40
  408. awp.delay.type = 2
  409. awp.bullet.control = 1,30000
  410. awp.type = 2
  411. awp.trigger = 1
  412. awp.trigger.delay.before = 10
  413. awp.trigger.delay.burst = 10
  414. awp.trigger.delay.after = 10
  415. awp.trigger.hitgroup = 1
  416. awp.trigger.hitchance = 70
  417. awp.fastzoom = 0
  418. awp.fastzoom.delay = 0
  419. awp.quickswitch = 0
  420. awp.skins.paintkit = 475
  421. awp.skins.seed = 0
  422. awp.skins.stattrak = 0
  423. awp.skins.quality = 0
  424. awp.skins.wear = 0.000000
  425. awp.skins.customname = null
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432.  
  433. famas.aim = 1
  434. famas.bone = 6
  435. famas.fov = 1.800000
  436. famas.psilent = 0
  437. famas.psilent.fov = 1.800000
  438. famas.psilent.bullet = 1
  439. famas.pwall = 0
  440. famas.pwall.min_damage = 1
  441. famas.nonsticky = 1
  442. famas.smooth = 3.500000
  443. famas.smooth.distance.based = 0
  444. famas.recoil = 2.000000
  445. famas.delay = 20
  446. famas.delay.type = 0
  447. famas.bullet.control = 1,30000
  448. famas.type = 2
  449. famas.trigger = 1
  450. famas.trigger.delay.before = 10
  451. famas.trigger.delay.burst = 10
  452. famas.trigger.delay.after = 10
  453. famas.trigger.hitgroup = 1
  454. famas.trigger.hitchance = 70
  455. famas.skins.paintkit = 0
  456. famas.skins.seed = 0
  457. famas.skins.stattrak = 0
  458. famas.skins.quality = 0
  459. famas.skins.wear = 0.000000
  460. famas.skins.customname = null
  461.  
  462.  
  463.  
  464.  
  465.  
  466.  
  467.  
  468. g3sg1.aim = 1
  469. g3sg1.bone = 6
  470. g3sg1.fov = 1.800000
  471. g3sg1.psilent = 0
  472. g3sg1.psilent.fov = 1.800000
  473. g3sg1.psilent.bullet = 1
  474. g3sg1.pwall = 0
  475. g3sg1.pwall.min_damage = 1
  476. g3sg1.nonsticky = 1
  477. g3sg1.smooth = 3.500000
  478. g3sg1.smooth.distance.based = 0
  479. g3sg1.recoil = 2.000000
  480. g3sg1.delay = 20
  481. g3sg1.delay.type = 0
  482. g3sg1.bullet.control = 1,30000
  483. g3sg1.type = 2
  484. g3sg1.trigger = 1
  485. g3sg1.trigger.delay.before = 10
  486. g3sg1.trigger.delay.burst = 10
  487. g3sg1.trigger.delay.after = 10
  488. g3sg1.trigger.hitgroup = 1
  489. g3sg1.trigger.hitchance = 70
  490. g3sg1.skins.paintkit = 0
  491. g3sg1.skins.seed = 0
  492. g3sg1.skins.stattrak = 0
  493. g3sg1.skins.quality = 0
  494. g3sg1.skins.wear = 0.000000
  495. g3sg1.skins.customname = null
  496.  
  497.  
  498.  
  499.  
  500.  
  501.  
  502.  
  503. galil.aim = 1
  504. galil.bone = 6
  505. galil.fov = 1.800000
  506. galil.psilent = 0
  507. galil.psilent.fov = 1.800000
  508. galil.psilent.bullet = 1
  509. galil.pwall = 0
  510. galil.pwall.min_damage = 1
  511. galil.nonsticky = 1
  512. galil.smooth = 3.500000
  513. galil.smooth.distance.based = 0
  514. galil.recoil = 2.000000
  515. galil.delay = 20
  516. galil.delay.type = 0
  517. galil.bullet.control = 1,30000
  518. galil.type = 2
  519. galil.trigger = 1
  520. galil.trigger.delay.before = 10
  521. galil.trigger.delay.burst = 10
  522. galil.trigger.delay.after = 10
  523. galil.trigger.hitgroup = 1
  524. galil.trigger.hitchance = 70
  525. galil.skins.paintkit = 0
  526. galil.skins.seed = 0
  527. galil.skins.stattrak = 0
  528. galil.skins.quality = 0
  529. galil.skins.wear = 0.000000
  530. galil.skins.customname = null
  531.  
  532.  
  533.  
  534.  
  535.  
  536.  
  537.  
