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DragonFire6780

Metroid Prime 3: Corruption -- 100% Route

Apr 9th, 2015
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  1. Metroid Prime 3: Corruption -- 100%
  2. -----------------------------------
  3. NOTES
  4.  
  5. Scans are not Required for this Category, as the ingame
  6.  
  7. percent counter does not count them. Also, we start with a completed file so we can skip cutscenes, so this means we can have the logbook completed already.
  8.  
  9. This route does not delay Grapple Swing (I have doubts of it being faster).
  10.  
  11. You do not need to know any Secret Worlds for this route. You do need to know, however, how to BSJ and how to do Hazard Shield Skip.
  12.  
  13. This route is for the NTSC Standalone Wii Version of Metroid Prime 3.
  14. -----------------------------------
  15. ABBREVIATIONS
  16.  
  17. MI - Missile
  18. ET - Energy Tank
  19. SM - Ship Missile
  20. EC - Energy Cell
  21. Idiot - Idiot
  22. -----------------------------------
  23. GFS OLYMPUS
  24.  
  25. Energy Tank
  26. Missile Launcher
  27. -----------------------------------
  28. MI 5 | ET 1 | SM 0 | EC 0
  29. -----------------------------------
  30. NORION
  31.  
  32. Energy Tank
  33. -----------------------------------
  34. MI 5 | ET 2 | SM 0 | EC 0
  35. -----------------------------------
  36. BRYYO
  37.  
  38. Gateway Stuff
  39. Grand Court Path Missile Expansion
  40. Hillside Vista Missile Expansion
  41. Grapple Swing
  42. Bryyo Map
  43. Crash Site Missile Expansion
  44. Fly to Fire Bryyo
  45. -----------------------------------
  46. MI 20 | ET 2 | SM 0 | EC 0
  47. -----------------------------------
  48. Imperial Hall Missile
  49. Go trhough as normal
  50. Knock down the Missile Platform in Gel Hall, don't get yet
  51. Rundas + Ice Missiles
  52. Gel Hall Missile Expansion x2
  53. Gel Refinery Shortcut
  54. Gel Refinery Missile
  55. Fly to Cliffside
  56. -----------------------------------
  57. MI 40 | ET 2 | SM 0 | EC 0
  58. -----------------------------------
  59. To Ruined Shrine
  60. Ruined Shrine Energy Tank
  61. Hangar Bay Energy Cell
  62. Ship Missiles
  63. Fly to Thorn Jungle
  64. -----------------------------------
  65. MI 40 | ET 3 | SM 3 | EC 1
  66. -----------------------------------
  67. Vault Energy Tank
  68. Korakk
  69. Attempt to Bomb Generator
  70. Generator Hall Missile
  71. North Turret, TRIGGER THE PIRATE FIGHT
  72. Jungle Generator Missile Expansion
  73. Fly to Firey
  74. -----------------------------------
  75. MI 50 | ET 4 | SM 3 | EC 1
  76. -----------------------------------
  77. Take the pipe upwards
  78. Destroy the Generator
  79. Fly to seed
  80. Mogenar + Hyperball
  81. -----------------------------------
  82. MI 50 | ET 4 | SM 3 | EC 1
  83. -----------------------------------
  84. ELYSIA
  85.  
  86. Transit Hub Missile
  87. Barracks Access Missile
  88. Steamlord + E-Tank
  89. Skybridge Missile
  90. Boost Ball
  91. Plasma Beam
  92. Main Docking Bay Missile
  93. Arival Station E-Tank
  94. Fix AU217
  95. Unlock Landing Site A
  96. Fly to Firey
  97. -----------------------------------
  98. MI 70 | ET 6 | SM 3 | EC 1
  99. -----------------------------------
  100. Main Lift MIssile
  101. Screw Attack
  102. Fly to Landing Site A
  103. -----------------------------------
  104. MI 75 | ET 6 | SM 3 | EC 1
  105. -----------------------------------
  106. Securty Station Ship Missile
  107. BSJ in Concourse
  108. Chozo Observatory
  109. Botanica Missile
  110. Ship Grapple
  111. Berserker Lord Skip, first Bomb Component
  112. Xenoresearch Energy Cell
  113. Seekers
  114. Xenoresearch E-Tank
  115. Concourse Missile
  116. Second Bomb Component
  117. Third Bomb Compnent
  118. Drop off Bomb
  119. Elysia Seed
  120. Helios + Hyper MIssiles
  121. -----------------------------------
  122. MI 85 | ET 7 | SM 4 | EC 2
  123. -----------------------------------
  124. PIRATE HOMEWORLD
  125.  
