Aranhaa

mapa interior samp

Jun 22nd, 2026
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  1. new StandetRoleplay;
  2. StandetRoleplay = CreateDynamicObject(8661, 2268.022949, 2177.222412, 102.916404, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  3. SetDynamicObjectMaterial(StandetRoleplay, 0, 14709, "lamidint2", "mp_apt1_bathfloor1", 0xFFFFFFFF);
  4. StandetRoleplay = CreateDynamicObject(19426, 2287.026123, 2168.183105, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  5. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  6. StandetRoleplay = CreateDynamicObject(19353, 2287.026123, 2186.376220, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  7. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  8. StandetRoleplay = CreateDynamicObject(8661, 2268.022949, 2193.912353, 102.921424, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  9. SetDynamicObjectMaterial(StandetRoleplay, 0, 14709, "lamidint2", "mp_apt1_bathfloor1", 0xFFFFFFFF);
  10. StandetRoleplay = CreateDynamicObject(19757, 2269.524658, 2167.272949, 102.951637, -90.000000, 360.000000, 89.999977, -1, -1, -1, 200.00, 200.00);
  11. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  12. StandetRoleplay = CreateDynamicObject(19757, 2269.524658, 2167.272949, 106.431648, -90.000000, 360.000000, 89.999977, -1, -1, -1, 200.00, 200.00);
  13. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  14. StandetRoleplay = CreateDynamicObject(19426, 2281.480712, 2176.953125, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  15. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  16. StandetRoleplay = CreateDynamicObject(19426, 2276.669189, 2176.953125, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  17. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  18. StandetRoleplay = CreateDynamicObject(19353, 2282.211425, 2178.483886, 104.671424, -0.000000, -0.000001, 179.999938, -1, -1, -1, 200.00, 200.00);
  19. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  20. StandetRoleplay = CreateDynamicObject(19426, 2282.211425, 2180.891357, 104.671424, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  21. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  22. StandetRoleplay = CreateDynamicObject(19353, 2280.679931, 2181.609130, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  23. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFAA6DBFA);
  24. StandetRoleplay = CreateDynamicObject(19353, 2277.469970, 2181.609130, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  25. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFAA6DBFA);
  26. StandetRoleplay = CreateDynamicObject(19426, 2275.941650, 2180.891357, 104.671424, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  27. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  28. StandetRoleplay = CreateDynamicObject(19353, 2275.941650, 2178.483886, 104.671424, -0.000000, -0.000001, 179.999938, -1, -1, -1, 200.00, 200.00);
  29. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  30. StandetRoleplay = CreateDynamicObject(19426, 2271.133300, 2187.146728, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  31. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  32. StandetRoleplay = CreateDynamicObject(19426, 2271.133300, 2168.143310, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  33. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  34. StandetRoleplay = CreateDynamicObject(19426, 2287.756835, 2184.845458, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  35. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  36. StandetRoleplay = CreateDynamicObject(19940, 2270.985107, 2168.944091, 103.896583, 90.000000, 18.353912, -18.353918, -1, -1, -1, 200.00, 200.00);
  37. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  38. StandetRoleplay = CreateDynamicObject(19445, 2287.056152, 2188.029052, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  39. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  40. StandetRoleplay = CreateDynamicObject(19445, 2271.254394, 2188.029052, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  41. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  42. StandetRoleplay = CreateDynamicObject(19353, 2282.315673, 2189.555175, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  43. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  44. StandetRoleplay = CreateDynamicObject(19353, 2275.985351, 2189.555175, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  45. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  46. StandetRoleplay = CreateDynamicObject(19360, 2276.054931, 2191.079101, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  47. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  48. StandetRoleplay = CreateDynamicObject(19360, 2282.095458, 2191.079101, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  49. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  50. StandetRoleplay = CreateDynamicObject(19929, 2276.767822, 2191.360595, 104.336509, 90.000000, -179.999984, -90.000053, -1, -1, -1, 200.00, 200.00);
  51. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  52. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  53. StandetRoleplay = CreateDynamicObject(19929, 2276.767822, 2191.360595, 107.196510, 90.000000, 359.999969, 90.000000, -1, -1, -1, 200.00, 200.00);
  54. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  55. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  56. StandetRoleplay = CreateDynamicObject(19929, 2281.359375, 2191.360595, 104.336509, -90.000000, 360.000000, 89.999992, -1, -1, -1, 200.00, 200.00);
  57. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  58. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  59. StandetRoleplay = CreateDynamicObject(19929, 2281.359375, 2191.360595, 107.196510, -90.000000, 360.000000, 89.999992, -1, -1, -1, 200.00, 200.00);
  60. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  61. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  62. StandetRoleplay = CreateDynamicObject(19325, 2277.034179, 2191.389892, 103.026420, 90.000000, 0.000015, 90.000000, -1, -1, -1, 200.00, 200.00);
  63. SetDynamicObjectMaterial(StandetRoleplay, 0, 14581, "ab_mafiasuitea", "barbersmir1", 0xAAFFFFFF);
  64. StandetRoleplay = CreateDynamicObject(19325, 2280.908203, 2191.958740, 103.026420, 90.000000, 44.656036, 90.344009, -1, -1, -1, 200.00, 200.00);
  65. SetDynamicObjectMaterial(StandetRoleplay, 0, 14581, "ab_mafiasuitea", "barbersmir1", 0xAAFFFFFF);
  66. StandetRoleplay = CreateDynamicObject(19426, 2280.785888, 2192.544677, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  67. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  68. StandetRoleplay = CreateDynamicObject(19426, 2282.316406, 2196.625976, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  69. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  70. StandetRoleplay = CreateDynamicObject(19426, 2281.585937, 2197.366210, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  71. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  72. StandetRoleplay = CreateDynamicObject(19426, 2281.516357, 2193.266357, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  73. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  74. StandetRoleplay = CreateDynamicObject(19353, 2282.217041, 2194.954833, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  75. SetDynamicObjectMaterial(StandetRoleplay, 0, 14577, "casinovault01", "dts_elevator_door", 0xFFFFFFFF);
  76. StandetRoleplay = CreateDynamicObject(19426, 2282.316406, 2198.087158, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  77. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  78. StandetRoleplay = CreateDynamicObject(19353, 2282.217041, 2199.766113, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  79. SetDynamicObjectMaterial(StandetRoleplay, 0, 14577, "casinovault01", "dts_elevator_door", 0xFFFFFFFF);
  80. StandetRoleplay = CreateDynamicObject(19426, 2280.755859, 2192.544677, 102.221549, 0.000000, 179.999984, -179.999984, -1, -1, -1, 200.00, 200.00);
  81. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFFFFFFFF);
  82. StandetRoleplay = CreateDynamicObject(19426, 2281.476562, 2193.285400, 102.221549, 0.000005, 179.999984, -90.000007, -1, -1, -1, 200.00, 200.00);
  83. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  84. StandetRoleplay = CreateDynamicObject(19426, 2282.276611, 2196.625732, 102.221549, 0.000005, 179.999984, -90.000007, -1, -1, -1, 200.00, 200.00);
  85. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  86. StandetRoleplay = CreateDynamicObject(19426, 2281.555908, 2197.344970, 102.221549, 0.000000, 179.999984, -179.999984, -1, -1, -1, 200.00, 200.00);
  87. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFFFFFFFF);
  88. StandetRoleplay = CreateDynamicObject(19426, 2282.276611, 2198.097167, 102.221549, 0.000005, 179.999984, -90.000007, -1, -1, -1, 200.00, 200.00);
  89. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  90. StandetRoleplay = CreateDynamicObject(19426, 2281.516357, 2201.440917, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  91. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  92. StandetRoleplay = CreateDynamicObject(19426, 2280.785888, 2202.181152, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  93. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  94. StandetRoleplay = CreateDynamicObject(19426, 2277.332031, 2202.181152, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  95. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  96. StandetRoleplay = CreateDynamicObject(19426, 2281.476562, 2201.435546, 102.221549, 0.000005, 179.999984, -90.000007, -1, -1, -1, 200.00, 200.00);
  97. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  98. StandetRoleplay = CreateDynamicObject(19426, 2280.755859, 2202.159912, 102.221549, 0.000000, 179.999984, -179.999984, -1, -1, -1, 200.00, 200.00);
  99. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFFFFFFFF);
  100. StandetRoleplay = CreateDynamicObject(19426, 2275.801513, 2198.099853, 104.671424, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  101. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  102. StandetRoleplay = CreateDynamicObject(8661, 2267.112060, 2201.383300, 102.931419, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  103. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "marble1", 0xFFFFFFFF);
  104. StandetRoleplay = CreateDynamicObject(19426, 2276.531982, 2197.359619, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  105. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  106. StandetRoleplay = CreateDynamicObject(19426, 2276.601562, 2201.459472, 104.671424, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  107. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  108. StandetRoleplay = CreateDynamicObject(19353, 2275.900878, 2199.770996, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  109. SetDynamicObjectMaterial(StandetRoleplay, 0, 14577, "casinovault01", "dts_elevator_door", 0xFFFFFFFF);
  110. StandetRoleplay = CreateDynamicObject(19426, 2275.801513, 2196.638671, 104.671424, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  111. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  112. StandetRoleplay = CreateDynamicObject(19353, 2275.900878, 2194.959716, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  113. SetDynamicObjectMaterial(StandetRoleplay, 0, 14577, "casinovault01", "dts_elevator_door", 0xFFFFFFFF);
  114. StandetRoleplay = CreateDynamicObject(19426, 2277.362060, 2202.181152, 102.221549, 0.000000, 179.999984, -0.000045, -1, -1, -1, 200.00, 200.00);
  115. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFFFFFFFF);
  116. StandetRoleplay = CreateDynamicObject(19426, 2276.641357, 2201.440429, 102.221549, 0.000008, 179.999984, 89.999946, -1, -1, -1, 200.00, 200.00);
  117. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  118. StandetRoleplay = CreateDynamicObject(19426, 2275.841308, 2198.100097, 102.221549, 0.000008, 179.999984, 89.999946, -1, -1, -1, 200.00, 200.00);
  119. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  120. StandetRoleplay = CreateDynamicObject(19426, 2276.562011, 2197.380615, 102.221549, 0.000000, 179.999984, -0.000045, -1, -1, -1, 200.00, 200.00);
  121. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFFFFFFFF);
  122. StandetRoleplay = CreateDynamicObject(19426, 2275.841308, 2196.628662, 102.221549, 0.000008, 179.999984, 89.999946, -1, -1, -1, 200.00, 200.00);
  123. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  124. StandetRoleplay = CreateDynamicObject(19426, 2276.601562, 2193.284912, 104.671424, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  125. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  126. StandetRoleplay = CreateDynamicObject(19426, 2277.332031, 2192.544677, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  127. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  128. StandetRoleplay = CreateDynamicObject(19426, 2276.641357, 2193.290283, 102.221549, 0.000008, 179.999984, 89.999946, -1, -1, -1, 200.00, 200.00);
  129. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  130. StandetRoleplay = CreateDynamicObject(19426, 2277.362060, 2192.565673, 102.221549, 0.000000, 179.999984, -0.000045, -1, -1, -1, 200.00, 200.00);
  131. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFFFFFFFF);
  132. StandetRoleplay = CreateDynamicObject(19445, 2281.616455, 2203.001220, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  133. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  134. StandetRoleplay = CreateDynamicObject(19445, 2279.041748, 2202.990966, 102.221549, 0.000008, 179.999984, 89.999946, -1, -1, -1, 200.00, 200.00);
  135. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  136. StandetRoleplay = CreateDynamicObject(18066, 2276.627929, 2197.359863, 105.101509, -0.000005, 270.000000, 90.000007, -1, -1, -1, 200.00, 200.00);
  137. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  138. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-50-percent", 0x00000000);
  139. StandetRoleplay = CreateDynamicObject(1977, 2276.164306, 2197.273193, 103.741386, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  140. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  141. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  142. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  143. StandetRoleplay = CreateDynamicObject(1977, 2276.164306, 2197.623779, 103.741386, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  144. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  145. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  146. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  147. StandetRoleplay = CreateDynamicObject(18066, 2277.427978, 2202.174804, 105.101509, -0.000005, 270.000000, 90.000007, -1, -1, -1, 200.00, 200.00);
  148. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  149. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-50-percent", 0x00000000);
  150. StandetRoleplay = CreateDynamicObject(1977, 2276.964355, 2202.088134, 103.741386, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  151. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  152. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  153. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  154. StandetRoleplay = CreateDynamicObject(1977, 2276.964355, 2202.438720, 103.741386, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  155. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  156. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  157. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  158. StandetRoleplay = CreateDynamicObject(18066, 2277.427978, 2192.544677, 105.101509, -0.000005, 270.000000, 90.000007, -1, -1, -1, 200.00, 200.00);
  159. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  160. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-50-percent", 0x00000000);
  161. StandetRoleplay = CreateDynamicObject(1977, 2276.964355, 2192.458251, 103.741386, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  162. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  163. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  164. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  165. StandetRoleplay = CreateDynamicObject(1977, 2276.964355, 2192.808593, 103.741386, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  166. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  167. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  168. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  169. StandetRoleplay = CreateDynamicObject(18066, 2281.496826, 2197.326904, 105.101509, -0.000016, 270.000000, -89.999954, -1, -1, -1, 200.00, 200.00);
  170. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  171. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-50-percent", 0x00000000);
  172. StandetRoleplay = CreateDynamicObject(1977, 2281.960449, 2197.413330, 103.741386, -0.000008, -0.000000, -89.999900, -1, -1, -1, 200.00, 200.00);
  173. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  174. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  175. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  176. StandetRoleplay = CreateDynamicObject(1977, 2281.960449, 2197.063232, 103.741386, -0.000008, -0.000000, -89.999900, -1, -1, -1, 200.00, 200.00);
  177. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  178. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  179. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  180. StandetRoleplay = CreateDynamicObject(18066, 2280.696777, 2192.511962, 105.101509, -0.000016, 270.000000, -89.999954, -1, -1, -1, 200.00, 200.00);
  181. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  182. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-50-percent", 0x00000000);
  183. StandetRoleplay = CreateDynamicObject(1977, 2281.160400, 2192.598388, 103.741386, -0.000008, -0.000000, -89.999900, -1, -1, -1, 200.00, 200.00);
  184. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  185. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  186. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  187. StandetRoleplay = CreateDynamicObject(1977, 2281.160400, 2192.248046, 103.741386, -0.000008, -0.000000, -89.999900, -1, -1, -1, 200.00, 200.00);
  188. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  189. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  190. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  191. StandetRoleplay = CreateDynamicObject(18066, 2280.696777, 2202.141845, 105.101509, -0.000016, 270.000000, -89.999954, -1, -1, -1, 200.00, 200.00);
  192. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  193. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-50-percent", 0x00000000);
  194. StandetRoleplay = CreateDynamicObject(1977, 2281.160400, 2202.228515, 103.741386, -0.000008, -0.000000, -89.999900, -1, -1, -1, 200.00, 200.00);
  195. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  196. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  197. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  198. StandetRoleplay = CreateDynamicObject(1977, 2281.160400, 2201.878173, 103.741386, -0.000008, -0.000000, -89.999900, -1, -1, -1, 200.00, 200.00);
  199. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  200. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  201. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  202. StandetRoleplay = CreateDynamicObject(19929, 2279.058593, 2191.360595, 107.276496, 0.000005, 179.999984, -90.000007, -1, -1, -1, 200.00, 200.00);
  203. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  204. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  205. StandetRoleplay = CreateDynamicObject(18980, 2280.700683, 2204.247802, 106.911384, 90.000000, -89.999977, 90.000000, -1, -1, -1, 200.00, 200.00);
  206. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  207. StandetRoleplay = CreateDynamicObject(18980, 2280.690673, 2204.247802, 106.921379, 90.000000, -89.999977, 90.000000, -1, -1, -1, 200.00, 200.00);
  208. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-80-percent", 0xFFFFFFFF);