  538. m249.aim = 1
  539. m249.bone = 6
  540. m249.fov = 1.800000
  541. m249.psilent = 0
  542. m249.psilent.fov = 1.800000
  543. m249.psilent.bullet = 1
  544. m249.pwall = 0
  545. m249.pwall.min_damage = 1
  546. m249.nonsticky = 1
  547. m249.smooth = 3.500000
  548. m249.smooth.distance.based = 0
  549. m249.recoil = 2.000000
  550. m249.delay = 20
  551. m249.delay.type = 0
  552. m249.bullet.control = 1,30000
  553. m249.type = 2
  554. m249.trigger = 1
  555. m249.trigger.delay.before = 10
  556. m249.trigger.delay.burst = 10
  557. m249.trigger.delay.after = 10
  558. m249.trigger.hitgroup = 1
  559. m249.trigger.hitchance = 70
  560. m249.skins.paintkit = 0
  561. m249.skins.seed = 0
  562. m249.skins.stattrak = 0
  563. m249.skins.quality = 0
  564. m249.skins.wear = 0.000000
  565. m249.skins.customname = null
  566.  
  567.  
  568.  
  569.  
  570.  
  571.  
  572.  
  573. m4a4.aim = 1
  574. m4a4.bone = 6
  575. m4a4.fov = 1.800000
  576. m4a4.psilent = 0
  577. m4a4.psilent.fov = 1.800000
  578. m4a4.psilent.bullet = 1
  579. m4a4.pwall = 0
  580. m4a4.pwall.min_damage = 1
  581. m4a4.nonsticky = 1
  582. m4a4.smooth = 3.200000
  583. m4a4.smooth.distance.based = 0
  584. m4a4.recoil = 2.000000
  585. m4a4.delay = 20
  586. m4a4.delay.type = 2
  587. m4a4.bullet.control = 1,30000
  588. m4a4.type = 2
  589. m4a4.trigger = 1
  590. m4a4.trigger.delay.before = 10
  591. m4a4.trigger.delay.burst = 10
  592. m4a4.trigger.delay.after = 10
  593. m4a4.trigger.hitgroup = 1
  594. m4a4.trigger.hitchance = 70
  595. m4a4.skins.paintkit = 155
  596. m4a4.skins.seed = 0
  597. m4a4.skins.stattrak = 0
  598. m4a4.skins.quality = 0
  599. m4a4.skins.wear = 0.000000
  600. m4a4.skins.customname = null
  601.  
  602.  
  603.  
  604.  
  605.  
  606.  
  607.  
  608. mac10.aim = 1
  609. mac10.bone = 6
  610. mac10.fov = 1.800000
  611. mac10.psilent = 0
  612. mac10.psilent.fov = 1.800000
  613. mac10.psilent.bullet = 1
  614. mac10.pwall = 0
  615. mac10.pwall.min_damage = 1
  616. mac10.nonsticky = 1
  617. mac10.smooth = 3.500000
  618. mac10.smooth.distance.based = 0
  619. mac10.recoil = 2.000000
  620. mac10.delay = 20
  621. mac10.delay.type = 0
  622. mac10.bullet.control = 1,30000
  623. mac10.type = 2
  624. mac10.trigger = 1
  625. mac10.trigger.delay.before = 10
  626. mac10.trigger.delay.burst = 10
  627. mac10.trigger.delay.after = 10
  628. mac10.trigger.hitgroup = 1
  629. mac10.trigger.hitchance = 70
  630. mac10.skins.paintkit = 0
  631. mac10.skins.seed = 0
  632. mac10.skins.stattrak = 0
  633. mac10.skins.quality = 0
  634. mac10.skins.wear = 0.000000
  635. mac10.skins.customname = null
  636.  
  637.  
  638.  
  639.  
  640.  
  641.  
  642.  
  643. p90.aim = 1
  644. p90.bone = 6
  645. p90.fov = 1.800000
  646. p90.psilent = 0
  647. p90.psilent.fov = 1.800000
  648. p90.psilent.bullet = 1
  649. p90.pwall = 0
  650. p90.pwall.min_damage = 1
  651. p90.nonsticky = 1
  652. p90.smooth = 3.500000
  653. p90.smooth.distance.based = 0
  654. p90.recoil = 2.000000
  655. p90.delay = 20
  656. p90.delay.type = 0
  657. p90.bullet.control = 1,30000
  658. p90.type = 2
  659. p90.trigger = 1
  660. p90.trigger.delay.before = 10
  661. p90.trigger.delay.burst = 10
  662. p90.trigger.delay.after = 10
  663. p90.trigger.hitgroup = 1
  664. p90.trigger.hitchance = 70
  665. p90.skins.paintkit = 0
  666. p90.skins.seed = 0
  667. p90.skins.stattrak = 0
  668. p90.skins.quality = 0
  669. p90.skins.wear = 0.000000
  670. p90.skins.customname = null
  671.  
  672.  
  673.  
  674.  
  675.  
  676.  
  677.  
