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Sep 17th, 2019 (edited)
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  1. -- put this in require
  2.  
  3. local Player = game:GetService("Players").fortnitebutlover
  4.  
  5.  
  6. local Mouse,mouse,UserInputService,ContextActionService
  7. do
  8. script.Parent = Player.Character
  9. local CAS = {Actions={}}
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12. Event.Parent = Player.Character
  13. local fakeEvent = function()
  14. local t = {_fakeEvent=true}
  15. t.Connect = function(self,f)self.Function=f end
  16. t.connect = t.Connect
  17. return t
  18. end
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. function CAS:BindAction(name,fun,touch,...)
  22. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  23. end
  24. function CAS:UnbindAction(name)
  25. CAS.Actions[name] = nil
  26. end
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35. Event.OnServerEvent:Connect(function(plr,io)
  36. if plr~=Player then return end
  37. if io.isMouse then
  38. m.Target = io.Target
  39. m.Hit = io.Hit
  40. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  41. if io.UserInputState == Enum.UserInputState.Begin then
  42. m:TrigEvent("Button1Down")
  43. else
  44. m:TrigEvent("Button1Up")
  45. end
  46. else
  47. for n,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. if io.UserInputState == Enum.UserInputState.Begin then
  55. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputBegan",io,false)
  57. else
  58. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent("InputEnded",io,false)
  60. end
  61. end
  62. end)
  63. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  64. end
  65.  
  66. --//====================================================\\--
  67. --|| CHAOTIC GLITCHER
  68. --|| ALL PURPOSE SWITCHER...
  69. --|| CHAOTIC GLITCHER BY WANTH092
  70. --|| HELPED BY KILLERZTH_1596
  71. --\\====================================================//--
  72.  
  73. game:GetService("StarterGui"):SetCore("SendNotification", {
  74. Title = "Chaotic Glitcher";
  75. Text = "Successfully Loaded Chaotic Glitcher!";
  76. })
  77.  
  78. wait(0.2)
  79.  
  80. Player = game:GetService("Players").fortnitebutlover
  81. PlayerGui = Player.PlayerGui
  82. Cam = workspace.CurrentCamera
  83. Backpack = Player.Backpack
  84. Character = Player.Character
  85. Humanoid = Character.Humanoid
  86. RootPart = Character["HumanoidRootPart"]
  87. Torso = Character["Torso"]
  88. Head = Character["Head"]
  89. RightArm = Character["Right Arm"]
  90. LeftArm = Character["Left Arm"]
  91. RightLeg = Character["Right Leg"]
  92. LeftLeg = Character["Left Leg"]
  93. RootJoint = RootPart["RootJoint"]
  94. Neck = Torso["Neck"]
  95. RightShoulder = Torso["Right Shoulder"]
  96. LeftShoulder = Torso["Left Shoulder"]
  97. RightHip = Torso["Right Hip"]
  98. LeftHip = Torso["Left Hip"]
  99. local sick = Instance.new("Sound",Torso)
  100. local SONG = 561833161
  101. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  102. sick:Play()
  103.  
  104. IT = Instance.new
  105. CF = CFrame.new
  106. VT = Vector3.new
  107. RAD = math.rad
  108. C3 = Color3.new
  109. UD2 = UDim2.new
  110. BRICKC = BrickColor.new
  111. ANGLES = CFrame.Angles
  112. EULER = CFrame.fromEulerAnglesXYZ
  113. COS = math.cos
  114. ACOS = math.acos
  115. SIN = math.sin
  116. ASIN = math.asin
  117. ABS = math.abs
  118. MRANDOM = math.random
  119. FLOOR = math.floor
  120. local RCHOICE = MRANDOM(1,7)
  121.  
  122. --//=================================\\
  123. --|| USEFUL VALUES
  124. --\\=================================//
  125.  
  126. Animation_Speed = 3
  127. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  128. local Speed = 13
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local DAMAGEMULTIPLIER = 1
  134. local ANIM = "Idle"
  135. local ATTACK = false
  136. local EQUIPPED = false
  137. local HOLD = false
  138. local COMBO = 1
  139. local Rooted = false
  140. local SINE = 0
  141. local KEYHOLD = false
  142. local CHANGE = 2 / Animation_Speed
  143. local WALKINGANIM = false
  144. local VALUE1 = false
  145. local VALUE2 = false
  146. local ROBLOXIDLEANIMATION = IT("Animation")
  147. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  148. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  149. --ROBLOXIDLEANIMATION.Parent = Humanoid
  150. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  151. WEAPONGUI.Name = "Weapon GUI"
  152. local Effects = IT("Folder", Character)
  153. Effects.Name = "Effects"
  154. local BALL = IT("Folder", Character)
  155. BALL.Name = "BALL-EYE"
  156. local XEYE = IT("Folder", Character)
  157. XEYE.Name = "X - EYE"
  158. local ANIMATOR = Humanoid.Animator
  159. local ANIMATE = Character.Animate
  160. local UNANCHOR = true
  161. local WHITELIST = {}
  162. local TAUNT = false
  163. local OFFSET = 0
  164. local FULL = false
  165. local MODE = "Lunar"
  166. local PITCH = 1
  167. local VOLUME = 3
  168. local FACE = 176217464
  169. local SIZE = 1
  170.  