  209. StandetRoleplay = CreateDynamicObject(18980, 2277.428955, 2204.247802, 106.911384, 90.000000, 65.368270, 114.631683, -1, -1, -1, 200.00, 200.00);
  210. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  211. StandetRoleplay = CreateDynamicObject(18980, 2277.438964, 2204.247802, 106.921379, 90.000000, 65.368270, 114.631683, -1, -1, -1, 200.00, 200.00);
  212. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-80-percent", 0xFFFFFFFF);
  213. StandetRoleplay = CreateDynamicObject(18980, 2277.434082, 2191.900390, 106.911384, 90.000000, 172.919036, 97.080863, -1, -1, -1, 200.00, 200.00);
  214. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  215. StandetRoleplay = CreateDynamicObject(18980, 2277.434082, 2191.910400, 106.921379, 90.000000, 172.919036, 97.080863, -1, -1, -1, 200.00, 200.00);
  216. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-80-percent", 0xFFFFFFFF);
  217. StandetRoleplay = CreateDynamicObject(18980, 2277.434082, 2202.931884, 106.911384, 90.000000, 365.092224, 84.907676, -1, -1, -1, 200.00, 200.00);
  218. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  219. StandetRoleplay = CreateDynamicObject(18980, 2277.434082, 2202.921875, 106.921379, 90.000000, 365.092224, 84.907676, -1, -1, -1, 200.00, 200.00);
  220. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-80-percent", 0xFFFFFFFF);
  221. StandetRoleplay = CreateDynamicObject(8661, 2257.592041, 2201.143310, 106.416526, 0.000000, 179.999984, -179.999984, -1, -1, -1, 200.00, 200.00);
  222. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  223. StandetRoleplay = CreateDynamicObject(8661, 2300.501708, 2201.143310, 106.416526, 0.000000, 179.999984, -179.999984, -1, -1, -1, 200.00, 200.00);
  224. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  225. StandetRoleplay = CreateDynamicObject(8661, 2293.391601, 2201.143310, 106.916526, 0.000000, 179.999984, -179.999984, -1, -1, -1, 200.00, 200.00);
  226. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  227. StandetRoleplay = CreateDynamicObject(19604, 2276.730468, 2197.372558, 106.901557, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  228. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  229. StandetRoleplay = CreateDynamicObject(19604, 2281.330810, 2197.372558, 106.901557, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  230. SetDynamicObjectMaterial(StandetRoleplay, 0, 10932, "station_sfse", "neon", 0x00000000);
  231. StandetRoleplay = CreateDynamicObject(18633, 2278.850097, 2191.185058, 104.446266, 90.000000, -89.999954, 90.000000, -1, -1, -1, 200.00, 200.00);
  232. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  233. StandetRoleplay = CreateDynamicObject(18633, 2278.850097, 2191.185058, 104.446266, -90.000000, 90.000030, -90.000000, -1, -1, -1, 200.00, 200.00);
  234. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  235. StandetRoleplay = CreateDynamicObject(18633, 2278.850097, 2191.584960, 104.446266, 90.000000, 10.718841, 169.281127, -1, -1, -1, 200.00, 200.00);
  236. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  237. StandetRoleplay = CreateDynamicObject(18633, 2278.850097, 2191.584960, 104.446266, -90.000000, 349.450897, -10.549052, -1, -1, -1, 200.00, 200.00);
  238. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  239. StandetRoleplay = CreateDynamicObject(18633, 2279.742187, 2190.522949, 104.446266, 90.000000, -46.282752, 91.282768, -1, -1, -1, 200.00, 200.00);
  240. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  241. StandetRoleplay = CreateDynamicObject(18633, 2279.742187, 2190.522949, 104.446266, -90.000000, 406.282836, -88.717247, -1, -1, -1, 200.00, 200.00);
  242. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  243. StandetRoleplay = CreateDynamicObject(18633, 2279.459472, 2190.805664, 104.446266, 90.000000, 127.911453, 97.088508, -1, -1, -1, 200.00, 200.00);
  244. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  245. StandetRoleplay = CreateDynamicObject(18633, 2279.459472, 2190.805664, 104.446266, -90.000000, 232.149749, -82.850280, -1, -1, -1, 200.00, 200.00);
  246. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  247. StandetRoleplay = CreateDynamicObject(2257, 2279.067382, 2202.896728, 105.171424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  248. SetDynamicObjectMaterial(StandetRoleplay, 0, -1, "none", "none", 0xFFFFFFFF);
  249. SetDynamicObjectMaterial(StandetRoleplay, 1, 11631, "mp_ranchcut", "CJ_PAINTING20", 0xFFFFFFFF);
  250. StandetRoleplay = CreateDynamicObject(16101, 2285.468017, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  251. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  252. StandetRoleplay = CreateDynamicObject(19757, 2286.955810, 2167.272949, 102.951637, 0.000005, 179.999984, -90.000007, -1, -1, -1, 200.00, 200.00);
  253. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  254. StandetRoleplay = CreateDynamicObject(19757, 2271.222900, 2167.272949, 102.951637, -0.000005, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  255. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  256. StandetRoleplay = CreateDynamicObject(16101, 2283.863037, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  257. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  258. StandetRoleplay = CreateDynamicObject(16101, 2282.258056, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  259. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  260. StandetRoleplay = CreateDynamicObject(16101, 2280.653076, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  261. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  262. StandetRoleplay = CreateDynamicObject(16101, 2279.048095, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  263. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  264. StandetRoleplay = CreateDynamicObject(16101, 2277.443115, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  265. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  266. StandetRoleplay = CreateDynamicObject(16101, 2275.838134, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  267. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  268. StandetRoleplay = CreateDynamicObject(16101, 2274.233154, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  269. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  270. StandetRoleplay = CreateDynamicObject(16101, 2272.628173, 2167.271240, 97.551406, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  271. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  272. StandetRoleplay = CreateDynamicObject(19480, 2281.840087, 2167.249755, 104.951393, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  273. SetDynamicObjectMaterial(StandetRoleplay, 0, 18065, "ab_sfammumain", "shelf_glas", 0x8C8BE7DB);
  274. StandetRoleplay = CreateDynamicObject(18980, 2279.223388, 2187.478027, 106.911384, 90.000000, 172.919036, 97.080863, -1, -1, -1, 200.00, 200.00);
  275. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  276. StandetRoleplay = CreateDynamicObject(18980, 2279.223388, 2187.468017, 106.921379, 90.000000, 172.919036, 97.080863, -1, -1, -1, 200.00, 200.00);
  277. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  278. StandetRoleplay = CreateDynamicObject(18980, 2279.223388, 2176.406982, 106.911384, 90.000000, 178.711975, 91.287948, -1, -1, -1, 200.00, 200.00);
  279. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  280. StandetRoleplay = CreateDynamicObject(18980, 2279.223388, 2175.396972, 106.921379, 90.000000, 178.711975, 91.287948, -1, -1, -1, 200.00, 200.00);
  281. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  282. StandetRoleplay = CreateDynamicObject(18980, 2279.223388, 2167.833251, 106.911384, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  283. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  284. StandetRoleplay = CreateDynamicObject(18980, 2279.223388, 2168.843261, 106.921379, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  285. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  286. StandetRoleplay = CreateDynamicObject(19446, 2282.179443, 2167.211914, 104.581459, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  287. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  288. StandetRoleplay = CreateDynamicObject(19446, 2272.559326, 2167.211914, 104.581459, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  289. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  290. StandetRoleplay = CreateDynamicObject(19426, 2287.756835, 2181.545410, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  291. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  292. StandetRoleplay = CreateDynamicObject(19757, 2270.712158, 2167.272949, 102.951637, -0.000005, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  293. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  294. StandetRoleplay = CreateDynamicObject(19426, 2287.026123, 2176.012939, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  295. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  296. StandetRoleplay = CreateDynamicObject(19426, 2287.756835, 2175.274902, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  297. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFAA6DBFA);
  298. StandetRoleplay = CreateDynamicObject(19353, 2287.026123, 2178.415039, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  299. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  300. StandetRoleplay = CreateDynamicObject(19426, 2287.026123, 2180.816162, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  301. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  302. StandetRoleplay = CreateDynamicObject(19396, 2287.537841, 2183.150878, 104.676414, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  303. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  304. StandetRoleplay = CreateDynamicObject(19426, 2287.756835, 2168.914306, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  305. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  306. StandetRoleplay = CreateDynamicObject(19940, 2270.985107, 2175.284179, 103.896583, -90.000000, -36.108688, -36.108688, -1, -1, -1, 200.00, 200.00);
  307. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  308. StandetRoleplay = CreateDynamicObject(19426, 2271.483886, 2182.345214, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  309. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  310. StandetRoleplay = CreateDynamicObject(19426, 2271.483886, 2176.939208, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  311. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  312. StandetRoleplay = CreateDynamicObject(19426, 2270.753173, 2176.223388, 104.671424, 0.000005, -0.000006, -90.000160, -1, -1, -1, 200.00, 200.00);
  313. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  314. StandetRoleplay = CreateDynamicObject(19426, 2271.133300, 2176.074462, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  315. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  316. StandetRoleplay = CreateDynamicObject(19426, 2270.753173, 2177.659179, 104.671424, 0.000005, -0.000006, -90.000160, -1, -1, -1, 200.00, 200.00);
  317. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  318. StandetRoleplay = CreateDynamicObject(19940, 2270.985107, 2175.284179, 105.756584, -90.000000, -36.108688, -36.108688, -1, -1, -1, 200.00, 200.00);
  319. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  320. StandetRoleplay = CreateDynamicObject(19940, 2270.985107, 2186.356933, 103.896583, 90.000000, -153.797424, 153.797424, -1, -1, -1, 200.00, 200.00);
  321. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  322. StandetRoleplay = CreateDynamicObject(1557, 2287.506103, 2182.416259, 102.916404, -0.000001, -0.000004, 22.899997, -1, -1, -1, 200.00, 200.00);
  323. SetDynamicObjectMaterial(StandetRoleplay, 0, 3306, "cunte_house1", "sw_patiodoors", 0x00000000);
  324. StandetRoleplay = CreateDynamicObject(19445, 2287.526123, 2172.722900, 104.671424, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  325. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  326. StandetRoleplay = CreateDynamicObject(19940, 2270.985107, 2186.356933, 105.876655, 90.000000, -153.797424, 153.797424, -1, -1, -1, 200.00, 200.00);
  327. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  328. StandetRoleplay = CreateDynamicObject(19426, 2270.032470, 2176.939208, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  329. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  330. StandetRoleplay = CreateDynamicObject(18980, 2282.223388, 2182.178222, 106.911384, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  331. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  332. StandetRoleplay = CreateDynamicObject(18980, 2282.223388, 2182.188232, 106.921379, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  333. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  334. StandetRoleplay = CreateDynamicObject(18980, 2286.413085, 2180.233642, 106.911384, 90.000000, 56.647308, 123.352531, -1, -1, -1, 200.00, 200.00);
  335. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  336. StandetRoleplay = CreateDynamicObject(18980, 2285.403076, 2180.233642, 106.921379, 90.000000, 56.647308, 123.352531, -1, -1, -1, 200.00, 200.00);
  337. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  338. StandetRoleplay = CreateDynamicObject(18980, 2271.709228, 2180.233642, 106.911384, 90.000000, 338.710510, 21.289308, -1, -1, -1, 200.00, 200.00);
  339. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  340. StandetRoleplay = CreateDynamicObject(18980, 2272.719238, 2180.233642, 106.921379, 90.000000, 338.710510, 21.289308, -1, -1, -1, 200.00, 200.00);
  341. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  342. StandetRoleplay = CreateDynamicObject(19445, 2265.956054, 2187.984130, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  343. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  344. StandetRoleplay = CreateDynamicObject(8661, 2306.828857, 2179.256103, 106.416374, -0.000005, -180.000000, 179.999984, -1, -1, -1, 200.00, 200.00);
  345. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  346. StandetRoleplay = CreateDynamicObject(19445, 2281.301269, 2179.951416, 106.501472, -0.000007, 270.000000, 89.999900, -1, -1, -1, 200.00, 200.00);
  347. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  348. StandetRoleplay = CreateDynamicObject(19445, 2281.301269, 2178.590332, 106.503471, -0.000007, 270.000000, 89.999900, -1, -1, -1, 200.00, 200.00);
  349. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  350. StandetRoleplay = CreateDynamicObject(19445, 2276.999755, 2179.951416, 106.501472, -0.000005, -90.000000, 89.999900, -1, -1, -1, 200.00, 200.00);
  351. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  352. StandetRoleplay = CreateDynamicObject(19445, 2276.999755, 2178.590332, 106.503471, -0.000005, -90.000000, 89.999900, -1, -1, -1, 200.00, 200.00);
  353. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  354. StandetRoleplay = CreateDynamicObject(8661, 2266.171875, 2178.325683, 106.756477, -0.000005, -180.000000, 179.999984, -1, -1, -1, 200.00, 200.00);
  355. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  356. StandetRoleplay = CreateDynamicObject(19445, 2279.143554, 2189.424804, 106.506477, -0.000002, 270.000000, -89.999992, -1, -1, -1, 200.00, 200.00);
  357. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  358. StandetRoleplay = CreateDynamicObject(18980, 2279.223388, 2168.833251, 106.911384, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  359. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  360. StandetRoleplay = CreateDynamicObject(18980, 2279.223388, 2175.407226, 106.911384, 90.000000, 178.711975, 91.287948, -1, -1, -1, 200.00, 200.00);
  361. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  362. StandetRoleplay = CreateDynamicObject(2789, 2283.346679, 2169.240722, 108.186393, 0.000000, 180.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  363. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  364. StandetRoleplay = CreateDynamicObject(2789, 2278.176757, 2169.240722, 108.186393, 0.000000, 180.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  365. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  366. StandetRoleplay = CreateDynamicObject(2789, 2273.096191, 2169.240722, 108.186393, 0.000000, 180.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  367. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  368. StandetRoleplay = CreateDynamicObject(2789, 2273.135253, 2171.730957, 108.186393, -0.000005, 180.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  369. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  370. StandetRoleplay = CreateDynamicObject(2789, 2273.135253, 2172.681884, 108.186393, -0.000005, 180.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  371. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  372. StandetRoleplay = CreateDynamicObject(2789, 2274.794677, 2174.991455, 108.186393, 0.000000, 180.000000, 0.000000, -1, -1, -1, 200.00, 200.00);
  373. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  374. StandetRoleplay = CreateDynamicObject(2789, 2279.965820, 2174.991455, 108.186393, 0.000000, 180.000000, 0.000000, -1, -1, -1, 200.00, 200.00);
  375. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  376. StandetRoleplay = CreateDynamicObject(2789, 2284.066406, 2174.991455, 108.186393, 0.000000, 180.000000, 0.000000, -1, -1, -1, 200.00, 200.00);
  377. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  378. StandetRoleplay = CreateDynamicObject(2789, 2285.008056, 2172.461425, 108.186393, 0.000005, 180.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  379. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  380. StandetRoleplay = CreateDynamicObject(2789, 2285.008056, 2171.840820, 108.186393, 0.000005, 180.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  381. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  382. StandetRoleplay = CreateDynamicObject(2789, 2274.794677, 2182.601806, 108.186393, 0.000000, 180.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  383. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  384. StandetRoleplay = CreateDynamicObject(2789, 2279.954589, 2182.601806, 108.186393, 0.000000, 180.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  385. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  386. StandetRoleplay = CreateDynamicObject(2789, 2283.645263, 2182.601806, 108.186393, 0.000000, 180.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  387. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  388. StandetRoleplay = CreateDynamicObject(2789, 2284.984619, 2184.802490, 108.186393, 0.000005, 180.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  389. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  390. StandetRoleplay = CreateDynamicObject(2789, 2273.143310, 2184.802490, 108.186393, -0.000005, 180.000000, 89.999992, -1, -1, -1, 200.00, 200.00);
  391. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  392. StandetRoleplay = CreateDynamicObject(2789, 2283.645263, 2187.064208, 108.186393, 0.000000, 180.000000, -0.000013, -1, -1, -1, 200.00, 200.00);
  393. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  394. StandetRoleplay = CreateDynamicObject(2789, 2278.485595, 2187.064208, 108.186393, 0.000000, 180.000000, -0.000013, -1, -1, -1, 200.00, 200.00);
  395. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  396. StandetRoleplay = CreateDynamicObject(2789, 2274.794677, 2187.064208, 108.186393, 0.000000, 180.000000, -0.000013, -1, -1, -1, 200.00, 200.00);
  397. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  398. StandetRoleplay = CreateDynamicObject(19353, 2282.304931, 2189.536865, 101.301521, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  399. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  400. StandetRoleplay = CreateDynamicObject(19445, 2287.046142, 2188.005371, 101.301521, -0.000005, 0.000007, 90.000000, -1, -1, -1, 200.00, 200.00);
  401. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  402. StandetRoleplay = CreateDynamicObject(19445, 2271.275634, 2188.005371, 101.301521, -0.000005, 0.000007, 90.000000, -1, -1, -1, 200.00, 200.00);