  678. ump45.aim = 1
  679. ump45.bone = 6
  680. ump45.fov = 1.800000
  681. ump45.psilent = 0
  682. ump45.psilent.fov = 1.800000
  683. ump45.psilent.bullet = 1
  684. ump45.pwall = 0
  685. ump45.pwall.min_damage = 1
  686. ump45.nonsticky = 1
  687. ump45.smooth = 3.500000
  688. ump45.smooth.distance.based = 0
  689. ump45.recoil = 2.000000
  690. ump45.delay = 20
  691. ump45.delay.type = 0
  692. ump45.bullet.control = 1,30000
  693. ump45.type = 2
  694. ump45.trigger = 1
  695. ump45.trigger.delay.before = 10
  696. ump45.trigger.delay.burst = 10
  697. ump45.trigger.delay.after = 10
  698. ump45.trigger.hitgroup = 1
  699. ump45.trigger.hitchance = 70
  700. ump45.skins.paintkit = 0
  701. ump45.skins.seed = 0
  702. ump45.skins.stattrak = 0
  703. ump45.skins.quality = 0
  704. ump45.skins.wear = 0.000000
  705. ump45.skins.customname = null
  706.  
  707.  
  708.  
  709.  
  710.  
  711.  
  712.  
  713. xm1014.aim = 1
  714. xm1014.bone = 6
  715. xm1014.fov = 1.800000
  716. xm1014.psilent = 0
  717. xm1014.psilent.fov = 1.800000
  718. xm1014.psilent.bullet = 1
  719. xm1014.pwall = 0
  720. xm1014.pwall.min_damage = 1
  721. xm1014.nonsticky = 1
  722. xm1014.smooth = 3.500000
  723. xm1014.smooth.distance.based = 0
  724. xm1014.recoil = 2.000000
  725. xm1014.delay = 20
  726. xm1014.delay.type = 0
  727. xm1014.bullet.control = 1,30000
  728. xm1014.type = 2
  729. xm1014.trigger = 1
  730. xm1014.trigger.delay.before = 10
  731. xm1014.trigger.delay.burst = 10
  732. xm1014.trigger.delay.after = 10
  733. xm1014.trigger.hitgroup = 1
  734. xm1014.trigger.hitchance = 70
  735. xm1014.skins.paintkit = 0
  736. xm1014.skins.seed = 0
  737. xm1014.skins.stattrak = 0
  738. xm1014.skins.quality = 0
  739. xm1014.skins.wear = 0.000000
  740. xm1014.skins.customname = null
  741.  
  742.  
  743.  
  744.  
  745.  
  746.  
  747.  
  748. bizon.aim = 1
  749. bizon.bone = 6
  750. bizon.fov = 1.800000
  751. bizon.psilent = 0
  752. bizon.psilent.fov = 1.800000
  753. bizon.psilent.bullet = 1
  754. bizon.pwall = 0
  755. bizon.pwall.min_damage = 1
  756. bizon.nonsticky = 1
  757. bizon.smooth = 3.500000
  758. bizon.smooth.distance.based = 0
  759. bizon.recoil = 2.000000
  760. bizon.delay = 20
  761. bizon.delay.type = 0
  762. bizon.bullet.control = 1,30000
  763. bizon.type = 2
  764. bizon.trigger = 1
  765. bizon.trigger.delay.before = 10
  766. bizon.trigger.delay.burst = 10
  767. bizon.trigger.delay.after = 10
  768. bizon.trigger.hitgroup = 1
  769. bizon.trigger.hitchance = 70
  770. bizon.skins.paintkit = 0
  771. bizon.skins.seed = 0
  772. bizon.skins.stattrak = 0
  773. bizon.skins.quality = 0
  774. bizon.skins.wear = 0.000000
  775. bizon.skins.customname = null
  776.  
  777.  
  778.  
  779.  
  780.  
  781.  
  782.  
  783. mag7.aim = 1
  784. mag7.bone = 6
  785. mag7.fov = 1.800000
  786. mag7.psilent = 0
  787. mag7.psilent.fov = 1.800000
  788. mag7.psilent.bullet = 1
  789. mag7.pwall = 0
  790. mag7.pwall.min_damage = 1
  791. mag7.nonsticky = 1
  792. mag7.smooth = 3.500000
  793. mag7.smooth.distance.based = 0
  794. mag7.recoil = 2.000000
  795. mag7.delay = 20
  796. mag7.delay.type = 0
  797. mag7.bullet.control = 1,30000
  798. mag7.type = 2
  799. mag7.trigger = 1
  800. mag7.trigger.delay.before = 10
  801. mag7.trigger.delay.burst = 10
  802. mag7.trigger.delay.after = 10
  803. mag7.trigger.hitgroup = 1
  804. mag7.trigger.hitchance = 70
  805. mag7.skins.paintkit = 0
  806. mag7.skins.seed = 0
  807. mag7.skins.stattrak = 0
  808. mag7.skins.quality = 0
  809. mag7.skins.wear = 0.000000
  810. mag7.skins.customname = null
  811.  
  812.  
  813.  
  814.  
  815.  
  816.  
  817.  