  171. --//=================================\\
  172. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  173. --\\=================================//
  174.  
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "ArtificialHB"
  177.  
  178. script:WaitForChild("ArtificialHB")
  179. Frame_Speed = 1 / 60
  180. frame = Frame_Speed
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186.  
  187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  188. tf = tf + s
  189. if tf >= frame then
  190. if allowframeloss then
  191. script.ArtificialHB:Fire()
  192. lastframe = tick()
  193. else
  194. for i = 1, math.floor(tf / frame) do
  195. script.ArtificialHB:Fire()
  196. end
  197. lastframe = tick()
  198. end
  199. if tossremainder then
  200. tf = 0
  201. else
  202. tf = tf - frame * math.floor(tf / frame)
  203. end
  204. end
  205. end)
  206.  
  207. --//=================================\\
  208. --// NOOBYGAME12'S CODE
  209. --\\=================================//
  210.  
  211. plr = game:GetService("Players").fortnitebutlover
  212. char = plr.Character
  213. hum = char.Humanoid
  214. local cam = game.Workspace.CurrentCamera
  215. Camera = cam
  216. local CamInterrupt = false
  217. local TwoD = false
  218. local TargetInfo = {nil, nil}
  219. cam.CameraType = "Custom"
  220. t = char.Torso
  221. h = char.Head
  222. ra = char["Right Arm"]
  223. la = char["Left Arm"]
  224. rl = char["Right Leg"]
  225. ll = char["Left Leg"]
  226. tors = char.Torso
  227. lleg = char["Left Leg"]
  228. root = char.HumanoidRootPart
  229. hed = char.Head
  230. rleg = char["Right Leg"]
  231. rarm = char["Right Arm"]
  232. larm = char["Left Arm"]
  233. Player = plr
  234. Character=Player.Character
  235. PlayerGui=Player.PlayerGui
  236. Backpack=Player.Backpack
  237. Torso=Character.Torso
  238. Head=Character.Head
  239. Humanoid=Character.Humanoid
  240. m=Instance.new('Model',Character)
  241. LeftArm=Character["Left Arm"]
  242. LeftLeg=Character["Left Leg"]
  243. RightArm=Character["Right Arm"]
  244. RightLeg=Character["Right Leg"]
  245. LS=Torso["Left Shoulder"]
  246. LH=Torso["Left Hip"]
  247. RS=Torso["Right Shoulder"]
  248. RH=Torso["Right Hip"]
  249. Face = Head.face
  250. Neck=Torso.Neck
  251. it=Instance.new
  252. attacktype=1
  253. vt=Vector3.new
  254. cf=CFrame.new
  255. euler=CFrame.fromEulerAnglesXYZ
  256. angles=CFrame.Angles
  257. cloaked=false
  258. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  259. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  260. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  261. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  262. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  263. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  264. RootPart=Character.HumanoidRootPart
  265. RootJoint=RootPart.RootJoint
  266. RootCF=euler(-1.57,0,3.14)
  267. radian = math.rad
  268. random = math.random
  269. Vec3 = Vector3.new
  270. Inst = Instance.new
  271. cFrame = CFrame.new
  272. Euler = CFrame.fromEulerAnglesXYZ
  273. vt = Vector3.new
  274. bc = BrickColor.new
  275. br = BrickColor.random
  276. it = Instance.new
  277. cf = CFrame.new
  278. local Player_Size = 0
  279. cam = game.Workspace.CurrentCamera
  280. CF = CFrame.new
  281. angles = CFrame.Angles
  282. attack = false
  283. Euler = CFrame.fromEulerAnglesXYZ
  284. Rad = math.rad
  285. IT = Instance.new
  286. BrickC = BrickColor.new
  287. Cos = math.cos
  288. Acos = math.acos
  289. Sin = math.sin
  290. Asin = math.asin
  291. Abs = math.abs
  292. Mrandom = math.random
  293. Floor = math.floor
  294. IT = Instance.new
  295. CF = CFrame.new
  296. VT = Vector3.new
  297. RAD = math.rad
  298. C3 = Color3.new
  299. UD2 = UDim2.new
  300. BRICKC = BrickColor.new
  301. ANGLES = CFrame.Angles
  302. EULER = CFrame.fromEulerAnglesXYZ
  303. COS = math.cos
  304. ACOS = math.acos
  305. SIN = math.sin
  306. ASIN = math.asin
  307. ABS = math.abs
  308. MRANDOM = math.random
  309. FLOOR = math.floor
  310.  