  403. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  404. StandetRoleplay = CreateDynamicObject(19353, 2276.004394, 2189.536865, 101.301521, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  405. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  406. StandetRoleplay = CreateDynamicObject(19353, 2279.070312, 2176.953125, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  407. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  408. StandetRoleplay = CreateDynamicObject(19353, 2287.005371, 2178.417724, 101.301521, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  409. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  410. StandetRoleplay = CreateDynamicObject(19353, 2279.073486, 2176.936523, 101.301521, -0.000005, 0.000007, 90.000000, -1, -1, -1, 200.00, 200.00);
  411. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  412. StandetRoleplay = CreateDynamicObject(19426, 2270.753173, 2181.630126, 104.671424, 0.000005, -0.000006, -90.000160, -1, -1, -1, 200.00, 200.00);
  413. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  414. StandetRoleplay = CreateDynamicObject(19426, 2270.753173, 2183.060791, 104.671424, 0.000005, -0.000006, -90.000160, -1, -1, -1, 200.00, 200.00);
  415. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  416. StandetRoleplay = CreateDynamicObject(18980, 2270.709228, 2180.233642, 106.911384, 90.000000, 338.710510, 21.289308, -1, -1, -1, 200.00, 200.00);
  417. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  418. StandetRoleplay = CreateDynamicObject(19940, 2270.985107, 2168.944091, 105.876655, 90.000000, 18.353912, -18.353918, -1, -1, -1, 200.00, 200.00);
  419. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  420. StandetRoleplay = CreateDynamicObject(18980, 2269.709228, 2180.233642, 106.911384, 90.000000, 338.710510, 21.289308, -1, -1, -1, 200.00, 200.00);
  421. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  422. StandetRoleplay = CreateDynamicObject(19937, 2280.018310, 2184.708984, 103.041465, -0.000008, -0.000000, -89.999954, -1, -1, -1, 200.00, 200.00);
  423. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  424. StandetRoleplay = CreateDynamicObject(2446, 2281.129638, 2184.276611, 102.921424, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  425. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "mp_CJ_WOOD5", 0x00000000);
  426. SetDynamicObjectMaterial(StandetRoleplay, 1, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  427. StandetRoleplay = CreateDynamicObject(2165, 2278.565917, 2183.967041, 102.916404, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  428. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  429. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  430. SetDynamicObjectMaterial(StandetRoleplay, 5, 19480, "signsurf", "sign", 0x00000000);
  431. StandetRoleplay = CreateDynamicObject(19937, 2278.118408, 2184.708984, 103.041465, -0.000008, -0.000000, -89.999954, -1, -1, -1, 200.00, 200.00);
  432. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  433. StandetRoleplay = CreateDynamicObject(2446, 2280.129638, 2184.276611, 102.921424, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  434. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "mp_CJ_WOOD5", 0x00000000);
  435. SetDynamicObjectMaterial(StandetRoleplay, 1, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  436. StandetRoleplay = CreateDynamicObject(1715, 2279.097656, 2182.773925, 102.916404, 0.000000, 0.000005, -179.999984, -1, -1, -1, 200.00, 200.00);
  437. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  438. StandetRoleplay = CreateDynamicObject(964, 2277.649658, 2180.749267, 104.911415, -90.000000, -239.995132, 120.004852, -1, -1, -1, 200.00, 200.00);
  439. SetDynamicObjectMaterial(StandetRoleplay, 2, 18646, "matcolours", "grey-20-percent", 0x00000000);
  440. StandetRoleplay = CreateDynamicObject(964, 2278.879638, 2180.749267, 104.911415, -90.000000, -239.995132, 120.004852, -1, -1, -1, 200.00, 200.00);
  441. SetDynamicObjectMaterial(StandetRoleplay, 2, 18646, "matcolours", "grey-20-percent", 0x00000000);
  442. StandetRoleplay = CreateDynamicObject(19940, 2280.097167, 2181.600097, 105.521629, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  443. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  444. StandetRoleplay = CreateDynamicObject(19940, 2278.146728, 2181.600097, 105.521629, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  445. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  446. StandetRoleplay = CreateDynamicObject(19940, 2277.996582, 2181.600097, 105.521629, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  447. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  448. StandetRoleplay = CreateDynamicObject(19940, 2280.097167, 2181.600097, 104.021629, 0.000016, -179.999969, 89.999969, -1, -1, -1, 200.00, 200.00);
  449. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  450. StandetRoleplay = CreateDynamicObject(19940, 2278.146728, 2181.600097, 104.021629, 0.000016, -179.999969, 89.999969, -1, -1, -1, 200.00, 200.00);
  451. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  452. StandetRoleplay = CreateDynamicObject(19940, 2277.996582, 2181.600097, 104.021629, 0.000016, -179.999969, 89.999969, -1, -1, -1, 200.00, 200.00);
  453. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  454. StandetRoleplay = CreateDynamicObject(19939, 2281.088134, 2181.600097, 105.039619, 90.000000, 180.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  455. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  456. StandetRoleplay = CreateDynamicObject(19939, 2281.088134, 2181.600097, 104.507728, 90.000000, 180.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  457. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  458. StandetRoleplay = CreateDynamicObject(19939, 2277.007812, 2181.600097, 104.507728, -90.000000, 180.000015, 89.999977, -1, -1, -1, 200.00, 200.00);
  459. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  460. StandetRoleplay = CreateDynamicObject(19939, 2277.007812, 2181.600097, 105.037788, -90.000000, 180.000015, 89.999977, -1, -1, -1, 200.00, 200.00);
  461. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-70-percent", 0x00000000);
  462. StandetRoleplay = CreateDynamicObject(18066, 2280.350341, 2181.579345, 104.006370, -90.000000, -239.995132, 120.004852, -1, -1, -1, 200.00, 200.00);
  463. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  464. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  465. StandetRoleplay = CreateDynamicObject(18066, 2278.949707, 2181.579345, 104.006370, -90.000000, -239.995132, 120.004852, -1, -1, -1, 200.00, 200.00);
  466. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  467. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  468. StandetRoleplay = CreateDynamicObject(18066, 2277.728515, 2181.579345, 104.006370, -90.000000, -239.995132, 120.004852, -1, -1, -1, 200.00, 200.00);
  469. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  470. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  471. StandetRoleplay = CreateDynamicObject(18066, 2277.728515, 2181.579345, 105.536293, 90.000000, -153.797424, 153.797424, -1, -1, -1, 200.00, 200.00);
  472. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  473. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  474. StandetRoleplay = CreateDynamicObject(18066, 2279.148193, 2181.579345, 105.536293, 90.000000, -153.797424, 153.797424, -1, -1, -1, 200.00, 200.00);
  475. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  476. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  477. StandetRoleplay = CreateDynamicObject(18066, 2280.369628, 2181.579345, 105.536293, 90.000000, -153.797424, 153.797424, -1, -1, -1, 200.00, 200.00);
  478. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  479. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  480. StandetRoleplay = CreateDynamicObject(18066, 2281.100341, 2181.579345, 104.736366, 0.000001, 270.000000, -89.999992, -1, -1, -1, 200.00, 200.00);
  481. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  482. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  483. StandetRoleplay = CreateDynamicObject(18066, 2281.100341, 2181.579345, 104.796363, 0.000001, 270.000000, -89.999992, -1, -1, -1, 200.00, 200.00);
  484. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  485. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  486. StandetRoleplay = CreateDynamicObject(18066, 2276.998779, 2181.579345, 104.796363, 0.000017, 90.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  487. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  488. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  489. StandetRoleplay = CreateDynamicObject(18066, 2276.998779, 2181.579345, 104.726387, 0.000017, 90.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  490. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  491. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  492. StandetRoleplay = CreateDynamicObject(2263, 2279.439208, 2183.848876, 104.133262, -9.999969, -0.000033, -15.000190, -1, -1, -1, 200.00, 200.00);
  493. SetDynamicObjectMaterial(StandetRoleplay, 0, 3881, "apsecurity_sfxrf", "WIN_DESKTOP", 0x00000000);
  494. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-93-percent", 0x00000000);
  495. StandetRoleplay = CreateDynamicObject(2263, 2279.728759, 2184.791259, 103.959434, 9.999969, 0.000007, 164.999832, -1, -1, -1, 200.00, 200.00);
  496. SetDynamicObjectMaterial(StandetRoleplay, 0, 19787, "samplcdtvs1", "samplcdtv1screen", 0x00000000);
  497. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  498. StandetRoleplay = CreateDynamicObject(19829, 2279.593505, 2184.334228, 103.960411, -90.000000, 288.453491, -86.546554, -1, -1, -1, 200.00, 200.00);
  499. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  500. StandetRoleplay = CreateDynamicObject(19829, 2279.595947, 2184.343750, 104.040489, 0.000001, -0.000010, -15.000135, -1, -1, -1, 200.00, 200.00);
  501. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-95-percent", 0x00000000);
  502. StandetRoleplay = CreateDynamicObject(18980, 2269.708251, 2180.233642, 106.921379, 90.000000, 338.710510, 21.289308, -1, -1, -1, 200.00, 200.00);
  503. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  504. StandetRoleplay = CreateDynamicObject(16101, 2262.767822, 2167.271240, 97.551406, -0.000000, -0.000016, 179.999862, -1, -1, -1, 200.00, 200.00);
  505. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  506. StandetRoleplay = CreateDynamicObject(19426, 2270.852783, 2187.146728, 104.671424, -0.000000, -0.000008, 179.999801, -1, -1, -1, 200.00, 200.00);
  507. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  508. StandetRoleplay = CreateDynamicObject(19426, 2270.852783, 2168.143310, 104.671424, -0.000000, -0.000008, 179.999801, -1, -1, -1, 200.00, 200.00);
  509. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  510. StandetRoleplay = CreateDynamicObject(19426, 2270.022705, 2182.345214, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  511. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  512. StandetRoleplay = CreateDynamicObject(19426, 2270.852783, 2176.074462, 104.671424, -0.000000, -0.000008, 179.999801, -1, -1, -1, 200.00, 200.00);
  513. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  514. StandetRoleplay = CreateDynamicObject(19445, 2261.222900, 2172.005126, 104.671424, -0.000000, -0.000008, 179.999801, -1, -1, -1, 200.00, 200.00);
  515. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  516. StandetRoleplay = CreateDynamicObject(19757, 2261.326416, 2167.272949, 102.951637, -0.000005, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  517. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  518. StandetRoleplay = CreateDynamicObject(16101, 2269.187744, 2167.271240, 97.551406, -0.000000, -0.000016, 179.999862, -1, -1, -1, 200.00, 200.00);
  519. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  520. StandetRoleplay = CreateDynamicObject(16101, 2267.582763, 2167.271240, 97.551406, -0.000000, -0.000016, 179.999862, -1, -1, -1, 200.00, 200.00);
  521. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  522. StandetRoleplay = CreateDynamicObject(16101, 2265.977783, 2167.271240, 97.551406, -0.000000, -0.000016, 179.999862, -1, -1, -1, 200.00, 200.00);
  523. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  524. StandetRoleplay = CreateDynamicObject(16101, 2264.372802, 2167.271240, 97.551406, -0.000000, -0.000016, 179.999862, -1, -1, -1, 200.00, 200.00);
  525. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  526. StandetRoleplay = CreateDynamicObject(19426, 2269.929687, 2176.772949, 104.671424, 0.000008, -0.000000, 89.999954, -1, -1, -1, 200.00, 200.00);
  527. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  528. StandetRoleplay = CreateDynamicObject(19445, 2261.274169, 2176.792968, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  529. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  530. StandetRoleplay = CreateDynamicObject(19426, 2271.493408, 2182.356689, 101.301521, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  531. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  532. StandetRoleplay = CreateDynamicObject(19426, 2270.723632, 2183.077392, 101.301521, -0.000005, 0.000007, 90.000000, -1, -1, -1, 200.00, 200.00);
  533. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  534. StandetRoleplay = CreateDynamicObject(19426, 2270.002929, 2182.336669, 101.301521, 0.000000, 0.000012, -179.999984, -1, -1, -1, 200.00, 200.00);
  535. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  536. StandetRoleplay = CreateDynamicObject(19426, 2270.773681, 2181.625976, 101.301521, 0.000005, 0.000007, -90.000000, -1, -1, -1, 200.00, 200.00);
  537. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  538. StandetRoleplay = CreateDynamicObject(19354, 2275.236572, 2176.933837, 104.696388, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  539. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  540. StandetRoleplay = CreateDynamicObject(19354, 2282.927734, 2176.933837, 104.696388, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  541. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  542. StandetRoleplay = CreateDynamicObject(964, 2284.656250, 2189.040283, 106.590476, 44.999954, 179.999954, -179.999801, -1, -1, -1, 200.00, 200.00);
  543. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  544. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  545. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  546. StandetRoleplay = CreateDynamicObject(2728, 2284.580810, 2188.345947, 106.596336, 90.000000, 277.057983, 82.941955, -1, -1, -1, 200.00, 200.00);
  547. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  548. StandetRoleplay = CreateDynamicObject(19354, 2271.197753, 2179.714355, 104.676399, 0.000000, 0.000005, -179.999984, -1, -1, -1, 200.00, 200.00);
  549. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  550. StandetRoleplay = CreateDynamicObject(2257, 2284.600097, 2187.896484, 104.726432, 0.000006, 0.000008, 0.000006, -1, -1, -1, 200.00, 200.00);
  551. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  552. SetDynamicObjectMaterial(StandetRoleplay, 1, 2266, "picture_frame", "CJ_PAINTING34", 0xFFFFFFFF);
  553. StandetRoleplay = CreateDynamicObject(19426, 2271.493408, 2176.950683, 101.301521, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  554. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  555. StandetRoleplay = CreateDynamicObject(19426, 2270.723632, 2177.671386, 101.301521, 0.000001, 0.000006, 89.999969, -1, -1, -1, 200.00, 200.00);
  556. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  557. StandetRoleplay = CreateDynamicObject(19426, 2270.002929, 2176.930664, 101.301521, -0.000000, 0.000005, 179.999938, -1, -1, -1, 200.00, 200.00);
  558. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  559. StandetRoleplay = CreateDynamicObject(2276, 2286.430175, 2179.332763, 104.326393, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  560. SetDynamicObjectMaterial(StandetRoleplay, 0, 14786, "ab_sfgymbeams", "knot_wood128", 0x00000000);
  561. SetDynamicObjectMaterial(StandetRoleplay, 1, 11631, "mp_ranchcut", "CJ_PAINTING6", 0x00000000);
  562. StandetRoleplay = CreateDynamicObject(19939, 2277.562744, 2174.385742, 102.947669, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  563. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  564. StandetRoleplay = CreateDynamicObject(957, 2285.427001, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  565. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  566. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  567. StandetRoleplay = CreateDynamicObject(957, 2283.822021, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  568. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  569. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  570. StandetRoleplay = CreateDynamicObject(957, 2282.217041, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  571. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  572. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  573. StandetRoleplay = CreateDynamicObject(957, 2280.612304, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  574. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  575. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  576. StandetRoleplay = CreateDynamicObject(957, 2279.007324, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  577. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  578. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  579. StandetRoleplay = CreateDynamicObject(957, 2277.402343, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  580. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  581. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  582. StandetRoleplay = CreateDynamicObject(957, 2275.797363, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  583. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  584. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  585. StandetRoleplay = CreateDynamicObject(957, 2274.192382, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  586. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  587. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  588. StandetRoleplay = CreateDynamicObject(957, 2272.587158, 2175.842529, 106.406272, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  589. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  590. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  591. StandetRoleplay = CreateDynamicObject(957, 2285.427001, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  592. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  593. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  594. StandetRoleplay = CreateDynamicObject(957, 2283.822021, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  595. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  596. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  597. StandetRoleplay = CreateDynamicObject(957, 2282.217041, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  598. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  599. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  600. StandetRoleplay = CreateDynamicObject(957, 2280.612304, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  601. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  602. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  603. StandetRoleplay = CreateDynamicObject(957, 2279.007324, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  604. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  605. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  606. StandetRoleplay = CreateDynamicObject(957, 2277.402343, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  607. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  608. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  609. StandetRoleplay = CreateDynamicObject(957, 2275.797363, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  610. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  611. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  612. StandetRoleplay = CreateDynamicObject(957, 2274.192382, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  613. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  614. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  615. StandetRoleplay = CreateDynamicObject(957, 2272.587158, 2168.320312, 106.406272, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  616. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  617. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  618. StandetRoleplay = CreateDynamicObject(964, 2287.933105, 2173.199462, 102.896659, 90.000000, -179.999969, 90.000000, -1, -1, -1, 200.00, 200.00);