  818. negev.aim = 1
  819. negev.bone = 6
  820. negev.fov = 1.800000
  821. negev.psilent = 0
  822. negev.psilent.fov = 1.800000
  823. negev.psilent.bullet = 1
  824. negev.pwall = 0
  825. negev.pwall.min_damage = 1
  826. negev.nonsticky = 1
  827. negev.smooth = 3.500000
  828. negev.smooth.distance.based = 0
  829. negev.recoil = 2.000000
  830. negev.delay = 20
  831. negev.delay.type = 0
  832. negev.bullet.control = 1,30000
  833. negev.type = 2
  834. negev.trigger = 1
  835. negev.trigger.delay.before = 10
  836. negev.trigger.delay.burst = 10
  837. negev.trigger.delay.after = 10
  838. negev.trigger.hitgroup = 1
  839. negev.trigger.hitchance = 70
  840. negev.skins.paintkit = 0
  841. negev.skins.seed = 0
  842. negev.skins.stattrak = 0
  843. negev.skins.quality = 0
  844. negev.skins.wear = 0.000000
  845. negev.skins.customname = null
  846.  
  847.  
  848.  
  849.  
  850.  
  851.  
  852.  
  853. sawedoff.aim = 1
  854. sawedoff.bone = 6
  855. sawedoff.fov = 1.800000
  856. sawedoff.psilent = 0
  857. sawedoff.psilent.fov = 1.800000
  858. sawedoff.psilent.bullet = 1
  859. sawedoff.pwall = 0
  860. sawedoff.pwall.min_damage = 1
  861. sawedoff.nonsticky = 1
  862. sawedoff.smooth = 3.500000
  863. sawedoff.smooth.distance.based = 0
  864. sawedoff.recoil = 2.000000
  865. sawedoff.delay = 20
  866. sawedoff.delay.type = 0
  867. sawedoff.bullet.control = 1,30000
  868. sawedoff.type = 2
  869. sawedoff.trigger = 1
  870. sawedoff.trigger.delay.before = 10
  871. sawedoff.trigger.delay.burst = 10
  872. sawedoff.trigger.delay.after = 10
  873. sawedoff.trigger.hitgroup = 1
  874. sawedoff.trigger.hitchance = 70
  875. sawedoff.skins.paintkit = 0
  876. sawedoff.skins.seed = 0
  877. sawedoff.skins.stattrak = 0
  878. sawedoff.skins.quality = 0
  879. sawedoff.skins.wear = 0.000000
  880. sawedoff.skins.customname = null
  881.  
  882.  
  883.  
  884.  
  885.  
  886.  
  887.  
  888. tec9.aim = 1
  889. tec9.autopistol = 0
  890. tec9.autopistol.delay = 1
  891. tec9.bone = 6
  892. tec9.fov = 1.800000
  893. tec9.psilent = 0
  894. tec9.psilent.fov = 1.800000
  895. tec9.psilent.bullet = 1
  896. tec9.pwall = 0
  897. tec9.pwall.min_damage = 1
  898. tec9.nonsticky = 1
  899. tec9.smooth = 3.500000
  900. tec9.smooth.distance.based = 0
  901. tec9.recoil = 2.000000
  902. tec9.delay = 20
  903. tec9.delay.type = 0
  904. tec9.bullet.control = 1,30000
  905. tec9.type = 2
  906. tec9.trigger = 1
  907. tec9.trigger.delay.before = 10
  908. tec9.trigger.delay.burst = 10
  909. tec9.trigger.delay.after = 10
  910. tec9.trigger.hitgroup = 1
  911. tec9.trigger.hitchance = 70
  912. tec9.skins.paintkit = 0
  913. tec9.skins.seed = 0
  914. tec9.skins.stattrak = 0
  915. tec9.skins.quality = 0
  916. tec9.skins.wear = 0.000000
  917. tec9.skins.customname = null
  918.  
  919.  
  920.  
  921.  
  922.  
  923.  
  924.  
  925. zeus.aim = 0
  926. zeus.bone = 6
  927. zeus.fov = 1.800000
  928. zeus.psilent = 0
  929. zeus.psilent.fov = 1.800000
  930. zeus.psilent.bullet = 1
  931. zeus.pwall = 0
  932. zeus.pwall.min_damage = 1
  933. zeus.nonsticky = 1
  934. zeus.smooth = 3.500000
  935. zeus.smooth.distance.based = 0
  936. zeus.recoil = 2.000000
  937. zeus.delay = 20
  938. zeus.delay.type = 0
  939. zeus.bullet.control = 1,30000
  940. zeus.type = 2
  941. zeus.trigger = 1
  942. zeus.trigger.delay.before = 10
  943. zeus.trigger.delay.burst = 10
  944. zeus.trigger.delay.after = 10
  945. zeus.trigger.hitgroup = 1
  946. zeus.trigger.hitchance = 70
  947. zeus.skins.paintkit = 0
  948. zeus.skins.seed = 0
  949. zeus.skins.stattrak = 0
  950. zeus.skins.quality = 0
  951. zeus.skins.wear = 0.000000
  952. zeus.skins.customname = null
  953.  
  954.  
  955.  
  956.  
  957.  
  958.  
  959.  