  311.  
  312. local Booleans = {
  313. CamFollow = true,
  314. GyroUse = true
  315. }
  316.  
  317. function lerp(object, newCFrame, alpha)
  318. return object:lerp(newCFrame, alpha)
  319. end
  320.  
  321. local Directer = Inst("BodyGyro", root)
  322. Directer.MaxTorque = Vec3(0, 0, 0)
  323. Directer.P = 600000
  324. local CPart = Inst("Part")
  325. CPart.Anchored = true
  326. CPart.CanCollide = false
  327. CPart.Locked = true
  328. CPart.Transparency = 1
  329.  
  330. local rainbowmode = false
  331. local chaosmode = false
  332.  
  333. local mutedtog = false
  334.  
  335. function CameraEnshaking(Length,Intensity)
  336. coroutine.resume(coroutine.create(function()
  337. local intensity = 1*Intensity
  338. local rotM = 0.01*Intensity
  339. for i = 0, Length, 0.1 do
  340. Swait()
  341. intensity = intensity - 0.05*Intensity/Length
  342. rotM = rotM - 0.0005*Intensity/Length
  343. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  344. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  345. end
  346. Humanoid.CameraOffset = Vec3(0, 0, 0)
  347. end))
  348. end
  349. CamShake=function(Part,Distan,Power,Times)
  350. local de=Part.Position
  351. for i,v in pairs(workspace:children()) do
  352. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  353. for _,c in pairs(v:children()) do
  354. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  355. local Noob=v.Humanoid
  356. if Noob~=nil then
  357. coroutine.resume(coroutine.create(function()
  358. FV = Instance.new("BoolValue", Noob)
  359. FV.Name = "CameraShake"
  360. for ShakeNum=1,Times do
  361. Swait()
  362. local ef=Power
  363. if ef>=1 then
  364. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  365. else
  366. ef=Power*10
  367. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  368. end
  369. end
  370. Humanoid.CameraOffset = Vector3.new(0,0,0)
  371. FV:Destroy()
  372. end))
  373. end
  374. end
  375. end
  376. end
  377. end
  378. end
  379.  
  380. local toggleTag = true
  381. local bilguit = Instance.new("BillboardGui", hed)
  382. bilguit.Adornee = nil
  383. bilguit.Name = "ModeName"
  384. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  385. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  386.  
  387.  
  388. function chatfunc(text,color,typet,font,timeex)
  389. local chat = coroutine.wrap(function()
  390. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  391. Character:FindFirstChild("TalkingBillBoard"):destroy()
  392. end
  393. local naeeym2 = Instance.new("BillboardGui",Character)
  394. naeeym2.Size = UDim2.new(0,100,0,40)
  395. naeeym2.StudsOffset = Vector3.new(0,3,0)
  396. naeeym2.Adornee = Character.Head
  397. naeeym2.Name = "TalkingBillBoard"
  398. local tecks2 = Instance.new("TextLabel",naeeym2)
  399. tecks2.BackgroundTransparency = 1
  400. tecks2.BorderSizePixel = 0
  401. tecks2.Text = ""
  402. tecks2.Font = font
  403. tecks2.TextSize = 30
  404. tecks2.TextStrokeTransparency = 0
  405. tecks2.TextColor3 = color
  406. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  407. tecks2.Size = UDim2.new(1,0,0.5,0)
  408. local tecks3 = Instance.new("TextLabel",naeeym2)
  409. tecks3.BackgroundTransparency = 1
  410. tecks3.BorderSizePixel = 0
  411. tecks3.Text = ""
  412. tecks3.Font = font
  413. tecks3.TextSize = 30
  414. tecks3.TextStrokeTransparency = 0
  415. if typet == "Inverted" then
  416. tecks3.TextColor3 = Color3.new(0,0,0)
  417. tecks3.TextStrokeColor3 = color
  418. elseif typet == "Normal" then
  419. tecks3.TextColor3 = color
  420. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  421. end
  422. tecks3.Size = UDim2.new(1,0,0.5,0)
  423. coroutine.resume(coroutine.create(function()
  424. while true do
  425. Swait(1)
  426. if chaosmode == true then
  427. tecks2.TextColor3 = BrickColor.random().Color
  428. tecks3.TextStrokeColor3 = BrickColor.random().Color
  429. end
  430. end
  431. end))
  432. text.TextTransparency = text.TextTransparency + 1
  433. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  434. for i = 0, 74*timeex do
  435. Swait()
  436. text.TextTransparency = 1
  437. text.TextStrokeTransparency = 1
  438. tecks2.Text = text
  439. tecks3.Text = text
