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Hopkirk

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Sep 15th, 2013
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  1. (21:35) Roild: Roild's Mafia World:
  2. (21:35) Roild: Essentially, it is mafia in 3D. Host is pretty much a Dungeon master (woo, dice) and
  3. (21:35) Roild: Players choose to move around and decide what they want to do, although blatantly killing allies is not allowed.
  4. (21:35) Roild: Roles:
  5. (21:35) Roild: A specific role will just have a few extra items with him that is logical.
  6. (21:35) Roild: Example: Inspector starts game with a retinal scanner to see the last person(s) in the room with the dead target.
  7. (21:35) Roild: If a role is killed, his items may be taken, but the title is not passed along.
  8. (21:35) Roild: Possible locations (with SOME items):
  9. (21:35) Roild: Hospital - medicines, gauze, needles/syringes, paralyzing
  10. (21:35) Roild: Watchtower - Sniper, high position(view), ammo, binoculars
  11. (21:35) Roild: Store (depends on type)- camo gear (clothes), grenades, weapons, mines, various weapons, ammunitions, toys, other items
  12. (21:35) Roild: Houses - Tape, toys, radio, Metal Detector, watch, phones
  13. (21:35) Roild: Radio tower - small weapons, silencing ability, basic other items
  14. (21:35) Roild: Grass/open areas - possibly anything, high probability of nothing
  15. (21:35) Roild: Strip club - weapons, STD syringe, drugs, watches
  16. (21:35) Roild: Casino - toys, mines, Lie Detector (can be broken)
  17. (21:35) Roild: Library - Keys to other locations, Information on some other locations, background checks on other players (role)
  18. (21:35) Roild: Restaurant - medicines, poisons, basic weapons
  19. (21:35) Roild: Military building / Police Station (Constabulary) - heavier weapons, ammo, grenades, other basic items and weapons
  20. (21:35) Roild: Landmarks:
  21. (21:35) Roild: Cliff, Cave, Lake
  22. (21:35) Roild: Actions:
  23. (21:35) Roild: All actions are sent through the host. They are real time. Some actions have cooldowns (shooting a weapon) while others have less (moving through locations).
  24. (21:35) Roild: Players move through locations to their desired spot. When moving (unless using an item), their movement is broadcasted.
  25. (21:35) Roild: Items may be used (some are used up) or combined. It is up to players to remember their items. Hosts just need to know what items players /don't/ have.
  26. (21:35) Roild: oh, exclude bank for now
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