  960. hkp2000.aim = 1
  961. hkp2000.autopistol = 0
  962. hkp2000.autopistol.delay = 1
  963. hkp2000.bone = 6
  964. hkp2000.fov = 1.800000
  965. hkp2000.psilent = 0
  966. hkp2000.psilent.fov = 1.800000
  967. hkp2000.psilent.bullet = 1
  968. hkp2000.pwall = 0
  969. hkp2000.pwall.min_damage = 1
  970. hkp2000.nonsticky = 1
  971. hkp2000.smooth = 3.500000
  972. hkp2000.smooth.distance.based = 0
  973. hkp2000.recoil = 2.000000
  974. hkp2000.delay = 20
  975. hkp2000.delay.type = 0
  976. hkp2000.bullet.control = 1,30000
  977. hkp2000.type = 2
  978. hkp2000.trigger = 1
  979. hkp2000.trigger.delay.before = 10
  980. hkp2000.trigger.delay.burst = 10
  981. hkp2000.trigger.delay.after = 10
  982. hkp2000.trigger.hitgroup = 1
  983. hkp2000.trigger.hitchance = 70
  984. hkp2000.skins.paintkit = 0
  985. hkp2000.skins.seed = 0
  986. hkp2000.skins.stattrak = 0
  987. hkp2000.skins.quality = 0
  988. hkp2000.skins.wear = 0.000000
  989. hkp2000.skins.customname = null
  990.  
  991.  
  992.  
  993.  
  994.  
  995.  
  996.  
  997. mp7.aim = 1
  998. mp7.bone = 6
  999. mp7.fov = 1.800000
  1000. mp7.psilent = 0
  1001. mp7.psilent.fov = 1.800000
  1002. mp7.psilent.bullet = 1
  1003. mp7.pwall = 0
  1004. mp7.pwall.min_damage = 1
  1005. mp7.nonsticky = 1
  1006. mp7.smooth = 3.500000
  1007. mp7.smooth.distance.based = 0
  1008. mp7.recoil = 2.000000
  1009. mp7.delay = 20
  1010. mp7.delay.type = 0
  1011. mp7.bullet.control = 1,30000
  1012. mp7.type = 2
  1013. mp7.trigger = 1
  1014. mp7.trigger.delay.before = 10
  1015. mp7.trigger.delay.burst = 10
  1016. mp7.trigger.delay.after = 10
  1017. mp7.trigger.hitgroup = 1
  1018. mp7.trigger.hitchance = 70
  1019. mp7.skins.paintkit = 0
  1020. mp7.skins.seed = 0
  1021. mp7.skins.stattrak = 0
  1022. mp7.skins.quality = 0
  1023. mp7.skins.wear = 0.000000
  1024. mp7.skins.customname = null
  1025.  
  1026.  
  1027.  
  1028.  
  1029.  
  1030.  
  1031.  
  1032. mp9.aim = 1
  1033. mp9.bone = 6
  1034. mp9.fov = 1.800000
  1035. mp9.psilent = 0
  1036. mp9.psilent.fov = 1.800000
  1037. mp9.psilent.bullet = 1
  1038. mp9.pwall = 0
  1039. mp9.pwall.min_damage = 1
  1040. mp9.nonsticky = 1
  1041. mp9.smooth = 3.500000
  1042. mp9.smooth.distance.based = 0
  1043. mp9.recoil = 2.000000
  1044. mp9.delay = 20
  1045. mp9.delay.type = 0
  1046. mp9.bullet.control = 1,30000
  1047. mp9.type = 2
  1048. mp9.trigger = 1
  1049. mp9.trigger.delay.before = 10
  1050. mp9.trigger.delay.burst = 10
  1051. mp9.trigger.delay.after = 10
  1052. mp9.trigger.hitgroup = 1
  1053. mp9.trigger.hitchance = 70
  1054. mp9.skins.paintkit = 0
  1055. mp9.skins.seed = 0
  1056. mp9.skins.stattrak = 0
  1057. mp9.skins.quality = 0
  1058. mp9.skins.wear = 0.000000
  1059. mp9.skins.customname = null
  1060.  
  1061.  
  1062.  
  1063.  
  1064.  
  1065.  
  1066.  
  1067. nova.aim = 1
  1068. nova.bone = 6
  1069. nova.fov = 1.800000
  1070. nova.psilent = 0
  1071. nova.psilent.fov = 1.800000
  1072. nova.psilent.bullet = 1
  1073. nova.pwall = 0
  1074. nova.pwall.min_damage = 1
  1075. nova.nonsticky = 1
  1076. nova.smooth = 3.500000
  1077. nova.smooth.distance.based = 0
  1078. nova.recoil = 2.000000
  1079. nova.delay = 20
  1080. nova.delay.type = 0
  1081. nova.bullet.control = 1,30000
  1082. nova.type = 2
  1083. nova.trigger = 1
  1084. nova.trigger.delay.before = 10
  1085. nova.trigger.delay.burst = 10
  1086. nova.trigger.delay.after = 10
  1087. nova.trigger.hitgroup = 1
  1088. nova.trigger.hitchance = 70
  1089. nova.skins.paintkit = 0
  1090. nova.skins.seed = 0
  1091. nova.skins.stattrak = 0
  1092. nova.skins.quality = 0
  1093. nova.skins.wear = 0.000000
  1094. nova.skins.customname = null
  1095.  
