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Lighthouse Candy Time analysis

Jun 12th, 2020
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  1. Good Ranges
  2. Raticate- 98% -> 100%
  3. 2 Magnemites- 95% -> 100%(these use thunder wave/supersonic)
  4. Muk- 95% -> 100%
  5. Houndoom- 52% -> only lives low roll(so over 90%)
  6. Rapidash- 93% -> 100%
  7. Meganium- 63% -> ~70ish%
  8. Jynx- 57% -> 76%
  9. Ariados- 83% -> 100%(uses double team and you can paralyze)
  10. Koga Muk- 85% -> 100%
  11. Bad Ranges
  12. Quagsire 100% -> 94%
  13. Vileplume- 100% -> 90%(18.75% to hit stun spore, other moves are irrelevant)
  14.  
  15. Raticate- -0.17s
  16. Magnemites- -1s
  17. Muk- -0.4s
  18. Houndoom- -3.28s
  19. Rapidash- -0.56s
  20. Meganium- -0.72s
  21. Jynx- -1.52s
  22. Ariados- -1.36s
  23. Koga Muk- -0.2s
  24. Quagsire- +0.46s
  25. Vileplume- +0.8s
  26.  
  27. Average timesave -7.95s
  28.  
  29. X Special Steelix- -3.2s
  30. Max Repel skip/Early Brock/Celadon Movement- -5s
  31. Time lost to SE Textboxes- +1s
  32. Sell PokeBalls- +2.8s
  33. Rare Candy +15s
  34. inputs saved 12- -1s
  35. minor defensive improvements- -0.1s
  36. 21 x special- -0.2s
  37.  
  38. Total Average- +1.35s
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