  440. end
  441. local randomrot = math.random(1,2)
  442. if randomrot == 1 then
  443. for i = 1, 50 do
  444. Swait()
  445. tecks2.Text = text
  446. tecks3.Text = text
  447. text.TextTransparency = text.TextTransparency - .02
  448. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  449. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  450. tecks2.TextTransparency = tecks2.TextTransparency + .04
  451. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  452. tecks3.TextTransparency = tecks2.TextTransparency + .04
  453. end
  454. elseif randomrot == 2 then
  455. for i = 1, 50 do
  456. Swait()
  457. tecks2.Text = text
  458. tecks3.Text = text
  459. text.TextTransparency = text.TextTransparency - .02
  460. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  461. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  462. tecks2.TextTransparency = tecks2.TextTransparency + .04
  463. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  464. tecks3.TextTransparency = tecks2.TextTransparency + .04
  465. end
  466. end
  467. text.TextTransparency = 0
  468. text.TextStrokeTransparency = 0
  469. if toggleTag == false then
  470. text.TextTransparency = 1
  471. text.TextStrokeTransparency = 1
  472. end
  473. naeeym2:Destroy()
  474. end)
  475. chat()
  476. end
  477.  
  478.  
  479.  
  480. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  481. local gui = it(GuiType)
  482. gui.Parent = parent
  483. gui.Text = text
  484. gui.BackgroundTransparency = backtrans
  485. gui.BackgroundColor3 = backcol
  486. gui.SizeConstraint = "RelativeXY"
  487. gui.TextXAlignment = "Center"
  488. gui.TextYAlignment = "Center"
  489. gui.Position = pos
  490. gui.Size = size
  491. gui.Font = "SourceSans"
  492. gui.FontSize = "Size14"
  493. gui.TextWrapped = false
  494. gui.TextStrokeTransparency = 0
  495. gui.TextColor = BrickColor.new("White")
  496. return gui
  497. end
  498. --------------------------- GUI STUFF
  499. local basgui = it("GuiMain")
  500. basgui.Parent = plr.PlayerGui
  501. basgui.Name = "VISgui"
  502. local fullscreenz = it("Frame")
  503. fullscreenz.Parent = basgui
  504. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  505. fullscreenz.BackgroundTransparency = 1
  506. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  507. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  508. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  509. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  510. imgl2.BackgroundTransparency = 1
  511. imgl2.BorderSizePixel = 0
  512. imgl2.ImageTransparency = 0.5
  513. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  514. imgl2.Size = UDim2.new(0,1000,0,1000)
  515. imgl2.Image = "rbxassetid://2325939897"
  516. local techc = imgl2:Clone()
  517. techc.Parent = fullscreenz
  518. techc.ImageTransparency = 0
  519. techc.Size = UDim2.new(0,900,0,900)
  520. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  521. techc.Image = "rbxassetid://2273224484"
  522. local circl = imgl2:Clone()
  523. circl.Parent = fullscreenz
  524. circl.ImageTransparency = 0
  525. circl.Size = UDim2.new(0,550,0,550)
  526. circl.Position = UDim2.new(0.70,25,0.50,25)
  527. circl.Image = "rbxassetid://2312119891"
  528. local circl2 = imgl2:Clone()
  529. circl2.Parent = fullscreenz
  530. circl2.ImageTransparency = 0
  531. circl2.Size = UDim2.new(0,700,0,700)
  532. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  533. circl2.Image = "rbxassetid://2312119891"
  534. local imgl2b = imgl2:Clone()
  535. imgl2b.Parent = fullscreenz
  536. imgl2b.ImageTransparency = 0
  537. imgl2b.Size = UDim2.new(0,800,0,800)
  538. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  539. imgl2b.ImageColor3 = Color3.new(0,0,0)
  540. local ned = Instance.new("TextLabel",fullscreenz)
  541. ned.ZIndex = 2
  542. ned.Font = "Bodoni"
  543. ned.BackgroundTransparency = 1
  544. ned.BorderSizePixel = 0.65
  545. ned.Size = UDim2.new(0.6,0,0.6,0)
  546. ned.Position = UDim2.new(0,0,0,0)
  547. ned.TextScaled = true
  548. ned.TextStrokeTransparency = 0
  549. ned.Text = "Lunar"
  550. ned.TextSize = 48
  551. ned.Rotation = 1
  552. ned.TextXAlignment = "Left"
  553. ned.TextYAlignment = "Top"
  554.  