  619. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  620. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  621. SetDynamicObjectMaterial(StandetRoleplay, 2, 14537, "pdomebar", "club_bottles1_SFW", 0x00000000);
  622. StandetRoleplay = CreateDynamicObject(19929, 2287.407958, 2173.800537, 103.276557, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  623. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  624. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  625. StandetRoleplay = CreateDynamicObject(18764, 2279.023193, 2175.909912, 100.436317, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  626. SetDynamicObjectMaterial(StandetRoleplay, 0, 15042, "svsfsm", "chin_carp2", 0xF8CFCFDC);
  627. StandetRoleplay = CreateDynamicObject(18764, 2278.923095, 2175.810058, 100.426322, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  628. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFAA6DBFA);
  629. StandetRoleplay = CreateDynamicObject(18764, 2279.123046, 2175.810058, 100.426322, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  630. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFAA6DBFA);
  631. StandetRoleplay = CreateDynamicObject(19426, 2270.773681, 2176.219970, 101.301521, -0.000001, 0.000006, -89.999969, -1, -1, -1, 200.00, 200.00);
  632. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  633. StandetRoleplay = CreateDynamicObject(18980, 2272.709228, 2180.233642, 106.911384, 90.000000, 338.710510, 21.289308, -1, -1, -1, 200.00, 200.00);
  634. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  635. StandetRoleplay = CreateDynamicObject(18980, 2285.413085, 2180.233642, 106.911384, 90.000000, 56.647308, 123.352531, -1, -1, -1, 200.00, 200.00);
  636. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  637. StandetRoleplay = CreateDynamicObject(18980, 2254.223388, 2187.478027, 106.911384, 90.000000, 172.919036, 97.080863, -1, -1, -1, 200.00, 200.00);
  638. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  639. StandetRoleplay = CreateDynamicObject(18980, 2254.223388, 2187.468017, 106.921379, 90.000000, 172.919036, 97.080863, -1, -1, -1, 200.00, 200.00);
  640. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  641. StandetRoleplay = CreateDynamicObject(18980, 2254.223388, 2176.406982, 106.911384, 90.000000, 178.711975, 91.287948, -1, -1, -1, 200.00, 200.00);
  642. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  643. StandetRoleplay = CreateDynamicObject(18980, 2254.223388, 2175.396972, 106.921379, 90.000000, 178.711975, 91.287948, -1, -1, -1, 200.00, 200.00);
  644. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  645. StandetRoleplay = CreateDynamicObject(18980, 2254.223388, 2175.406982, 106.911384, 90.000000, 178.711975, 91.287948, -1, -1, -1, 200.00, 200.00);
  646. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  647. StandetRoleplay = CreateDynamicObject(18980, 2254.223388, 2167.833251, 106.911384, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  648. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  649. StandetRoleplay = CreateDynamicObject(18980, 2254.223388, 2168.843261, 106.921379, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  650. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  651. StandetRoleplay = CreateDynamicObject(18980, 2254.223388, 2168.833251, 106.911384, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  652. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  653. StandetRoleplay = CreateDynamicObject(19396, 2266.005126, 2178.314453, 104.671424, 0.000006, 0.000005, 179.999938, -1, -1, -1, 200.00, 200.00);
  654. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  655. StandetRoleplay = CreateDynamicObject(19445, 2261.274169, 2179.833740, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  656. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  657. StandetRoleplay = CreateDynamicObject(19940, 2269.125000, 2176.914306, 103.896583, -90.000000, 359.999969, -90.000000, -1, -1, -1, 200.00, 200.00);
  658. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  659. StandetRoleplay = CreateDynamicObject(19940, 2269.125000, 2176.914306, 105.896583, -90.000000, 359.999969, -90.000000, -1, -1, -1, 200.00, 200.00);
  660. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  661. StandetRoleplay = CreateDynamicObject(19426, 2269.929687, 2177.053222, 104.671424, 0.000008, -0.000000, 89.999954, -1, -1, -1, 200.00, 200.00);
  662. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  663. StandetRoleplay = CreateDynamicObject(19939, 2277.072265, 2174.385742, 103.277992, 90.000000, -7.058059, 97.058036, -1, -1, -1, 200.00, 200.00);
  664. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  665. StandetRoleplay = CreateDynamicObject(19939, 2278.052978, 2174.385742, 103.277992, 90.000000, -7.058059, 97.058036, -1, -1, -1, 200.00, 200.00);
  666. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  667. StandetRoleplay = CreateDynamicObject(19939, 2277.562744, 2174.385742, 103.762611, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  668. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  669. StandetRoleplay = CreateDynamicObject(19939, 2277.562744, 2174.385742, 103.372230, -0.000008, 179.999984, -89.999900, -1, -1, -1, 200.00, 200.00);
  670. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  671. StandetRoleplay = CreateDynamicObject(1557, 2266.025146, 2177.525390, 102.916404, -0.000001, 0.000004, 157.400222, -1, -1, -1, 200.00, 200.00);
  672. SetDynamicObjectMaterial(StandetRoleplay, 0, 3306, "cunte_house1", "sw_patiodoors", 0x00000000);
  673. StandetRoleplay = CreateDynamicObject(19940, 2279.073974, 2174.385742, 103.762611, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  674. SetDynamicObjectMaterial(StandetRoleplay, 0, 6094, "canalsg_law", "ws_sheetwood_clean", 0x00000000);
  675. StandetRoleplay = CreateDynamicObject(19939, 2280.582763, 2174.385742, 103.372230, -0.000008, 179.999984, -89.999900, -1, -1, -1, 200.00, 200.00);
  676. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  677. StandetRoleplay = CreateDynamicObject(19939, 2277.562744, 2174.825683, 102.947669, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  678. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  679. StandetRoleplay = CreateDynamicObject(19939, 2277.072265, 2174.825683, 103.277992, 90.000000, -7.058059, 97.058036, -1, -1, -1, 200.00, 200.00);
  680. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  681. StandetRoleplay = CreateDynamicObject(19939, 2278.052978, 2174.825683, 103.277992, 90.000000, -7.058059, 97.058036, -1, -1, -1, 200.00, 200.00);
  682. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  683. StandetRoleplay = CreateDynamicObject(19939, 2277.562744, 2174.825683, 103.762611, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  684. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  685. StandetRoleplay = CreateDynamicObject(19939, 2280.582763, 2174.385742, 102.947669, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  686. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  687. StandetRoleplay = CreateDynamicObject(19939, 2280.092285, 2174.385742, 103.277992, 90.000000, -7.058059, 97.058036, -1, -1, -1, 200.00, 200.00);
  688. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  689. StandetRoleplay = CreateDynamicObject(19939, 2281.072998, 2174.385742, 103.277992, 90.000000, -7.058059, 97.058036, -1, -1, -1, 200.00, 200.00);
  690. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  691. StandetRoleplay = CreateDynamicObject(19939, 2280.582763, 2174.385742, 103.762611, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  692. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  693. StandetRoleplay = CreateDynamicObject(19939, 2277.562744, 2174.825683, 103.372230, -0.000008, 179.999984, -89.999900, -1, -1, -1, 200.00, 200.00);
  694. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  695. StandetRoleplay = CreateDynamicObject(19940, 2279.073974, 2174.825683, 103.762611, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  696. SetDynamicObjectMaterial(StandetRoleplay, 0, 6094, "canalsg_law", "ws_sheetwood_clean", 0x00000000);
  697. StandetRoleplay = CreateDynamicObject(18980, 2262.778808, 2180.159912, 106.921379, 90.000000, 287.841888, 72.157989, -1, -1, -1, 200.00, 200.00);
  698. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  699. StandetRoleplay = CreateDynamicObject(18980, 2262.768798, 2180.159912, 106.911384, 90.000000, 287.841888, 72.157989, -1, -1, -1, 200.00, 200.00);
  700. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  701. StandetRoleplay = CreateDynamicObject(18980, 2261.768798, 2180.159912, 106.911384, 90.000000, 287.841888, 72.157989, -1, -1, -1, 200.00, 200.00);
  702. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  703. StandetRoleplay = CreateDynamicObject(964, 2280.100097, 2180.749267, 104.911415, -90.000000, -239.995132, 120.004852, -1, -1, -1, 200.00, 200.00);
  704. SetDynamicObjectMaterial(StandetRoleplay, 2, 18646, "matcolours", "grey-20-percent", 0x00000000);
  705. StandetRoleplay = CreateDynamicObject(964, 2280.470458, 2180.749267, 104.911415, -90.000000, -239.995132, 120.004852, -1, -1, -1, 200.00, 200.00);
  706. SetDynamicObjectMaterial(StandetRoleplay, 2, 18646, "matcolours", "grey-20-percent", 0x00000000);
  707. StandetRoleplay = CreateDynamicObject(964, 2277.649658, 2180.749267, 104.651481, -90.000000, -89.999992, -90.000000, -1, -1, -1, 200.00, 200.00);
  708. SetDynamicObjectMaterial(StandetRoleplay, 2, 18646, "matcolours", "grey-20-percent", 0x00000000);
  709. StandetRoleplay = CreateDynamicObject(19445, 2264.505126, 2179.951416, 106.501472, 0.000001, -90.000000, 89.999893, -1, -1, -1, 200.00, 200.00);
  710. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  711. StandetRoleplay = CreateDynamicObject(19445, 2264.505126, 2178.590332, 106.503471, 0.000001, -90.000000, 89.999893, -1, -1, -1, 200.00, 200.00);
  712. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  713. StandetRoleplay = CreateDynamicObject(18980, 2257.223388, 2182.178222, 106.911384, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  714. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-20-percent", 0xFFFFFFFF);
  715. StandetRoleplay = CreateDynamicObject(18980, 2257.223388, 2182.188232, 106.921379, 90.000000, 430.505310, 19.494556, -1, -1, -1, 200.00, 200.00);
  716. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-40-percent", 0xFFFFFFFF);
  717. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-40-percent", 0x00000000);
  718. StandetRoleplay = CreateDynamicObject(19426, 2262.146728, 2182.722412, 104.671424, 0.000006, 0.000005, 179.999938, -1, -1, -1, 200.00, 200.00);
  719. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  720. StandetRoleplay = CreateDynamicObject(2136, 2262.099609, 2180.393798, 102.916404, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  721. SetDynamicObjectMaterial(StandetRoleplay, 4, 14389, "madpoolbit", "AH_flroortile4", 0x00000000);
  722. StandetRoleplay = CreateDynamicObject(19445, 2257.402343, 2181.984130, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  723. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFAA6DBFA);
  724. StandetRoleplay = CreateDynamicObject(19353, 2261.534912, 2181.360595, 104.671424, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  725. SetDynamicObjectMaterial(StandetRoleplay, 0, 15034, "genhotelsave", "ab_mottleWhite", 0xFFFFFFFF);
  726. StandetRoleplay = CreateDynamicObject(2137, 2262.082275, 2181.389892, 102.916404, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  727. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  728. SetDynamicObjectMaterial(StandetRoleplay, 3, 14389, "madpoolbit", "AH_flroortile4", 0x00000000);
  729. StandetRoleplay = CreateDynamicObject(2137, 2262.082275, 2180.399169, 102.916404, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  730. SetDynamicObjectMaterial(StandetRoleplay, 0, 19962, "samproadsigns", "noparkingsignl", 0x00000000);
  731. SetDynamicObjectMaterial(StandetRoleplay, 3, 14389, "madpoolbit", "AH_flroortile4", 0x00000000);
  732. StandetRoleplay = CreateDynamicObject(964, 2260.526855, 2180.897705, 104.620597, 44.999996, 180.000000, -89.999992, -1, -1, -1, 200.00, 200.00);
  733. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  734. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  735. StandetRoleplay = CreateDynamicObject(2728, 2261.251220, 2180.882080, 104.986381, 90.000000, 0.000015, 90.000000, -1, -1, -1, 200.00, 200.00);
  736. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  737. StandetRoleplay = CreateDynamicObject(2789, 2263.184326, 2171.730957, 108.186393, -0.000005, 180.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  738. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  739. StandetRoleplay = CreateDynamicObject(2789, 2263.184326, 2172.651123, 108.186393, -0.000005, 180.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  740. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  741. StandetRoleplay = CreateDynamicObject(2789, 2265.863037, 2169.239990, 108.186393, 0.000000, 180.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  742. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  743. StandetRoleplay = CreateDynamicObject(2789, 2266.903808, 2169.239990, 108.186393, 0.000000, 180.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  744. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  745. StandetRoleplay = CreateDynamicObject(2789, 2269.304199, 2171.940673, 108.186393, 0.000005, 180.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  746. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  747. StandetRoleplay = CreateDynamicObject(2789, 2269.304199, 2172.581298, 108.186393, 0.000005, 180.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  748. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  749. StandetRoleplay = CreateDynamicObject(2789, 2266.594482, 2174.982666, 108.186393, -0.000000, 180.000000, 0.000010, -1, -1, -1, 200.00, 200.00);
  750. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  751. StandetRoleplay = CreateDynamicObject(2789, 2265.793701, 2174.982666, 108.186393, -0.000000, 180.000000, 0.000010, -1, -1, -1, 200.00, 200.00);
  752. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  753. StandetRoleplay = CreateDynamicObject(2789, 2265.793701, 2187.064208, 108.186393, -0.000000, 180.000000, 0.000010, -1, -1, -1, 200.00, 200.00);
  754. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  755. StandetRoleplay = CreateDynamicObject(2789, 2266.754394, 2187.064208, 108.186393, -0.000000, 180.000000, 0.000010, -1, -1, -1, 200.00, 200.00);
  756. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  757. StandetRoleplay = CreateDynamicObject(2789, 2263.183837, 2185.134033, 108.186393, -0.000005, 180.000000, 89.999992, -1, -1, -1, 200.00, 200.00);
  758. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  759. StandetRoleplay = CreateDynamicObject(2789, 2269.304687, 2185.134033, 108.186393, 0.000005, 180.000000, -90.000015, -1, -1, -1, 200.00, 200.00);
  760. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  761. StandetRoleplay = CreateDynamicObject(2789, 2266.644287, 2182.593994, 108.186393, -0.000000, 180.000000, 179.999984, -1, -1, -1, 200.00, 200.00);
  762. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  763. StandetRoleplay = CreateDynamicObject(2789, 2265.736572, 2182.593994, 108.186393, -0.000000, 180.000000, 179.999984, -1, -1, -1, 200.00, 200.00);
  764. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  765. StandetRoleplay = CreateDynamicObject(19480, 2260.100830, 2167.249755, 104.951393, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  766. SetDynamicObjectMaterial(StandetRoleplay, 0, 18065, "ab_sfammumain", "shelf_glas", 0x8C8BE7DB);
  767. StandetRoleplay = CreateDynamicObject(19446, 2266.098876, 2167.211914, 104.581459, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  768. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  769. StandetRoleplay = CreateDynamicObject(2257, 2284.650146, 2187.901367, 104.776435, 0.000006, 0.000008, 0.000006, -1, -1, -1, 200.00, 200.00);
  770. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  771. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  772. StandetRoleplay = CreateDynamicObject(2257, 2284.550048, 2187.901367, 104.776435, 0.000006, 0.000008, 0.000006, -1, -1, -1, 200.00, 200.00);
  773. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  774. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  775. StandetRoleplay = CreateDynamicObject(957, 2280.702392, 2188.112792, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  776. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  777. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  778. StandetRoleplay = CreateDynamicObject(957, 2279.097412, 2188.112792, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  779. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  780. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  781. StandetRoleplay = CreateDynamicObject(957, 2277.492431, 2188.112792, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  782. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  783. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  784. StandetRoleplay = CreateDynamicObject(957, 2280.702392, 2189.717773, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  785. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  786. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  787. StandetRoleplay = CreateDynamicObject(957, 2279.097412, 2189.717773, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  788. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  789. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  790. StandetRoleplay = CreateDynamicObject(957, 2277.492431, 2189.717773, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  791. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  792. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  793. StandetRoleplay = CreateDynamicObject(1897, 2284.397216, 2176.918701, 103.110496, 0.000002, 180.000106, -89.999954, -1, -1, -1, 200.00, 200.00);
  794. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  795. StandetRoleplay = CreateDynamicObject(1897, 2284.397216, 2176.941650, 105.342185, 0.000002, 0.000091, -89.999954, -1, -1, -1, 200.00, 200.00);
  796. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  797. StandetRoleplay = CreateDynamicObject(1897, 2283.416259, 2176.918701, 103.030601, -90.000000, 540.000061, -90.000000, -1, -1, -1, 200.00, 200.00);
  798. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  799. StandetRoleplay = CreateDynamicObject(1897, 2283.416259, 2176.918701, 106.280540, 90.000000, 0.000137, 90.000000, -1, -1, -1, 200.00, 200.00);
  800. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  801. StandetRoleplay = CreateDynamicObject(1897, 2283.416259, 2176.918701, 105.405540, 90.000000, 0.000137, 90.000000, -1, -1, -1, 200.00, 200.00);
  802. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  803. StandetRoleplay = CreateDynamicObject(1897, 2283.416259, 2176.918701, 104.530540, 90.000000, 0.000137, 90.000000, -1, -1, -1, 200.00, 200.00);
  804. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  805. StandetRoleplay = CreateDynamicObject(1897, 2283.416259, 2176.918701, 103.655540, 90.000000, 0.000137, 90.000000, -1, -1, -1, 200.00, 200.00);
  806. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  807. StandetRoleplay = CreateDynamicObject(1897, 2282.236083, 2176.918701, 103.110496, -0.000006, 180.000106, -89.999931, -1, -1, -1, 200.00, 200.00);