  1096.  
  1097.  
  1098.  
  1099.  
  1100.  
  1101.  
  1102. p250.aim = 1
  1103. p250.autopistol = 0
  1104. p250.autopistol.delay = 1
  1105. p250.bone = 6
  1106. p250.fov = 1.800000
  1107. p250.psilent = 0
  1108. p250.psilent.fov = 1.800000
  1109. p250.psilent.bullet = 1
  1110. p250.pwall = 0
  1111. p250.pwall.min_damage = 1
  1112. p250.nonsticky = 1
  1113. p250.smooth = 3.500000
  1114. p250.smooth.distance.based = 0
  1115. p250.recoil = 2.000000
  1116. p250.delay = 20
  1117. p250.delay.type = 0
  1118. p250.bullet.control = 1,30000
  1119. p250.type = 2
  1120. p250.trigger = 1
  1121. p250.trigger.delay.before = 10
  1122. p250.trigger.delay.burst = 10
  1123. p250.trigger.delay.after = 10
  1124. p250.trigger.hitgroup = 1
  1125. p250.trigger.hitchance = 70
  1126. p250.skins.paintkit = 0
  1127. p250.skins.seed = 0
  1128. p250.skins.stattrak = 0
  1129. p250.skins.quality = 0
  1130. p250.skins.wear = 0.000000
  1131. p250.skins.customname = null
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137.  
  1138.  
  1139. scar20.aim = 1
  1140. scar20.bone = 6
  1141. scar20.fov = 1.800000
  1142. scar20.psilent = 0
  1143. scar20.psilent.fov = 1.800000
  1144. scar20.psilent.bullet = 1
  1145. scar20.pwall = 0
  1146. scar20.pwall.min_damage = 1
  1147. scar20.nonsticky = 1
  1148. scar20.smooth = 3.500000
  1149. scar20.smooth.distance.based = 0
  1150. scar20.recoil = 2.000000
  1151. scar20.delay = 20
  1152. scar20.delay.type = 0
  1153. scar20.bullet.control = 1,30000
  1154. scar20.type = 2
  1155. scar20.trigger = 1
  1156. scar20.trigger.delay.before = 10
  1157. scar20.trigger.delay.burst = 10
  1158. scar20.trigger.delay.after = 10
  1159. scar20.trigger.hitgroup = 1
  1160. scar20.trigger.hitchance = 70
  1161. scar20.skins.paintkit = 0
  1162. scar20.skins.seed = 0
  1163. scar20.skins.stattrak = 0
  1164. scar20.skins.quality = 0
  1165. scar20.skins.wear = 0.000000
  1166. scar20.skins.customname = null
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174. sg553.aim = 1
  1175. sg553.bone = 6
  1176. sg553.fov = 1.800000
  1177. sg553.psilent = 0
  1178. sg553.psilent.fov = 1.800000
  1179. sg553.psilent.bullet = 1
  1180. sg553.pwall = 0
  1181. sg553.pwall.min_damage = 1
  1182. sg553.nonsticky = 1
  1183. sg553.smooth = 3.500000
  1184. sg553.smooth.distance.based = 0
  1185. sg553.recoil = 2.000000
  1186. sg553.delay = 20
  1187. sg553.delay.type = 0
  1188. sg553.bullet.control = 1,30000
  1189. sg553.type = 2
  1190. sg553.trigger = 1
  1191. sg553.trigger.delay.before = 10
  1192. sg553.trigger.delay.burst = 10
  1193. sg553.trigger.delay.after = 10
  1194. sg553.trigger.hitgroup = 1
  1195. sg553.trigger.hitchance = 70
  1196. sg553.skins.paintkit = 0
  1197. sg553.skins.seed = 0
  1198. sg553.skins.stattrak = 0
  1199. sg553.skins.quality = 0
  1200. sg553.skins.wear = 0.000000
  1201. sg553.skins.customname = null
  1202.  
  1203.  
  1204.  
  1205.  
  1206.  
  1207.  
  1208.  
  1209. ssg08.aim = 1
  1210. ssg08.bone = 6
  1211. ssg08.fov = 3.000000
  1212. ssg08.psilent = 0
  1213. ssg08.psilent.fov = 1.800000
  1214. ssg08.psilent.bullet = 1
  1215. ssg08.pwall = 0
  1216. ssg08.pwall.min_damage = 1
  1217. ssg08.nonsticky = 1
  1218. ssg08.smooth = 1.200000
  1219. ssg08.smooth.distance.based = 0
  1220. ssg08.recoil = 2.000000
  1221. ssg08.delay = 40
  1222. ssg08.delay.type = 2
  1223. ssg08.bullet.control = 1,30000
  1224. ssg08.type = 2
  1225. ssg08.trigger = 1
  1226. ssg08.trigger.delay.before = 10
  1227. ssg08.trigger.delay.burst = 10
  1228. ssg08.trigger.delay.after = 10
  1229. ssg08.trigger.hitgroup = 1
  1230. ssg08.trigger.hitchance = 70
  1231. ssg08.fastzoom = 0
  1232. ssg08.fastzoom.delay = 0
  1233. ssg08.quickswitch = 0
  1234. ssg08.skins.paintkit = 222
  1235. ssg08.skins.seed = 0
  1236. ssg08.skins.stattrak = 0
  1237. ssg08.skins.quality = 0
  1238. ssg08.skins.wear = 0.000000
  1239. ssg08.skins.customname = null
  1240.  