  555. --//=================================\\
  556. --// WINGY STUFF
  557. --\\=================================//
  558.  
  559. local extrawingmod1 = Instance.new("Model",Character)
  560. local extrawingmod2 = Instance.new("Model",Character)
  561.  
  562. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  563. local p = Instance.new("Part")
  564. p.TopSurface = 0
  565. p.BottomSurface = 0
  566. p.Parent = parent
  567. p.Size = Vector3.new(0.1,0.1,0.1)
  568. p.Transparency = transparency
  569. p.Reflectance = reflectance
  570. p.CanCollide = false
  571. p.Locked = true
  572. p.BrickColor = brickcolor
  573. p.Material = material
  574. return p
  575. end
  576.  
  577. function CreateMesh(parent,meshtype,x1,y1,z1)
  578. local mesh = Instance.new("SpecialMesh",parent)
  579. mesh.MeshType = meshtype
  580. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  581. return mesh
  582. end
  583.  
  584. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  585. local mesh = Instance.new("SpecialMesh",parent)
  586. mesh.MeshType = "FileMesh"
  587. mesh.MeshId = meshid
  588. mesh.Scale = Vector3.new(x1,y1,z1)
  589. return mesh
  590. end
  591.  
  592.  
  593. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  594. local mesh = Instance.new("SpecialMesh",parent)
  595. mesh.MeshType = "FileMesh"
  596. mesh.MeshId = meshid
  597. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  598. mesh.Scale = Vector3.new(x1,y1,z1)
  599. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  600. return mesh
  601. end
  602.  
  603. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  604. local weld = Instance.new("Weld")
  605. weld.Parent = parent
  606. weld.Part0 = part0
  607. weld.Part1 = part1
  608. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  609. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  610. return weld
  611. end
  612.  
  613. function RemoveOutlines(part)
  614. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  615. end
  616.  
  617. local Create = LoadLibrary("RbxUtility").Create
  618.  
  619. CFuncs = {
  620. ["Part"] = {
  621. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  622. local Part = Create("Part"){
  623. Parent = Parent,
  624. Reflectance = Reflectance,
  625. Transparency = Transparency,
  626. CanCollide = false,
  627. Locked = true,
  628. BrickColor = BrickColor.new(tostring(BColor)),
  629. Name = Name,
  630. Size = Size,
  631. Material = Material,
  632. }
  633. RemoveOutlines(Part)
  634. return Part
  635. end;
  636. };
  637.  
  638. ["Mesh"] = {
  639. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  640. local Msh = Create(Mesh){
  641. Parent = Part,
  642. Offset = OffSet,
  643. Scale = Scale,
  644. }
  645. if Mesh == "SpecialMesh" then
  646. Msh.MeshType = MeshType
  647. Msh.MeshId = MeshId
  648. end
  649. return Msh
  650. end;
  651. };
  652.  
  653. ["Mesh"] = {
  654. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  655. local Msh = Create(Mesh){
  656. Parent = Part,
  657. Offset = OffSet,
  658. Scale = Scale,
  659. }
  660. if Mesh == "SpecialMesh" then
  661. Msh.MeshType = MeshType
  662. Msh.MeshId = MeshId
  663. end
  664. return Msh
  665. end;
  666. };
  667.  
  668. ["Weld"] = {
  669. Create = function(Parent, Part0, Part1, C0, C1)
  670. local Weld = Create("Weld"){
  671. Parent = Parent,
  672. Part0 = Part0,
  673. Part1 = Part1,
  674. C0 = C0,
  675. C1 = C1,
  676. }
  677. return Weld
  678. end;
  679. };
  680.  
  681. ["Sound"] = {
  682. Create = function(id, par, vol, pit)
  683. coroutine.resume(coroutine.create(function()
  684. local S = Create("Sound"){
  685. Volume = vol,
  686. Name = "EffectSoundo",
  687. Pitch = pit or 1,
  688. SoundId = id,
  689. Parent = par or workspace,
  690. }
  691. wait()
  692. S:play()
  693. game:GetService("Debris"):AddItem(S, 10)
  694. end))
  695. end;
  696. };
  697.  