  808. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  809. StandetRoleplay = CreateDynamicObject(1897, 2282.236083, 2176.941650, 105.342185, -0.000006, 0.000091, -89.999931, -1, -1, -1, 200.00, 200.00);
  810. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  811. StandetRoleplay = CreateDynamicObject(19482, 2283.154785, 2176.917724, 104.346336, 90.000000, 0.000015, 90.000000, -1, -1, -1, 200.00, 200.00);
  812. SetDynamicObjectMaterial(StandetRoleplay, 0, 18065, "ab_sfammumain", "shelf_glas", 0x00000000);
  813. StandetRoleplay = CreateDynamicObject(1897, 2273.761962, 2176.940673, 103.110496, -0.000008, 180.000106, 89.999969, -1, -1, -1, 200.00, 200.00);
  814. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  815. StandetRoleplay = CreateDynamicObject(1897, 2273.761962, 2176.917724, 105.342185, -0.000008, 0.000091, 89.999969, -1, -1, -1, 200.00, 200.00);
  816. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  817. StandetRoleplay = CreateDynamicObject(1897, 2274.742919, 2176.940673, 103.030601, -90.000000, 280.549224, -169.450851, -1, -1, -1, 200.00, 200.00);
  818. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  819. StandetRoleplay = CreateDynamicObject(1897, 2274.742919, 2176.940673, 106.280540, 90.000000, 100.740142, 169.259902, -1, -1, -1, 200.00, 200.00);
  820. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  821. StandetRoleplay = CreateDynamicObject(1897, 2274.742919, 2176.940673, 105.405540, 90.000000, 100.740142, 169.259902, -1, -1, -1, 200.00, 200.00);
  822. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  823. StandetRoleplay = CreateDynamicObject(1897, 2274.742919, 2176.940673, 104.530540, 90.000000, 100.740142, 169.259902, -1, -1, -1, 200.00, 200.00);
  824. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  825. StandetRoleplay = CreateDynamicObject(1897, 2274.742919, 2176.940673, 103.655540, 90.000000, 100.740142, 169.259902, -1, -1, -1, 200.00, 200.00);
  826. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  827. StandetRoleplay = CreateDynamicObject(1897, 2275.923339, 2176.940673, 103.110496, -0.000017, 180.000106, 90.000007, -1, -1, -1, 200.00, 200.00);
  828. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  829. StandetRoleplay = CreateDynamicObject(1897, 2275.923339, 2176.917724, 105.342185, -0.000017, 0.000091, 90.000007, -1, -1, -1, 200.00, 200.00);
  830. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  831. StandetRoleplay = CreateDynamicObject(19482, 2275.004638, 2176.941650, 104.346336, 90.000000, 100.549102, 169.450851, -1, -1, -1, 200.00, 200.00);
  832. SetDynamicObjectMaterial(StandetRoleplay, 0, 18065, "ab_sfammumain", "shelf_glas", 0x00000000);
  833. StandetRoleplay = CreateDynamicObject(1897, 2271.167968, 2177.880126, 103.110496, -0.000000, 180.000106, 179.999893, -1, -1, -1, 200.00, 200.00);
  834. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  835. StandetRoleplay = CreateDynamicObject(1897, 2271.190917, 2177.880126, 105.342185, -0.000000, 0.000084, 179.999893, -1, -1, -1, 200.00, 200.00);
  836. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  837. StandetRoleplay = CreateDynamicObject(1897, 2271.167968, 2180.987060, 103.046607, -90.000000, 277.058166, -82.941970, -1, -1, -1, 200.00, 200.00);
  838. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  839. StandetRoleplay = CreateDynamicObject(1897, 2271.190917, 2178.755371, 103.046607, -90.000000, 97.058135, -82.941970, -1, -1, -1, 200.00, 200.00);
  840. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  841. StandetRoleplay = CreateDynamicObject(1897, 2271.167968, 2178.755371, 106.286491, 90.000000, -107.346885, 107.347030, -1, -1, -1, 200.00, 200.00);
  842. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  843. StandetRoleplay = CreateDynamicObject(1897, 2271.190917, 2180.987060, 106.286491, 90.000000, -287.346923, 107.347030, -1, -1, -1, 200.00, 200.00);
  844. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  845. StandetRoleplay = CreateDynamicObject(1897, 2271.167968, 2181.592285, 103.110496, -0.000000, 180.000106, 179.999801, -1, -1, -1, 200.00, 200.00);
  846. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  847. StandetRoleplay = CreateDynamicObject(1897, 2271.190917, 2181.592285, 105.342185, -0.000000, 0.000080, 179.999801, -1, -1, -1, 200.00, 200.00);
  848. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  849. StandetRoleplay = CreateDynamicObject(1897, 2271.167968, 2180.392333, 103.110496, -0.000000, 180.000106, 179.999801, -1, -1, -1, 200.00, 200.00);
  850. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  851. StandetRoleplay = CreateDynamicObject(1897, 2271.190917, 2180.392333, 105.342185, -0.000000, 0.000080, 179.999801, -1, -1, -1, 200.00, 200.00);
  852. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  853. StandetRoleplay = CreateDynamicObject(1897, 2271.167968, 2179.192382, 103.110496, -0.000000, 180.000106, 179.999801, -1, -1, -1, 200.00, 200.00);
  854. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  855. StandetRoleplay = CreateDynamicObject(1897, 2271.190917, 2179.192382, 105.342185, -0.000000, 0.000080, 179.999801, -1, -1, -1, 200.00, 200.00);
  856. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  857. StandetRoleplay = CreateDynamicObject(19482, 2271.184570, 2178.922119, 104.346336, 90.000000, 449.833374, -89.833419, -1, -1, -1, 200.00, 200.00);
  858. SetDynamicObjectMaterial(StandetRoleplay, 0, 18065, "ab_sfammumain", "shelf_glas", 0x00000000);
  859. StandetRoleplay = CreateDynamicObject(19482, 2271.184570, 2181.632324, 104.346336, 90.000000, 449.833374, -89.833419, -1, -1, -1, 200.00, 200.00);
  860. SetDynamicObjectMaterial(StandetRoleplay, 0, 18065, "ab_sfammumain", "shelf_glas", 0x00000000);
  861. StandetRoleplay = CreateDynamicObject(19445, 2259.611328, 2172.058837, 102.981468, -0.000005, -89.999984, 179.999984, -1, -1, -1, 200.00, 200.00);
  862. SetDynamicObjectMaterial(StandetRoleplay, 0, 2772, "airp_prop", "cj_chromepipe", 0xFFFFFFFF);
  863. StandetRoleplay = CreateDynamicObject(964, 2260.206542, 2168.866210, 106.590476, 44.999977, 179.999984, -89.999961, -1, -1, -1, 200.00, 200.00);
  864. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  865. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  866. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  867. StandetRoleplay = CreateDynamicObject(2728, 2260.900878, 2168.790771, 106.596336, 90.000000, 359.999969, 90.000000, -1, -1, -1, 200.00, 200.00);
  868. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  869. StandetRoleplay = CreateDynamicObject(964, 2260.206542, 2172.076171, 106.590476, 44.999977, 179.999984, -89.999961, -1, -1, -1, 200.00, 200.00);
  870. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  871. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  872. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  873. StandetRoleplay = CreateDynamicObject(2728, 2260.900878, 2172.000732, 106.596336, 90.000000, 359.999969, 90.000000, -1, -1, -1, 200.00, 200.00);
  874. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  875. StandetRoleplay = CreateDynamicObject(964, 2260.206542, 2175.286132, 106.590476, 44.999977, 179.999984, -89.999961, -1, -1, -1, 200.00, 200.00);
  876. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  877. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  878. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  879. StandetRoleplay = CreateDynamicObject(2728, 2260.900878, 2175.210693, 106.596336, 90.000000, 359.999969, 90.000000, -1, -1, -1, 200.00, 200.00);
  880. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  881. StandetRoleplay = CreateDynamicObject(2257, 2261.350341, 2168.809814, 104.726432, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  882. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  883. SetDynamicObjectMaterial(StandetRoleplay, 1, 2266, "picture_frame", "CJ_PAINTING28", 0xFFFFFFFF);
  884. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2168.860107, 104.776435, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  885. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  886. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  887. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2168.760009, 104.776435, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  888. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  889. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  890. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2168.860107, 104.676429, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  891. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  892. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  893. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2168.760009, 104.676429, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  894. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  895. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  896. StandetRoleplay = CreateDynamicObject(2257, 2261.350341, 2172.020019, 104.726432, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  897. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  898. SetDynamicObjectMaterial(StandetRoleplay, 1, 2266, "picture_frame", "CJ_PAINTING30", 0xFFFFFFFF);
  899. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2172.070068, 104.776435, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  900. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  901. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  902. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2171.969970, 104.776435, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  903. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  904. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  905. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2172.070068, 104.676429, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  906. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  907. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  908. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2171.969970, 104.676429, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  909. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  910. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  911. StandetRoleplay = CreateDynamicObject(2257, 2261.350341, 2175.229980, 104.726432, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  912. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  913. SetDynamicObjectMaterial(StandetRoleplay, 1, 15034, "genhotelsave", "CJ_PAINTING8", 0xFFFFFFFF);
  914. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2175.280029, 104.776435, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  915. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  916. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  917. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2175.179931, 104.776435, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  918. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  919. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  920. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2175.280029, 104.676429, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  921. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  922. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  923. StandetRoleplay = CreateDynamicObject(2257, 2261.345458, 2175.179931, 104.676429, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  924. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  925. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  926. StandetRoleplay = CreateDynamicObject(19466, 2266.024169, 2170.733398, 103.706413, 0.000000, 270.000000, -179.999938, -1, -1, -1, 200.00, 200.00);
  927. SetDynamicObjectMaterial(StandetRoleplay, 0, 14581, "ab_mafiasuitea", "barbersmir1", 0x96DA8E98);
  928. StandetRoleplay = CreateDynamicObject(2209, 2265.405517, 2170.662841, 103.016349, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  929. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  930. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  931. StandetRoleplay = CreateDynamicObject(2209, 2265.405517, 2170.662841, 102.336418, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  932. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  933. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  934. StandetRoleplay = CreateDynamicObject(19940, 2266.801025, 2172.053955, 103.706398, 0.000013, 0.000005, 179.999938, -1, -1, -1, 200.00, 200.00);
  935. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  936. StandetRoleplay = CreateDynamicObject(19466, 2266.024169, 2173.394042, 103.706413, 0.000000, 270.000000, -179.999893, -1, -1, -1, 200.00, 200.00);
  937. SetDynamicObjectMaterial(StandetRoleplay, 0, 14581, "ab_mafiasuitea", "barbersmir1", 0x96DA8E98);
  938. StandetRoleplay = CreateDynamicObject(2209, 2265.405517, 2173.323486, 103.016349, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  939. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  940. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  941. StandetRoleplay = CreateDynamicObject(2209, 2265.405517, 2173.323486, 102.346244, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  942. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  943. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  944. StandetRoleplay = CreateDynamicObject(1715, 2268.187255, 2170.119140, 102.916404, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  945. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  946. StandetRoleplay = CreateDynamicObject(1715, 2268.187255, 2171.419189, 102.916404, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  947. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  948. StandetRoleplay = CreateDynamicObject(1715, 2268.187255, 2172.719238, 102.916404, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  949. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  950. StandetRoleplay = CreateDynamicObject(1715, 2268.187255, 2174.019287, 102.916404, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  951. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  952. StandetRoleplay = CreateDynamicObject(1715, 2263.775146, 2174.019287, 102.916404, -0.000005, -0.000000, 89.999938, -1, -1, -1, 200.00, 200.00);
  953. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  954. StandetRoleplay = CreateDynamicObject(1715, 2263.775146, 2172.719238, 102.916404, -0.000005, -0.000000, 89.999938, -1, -1, -1, 200.00, 200.00);
  955. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  956. StandetRoleplay = CreateDynamicObject(1715, 2263.775146, 2171.419189, 102.916404, -0.000005, -0.000000, 89.999938, -1, -1, -1, 200.00, 200.00);
  957. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  958. StandetRoleplay = CreateDynamicObject(1715, 2263.775146, 2170.119140, 102.916404, -0.000005, -0.000000, 89.999938, -1, -1, -1, 200.00, 200.00);
  959. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  960. StandetRoleplay = CreateDynamicObject(1715, 2266.034912, 2175.600830, 102.916404, 0.000000, -0.000005, -0.000059, -1, -1, -1, 200.00, 200.00);
  961. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  962. StandetRoleplay = CreateDynamicObject(1715, 2266.034912, 2168.530517, 102.916404, -0.000000, 0.000005, 179.999938, -1, -1, -1, 200.00, 200.00);
  963. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  964. StandetRoleplay = CreateDynamicObject(19164, 2266.034912, 2172.064941, 103.806419, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  965. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0x00000000);
  966. StandetRoleplay = CreateDynamicObject(19940, 2266.020263, 2172.834716, 103.708396, 0.000019, 0.000000, -90.000030, -1, -1, -1, 200.00, 200.00);
  967. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  968. StandetRoleplay = CreateDynamicObject(19940, 2266.020263, 2171.265380, 103.708396, 0.000019, 0.000000, -90.000030, -1, -1, -1, 200.00, 200.00);
  969. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  970. StandetRoleplay = CreateDynamicObject(19940, 2265.239501, 2172.053955, 103.706398, 0.000013, 0.000005, 179.999938, -1, -1, -1, 200.00, 200.00);
  971. SetDynamicObjectMaterial(StandetRoleplay, 0, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  972. StandetRoleplay = CreateDynamicObject(18066, 2265.264404, 2172.260498, 103.696403, -90.000000, 180.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  973. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  974. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  975. StandetRoleplay = CreateDynamicObject(18066, 2265.264404, 2171.830322, 103.696403, -90.000000, 180.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  976. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  977. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  978. StandetRoleplay = CreateDynamicObject(18066, 2266.805908, 2172.260498, 103.696403, -90.000000, 360.000000, 89.999977, -1, -1, -1, 200.00, 200.00);
  979. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  980. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  981. StandetRoleplay = CreateDynamicObject(18066, 2266.805908, 2171.830322, 103.696403, -90.000000, 360.000000, 89.999977, -1, -1, -1, 200.00, 200.00);
  982. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  983. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  984. StandetRoleplay = CreateDynamicObject(18066, 2266.251708, 2172.837402, 103.696403, -90.000000, 10.803649, -169.196350, -1, -1, -1, 200.00, 200.00);
  985. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  986. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  987. StandetRoleplay = CreateDynamicObject(18066, 2265.831298, 2172.837402, 103.696403, -90.000000, 10.803649, -169.196350, -1, -1, -1, 200.00, 200.00);
  988. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  989. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  990. StandetRoleplay = CreateDynamicObject(18066, 2266.251708, 2171.295898, 103.696403, -90.000000, 65.421157, -114.578849, -1, -1, -1, 200.00, 200.00);
  991. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  992. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  993. StandetRoleplay = CreateDynamicObject(18066, 2265.831298, 2171.295898, 103.696403, -90.000000, 65.421157, -114.578849, -1, -1, -1, 200.00, 200.00);
  994. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  995. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  996. StandetRoleplay = CreateDynamicObject(2059, 2266.010986, 2173.702880, 103.716468, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  997. SetDynamicObjectMaterial(StandetRoleplay, 0, 15040, "cuntcuts", "csnewspaper", 0x00000000);
  998. SetDynamicObjectMaterial(StandetRoleplay, 1, 15040, "cuntcuts", "csnewspaper", 0x00000000);
  999. StandetRoleplay = CreateDynamicObject(2059, 2266.010986, 2170.202392, 103.716468, 0.000003, 0.000003, -135.000000, -1, -1, -1, 200.00, 200.00);
  1000. SetDynamicObjectMaterial(StandetRoleplay, 0, 16640, "a51", "concreteyellow256 copy", 0x00000000);
  1001. SetDynamicObjectMaterial(StandetRoleplay, 1, 3820, "boxhses_sfsx", "ws_garagedoor2_blue", 0x00000000);
  1002. StandetRoleplay = CreateDynamicObject(19172, 2286.933593, 2178.445800, 104.716438, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1003. SetDynamicObjectMaterial(StandetRoleplay, 0, 8391, "ballys01", "CJ_blackplastic", 0x00000000);
  1004. SetDynamicObjectMaterial(StandetRoleplay, 1, 8391, "ballys01", "CJ_blackplastic", 0x00000000);
  1005. StandetRoleplay = CreateDynamicObject(2276, 2286.430175, 2177.591796, 104.326393, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1006. SetDynamicObjectMaterial(StandetRoleplay, 0, 14786, "ab_sfgymbeams", "knot_wood128", 0x00000000);
  1007. SetDynamicObjectMaterial(StandetRoleplay, 1, 2266, "picture_frame", "CJ_PAINTING3", 0x00000000);
  1008. StandetRoleplay = CreateDynamicObject(2276, 2286.430175, 2178.462646, 104.326393, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1009. SetDynamicObjectMaterial(StandetRoleplay, 0, 14786, "ab_sfgymbeams", "knot_wood128", 0x00000000);
  1010. SetDynamicObjectMaterial(StandetRoleplay, 1, 2266, "picture_frame", "CJ_PAINTING23", 0x00000000);