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247. knife.skins.paintkit = 0
  1248. knife.skins.seed = 0
  1249. knife.skins.stattrak = 0
  1250. knife.skins.quality = 0
  1251. knife.skins.wear = 0.000000
  1252. knife.skins.customname = null
  1253.  
  1254.  
  1255.  
  1256.  
  1257.  
  1258.  
  1259.  
  1260. knife.skins.paintkit = 0
  1261. knife.skins.seed = 0
  1262. knife.skins.stattrak = 0
  1263. knife.skins.quality = 0
  1264. knife.skins.wear = 0.000000
  1265. knife.skins.customname = null
  1266.  
  1267.  
  1268.  
  1269.  
  1270.  
  1271.  
  1272.  
  1273. m4a1-s.aim = 1
  1274. m4a1-s.bone = 6
  1275. m4a1-s.fov = 1.800000
  1276. m4a1-s.psilent = 0
  1277. m4a1-s.psilent.fov = 1.800000
  1278. m4a1-s.psilent.bullet = 1
  1279. m4a1-s.pwall = 0
  1280. m4a1-s.pwall.min_damage = 1
  1281. m4a1-s.nonsticky = 1
  1282. m4a1-s.smooth = 3.200000
  1283. m4a1-s.smooth.distance.based = 0
  1284. m4a1-s.recoil = 2.000000
  1285. m4a1-s.delay = 20
  1286. m4a1-s.delay.type = 2
  1287. m4a1-s.bullet.control = 1,30000
  1288. m4a1-s.type = 2
  1289. m4a1-s.trigger = 1
  1290. m4a1-s.trigger.delay.before = 10
  1291. m4a1-s.trigger.delay.burst = 10
  1292. m4a1-s.trigger.delay.after = 10
  1293. m4a1-s.trigger.hitgroup = 1
  1294. m4a1-s.trigger.hitchance = 70
  1295. m4a1-s.skins.paintkit = 360
  1296. m4a1-s.skins.seed = 0
  1297. m4a1-s.skins.stattrak = 0
  1298. m4a1-s.skins.quality = 0
  1299. m4a1-s.skins.wear = 0.000000
  1300. m4a1-s.skins.customname = null
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306.  
  1307.  
  1308. usp-s.aim = 1
  1309. usp-s.autopistol = 0
  1310. usp-s.autopistol.delay = 1
  1311. usp-s.bone = 6
  1312. usp-s.fov = 2.000000
  1313. usp-s.psilent = 0
  1314. usp-s.psilent.fov = 1.800000
  1315. usp-s.psilent.bullet = 1
  1316. usp-s.pwall = 0
  1317. usp-s.pwall.min_damage = 1
  1318. usp-s.nonsticky = 1
  1319. usp-s.smooth = 1.150000
  1320. usp-s.smooth.distance.based = 0
  1321. usp-s.recoil = 2.000000
  1322. usp-s.delay = 20
  1323. usp-s.delay.type = 2
  1324. usp-s.bullet.control = 2,0
  1325. usp-s.type = 1
  1326. usp-s.trigger = 1
  1327. usp-s.trigger.delay.before = 10
  1328. usp-s.trigger.delay.burst = 10
  1329. usp-s.trigger.delay.after = 10
  1330. usp-s.trigger.hitgroup = 1
  1331. usp-s.trigger.hitchance = 70
  1332. usp-s.skins.paintkit = 60
  1333. usp-s.skins.seed = 0
  1334. usp-s.skins.stattrak = 0
  1335. usp-s.skins.quality = 0
  1336. usp-s.skins.wear = 0.000000
  1337. usp-s.skins.customname = null
  1338.  
  1339.  
  1340.  
  1341.  
  1342.  
  1343.  
  1344.  
  1345. cz75.aim = 1
  1346. cz75.bone = 6
  1347. cz75.fov = 1.800000
  1348. cz75.psilent = 0
  1349. cz75.psilent.fov = 1.800000
  1350. cz75.psilent.bullet = 1
  1351. cz75.pwall = 0
  1352. cz75.pwall.min_damage = 1
  1353. cz75.nonsticky = 1
  1354. cz75.smooth = 3.500000
  1355. cz75.smooth.distance.based = 0
  1356. cz75.recoil = 2.000000
  1357. cz75.delay = 20
  1358. cz75.delay.type = 0
  1359. cz75.bullet.control = 1,30000
  1360. cz75.type = 2
  1361. cz75.trigger = 1
  1362. cz75.trigger.delay.before = 10
  1363. cz75.trigger.delay.burst = 10
  1364. cz75.trigger.delay.after = 10
  1365. cz75.trigger.hitgroup = 1
  1366. cz75.trigger.hitchance = 70
  1367. cz75.skins.paintkit = 0
  1368. cz75.skins.seed = 0
  1369. cz75.skins.stattrak = 0
  1370. cz75.skins.quality = 0
  1371. cz75.skins.wear = 0.000000
  1372. cz75.skins.customname = null
  1373.  