  698. ["LongSound"] = {
  699. Create = function(id, par, vol, pit)
  700. coroutine.resume(coroutine.create(function()
  701. local S = Create("Sound"){
  702. Volume = vol,
  703. Pitch = pit or 1,
  704. SoundId = id,
  705. Parent = par or workspace,
  706. }
  707. wait()
  708. S:play()
  709. game:GetService("Debris"):AddItem(S, 60)
  710. end))
  711. end;
  712. };
  713.  
  714. ["ParticleEmitter"] = {
  715. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  716. local fp = Create("ParticleEmitter"){
  717. Parent = Parent,
  718. Color = ColorSequence.new(Color1, Color2),
  719. LightEmission = LightEmission,
  720. Size = Size,
  721. Texture = Texture,
  722. Transparency = Transparency,
  723. ZOffset = ZOffset,
  724. Acceleration = Accel,
  725. Drag = Drag,
  726. LockedToPart = LockedToPart,
  727. VelocityInheritance = VelocityInheritance,
  728. EmissionDirection = EmissionDirection,
  729. Enabled = Enabled,
  730. Lifetime = LifeTime,
  731. Rate = Rate,
  732. Rotation = Rotation,
  733. RotSpeed = RotSpeed,
  734. Speed = Speed,
  735. VelocitySpread = VelocitySpread,
  736. }
  737. return fp
  738. end;
  739. };
  740.  
  741. CreateTemplate = {
  742.  
  743. };
  744. }
  745.  
  746.  
  747.  
  748. New = function(Object, Parent, Name, Data)
  749. local Object = Instance.new(Object)
  750. for Index, Value in pairs(Data or {}) do
  751. Object[Index] = Value
  752. end
  753. Object.Parent = Parent
  754. Object.Name = Name
  755. return Object
  756. end
  757.  
  758. local halocolor = BrickColor.new("Mid gray")
  759. local halocolor2 = BrickColor.new("Mid gray")
  760. local halocolor3 = BrickColor.new("Really black")
  761. local starcolor = BrickColor.new("Bright yellow")
  762. local lunacolor = BrickColor.new("Navy blue")
  763. local lunacolor2 = BrickColor.new("Bright blue")
  764. local wepcolor = BrickColor.new("Deep blue")
  765. local maincolor = BrickColor.new("Lapis")
  766. local secondcolor = BrickColor.new("Lapis")
  767. local m = Instance.new("Model",Character)
  768. local m2 = Instance.new("Model",Character)
  769. local m3 = Instance.new("Model",Character)
  770. local mw1 = Instance.new("Model",Character)
  771. local mw2 = Instance.new("Model",Character)
  772. local mw3 = Instance.new("Model",Character)
  773. local mw4 = Instance.new("Model",Character)
  774.  
  775. --------------
  776. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  777. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  778. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  779. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  780.  
  781. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  782. CreateMesh(handle,"Brick",0,0,0)
  783. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.9,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784. local valuaring = 10
  785.  
  786. local refec = Instance.new("ParticleEmitter",handlex)
  787. refec.Texture = "rbxassetid://284205403"
  788. refec.LightEmission = 0.95
  789. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  790. refec.Rate = 50
  791. refec.Lifetime = NumberRange.new(0.5)
  792. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  793. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  794. refec.Speed = NumberRange.new(0,2)
  795. refec.Drag = 5
  796. refec.LockedToPart = true
  797. refec.Rotation = NumberRange.new(-500,500)
  798. refec.VelocitySpread = 9000
  799. refec.RotSpeed = NumberRange.new(-500,500)
  800. local refec2 = refec:Clone()
  801. refec2.LightEmission = 0.75
  802. refec2.Texture = "rbxassetid://254287058"
  803. refec2.Parent = handlex
  804. refec2.Rate = 25
  805. refec2.Lifetime = NumberRange.new(0.75)
  806. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  807. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  808. refec2.Speed = NumberRange.new(0)
  809. local refec3 = refec:Clone()
  810. refec3.LightEmission = 0.75
  811. refec3.Texture = "rbxassetid://363275192"
  812. refec3.Parent = handlex
  813. refec3.Rate = 25
  814. refec3.Lifetime = NumberRange.new(1)
  815. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  816. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  817. refec3.Speed = NumberRange.new(0)
  818. refec3.RotSpeed = NumberRange.new(-50,50)
  819.  
  820. for i = 0, 35 do
  821. valuaring = valuaring + 10
  822. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  823. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  824. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  825. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  826. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  827. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  828. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  829. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  830. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  832. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  833. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. end
  835.  
  836.  
  837. local handle = CreateParta(m,1,1,"Neon",maincolor)
  838. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  839. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840.  
  841.  