  126. Command Courtyard Missile
  127. Commant Courtyard Energy Cell
  128. X-Ray Visor
  129. Air Lock Missile
  130. Map
  131. Research Facility
  132. Scrapvault Missile
  133. Scrapworks E-Tank
  134. Scrapworks Ship Missile
  135. Metroid Processing Energy Cell
  136. Metroid Processing Missile
  137. Gandrayda + Grapple Voltage
  138. Fly to Landing Site A
  139. -------------------------------------
  140. MI 105 | ET 8 | SM 5 | EC 4
  141. -------------------------------------
  142. Spider Ball
  143. Powerworks Missile
  144. Zipline Charlie E-Tank
  145. Left in Junction
  146. Construction Bay Missile
  147. Steamlord Energy Cell
  148. Left in Junction
  149. Hoverplat Ship Missile
  150. Steambot Barracks Missile
  151. Left in Junction
  152. Gearworks Missile
  153. Concourse Ventilation Missile
  154. Fly to Command Center
  155. -------------------------------------
  156. MI 130 | ET 9 | SM 6 | EC 5
  157. -------------------------------------
  158. Do Hazard Shield Skip
  159. Nova Beam
  160. Open up the Phazite Wall from the left side, do not get
  161.  
  162. missile yet
  163. Open up the landing site, Fly to research facility
  164. Go through backwards
  165. Craneyard Missile
  166. Hazard Shield
  167. Processing Access Ship MIssile
  168. Creche Access Missile
  169. Hatcher wiuth X-Ray + Nova
  170. Metroid Creche E-Tank
  171. Take transit to Command Center
  172. Disable the defense system
  173. Command Station Missile
  174. Flux Control MIssile
  175. Meet up with Admiral Dank
  176. Do the thing
  177. Seed
  178. Ridley + Hyper Grapple
  179. ---------------------------------------
  180. MI 150 | ET 10 | SM 7 | EC 5
  181. ---------------------------------------
  182. CLEANUP
  183.  
  184. Fly to Docking Hub Alpha (Norion)
  185. Docking Hub Missile
  186. Cargo Hub Missile
  187. Maintenance Hub Missile
  188. Weld the thing
  189. Substation West Missile
  190. Kill the retard hoppers
  191. Kill Hatcher with X-Ray + Nova
  192. Energy Cell
  193. Fly to Cargo Dock A
  194. Cargo Dock A Missile
  195. Fly to Cliffside Bryyo
  196. ---------------------------------------
  197. MI 175 | ET 10 | SM 7 | EC 6
  198. ---------------------------------------
  199. Gateway Missile
  200. Reliquary II E-Tank
  201. Go to Grand Court
  202. Open the Ice Door and get the Missile
  203. Back to Gateway
  204. Get the Falls of Fire MIssile
  205. In HIdden Court, use the Plasma Door
  206. Pick up the Golem Head in Fuel Gel Hall
  207. Get both Missiles in Fuel Gel Hall (Top one First)
  208. Open the Gates in Hidden Court from the Back Via
  209.  
  210. Hyperball
  211. Burrow MIssile
  212. Hall of Golems Missile
  213. Use the Golem with the Plasma thing
  214. Drop off the Golem Head
  215. Colossus Vista Ship Missile
  216. Spin the Spinner
  217. Go to the Federation Landing Site, Fly to Thorn Jungle
  218. ---------------------------------------
  219. MI 215 | ET 11 | SM 8 | EC 6
  220. ---------------------------------------
  221. Ancient Courtyard Missile (Go into Hypermode so the
  222.  
  223. Phazon Retards don't bother you)
  224. BSJ in Gate Hall Noth
  225. Auxillary Dynamo Ship Missile
  226. Pick up the Battery
  227. Machineworks E-Tank
  228. Hidden Court MIssile
  229. Hidden Court Energy Cell
  230. Fly to Firey
  231. ---------------------------------------
  232. MI 220 | ET 12 | SM 9 | EC 7
  233. ---------------------------------------
  234. Bryyo Ice
  235. Tower E-Tank
  236. Ship MIssile
  237. Back to Firey
  238. Temple of Bryyo Missile
  239. Fly to Valhalla
  240. -----------------------------------------
  241. MI 225 | ET 13 | SM 10 | EC 7
  242. -----------------------------------------
  243. Weapons Cache Missile
  244. Auxillary Lift Missile
  245. MedLab Alpha Missile
  246. Munitions Locker E-Tank
  247. Pirate Code
  248. MedLab Alpha Ship MIssile
  249. Docking Bay 5 Energy Cell
  250. Fly to Mining Area
  251. Phazon Mine Entry Missile
  252. Phazon Quary Missile
  253. Phazon Quary Energy Cell
  254. Take over the Leviathan
  255. Proceed to Leave through Command Center
  256. Lift Hub Missile Expansion
  257. Take over Leviathan
  258. -----------------------------------------
  259. MI 255 | ET 14 | SM 11 | EC 9
  260. -----------------------------------------
  261. Phazze
  262. WR
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