  1011. StandetRoleplay = CreateDynamicObject(964, 2260.206542, 2175.210693, 102.886421, -44.999965, 359.999938, -90.000007, -1, -1, -1, 200.00, 200.00);
  1012. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1013. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1014. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1015. StandetRoleplay = CreateDynamicObject(2728, 2260.900878, 2175.286132, 102.880561, -90.000000, 364.665283, -85.334732, -1, -1, -1, 200.00, 200.00);
  1016. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1017. StandetRoleplay = CreateDynamicObject(964, 2260.206542, 2172.000732, 102.886421, -44.999965, 359.999938, -90.000007, -1, -1, -1, 200.00, 200.00);
  1018. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1019. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1020. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1021. StandetRoleplay = CreateDynamicObject(2728, 2260.900878, 2172.076171, 102.880561, -90.000000, 364.665283, -85.334732, -1, -1, -1, 200.00, 200.00);
  1022. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1023. StandetRoleplay = CreateDynamicObject(964, 2260.206542, 2168.790771, 102.886421, -44.999965, 359.999938, -90.000007, -1, -1, -1, 200.00, 200.00);
  1024. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1025. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1026. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1027. StandetRoleplay = CreateDynamicObject(2728, 2260.900878, 2168.866210, 102.880561, -90.000000, 364.665283, -85.334732, -1, -1, -1, 200.00, 200.00);
  1028. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1029. StandetRoleplay = CreateDynamicObject(964, 2288.039794, 2178.414794, 102.886421, -44.999973, 359.999938, 89.999931, -1, -1, -1, 200.00, 200.00);
  1030. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1031. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1032. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1033. StandetRoleplay = CreateDynamicObject(2728, 2287.345458, 2178.339355, 102.880561, -90.000000, 115.084060, -154.915939, -1, -1, -1, 200.00, 200.00);
  1034. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1035. StandetRoleplay = CreateDynamicObject(964, 2288.039794, 2178.339355, 106.620414, 44.999977, 179.999969, 90.000030, -1, -1, -1, 200.00, 200.00);
  1036. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1037. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1038. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1039. StandetRoleplay = CreateDynamicObject(2728, 2287.345458, 2178.414794, 106.626274, 90.000000, 147.390060, 122.609947, -1, -1, -1, 200.00, 200.00);
  1040. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1041. StandetRoleplay = CreateDynamicObject(19128, 2261.543701, 2185.689941, 104.832176, 90.000000, -24.621139, 114.621093, -1, -1, -1, 200.00, 200.00);
  1042. SetDynamicObjectMaterial(StandetRoleplay, 0, 14859, "gf1", "mp_apt1_pos4", 0x00000000);
  1043. StandetRoleplay = CreateDynamicObject(19445, 2257.402343, 2183.445556, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  1044. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFAA6DBFA);
  1045. StandetRoleplay = CreateDynamicObject(19445, 2261.515869, 2187.841552, 104.638572, 0.000021, -0.000001, 179.999786, -1, -1, -1, 200.00, 200.00);
  1046. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-80-percent", 0xFFFFFFFF);
  1047. StandetRoleplay = CreateDynamicObject(19445, 2259.885986, 2187.841552, 102.987083, -0.000028, 270.000000, -0.000102, -1, -1, -1, 200.00, 200.00);
  1048. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-80-percent", 0xFFFFFFFF);
  1049. StandetRoleplay = CreateDynamicObject(19445, 2259.885986, 2187.841552, 103.157249, -0.000028, 270.000000, -0.000102, -1, -1, -1, 200.00, 200.00);
  1050. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-80-percent", 0xFFFFFFFF);
  1051. StandetRoleplay = CreateDynamicObject(19445, 2259.885986, 2187.841552, 106.428443, -0.000028, 270.000000, -0.000102, -1, -1, -1, 200.00, 200.00);
  1052. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-80-percent", 0xFFFFFFFF);
  1053. StandetRoleplay = CreateDynamicObject(2714, 2261.661621, 2185.758544, 103.079368, 0.000001, -0.000000, 89.999900, -1, -1, -1, 200.00, 200.00);
  1054. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1055. SetDynamicObjectMaterialText(StandetRoleplay, 0, "{FF0000}n n n", 130, "Webdings", 20, 0, 0xFFFFFFFF, 0x00000000, 1);
  1056. StandetRoleplay = CreateDynamicObject(11682, 2264.297119, 2182.902343, 102.915519, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  1057. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1058. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1059. StandetRoleplay = CreateDynamicObject(11684, 2267.166259, 2187.455322, 102.915519, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  1060. SetDynamicObjectMaterial(StandetRoleplay, 0, 14812, "lee_studhall", "carpet", 0x00000000);
  1061. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1062. StandetRoleplay = CreateDynamicObject(11685, 2267.207519, 2183.072265, 102.915519, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  1063. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1064. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1065. StandetRoleplay = CreateDynamicObject(11683, 2267.159912, 2184.971191, 102.915519, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  1066. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1067. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1068. StandetRoleplay = CreateDynamicObject(11683, 2267.159912, 2184.141357, 102.915519, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  1069. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1070. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1071. StandetRoleplay = CreateDynamicObject(11685, 2267.017578, 2182.862060, 102.917472, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  1072. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1073. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1074. StandetRoleplay = CreateDynamicObject(11683, 2265.949951, 2182.900878, 102.915519, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  1075. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1076. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1077. StandetRoleplay = CreateDynamicObject(11683, 2265.119873, 2182.900878, 102.915519, -0.000000, -0.000001, 179.999801, -1, -1, -1, 200.00, 200.00);
  1078. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1079. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1080. StandetRoleplay = CreateDynamicObject(11683, 2267.159912, 2186.640625, 102.915519, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  1081. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1082. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1083. StandetRoleplay = CreateDynamicObject(19466, 2264.875976, 2185.544677, 103.281593, -0.000000, 89.999984, 179.999908, -1, -1, -1, 200.00, 200.00);
  1084. SetDynamicObjectMaterial(StandetRoleplay, 0, 14581, "ab_mafiasuitea", "barbersmir1", 0xAAFFFFFF);
  1085. StandetRoleplay = CreateDynamicObject(19572, 2265.044433, 2184.746093, 102.951637, 0.000000, 0.000012, 0.000000, -1, -1, -1, 200.00, 200.00);
  1086. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1087. StandetRoleplay = CreateDynamicObject(19572, 2265.044433, 2186.276123, 102.951637, 0.000000, 0.000012, 0.000000, -1, -1, -1, 200.00, 200.00);
  1088. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1089. StandetRoleplay = CreateDynamicObject(19572, 2264.634033, 2184.746093, 102.951637, 0.000000, 0.000023, 0.000000, -1, -1, -1, 200.00, 200.00);
  1090. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1091. StandetRoleplay = CreateDynamicObject(19572, 2264.634033, 2186.276123, 102.951637, 0.000000, 0.000023, 0.000000, -1, -1, -1, 200.00, 200.00);
  1092. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1093. StandetRoleplay = CreateDynamicObject(2247, 2264.813720, 2185.660888, 103.731422, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  1094. SetDynamicObjectMaterial(StandetRoleplay, 1, 18026, "scummy", "CJ_BINC_WIN", 0x00000000);
  1095. StandetRoleplay = CreateDynamicObject(19893, 2264.171630, 2185.675781, 103.271949, -0.000001, 0.000000, -90.899955, -1, -1, -1, 200.00, 200.00);
  1096. SetDynamicObjectMaterial(StandetRoleplay, 1, 6354, "sunset03_law2", "billLA02", 0x00000000);
  1097. StandetRoleplay = CreateDynamicObject(2028, 2262.260253, 2185.692382, 103.011466, -0.000004, -0.000002, 59.499996, -1, -1, -1, 200.00, 200.00);
  1098. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1099. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1100. SetDynamicObjectMaterial(StandetRoleplay, 4, 19480, "signsurf", "sign", 0x00000000);
  1101. StandetRoleplay = CreateDynamicObject(2028, 2265.510498, 2185.116455, 103.211524, -0.000004, -0.000002, 63.800003, -1, -1, -1, 200.00, 200.00);
  1102. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "black64", 0x00000000);
  1103. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1104. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  1105. SetDynamicObjectMaterial(StandetRoleplay, 3, 19480, "signsurf", "sign", 0x00000000);
  1106. SetDynamicObjectMaterial(StandetRoleplay, 4, 19962, "samproadsigns", "noparkingsignl", 0x00000000);
  1107. SetDynamicObjectMaterial(StandetRoleplay, 5, 19962, "samproadsigns", "noparkingsignl", 0x00000000);
  1108. SetDynamicObjectMaterial(StandetRoleplay, 6, 19480, "signsurf", "sign", 0x00000000);
  1109. StandetRoleplay = CreateDynamicObject(2028, 2264.972167, 2185.335937, 103.211524, -0.000004, -0.000001, 76.599998, -1, -1, -1, 200.00, 200.00);
  1110. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "black64", 0x00000000);
  1111. SetDynamicObjectMaterial(StandetRoleplay, 1, 2772, "airp_prop", "CJ_red_COUNTER", 0x00000000);
  1112. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  1113. SetDynamicObjectMaterial(StandetRoleplay, 3, 19480, "signsurf", "sign", 0x00000000);
  1114. SetDynamicObjectMaterial(StandetRoleplay, 4, 19962, "samproadsigns", "noparkingsignl", 0x00000000);
  1115. SetDynamicObjectMaterial(StandetRoleplay, 5, 19962, "samproadsigns", "noparkingsignl", 0x00000000);
  1116. SetDynamicObjectMaterial(StandetRoleplay, 6, 19480, "signsurf", "sign", 0x00000000);
  1117. StandetRoleplay = CreateDynamicObject(2028, 2264.720703, 2184.766357, 103.211524, 0.000001, -0.000004, -13.399997, -1, -1, -1, 200.00, 200.00);
  1118. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "black64", 0x00000000);
  1119. SetDynamicObjectMaterial(StandetRoleplay, 1, 3820, "boxhses_sfsx", "LAbluewall", 0x00000000);
  1120. SetDynamicObjectMaterial(StandetRoleplay, 2, 19480, "signsurf", "sign", 0x00000000);
  1121. SetDynamicObjectMaterial(StandetRoleplay, 3, 19480, "signsurf", "sign", 0x00000000);
  1122. SetDynamicObjectMaterial(StandetRoleplay, 4, 19962, "samproadsigns", "noparkingsignl", 0x00000000);
  1123. SetDynamicObjectMaterial(StandetRoleplay, 5, 19962, "samproadsigns", "noparkingsignl", 0x00000000);
  1124. SetDynamicObjectMaterial(StandetRoleplay, 6, 19480, "signsurf", "sign", 0x00000000);
  1125. StandetRoleplay = CreateDynamicObject(2069, 2264.251708, 2187.440917, 102.930061, -0.000039, 0.000005, -89.999900, -1, -1, -1, 200.00, 200.00);
  1126. SetDynamicObjectMaterial(StandetRoleplay, 1, 19962, "samproadsigns", "noparkingsignl", 0x00000000);
  1127. StandetRoleplay = CreateDynamicObject(1956, 2264.259521, 2187.410888, 104.922981, 0.000000, 0.000031, 0.000000, -1, -1, -1, 200.00, 200.00);
  1128. SetDynamicObjectMaterial(StandetRoleplay, 0, 14629, "ab_chande", "ab_goldpipe", 0x00000000);
  1129. SetDynamicObjectMaterial(StandetRoleplay, 1, 14629, "ab_chande", "ab_goldpipe", 0x00000000);
  1130. StandetRoleplay = CreateDynamicObject(19482, 2264.317138, 2187.867431, 102.136268, 90.000000, 0.000030, 90.000000, -1, -1, -1, 200.00, 200.00);
  1131. SetDynamicObjectMaterial(StandetRoleplay, 0, 19076, "xmastree1", "goldplate", 0xFD9DEAD0);
  1132. StandetRoleplay = CreateDynamicObject(19482, 2264.317138, 2187.867431, 106.626365, 90.000000, 0.000030, 90.000000, -1, -1, -1, 200.00, 200.00);
  1133. SetDynamicObjectMaterial(StandetRoleplay, 0, 19076, "xmastree1", "goldplate", 0xFD9DEAD0);
  1134. StandetRoleplay = CreateDynamicObject(19812, 2264.264892, 2187.408203, 104.411750, 0.000000, 0.000016, -0.000059, -1, -1, -1, 200.00, 200.00);
  1135. SetDynamicObjectMaterial(StandetRoleplay, 0, 14581, "ab_mafiasuitea", "ab_blind", 0x00000000);
  1136. SetDynamicObjectMaterial(StandetRoleplay, 1, 14581, "ab_mafiasuitea", "ab_blind", 0x00000000);
  1137. SetDynamicObjectMaterial(StandetRoleplay, 2, 1564, "ab_jetlite", "CJ_BULLETBRASS", 0x00000000);
  1138. SetDynamicObjectMaterial(StandetRoleplay, 3, 1564, "ab_jetlite", "CJ_BULLETBRASS", 0x00000000);
  1139. StandetRoleplay = CreateDynamicObject(19929, 2270.667480, 2180.161132, 102.886573, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1140. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1141. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1142. StandetRoleplay = CreateDynamicObject(19929, 2270.667480, 2179.010498, 102.886573, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1143. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1144. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1145. StandetRoleplay = CreateDynamicObject(1715, 2269.097412, 2180.898437, 102.916404, -0.000005, -0.000000, 89.999938, -1, -1, -1, 200.00, 200.00);
  1146. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  1147. StandetRoleplay = CreateDynamicObject(1715, 2269.097412, 2179.598388, 102.916404, -0.000005, -0.000000, 89.999938, -1, -1, -1, 200.00, 200.00);
  1148. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  1149. StandetRoleplay = CreateDynamicObject(1715, 2269.097412, 2178.298339, 102.916404, -0.000005, -0.000000, 89.999938, -1, -1, -1, 200.00, 200.00);
  1150. SetDynamicObjectMaterial(StandetRoleplay, 1, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  1151. StandetRoleplay = CreateDynamicObject(2263, 2270.391845, 2180.879150, 103.983329, -9.999969, -0.000049, -90.000152, -1, -1, -1, 200.00, 200.00);
  1152. SetDynamicObjectMaterial(StandetRoleplay, 0, 14530, "estate2", "ab_SFmap", 0x00000000);
  1153. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-93-percent", 0x00000000);
  1154. StandetRoleplay = CreateDynamicObject(2263, 2271.376953, 2180.843261, 103.809501, 9.999969, 0.000027, 89.999961, -1, -1, -1, 200.00, 200.00);
  1155. SetDynamicObjectMaterial(StandetRoleplay, 0, 19787, "samplcdtvs1", "samplcdtv1screen", 0x00000000);
  1156. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1157. StandetRoleplay = CreateDynamicObject(19829, 2270.900634, 2180.855712, 103.810478, -90.000000, 370.114074, -79.886016, -1, -1, -1, 200.00, 200.00);
  1158. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  1159. StandetRoleplay = CreateDynamicObject(19829, 2270.910400, 2180.855712, 103.890556, 0.000005, -0.000028, -90.000083, -1, -1, -1, 200.00, 200.00);
  1160. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-95-percent", 0x00000000);
  1161. StandetRoleplay = CreateDynamicObject(2263, 2270.391845, 2179.579101, 103.983329, -9.999969, -0.000049, -90.000152, -1, -1, -1, 200.00, 200.00);
  1162. SetDynamicObjectMaterial(StandetRoleplay, 0, 19894, "laptopsamp1", "laptopscreen3", 0x00000000);
  1163. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-93-percent", 0x00000000);
  1164. StandetRoleplay = CreateDynamicObject(2263, 2271.376953, 2179.543212, 103.809501, 9.999969, 0.000027, 89.999961, -1, -1, -1, 200.00, 200.00);
  1165. SetDynamicObjectMaterial(StandetRoleplay, 0, 19787, "samplcdtvs1", "samplcdtv1screen", 0x00000000);
  1166. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1167. StandetRoleplay = CreateDynamicObject(19829, 2270.900634, 2179.555419, 103.810478, -90.000000, 370.114074, -79.886016, -1, -1, -1, 200.00, 200.00);
  1168. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  1169. StandetRoleplay = CreateDynamicObject(19829, 2270.910400, 2179.555419, 103.890556, 0.000005, -0.000028, -90.000083, -1, -1, -1, 200.00, 200.00);
  1170. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-95-percent", 0x00000000);
  1171. StandetRoleplay = CreateDynamicObject(2263, 2270.391845, 2178.279052, 103.983329, -9.999969, -0.000049, -90.000152, -1, -1, -1, 200.00, 200.00);
  1172. SetDynamicObjectMaterial(StandetRoleplay, 0, 3881, "apsecurity_sfxrf", "WIN_DESKTOP", 0x00000000);
  1173. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-93-percent", 0x00000000);
  1174. StandetRoleplay = CreateDynamicObject(2263, 2271.376953, 2178.243164, 103.809501, 9.999969, 0.000027, 89.999961, -1, -1, -1, 200.00, 200.00);
  1175. SetDynamicObjectMaterial(StandetRoleplay, 0, 19787, "samplcdtvs1", "samplcdtv1screen", 0x00000000);
  1176. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1177. StandetRoleplay = CreateDynamicObject(19829, 2270.900634, 2178.255615, 103.810478, -90.000000, 370.114074, -79.886016, -1, -1, -1, 200.00, 200.00);
  1178. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-93-percent", 0x00000000);
  1179. StandetRoleplay = CreateDynamicObject(19829, 2270.910400, 2178.255615, 103.890556, 0.000005, -0.000028, -90.000083, -1, -1, -1, 200.00, 200.00);
  1180. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-95-percent", 0x00000000);
  1181. StandetRoleplay = CreateDynamicObject(964, 2273.663818, 2189.040283, 106.590476, 44.999954, 179.999969, -179.999862, -1, -1, -1, 200.00, 200.00);
  1182. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1183. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1184. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1185. StandetRoleplay = CreateDynamicObject(2728, 2273.588378, 2188.345947, 106.596336, 90.000000, 294.578826, 65.421134, -1, -1, -1, 200.00, 200.00);
  1186. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1187. StandetRoleplay = CreateDynamicObject(2257, 2273.607421, 2187.896484, 104.726432, 0.000006, 0.000001, 0.000006, -1, -1, -1, 200.00, 200.00);
  1188. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  1189. SetDynamicObjectMaterial(StandetRoleplay, 1, 2266, "picture_frame", "CJ_PAINTING36", 0xFFFFFFFF);
  1190. StandetRoleplay = CreateDynamicObject(2257, 2273.657470, 2187.901367, 104.776435, 0.000006, 0.000001, 0.000006, -1, -1, -1, 200.00, 200.00);
  1191. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  1192. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  1193. StandetRoleplay = CreateDynamicObject(2257, 2273.557373, 2187.901367, 104.776435, 0.000006, 0.000001, 0.000006, -1, -1, -1, 200.00, 200.00);
  1194. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  1195. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  1196. StandetRoleplay = CreateDynamicObject(2257, 2273.657470, 2187.901367, 104.676429, 0.000006, 0.000001, 0.000006, -1, -1, -1, 200.00, 200.00);
  1197. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  1198. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  1199. StandetRoleplay = CreateDynamicObject(2257, 2273.557373, 2187.901367, 104.676429, 0.000006, 0.000001, 0.000006, -1, -1, -1, 200.00, 200.00);
  1200. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  1201. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  1202. StandetRoleplay = CreateDynamicObject(11685, 2272.988037, 2187.443603, 102.915519, -0.000006, 0.000001, 0.000049, -1, -1, -1, 200.00, 200.00);
  1203. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1204. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1205. StandetRoleplay = CreateDynamicObject(11685, 2274.298339, 2187.443603, 102.915519, -0.000006, 0.000001, 0.000049, -1, -1, -1, 200.00, 200.00);
  1206. SetDynamicObjectMaterial(StandetRoleplay, 0, 15041, "bigsfsave", "carp11S", 0x00000000);
  1207. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1208. StandetRoleplay = CreateDynamicObject(2257, 2284.650146, 2187.901367, 104.676429, 0.000006, 0.000008, 0.000006, -1, -1, -1, 200.00, 200.00);