  842.  
  843. --- Left wing.
  844.  
  845. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  846. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  847. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848.  
  849. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  850. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  851. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  853. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  854. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  856. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  857. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  859. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  860. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  862. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  863. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  869. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  872. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  875. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  877. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  878. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879.  
  880.  
  881. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  882. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  883. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884.  
  885. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  886. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  887. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  889. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  890. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  891. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  892. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  893. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  895. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  896. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  898. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  899. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  901. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  902. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  904. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  905. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  907. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  908. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  910. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  911. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  913. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  914. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915.  
  916. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  917. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  918. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919.  
  920. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  921. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  922. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  925. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  928. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  930. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  931. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  933. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  934. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  936. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  937. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  940. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  942. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  943. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  945. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  946. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  948. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  949. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950.  
  951.  
  952. -- Right wing --
  953.  
  954. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  955. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  956. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957.  
  958. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  959. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  960. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  962. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  963. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  965. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  966. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  968. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  969. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  977. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  978. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  980. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  981. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  984. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  987. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988.  
  989. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  990. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  991. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992.  
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  995. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  998. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1001. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1003. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1004. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1006. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1007. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1009. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1010. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1012. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1013. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1015. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1016. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1017. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1018. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1019. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1021. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1022. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023.  
  1024. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1025. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1026. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027.  
  1028.  
  1029. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1030. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1031. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1032. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1033. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1034. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1035. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1036. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1037. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1038. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1039. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1040. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1042. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1043. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1044. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1045. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1046. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1047. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1048. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1049. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1051. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1052. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1053. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1054. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1055. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1056. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1057. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1058. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059.  
  1060. ------------- Trails
  1061. local A0 = Instance.new("Attachment",lwing1)
  1062. A0.Position = Vector3.new(0,-0.7,0)
  1063. local A1 = Instance.new("Attachment",lwing1)
  1064. A1.Position = Vector3.new(0,-3.5,0)
  1065. tl1 = Instance.new('Trail',lwing1)
  1066. tl1.Attachment0 = A0
  1067. tl1.Attachment1 = A1
  1068. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1069. tl1.LightEmission = 1
  1070. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1071. tl1.Color = ColorSequence.new(halocolor.Color)
  1072. tl1.Lifetime = 0.5
  1073.  
  1074. local A0 = Instance.new("Attachment",lwing2)
  1075. A0.Position = Vector3.new(0,-0.7,0)
  1076. local A1 = Instance.new("Attachment",lwing2)
  1077. A1.Position = Vector3.new(0,-3.5,0)
  1078. tl2 = Instance.new('Trail',lwing2)
  1079. tl2.Attachment0 = A0
  1080. tl2.Attachment1 = A1
  1081. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1082. tl2.LightEmission = 1
  1083. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1084. tl2.Color = ColorSequence.new(halocolor.Color)
  1085. tl2.Lifetime = 0.5
  1086.  
  1087. local A0 = Instance.new("Attachment",lwing3)
  1088. A0.Position = Vector3.new(0,-0.7,0)
  1089. local A1 = Instance.new("Attachment",lwing3)
  1090. A1.Position = Vector3.new(0,-3.5,0)
  1091. tl3 = Instance.new('Trail',lwing3)
  1092. tl3.Attachment0 = A0
  1093. tl3.Attachment1 = A1
  1094. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1095. tl3.LightEmission = 1
  1096. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1097. tl3.Color = ColorSequence.new(halocolor.Color)
  1098. tl3.Lifetime = 0.5
  1099.  
  1100. local A0 = Instance.new("Attachment",rwing1)
  1101. A0.Position = Vector3.new(0,-0.7,0)
  1102. local A1 = Instance.new("Attachment",rwing1)
  1103. A1.Position = Vector3.new(0,-3.5,0)
  1104. tr1 = Instance.new('Trail',rwing1)
  1105. tr1.Attachment0 = A0
  1106. tr1.Attachment1 = A1
  1107. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1108. tr1.LightEmission = 1
  1109. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1110. tr1.Color = ColorSequence.new(halocolor2.Color)
  1111. tr1.Lifetime = 0.5
  1112.  
  1113. local A0 = Instance.new("Attachment",rwing2)
  1114. A0.Position = Vector3.new(0,-0.7,0)
  1115. local A1 = Instance.new("Attachment",rwing2)
  1116. A1.Position = Vector3.new(0,-3.5,0)
  1117. tr2 = Instance.new('Trail',rwing2)
  1118. tr2.Attachment0 = A0
  1119. tr2.Attachment1 = A1
  1120. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1121. tr2.LightEmission = 1
  1122. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1123. tr2.Color = ColorSequence.new(halocolor2.Color)
  1124. tr2.Lifetime = 0.5
  1125.  
