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- print("{Big Head}")
- function getplrsname()
- for i,v in pairs(game:GetChildren()) do
- if v.ClassName == "Players" then
- return v.Name
- end
- end
- end
- local players = getplrsname()
- local plr = game[players].LocalPlayer
- coroutine.resume(coroutine.create(function()
- while wait(1) do
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game[players]:GetPlayers()) do
- if v.Name ~= plr.Name and v.Character then
- v.Character.Head.CanCollide = false
- v.Character.Head.Material = "Brick"
- v.Character.Head.Size = Vector3.new(7,7,7)
- v.Character.Head.Transparency = 0.9
- end
- end
- end))
- end
- end))
- for i, v in pairs(getgc(true)) do
- if type(v) == "table" and rawget(v, "BaseRecoil") then
- v.BaseRecoil = 0.01
- v.ProjectileAccuracy = 100
- v.ReloadSpeed = 100
- v.MaxAmmo = 50
- v.LoadSpeed = 100
- v.LoadEndSpeed = 100
- end
- end
- local UserInputService = game:GetService("UserInputService")
- _G.speed = false
- local function onInputEnded(inputObject, gameProcessedEvent)
- if gameProcessedEvent then return end
- if inputObject.UserInputType == Enum.UserInputType.Keyboard then
- if inputObject.KeyCode.Name == "LeftAlt" then
- _G.speed = not _G.speed
- print("speed change")
- end
- end
- end
- UserInputService.InputEnded:Connect(onInputEnded)
- while true do
- wait(0.1)
- if _G.speed == true then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
- end
- end
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