  1209. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  1210. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  1211. StandetRoleplay = CreateDynamicObject(2257, 2284.550048, 2187.901367, 104.676429, 0.000006, 0.000008, 0.000006, -1, -1, -1, 200.00, 200.00);
  1212. SetDynamicObjectMaterial(StandetRoleplay, 0, 18646, "matcolours", "grey-90-percent", 0xFFFFFFFF);
  1213. SetDynamicObjectMaterial(StandetRoleplay, 1, 14786, "ab_sfgymbeams", "knot_wood128", 0xFFFFFFFF);
  1214. StandetRoleplay = CreateDynamicObject(2181, 2284.140380, 2187.256835, 101.491477, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1215. SetDynamicObjectMaterial(StandetRoleplay, 3, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  1216. StandetRoleplay = CreateDynamicObject(2181, 2284.140380, 2187.527099, 101.491477, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1217. SetDynamicObjectMaterial(StandetRoleplay, 3, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  1218. StandetRoleplay = CreateDynamicObject(2484, 2284.640869, 2187.673095, 104.201316, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1219. SetDynamicObjectMaterial(StandetRoleplay, 1, 14802, "lee_bdupsflat", "USAflag", 0x00000000);
  1220. SetDynamicObjectMaterial(StandetRoleplay, 3, 14786, "ab_sfgymbeams", "knot_wood128", 0x00000000);
  1221. StandetRoleplay = CreateDynamicObject(964, 2283.328857, 2189.476074, 102.886421, -44.999954, 359.999938, 89.999885, -1, -1, -1, 200.00, 200.00);
  1222. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1223. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1224. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1225. StandetRoleplay = CreateDynamicObject(2728, 2282.634521, 2189.400634, 102.880561, -90.000000, 176.844238, -93.155746, -1, -1, -1, 200.00, 200.00);
  1226. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1227. StandetRoleplay = CreateDynamicObject(964, 2283.328857, 2189.400634, 106.620414, 44.999984, 179.999969, 89.999992, -1, -1, -1, 200.00, 200.00);
  1228. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1229. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1230. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1231. StandetRoleplay = CreateDynamicObject(2728, 2282.634521, 2189.476074, 106.626274, 90.000000, 177.760375, 92.239677, -1, -1, -1, 200.00, 200.00);
  1232. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1233. StandetRoleplay = CreateDynamicObject(964, 2274.972656, 2189.450683, 102.886421, -44.999935, 359.999938, -90.000061, -1, -1, -1, 200.00, 200.00);
  1234. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1235. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1236. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1237. StandetRoleplay = CreateDynamicObject(2728, 2275.666992, 2189.526123, 102.880561, -90.000000, 375.410552, -74.589447, -1, -1, -1, 200.00, 200.00);
  1238. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1239. StandetRoleplay = CreateDynamicObject(964, 2274.972656, 2189.526123, 106.620414, 44.999988, 179.999969, -89.999954, -1, -1, -1, 200.00, 200.00);
  1240. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1241. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1242. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1243. StandetRoleplay = CreateDynamicObject(2728, 2275.666992, 2189.450683, 106.626274, 90.000000, 376.440734, 73.559318, -1, -1, -1, 200.00, 200.00);
  1244. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1245. StandetRoleplay = CreateDynamicObject(948, 2276.823486, 2190.586669, 102.921424, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1246. SetDynamicObjectMaterial(StandetRoleplay, 2, 802, "gta_proc_bushland", "veg_bush3", 0xFFFFFFFF);
  1247. SetDynamicObjectMaterial(StandetRoleplay, 3, 14665, "genintint711_1", "interiorwindowglow", 0x00000000);
  1248. StandetRoleplay = CreateDynamicObject(948, 2281.394042, 2190.586669, 102.921424, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1249. SetDynamicObjectMaterial(StandetRoleplay, 2, 802, "gta_proc_bushland", "veg_bush3", 0xFFFFFFFF);
  1250. SetDynamicObjectMaterial(StandetRoleplay, 3, 14665, "genintint711_1", "interiorwindowglow", 0x00000000);
  1251. StandetRoleplay = CreateDynamicObject(1557, 2282.235839, 2178.565429, 102.916404, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  1252. SetDynamicObjectMaterial(StandetRoleplay, 0, 3306, "cunte_house1", "sw_patiodoors", 0x00000000);
  1253. StandetRoleplay = CreateDynamicObject(1557, 2275.905273, 2178.565429, 102.916404, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  1254. SetDynamicObjectMaterial(StandetRoleplay, 0, 3306, "cunte_house1", "sw_patiodoors", 0x00000000);
  1255. StandetRoleplay = CreateDynamicObject(948, 2282.693847, 2177.716308, 102.921424, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1256. SetDynamicObjectMaterial(StandetRoleplay, 0, -1, "none", "none", 0xFFFFFFFF);
  1257. SetDynamicObjectMaterial(StandetRoleplay, 2, 802, "gta_proc_bushland", "veg_bush3", 0x00000000);
  1258. SetDynamicObjectMaterial(StandetRoleplay, 3, 14665, "genintint711_1", "interiorwindowglow", 0x00000000);
  1259. StandetRoleplay = CreateDynamicObject(948, 2275.503662, 2177.716308, 102.921424, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1260. SetDynamicObjectMaterial(StandetRoleplay, 2, 802, "gta_proc_bushland", "veg_bush3", 0xFFFFFFFF);
  1261. SetDynamicObjectMaterial(StandetRoleplay, 3, 14665, "genintint711_1", "interiorwindowglow", 0x00000000);
  1262. StandetRoleplay = CreateDynamicObject(957, 2285.427001, 2178.572509, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  1263. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1264. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1265. StandetRoleplay = CreateDynamicObject(957, 2283.822021, 2178.572509, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  1266. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1267. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1268. StandetRoleplay = CreateDynamicObject(957, 2285.427001, 2180.177490, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  1269. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1270. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1271. StandetRoleplay = CreateDynamicObject(957, 2283.822021, 2180.177490, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  1272. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1273. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1274. StandetRoleplay = CreateDynamicObject(957, 2274.192382, 2178.403320, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  1275. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1276. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1277. StandetRoleplay = CreateDynamicObject(957, 2272.587158, 2178.403320, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  1278. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1279. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1280. StandetRoleplay = CreateDynamicObject(957, 2274.192382, 2180.008300, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  1281. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1282. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1283. StandetRoleplay = CreateDynamicObject(957, 2272.587158, 2180.008300, 106.406272, 0.000000, 0.000016, 0.000000, -1, -1, -1, 200.00, 200.00);
  1284. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1285. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1286. StandetRoleplay = CreateDynamicObject(957, 2270.152587, 2178.903564, 106.406272, 0.000000, 0.000023, 0.000000, -1, -1, -1, 200.00, 200.00);
  1287. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1288. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1289. StandetRoleplay = CreateDynamicObject(957, 2268.547607, 2178.903564, 106.406272, 0.000000, 0.000023, 0.000000, -1, -1, -1, 200.00, 200.00);
  1290. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1291. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1292. StandetRoleplay = CreateDynamicObject(957, 2270.152587, 2180.508544, 106.406272, 0.000000, 0.000023, 0.000000, -1, -1, -1, 200.00, 200.00);
  1293. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1294. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1295. StandetRoleplay = CreateDynamicObject(957, 2268.547607, 2180.508544, 106.406272, 0.000000, 0.000023, 0.000000, -1, -1, -1, 200.00, 200.00);
  1296. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1297. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1298. StandetRoleplay = CreateDynamicObject(957, 2266.942626, 2178.903564, 106.406272, 0.000000, 0.000023, 0.000000, -1, -1, -1, 200.00, 200.00);
  1299. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1300. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1301. StandetRoleplay = CreateDynamicObject(957, 2266.942626, 2180.508544, 106.406272, 0.000000, 0.000023, 0.000000, -1, -1, -1, 200.00, 200.00);
  1302. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1303. SetDynamicObjectMaterial(StandetRoleplay, 1, 18646, "matcolours", "grey-90-percent", 0x00000000);
  1304. StandetRoleplay = CreateDynamicObject(964, 2278.879638, 2180.749267, 104.651481, -90.000000, -89.999992, -90.000000, -1, -1, -1, 200.00, 200.00);
  1305. SetDynamicObjectMaterial(StandetRoleplay, 2, 18646, "matcolours", "grey-20-percent", 0x00000000);
  1306. StandetRoleplay = CreateDynamicObject(964, 2280.100097, 2180.749267, 104.651481, -90.000000, -89.999992, -90.000000, -1, -1, -1, 200.00, 200.00);
  1307. SetDynamicObjectMaterial(StandetRoleplay, 2, 18646, "matcolours", "grey-20-percent", 0x00000000);
  1308. StandetRoleplay = CreateDynamicObject(964, 2280.470458, 2180.749267, 104.651481, -90.000000, -89.999992, -90.000000, -1, -1, -1, 200.00, 200.00);
  1309. SetDynamicObjectMaterial(StandetRoleplay, 2, 18646, "matcolours", "grey-20-percent", 0x00000000);
  1310. StandetRoleplay = CreateDynamicObject(964, 2287.933105, 2174.519775, 102.896659, 90.000000, -179.999969, 90.000000, -1, -1, -1, 200.00, 200.00);
  1311. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1312. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1313. SetDynamicObjectMaterial(StandetRoleplay, 2, 14537, "pdomebar", "club_bottles1_SFW", 0x00000000);
  1314. StandetRoleplay = CreateDynamicObject(19999, 2279.095703, 2176.249755, 102.926322, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1315. SetDynamicObjectMaterial(StandetRoleplay, 0, 14533, "pleas_dome", "sfw_clublight1", 0x00000000);
  1316. StandetRoleplay = CreateDynamicObject(19929, 2287.407958, 2170.999755, 103.276557, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1317. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1318. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1319. StandetRoleplay = CreateDynamicObject(19929, 2287.407958, 2170.249267, 103.276557, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1320. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1321. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1322. StandetRoleplay = CreateDynamicObject(964, 2287.933105, 2169.648437, 102.846687, 90.000000, -179.999969, 90.000000, -1, -1, -1, 200.00, 200.00);
  1323. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1324. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1325. SetDynamicObjectMaterial(StandetRoleplay, 2, 12844, "cos_liquorstore", "cos_beercab", 0x00000000);
  1326. StandetRoleplay = CreateDynamicObject(964, 2287.933105, 2170.949462, 102.846687, 90.000000, -179.999969, 90.000000, -1, -1, -1, 200.00, 200.00);
  1327. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1328. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1329. SetDynamicObjectMaterial(StandetRoleplay, 2, 12844, "cos_liquorstore", "cos_beercab", 0x00000000);
  1330. StandetRoleplay = CreateDynamicObject(2163, 2287.466064, 2172.466064, 103.216377, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1331. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1332. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1333. StandetRoleplay = CreateDynamicObject(2163, 2287.426025, 2172.466064, 102.896430, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1334. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1335. StandetRoleplay = CreateDynamicObject(964, 2288.540283, 2173.737548, 106.620414, 44.999988, 179.999969, 89.999969, -1, -1, -1, 200.00, 200.00);
  1336. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1337. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1338. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1339. StandetRoleplay = CreateDynamicObject(2728, 2287.845947, 2173.812988, 106.626274, 90.000000, 179.666625, 90.333435, -1, -1, -1, 200.00, 200.00);
  1340. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1341. StandetRoleplay = CreateDynamicObject(964, 2288.540283, 2170.527587, 106.620414, 44.999988, 179.999969, 89.999969, -1, -1, -1, 200.00, 200.00);
  1342. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1343. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1344. SetDynamicObjectMaterial(StandetRoleplay, 2, 10765, "airportgnd_sfse", "white", 0x00000000);
  1345. StandetRoleplay = CreateDynamicObject(2728, 2287.845947, 2170.603027, 106.626274, 90.000000, 179.666625, 90.333435, -1, -1, -1, 200.00, 200.00);
  1346. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1347. StandetRoleplay = CreateDynamicObject(2163, 2287.466064, 2174.216552, 103.216377, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1348. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1349. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1350. StandetRoleplay = CreateDynamicObject(2163, 2287.466064, 2175.968017, 103.216377, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1351. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1352. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1353. StandetRoleplay = CreateDynamicObject(2163, 2287.466064, 2170.706542, 103.216377, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1354. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1355. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1356. StandetRoleplay = CreateDynamicObject(2163, 2287.466064, 2168.975341, 103.216377, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1357. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1358. SetDynamicObjectMaterial(StandetRoleplay, 1, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1359. StandetRoleplay = CreateDynamicObject(19940, 2287.221435, 2174.266845, 104.796440, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1360. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1361. StandetRoleplay = CreateDynamicObject(19940, 2287.221435, 2174.266845, 105.396430, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1362. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1363. StandetRoleplay = CreateDynamicObject(2714, 2287.242431, 2174.283203, 105.066398, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1364. SetDynamicObjectMaterial(StandetRoleplay, 0, 14582, "casmafbar", "bottlestacked256", 0x00000000);
  1365. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1366. StandetRoleplay = CreateDynamicObject(2714, 2287.242431, 2173.982910, 105.666404, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1367. SetDynamicObjectMaterial(StandetRoleplay, 0, 14582, "casmafbar", "bottlestacked256", 0x00000000);
  1368. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1369. StandetRoleplay = CreateDynamicObject(19940, 2287.221435, 2170.004394, 104.796440, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  1370. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1371. StandetRoleplay = CreateDynamicObject(19940, 2287.221435, 2170.004394, 105.396430, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  1372. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1373. StandetRoleplay = CreateDynamicObject(2714, 2287.242431, 2170.370849, 105.066398, -0.000001, -0.000000, -89.999969, -1, -1, -1, 200.00, 200.00);
  1374. SetDynamicObjectMaterial(StandetRoleplay, 0, 14582, "casmafbar", "bottlestacked256", 0x00000000);
  1375. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1376. StandetRoleplay = CreateDynamicObject(2714, 2287.242431, 2169.720214, 105.666404, -0.000001, -0.000000, -89.999969, -1, -1, -1, 200.00, 200.00);
  1377. SetDynamicObjectMaterial(StandetRoleplay, 0, 14582, "casmafbar", "bottlestacked256", 0x00000000);
  1378. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1379. StandetRoleplay = CreateDynamicObject(2714, 2287.372802, 2174.573486, 105.666404, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1380. SetDynamicObjectMaterial(StandetRoleplay, 0, 14582, "casmafbar", "bottlestacked256", 0x00000000);
  1381. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1382. StandetRoleplay = CreateDynamicObject(2714, 2287.362548, 2169.630126, 105.066398, -0.000001, -0.000000, -89.999969, -1, -1, -1, 200.00, 200.00);
  1383. SetDynamicObjectMaterial(StandetRoleplay, 0, 14582, "casmafbar", "bottlestacked256", 0x00000000);
  1384. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1385. StandetRoleplay = CreateDynamicObject(2714, 2287.362548, 2169.880371, 104.466392, -0.000001, -0.000000, -89.999969, -1, -1, -1, 200.00, 200.00);
  1386. SetDynamicObjectMaterial(StandetRoleplay, 0, 14582, "casmafbar", "bottlestacked256", 0x00000000);
  1387. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1388. StandetRoleplay = CreateDynamicObject(2714, 2287.342529, 2173.959960, 104.466392, -0.000001, -0.000000, -89.999969, -1, -1, -1, 200.00, 200.00);
  1389. SetDynamicObjectMaterial(StandetRoleplay, 0, 14582, "casmafbar", "bottlestacked256", 0x00000000);
  1390. SetDynamicObjectMaterial(StandetRoleplay, 1, 19480, "signsurf", "sign", 0x00000000);
  1391. StandetRoleplay = CreateDynamicObject(19939, 2280.582763, 2174.825683, 103.372230, -0.000008, 179.999984, -89.999900, -1, -1, -1, 200.00, 200.00);
  1392. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  1393. StandetRoleplay = CreateDynamicObject(19939, 2280.582763, 2174.825683, 102.947669, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  1394. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  1395. StandetRoleplay = CreateDynamicObject(19939, 2280.092285, 2174.825683, 103.277992, 90.000000, -7.058059, 97.058036, -1, -1, -1, 200.00, 200.00);
  1396. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  1397. StandetRoleplay = CreateDynamicObject(19939, 2281.072998, 2174.825683, 103.277992, 90.000000, -7.058059, 97.058036, -1, -1, -1, 200.00, 200.00);
  1398. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  1399. StandetRoleplay = CreateDynamicObject(19939, 2280.582763, 2174.825683, 103.762611, 0.000008, 0.000013, 89.999900, -1, -1, -1, 200.00, 200.00);
  1400. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  1401. StandetRoleplay = CreateDynamicObject(19940, 2279.073974, 2174.385742, 103.552406, -0.000008, 90.000000, -89.999938, -1, -1, -1, 200.00, 200.00);
  1402. SetDynamicObjectMaterial(StandetRoleplay, 0, 19598, "sfbuilding1", "wall8", 0x00000000);
  1403. StandetRoleplay = CreateDynamicObject(1581, 2279.587890, 2174.409179, 104.055824, 0.000031, -0.000007, -164.999969, -1, -1, -1, 200.00, 200.00);
  1404. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1405. StandetRoleplay = CreateDynamicObject(1581, 2279.587158, 2174.409179, 104.134803, 0.000031, -0.000007, -164.999969, -1, -1, -1, 200.00, 200.00);
  1406. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1407. StandetRoleplay = CreateDynamicObject(1581, 2279.585937, 2174.412597, 104.131752, 0.000031, -0.000007, -164.999969, -1, -1, -1, 200.00, 200.00);
  1408. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "black64", 0x00000000);
  1409. StandetRoleplay = CreateDynamicObject(1581, 2279.586914, 2174.408935, 104.055824, 0.000031, -0.000007, -164.999969, -1, -1, -1, 200.00, 200.00);
  1410. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1411. StandetRoleplay = CreateDynamicObject(1581, 2279.586181, 2174.408935, 104.134803, 0.000031, -0.000007, -164.999969, -1, -1, -1, 200.00, 200.00);
  1412. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1413. StandetRoleplay = CreateDynamicObject(19883, 2279.599121, 2174.407958, 103.952796, -81.999916, -0.000045, -165.000045, -1, -1, -1, 200.00, 200.00);
