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- getgenv().AutoUpgrade = true -- turn off if issues
- -- tiny little anticheat bypass tomato.txt and auto collect squares
- getgenv()["tomato.txt_anticheatbypassandmore"] = function()
- local function RemoveAntiCheat(Character)
- local AnticheatProtectScript = Character:WaitForChild("Anti", 5)
- if not AnticheatProtectScript then
- return
- end
- local AnticheatScript = Character:WaitForChild("JyAntiCheat.lua")
- AnticheatProtectScript.Disabled = true
- AnticheatScript.Disabled = true
- AnticheatProtectScript:Destroy()
- AnticheatScript:Destroy()
- end
- local LocalPlayer = game:GetService("Players").LocalPlayer
- RemoveAntiCheat(LocalPlayer.Character)
- LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(-100, 0, 0)
- local playercube = workspace.PlayerCube:WaitForChild(LocalPlayer.Name)
- while task.wait() do
- for i, Area in pairs(workspace.Areas:GetChildren()) do
- playercube.CFrame = Area.CFrame
- end
- end
- end
- task.spawn(getgenv()["tomato.txt_anticheatbypassandmore"])
- if not getgenv().AutoUpgrade then error("Auto Upgrade off thats why this error has appeared its Okay tho :)") end
- -- semi smart auto upgrade 55% efficency
- local RemoteEvents = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents")
- local BuyMax = RemoteEvents:WaitForChild("BuyMax")
- local BuyOne = RemoteEvents:WaitForChild("BuyOne")
- local PrestigeReset = RemoteEvents:WaitForChild("PrestigeReset")
- local RubyReset = RemoteEvents:WaitForChild("RubyReset")
- local LightResetCheck = RemoteEvents:WaitForChild("LightResetCheck")
- while task.wait(0.1 - 0.015) do
- -- Square and Golden Square upgrades
- local SU_GSU = {"SU1B", "SU2B", "SU3B", "GSU1B", "GSU2B"}
- for i,v in pairs(SU_GSU) do
- BuyMax:FireServer(v)
- task.wait()
- PrestigeReset:FireServer()
- task.wait()
- end
- -- Prestige Upgrades
- local PU = {"PU1B", "PU2B"}
- for i,v in pairs(PU) do
- BuyMax:FireServer(v)
- task.wait()
- RubyReset:FireServer()
- task.wait()
- end
- --Third Prestige Upgrade IE uses diffrent remote
- BuyOne:FireServer("PU3B")
- task.wait()
- RubyReset:FireServer()
- task.wait()
- -- Ruby Upgrades
- local RU = {"RU1B", "RU2B", "RU3B"}
- for i,v in pairs(RU) do
- BuyMax:FireServer(v)
- task.wait()
- LightResetCheck:FireServer()
- task.wait()
- end
- end
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