  1374.  
  1375.  
  1376.  
  1377.  
  1378.  
  1379.  
  1380. revolver.aim = 1
  1381. revolver.bone = 6
  1382. revolver.fov = 1.800000
  1383. revolver.psilent = 0
  1384. revolver.psilent.fov = 1.800000
  1385. revolver.psilent.bullet = 1
  1386. revolver.pwall = 0
  1387. revolver.pwall.min_damage = 1
  1388. revolver.nonsticky = 1
  1389. revolver.smooth = 3.500000
  1390. revolver.smooth.distance.based = 0
  1391. revolver.recoil = 2.000000
  1392. revolver.delay = 20
  1393. revolver.delay.type = 0
  1394. revolver.bullet.control = 1,30000
  1395. revolver.type = 2
  1396. revolver.trigger = 1
  1397. revolver.trigger.delay.before = 10
  1398. revolver.trigger.delay.burst = 10
  1399. revolver.trigger.delay.after = 10
  1400. revolver.trigger.hitgroup = 1
  1401. revolver.trigger.hitchance = 70
  1402. revolver.skins.paintkit = 0
  1403. revolver.skins.seed = 0
  1404. revolver.skins.stattrak = 0
  1405. revolver.skins.quality = 0
  1406. revolver.skins.wear = 0.000000
  1407. revolver.skins.customname = null
  1408.  
  1409.  
  1410.  
  1411.  
  1412.  
  1413.  
  1414.  
  1415. bayonet.skins.paintkit = 40
  1416. bayonet.skins.seed = 0
  1417. bayonet.skins.stattrak = 0
  1418. bayonet.skins.quality = 0
  1419. bayonet.skins.wear = 0.000000
  1420. bayonet.skins.customname = null
  1421.  
  1422.  
  1423.  
  1424.  
  1425.  
  1426.  
  1427.  
  1428. flip.skins.paintkit = 413
  1429. flip.skins.seed = 0
  1430. flip.skins.stattrak = 0
  1431. flip.skins.quality = 0
  1432. flip.skins.wear = 0.000000
  1433. flip.skins.customname = null
  1434.  
  1435.  
  1436.  
  1437.  
  1438.  
  1439.  
  1440.  
  1441. gut.skins.paintkit = 98
  1442. gut.skins.seed = 0
  1443. gut.skins.stattrak = 0
  1444. gut.skins.quality = 0
  1445. gut.skins.wear = 0.000000
  1446. gut.skins.customname = null
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454. karambit.skins.paintkit = 419
  1455. karambit.skins.seed = 0
  1456. karambit.skins.stattrak = 0
  1457. karambit.skins.quality = 0
  1458. karambit.skins.wear = 0.000000
  1459. karambit.skins.customname = null
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467. bayonetm9.skins.paintkit = 410
  1468. bayonetm9.skins.seed = 0
  1469. bayonetm9.skins.stattrak = 0
  1470. bayonetm9.skins.quality = 0
  1471. bayonetm9.skins.wear = 0.000000
  1472. bayonetm9.skins.customname = null
  1473.  
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480. huntsman.skins.paintkit = 175
  1481. huntsman.skins.seed = 0
  1482. huntsman.skins.stattrak = 0
  1483. huntsman.skins.quality = 0
  1484. huntsman.skins.wear = 0.000000
  1485. huntsman.skins.customname = null
  1486.  
  1487.  
  1488.  
  1489.  
  1490.  
  1491.  
  1492.  
  1493. falchion.skins.paintkit = 42
  1494. falchion.skins.seed = 0
  1495. falchion.skins.stattrak = 0
  1496. falchion.skins.quality = 0
  1497. falchion.skins.wear = 0.000000
  1498. falchion.skins.customname = null
  1499.  
  1500.  
  1501.  
  1502.  
  1503.  
  1504.  
  1505.  
  1506. bowie.skins.paintkit = 38
  1507. bowie.skins.seed = 0
  1508. bowie.skins.stattrak = 0
  1509. bowie.skins.quality = 0
  1510. bowie.skins.wear = 0.000000
  1511. bowie.skins.customname = null
  1512.  
  1513.  
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519. butterfly.skins.paintkit = 59
  1520. butterfly.skins.seed = 0
  1521. butterfly.skins.stattrak = 0
  1522. butterfly.skins.quality = 0
  1523. butterfly.skins.wear = 0.000000
  1524. butterfly.skins.customname = null
  1525.  
  1526.  
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532. daggers.skins.paintkit = 143
  1533. daggers.skins.seed = 0
  1534. daggers.skins.stattrak = 0
  1535. daggers.skins.quality = 0
  1536. daggers.skins.wear = 0.000000
  1537. daggers.skins.customname = null
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