  1414. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  1415. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1416. StandetRoleplay = CreateDynamicObject(19883, 2279.604492, 2174.392089, 103.838783, -82.001953, -0.000045, -165.000045, -1, -1, -1, 200.00, 200.00);
  1417. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  1418. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1419. StandetRoleplay = CreateDynamicObject(19883, 2279.594726, 2174.435791, 103.782752, -0.000031, 179.999984, 15.000015, -1, -1, -1, 200.00, 200.00);
  1420. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  1421. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1422. StandetRoleplay = CreateDynamicObject(19883, 2279.582275, 2174.490722, 103.782752, -0.000031, 179.999984, 15.000015, -1, -1, -1, 200.00, 200.00);
  1423. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0xFFFFFFFF);
  1424. SetDynamicObjectMaterial(StandetRoleplay, 1, 10765, "airportgnd_sfse", "white", 0x00000000);
  1425. StandetRoleplay = CreateDynamicObject(2059, 2280.445800, 2174.748779, 103.790687, -0.000004, 0.000009, 14.800002, -1, -1, -1, 200.00, 200.00);
  1426. SetDynamicObjectMaterial(StandetRoleplay, 0, 15040, "cuntcuts", "csnewspaper", 0x00000000);
  1427. SetDynamicObjectMaterial(StandetRoleplay, 1, 15040, "cuntcuts", "csnewspaper", 0x00000000);
  1428. SetDynamicObjectMaterial(StandetRoleplay, 2, 2823, "gb_kitchtake", "GB_takeaway02", 0x00000000);
  1429. SetDynamicObjectMaterial(StandetRoleplay, 3, 2823, "gb_kitchtake", "GB_takeaway02", 0x00000000);
  1430. StandetRoleplay = CreateDynamicObject(11685, 2280.390136, 2170.955810, 102.917472, -0.000006, -0.000019, -0.000159, -1, -1, -1, 200.00, 200.00);
  1431. SetDynamicObjectMaterial(StandetRoleplay, 0, 8391, "ballys01", "CJ_blackplastic", 0x00000000);
  1432. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1433. StandetRoleplay = CreateDynamicObject(11685, 2279.090332, 2170.955810, 102.917472, -0.000006, -0.000019, -0.000159, -1, -1, -1, 200.00, 200.00);
  1434. SetDynamicObjectMaterial(StandetRoleplay, 0, 8391, "ballys01", "CJ_blackplastic", 0x00000000);
  1435. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1436. StandetRoleplay = CreateDynamicObject(11685, 2277.800537, 2170.955810, 102.917472, -0.000006, -0.000019, -0.000159, -1, -1, -1, 200.00, 200.00);
  1437. SetDynamicObjectMaterial(StandetRoleplay, 0, 8391, "ballys01", "CJ_blackplastic", 0x00000000);
  1438. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1439. StandetRoleplay = CreateDynamicObject(11685, 2276.239990, 2169.164794, 102.917472, -0.000005, -0.000022, 89.999816, -1, -1, -1, 200.00, 200.00);
  1440. SetDynamicObjectMaterial(StandetRoleplay, 0, 11100, "bendytunnel_sfse", "blackmetal", 0x00000000);
  1441. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1442. StandetRoleplay = CreateDynamicObject(19466, 2279.047607, 2168.903320, 103.236656, 0.000001, 89.999977, 89.999870, -1, -1, -1, 200.00, 200.00);
  1443. SetDynamicObjectMaterial(StandetRoleplay, 0, 14581, "ab_mafiasuitea", "barbersmir1", 0xAAFFFFFF);
  1444. StandetRoleplay = CreateDynamicObject(11685, 2281.999755, 2169.164794, 102.917472, -0.000008, -0.000021, -90.000137, -1, -1, -1, 200.00, 200.00);
  1445. SetDynamicObjectMaterial(StandetRoleplay, 0, 11100, "bendytunnel_sfse", "blackmetal", 0x00000000);
  1446. SetDynamicObjectMaterial(StandetRoleplay, 1, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
  1447. StandetRoleplay = CreateDynamicObject(19572, 2278.249267, 2168.734863, 102.906700, -0.000001, 0.000028, -89.999946, -1, -1, -1, 200.00, 200.00);
  1448. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1449. StandetRoleplay = CreateDynamicObject(19572, 2279.779296, 2168.734863, 102.906700, -0.000001, 0.000028, -89.999946, -1, -1, -1, 200.00, 200.00);
  1450. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1451. StandetRoleplay = CreateDynamicObject(19572, 2278.249267, 2169.145263, 102.906700, -0.000001, 0.000036, -89.999946, -1, -1, -1, 200.00, 200.00);
  1452. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1453. StandetRoleplay = CreateDynamicObject(19572, 2279.779296, 2169.145263, 102.906700, -0.000001, 0.000036, -89.999946, -1, -1, -1, 200.00, 200.00);
  1454. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1455. StandetRoleplay = CreateDynamicObject(2247, 2279.163818, 2168.965576, 103.686485, -0.000001, 0.000013, -89.999946, -1, -1, -1, 200.00, 200.00);
  1456. SetDynamicObjectMaterial(StandetRoleplay, 1, 18026, "scummy", "CJ_BINC_WIN", 0x00000000);
  1457. StandetRoleplay = CreateDynamicObject(2790, 2279.069580, 2176.973632, 104.546424, 0.000010, 90.000000, -179.999984, -1, -1, -1, 200.00, 200.00);
  1458. SetDynamicObjectMaterial(StandetRoleplay, 2, 6332, "rodeo01_law2", "rodwall10_LAw2", 0x00000000);
  1459. StandetRoleplay = CreateDynamicObject(2446, 2279.129638, 2184.276611, 102.921424, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  1460. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "mp_CJ_WOOD5", 0x00000000);
  1461. SetDynamicObjectMaterial(StandetRoleplay, 1, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1462. StandetRoleplay = CreateDynamicObject(2446, 2278.129638, 2184.276611, 102.921424, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  1463. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "mp_CJ_WOOD5", 0x00000000);
  1464. SetDynamicObjectMaterial(StandetRoleplay, 1, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1465. StandetRoleplay = CreateDynamicObject(2446, 2277.129638, 2184.276611, 102.921424, -0.000000, -0.000008, 179.999908, -1, -1, -1, 200.00, 200.00);
  1466. SetDynamicObjectMaterial(StandetRoleplay, 0, 14650, "ab_trukstpc", "mp_CJ_WOOD5", 0x00000000);
  1467. SetDynamicObjectMaterial(StandetRoleplay, 1, 14650, "ab_trukstpc", "sa_wood08_128", 0x00000000);
  1468. StandetRoleplay = CreateDynamicObject(19937, 2280.018310, 2184.708984, 102.811515, -0.000016, -0.000000, -89.999931, -1, -1, -1, 200.00, 200.00);
  1469. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1470. StandetRoleplay = CreateDynamicObject(19937, 2278.118408, 2184.708984, 102.811515, -0.000016, -0.000000, -89.999931, -1, -1, -1, 200.00, 200.00);
  1471. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1472. StandetRoleplay = CreateDynamicObject(1945, 2279.411621, 2184.909912, 103.321388, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1473. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1474. StandetRoleplay = CreateDynamicObject(1943, 2279.721679, 2184.909912, 102.991386, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1475. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1476. StandetRoleplay = CreateDynamicObject(1942, 2278.850097, 2184.909912, 103.101448, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1477. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1478. StandetRoleplay = CreateDynamicObject(1942, 2278.219482, 2184.909912, 103.571403, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1479. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1480. StandetRoleplay = CreateDynamicObject(1944, 2279.182861, 2184.909912, 103.631385, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1481. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1482. StandetRoleplay = CreateDynamicObject(1942, 2279.850097, 2184.909912, 103.661460, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1483. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1484. StandetRoleplay = CreateDynamicObject(1945, 2278.781494, 2184.909912, 103.771385, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1485. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1486. StandetRoleplay = CreateDynamicObject(1944, 2280.174072, 2184.919921, 103.161430, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1487. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1488. StandetRoleplay = CreateDynamicObject(1944, 2278.243652, 2184.919921, 102.971412, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1489. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1490. StandetRoleplay = CreateDynamicObject(1945, 2277.881591, 2184.909912, 103.131431, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1491. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1492. StandetRoleplay = CreateDynamicObject(1945, 2280.362304, 2184.919921, 103.491386, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1493. SetDynamicObjectMaterial(StandetRoleplay, 0, 10765, "airportgnd_sfse", "white", 0x00000000);
  1494. StandetRoleplay = CreateDynamicObject(2250, 2281.187500, 2184.454589, 104.391365, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1495. SetDynamicObjectMaterial(StandetRoleplay, 1, 18065, "ab_sfammumain", "shelf_glas", 0x00000000);
  1496. StandetRoleplay = CreateDynamicObject(19538, 2261.497558, 2167.162109, 102.726463, -0.000005, 90.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  1497. SetDynamicObjectMaterial(StandetRoleplay, 0, 10101, "2notherbuildsfe", "ferry_build14", 0x00000000);
  1498. StandetRoleplay = CreateDynamicObject(19482, 2279.039794, 2181.709228, 104.791435, 0.000008, -0.000000, 89.999954, -1, -1, -1, 200.00, 200.00);
  1499. SetDynamicObjectMaterial(StandetRoleplay, 0, 19063, "xmasorbs", "sphere", 0x00000000);
  1500. StandetRoleplay = CreateDynamicObject(8661, 2307.962646, 2177.222412, 102.906410, 0.000000, 0.000008, 0.000000, -1, -1, -1, 200.00, 200.00);
  1501. SetDynamicObjectMaterial(StandetRoleplay, 0, 14709, "lamidint2", "mp_apt1_bathfloor1", 0xFFFFFFFF);
  1502. StandetRoleplay = CreateDynamicObject(19353, 2290.145996, 2184.836425, 104.671424, -0.000005, 0.000007, 90.000000, -1, -1, -1, 200.00, 200.00);
  1503. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  1504. StandetRoleplay = CreateDynamicObject(19376, 2291.708251, 2176.813476, 104.691307, 0.000000, 0.000005, -179.999984, -1, -1, -1, 200.00, 200.00);
  1505. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0x00000000);
  1506. StandetRoleplay = CreateDynamicObject(19353, 2290.145996, 2181.555908, 104.671424, -0.000005, 0.000007, 90.000000, -1, -1, -1, 200.00, 200.00);
  1507. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  1508. StandetRoleplay = CreateDynamicObject(19376, 2296.568115, 2184.873291, 104.691307, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1509. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0x00000000);
  1510. StandetRoleplay = CreateDynamicObject(19376, 2298.577880, 2180.163574, 104.691307, -0.000000, -0.000005, 0.000010, -1, -1, -1, 200.00, 200.00);
  1511. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0x00000000);
  1512. StandetRoleplay = CreateDynamicObject(19376, 2296.107666, 2175.463378, 104.691307, -0.000005, -0.000000, 89.999992, -1, -1, -1, 200.00, 200.00);
  1513. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0x00000000);
  1514. StandetRoleplay = CreateDynamicObject(19483, 2298.450927, 2178.718750, 104.525566, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1515. SetDynamicObjectMaterial(StandetRoleplay, 0, 18062, "ab_sfammuitems01", "gun_guns3a", 0xFFFFFFFF);
  1516. StandetRoleplay = CreateDynamicObject(19353, 2298.555419, 2178.685546, 104.671424, 0.000000, 0.000012, -179.999984, -1, -1, -1, 200.00, 200.00);
  1517. SetDynamicObjectMaterial(StandetRoleplay, 0, 3076, "ad_rmx", "ammo_tube", 0xFFFFFFFF);
  1518. StandetRoleplay = CreateDynamicObject(19353, 2291.775146, 2178.685546, 104.671424, 0.000000, 0.000012, -179.999984, -1, -1, -1, 200.00, 200.00);
  1519. SetDynamicObjectMaterial(StandetRoleplay, 0, 3076, "ad_rmx", "ammo_tube", 0xFFFFFFFF);
  1520. StandetRoleplay = CreateDynamicObject(19353, 2295.295166, 2175.465087, 104.671424, 0.000005, 0.000007, -90.000000, -1, -1, -1, 200.00, 200.00);
  1521. SetDynamicObjectMaterial(StandetRoleplay, 0, 3076, "ad_rmx", "ammo_tube", 0xFFFFFFFF);
  1522. StandetRoleplay = CreateDynamicObject(19483, 2291.879638, 2178.718750, 104.525566, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1523. SetDynamicObjectMaterial(StandetRoleplay, 0, 18062, "ab_sfammuitems01", "gun_guns4a", 0xFFFFFFFF);
  1524. StandetRoleplay = CreateDynamicObject(19483, 2295.300048, 2175.578369, 104.525566, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  1525. SetDynamicObjectMaterial(StandetRoleplay, 0, 18062, "ab_sfammuitems01", "gun_guns3a", 0xFFFFFFFF);
  1526. StandetRoleplay = CreateDynamicObject(2064, 2292.383544, 2176.244384, 103.456413, -0.000003, 0.000003, 132.700042, -1, -1, -1, 200.00, 200.00);
  1527. SetDynamicObjectMaterial(StandetRoleplay, 0, 3076, "ad_rmx", "ammo_tube", 0xFFFFFFFF);
  1528. StandetRoleplay = CreateDynamicObject(14793, 2266.215087, 2169.394775, 106.670234, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1529. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1530. StandetRoleplay = CreateDynamicObject(14793, 2266.215087, 2181.213134, 106.670234, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1531. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1532. StandetRoleplay = CreateDynamicObject(14793, 2276.194824, 2169.394775, 106.670234, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1533. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1534. StandetRoleplay = CreateDynamicObject(14793, 2284.905029, 2169.394775, 106.670234, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1535. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1536. StandetRoleplay = CreateDynamicObject(14793, 2278.936523, 2181.253173, 106.670234, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1537. SetDynamicObjectMaterial(StandetRoleplay, 0, 19480, "signsurf", "sign", 0x00000000);
  1538. StandetRoleplay = CreateDynamicObject(19445, 2260.733154, 2179.833740, 104.671424, 0.000006, 0.000005, 179.999938, -1, -1, -1, 200.00, 200.00);
  1539. SetDynamicObjectMaterial(StandetRoleplay, 0, 18029, "genintintsmallrest", "GB_restaursmll15", 0xFFFFFFFF);
  1540. StandetRoleplay = CreateDynamicObject(2163, 2260.594970, 2177.935791, 103.786506, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  1541. SetDynamicObjectMaterial(StandetRoleplay, 0, 1736, "cj_ammo", "CJ_Black_metal", 0x00000000);
  1542. StandetRoleplay = CreateDynamicObject(2181, 2263.509033, 2177.315673, 101.491477, 0.000000, 0.000005, -179.999984, -1, -1, -1, 200.00, 200.00);
  1543. SetDynamicObjectMaterial(StandetRoleplay, 3, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  1544. StandetRoleplay = CreateDynamicObject(2181, 2261.888916, 2179.286132, 101.491477, -0.000000, -0.000005, 0.000010, -1, -1, -1, 200.00, 200.00);
  1545. SetDynamicObjectMaterial(StandetRoleplay, 3, 1355, "break_s_bins", "CJ_WOOD_DARK", 0x00000000);
  1546. StandetRoleplay = CreateDynamicObject(19426, 2276.871582, 2191.714111, 104.671424, -0.000001, -0.000000, -89.999946, -1, -1, -1, 200.00, 200.00);
  1547. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  1548. StandetRoleplay = CreateDynamicObject(19426, 2276.881591, 2191.729492, 102.221549, 0.000008, 179.999984, 89.999946, -1, -1, -1, 200.00, 200.00);
  1549. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  1550. StandetRoleplay = CreateDynamicObject(19426, 2281.252197, 2191.729492, 102.221549, 0.000008, 179.999984, 89.999946, -1, -1, -1, 200.00, 200.00);
  1551. SetDynamicObjectMaterial(StandetRoleplay, 0, 14847, "mp_policesf", "mp_cop_marble", 0xFCCAABBC);
  1552. StandetRoleplay = CreateDynamicObject(19426, 2281.256103, 2191.725341, 104.671424, 0.000001, -0.000000, 89.999969, -1, -1, -1, 200.00, 200.00);
  1553. SetDynamicObjectMaterial(StandetRoleplay, 0, 19595, "lsappartments1", "carpet4-256x256", 0xFFFFFFFF);
  1554. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  1555. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  1556. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  1557. StandetRoleplay = CreateDynamicObject(2985, 2297.902587, 2176.101806, 102.856407, -0.000003, 0.000003, 138.299926, -1, -1, -1, 200.00, 200.00);
  1558. StandetRoleplay = CreateDynamicObject(19475, 2279.567382, 2174.434570, 103.891761, 0.000007, 0.000031, 104.999916, -1, -1, -1, 200.00, 200.00);
  1559. StandetRoleplay = CreateDynamicObject(19475, 2279.583740, 2174.438720, 103.891761, 0.000007, 0.000031, 104.999916, -1, -1, -1, 200.00, 200.00);
  1560. StandetRoleplay = CreateDynamicObject(19475, 2279.546630, 2174.429931, 103.891761, 0.000007, 0.000031, 104.999916, -1, -1, -1, 200.00, 200.00);
  1561. StandetRoleplay = CreateDynamicObject(19475, 2279.572998, 2174.435791, 103.925453, -17.600000, 0.000031, 104.999931, -1, -1, -1, 200.00, 200.00);
  1562. StandetRoleplay = CreateDynamicObject(2816, 2277.027587, 2184.356445, 103.971397, 0.000001, -0.000004, -22.800003, -1, -1, -1, 200.00, 200.00);
  1563. StandetRoleplay = CreateDynamicObject(2229, 2261.608398, 2186.535156, 102.774070, 0.000002, 90.000000, 74.399963, -1, -1, -1, 200.00, 200.00);
  1564. StandetRoleplay = CreateDynamicObject(2229, 2261.716796, 2184.935791, 103.393959, 0.000007, 270.000000, 104.399940, -1, -1, -1, 200.00, 200.00);
  1565. StandetRoleplay = CreateDynamicObject(2852, 2265.304931, 2185.980957, 103.291664, 0.000000, 0.000001, 0.000000, -1, -1, -1, 200.00, 200.00);
  1566. StandetRoleplay = CreateDynamicObject(2327, 2264.273681, 2187.415283, 104.890754, 0.000000, 450.000000, -179.999801, -1, -1, -1, 200.00, 200.00);
  1567. StandetRoleplay = CreateDynamicObject(2186, 2269.432617, 2187.425048, 102.921424, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1568. StandetRoleplay = CreateDynamicObject(19808, 2270.475097, 2180.903076, 103.826423, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1569. StandetRoleplay = CreateDynamicObject(19808, 2270.475097, 2179.603027, 103.826423, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1570. StandetRoleplay = CreateDynamicObject(19808, 2270.475097, 2178.302978, 103.826423, 0.000005, 0.000000, -90.000000, -1, -1, -1, 200.00, 200.00);
  1571. StandetRoleplay = CreateDynamicObject(19820, 2287.204345, 2172.959472, 104.196388, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1572. StandetRoleplay = CreateDynamicObject(19821, 2287.304443, 2172.709228, 104.196388, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1573. StandetRoleplay = CreateDynamicObject(19822, 2287.304443, 2171.698242, 104.196388, -0.000002, -0.000004, 32.500003, -1, -1, -1, 200.00, 200.00);
  1574. StandetRoleplay = CreateDynamicObject(19823, 2287.140380, 2172.069091, 104.196388, -0.000004, -0.000000, 80.999992, -1, -1, -1, 200.00, 200.00);
  1575. StandetRoleplay = CreateDynamicObject(19824, 2287.142578, 2171.380615, 104.196388, -0.000004, -0.000000, 80.999992, -1, -1, -1, 200.00, 200.00);
  1576. StandetRoleplay = CreateDynamicObject(19819, 2287.126220, 2171.094238, 104.276405, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1577. StandetRoleplay = CreateDynamicObject(19818, 2287.126220, 2172.504150, 104.276405, 0.000000, -0.000005, 0.000000, -1, -1, -1, 200.00, 200.00);
  1578. StandetRoleplay = CreateDynamicObject(2854, 2277.520507, 2174.549804, 103.390052, 0.000008, 0.000006, 89.999900, -1, -1, -1, 200.00, 200.00);
  1579. StandetRoleplay = CreateDynamicObject(19808, 2279.115234, 2174.880126, 103.779823, 0.000036, -0.000001, -178.700057, -1, -1, -1, 200.00, 200.00);
  1580. StandetRoleplay = CreateDynamicObject(2853, 2277.595214, 2174.583740, 102.959632, 0.000008, 0.000006, 89.999900, -1, -1, -1, 200.00, 200.00);
  1581. StandetRoleplay = CreateDynamicObject(19623, 2280.802978, 2174.849365, 103.446205, 0.000003, -0.000009, -171.199859, -1, -1, -1, 200.00, 200.00);
  1582. StandetRoleplay = CreateDynamicObject(2828, 2277.656005, 2174.373291, 103.776527, -0.000011, 0.000004, -29.700017, -1, -1, -1, 200.00, 200.00);
  1583. StandetRoleplay = CreateDynamicObject(2864, 2280.625000, 2174.531250, 102.965736, 0.000006, -0.000008, 179.599853, -1, -1, -1, 200.00, 200.00);
  1584. StandetRoleplay = CreateDynamicObject(2852, 2279.484130, 2168.474365, 103.246726, -0.000001, 0.000013, -89.999946, -1, -1, -1, 200.00, 200.00);
  1585. StandetRoleplay = CreateDynamicObject(14401, 2309.792236, 2188.650878, 103.184776, -0.000005, 0.000000, 90.000000, -1, -1, -1, 200.00, 200.00);
  1586. StandetRoleplay = CreateDynamicObject(362, 2295.835205, 2175.737304, 105.516380, 0.000000, 0.000004, -171.000015, -1, -1, -1, 200.00, 200.00);
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