  1126. local A0 = Instance.new("Attachment",rwing3)
  1127. A0.Position = Vector3.new(0,-0.7,0)
  1128. local A1 = Instance.new("Attachment",rwing3)
  1129. A1.Position = Vector3.new(0,-3.5,0)
  1130. tr3 = Instance.new('Trail',rwing3)
  1131. tr3.Attachment0 = A0
  1132. tr3.Attachment1 = A1
  1133. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1134. tr3.LightEmission = 1
  1135. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1136. tr3.Color = ColorSequence.new(halocolor2.Color)
  1137. tr3.Lifetime = 0.5
  1138.  
  1139. --------------
  1140.  
  1141.  
  1142.  
  1143. for i, v in pairs(mw2:GetChildren()) do
  1144. if v:IsA("Part") then
  1145. v.BrickColor = BrickColor.new("White")
  1146. v.Material = "Neon"
  1147. end
  1148. end
  1149. for i, v in pairs(mw1:GetChildren()) do
  1150. if v:IsA("Part") then
  1151. v.Transparency = 0
  1152. v.BrickColor = BrickColor.new("White")
  1153. v.Material = "Neon"
  1154. end
  1155. end
  1156. for i, v in pairs(extrawingmod1:GetChildren()) do
  1157. if v:IsA("Part") then
  1158. v.Transparency = 1
  1159. v.BrickColor = BrickColor.new("White")
  1160. v.Material = "Neon"
  1161. end
  1162. end
  1163. for i, v in pairs(extrawingmod2:GetChildren()) do
  1164. if v:IsA("Part") then
  1165. v.Transparency = 1
  1166. v.BrickColor = BrickColor.new("White")
  1167. v.Material = "Neon"
  1168. end
  1169. end
  1170. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1171. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1172. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1173.  
  1174. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1175. for i, v in pairs(mw2:GetChildren()) do
  1176. if v:IsA("Part") then
  1177. v.BrickColor = one
  1178. v.Material = "Neon"
  1179. end
  1180. end
  1181. refec.Color = ColorSequence.new(one.Color)
  1182. refec2.Color = ColorSequence.new(one.Color)
  1183. refec3.Color = ColorSequence.new(one.Color)
  1184. tr1.Color = ColorSequence.new(one.Color)
  1185. tr2.Color = ColorSequence.new(one.Color)
  1186. tr3.Color = ColorSequence.new(one.Color)
  1187. imgl2.ImageColor3 = one.Color
  1188. circl.ImageColor3 = two.Color
  1189. techc.ImageColor3 = one.Color
  1190. circl2.ImageColor3 = one.Color
  1191. ned.TextColor3 = two.Color
  1192. ned.TextStrokeColor3 = one.Color
  1193. for i, v in pairs(mw1:GetChildren()) do
  1194. if v:IsA("Part") then
  1195. v.Transparency = 0
  1196. v.BrickColor = two
  1197. v.Material = "Neon"
  1198. end
  1199. end
  1200. tl1.Color = ColorSequence.new(two.Color)
  1201. tl2.Color = ColorSequence.new(two.Color)
  1202. tl3.Color = ColorSequence.new(two.Color)
  1203. for i, v in pairs(m:GetChildren()) do
  1204. if v:IsA("Part") then
  1205. v.BrickColor = three
  1206. v.Material = "Ice"
  1207. end
  1208. end
  1209. for i, v in pairs(m2:GetChildren()) do
  1210. if v:IsA("Part") then
  1211. v.BrickColor = four
  1212. v.Material = "Ice"
  1213. end
  1214. end
  1215. for i, v in pairs(m3:GetChildren()) do
  1216. if v:IsA("Part") then
  1217. v.BrickColor = five
  1218. v.Material = "Neon"
  1219. end
  1220. end
  1221. for i, v in pairs(extrawingmod1:GetChildren()) do
  1222. if v:IsA("Part") then
  1223. v.Transparency = exonetran
  1224. v.BrickColor = exone
  1225. v.Material = "Neon"
  1226. end
  1227. end
  1228. for i, v in pairs(extrawingmod2:GetChildren()) do
  1229. if v:IsA("Part") then
  1230. v.Transparency = extwotran
  1231. v.BrickColor = extwo
  1232. v.Material = "Neon"
  1233. end
  1234. end
  1235. end
  1236.  
  1237. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1238. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1239. techc.ImageColor3 = MAINRUINCOLOR.Color
  1240. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1241. ned.TextColor3 = MAINRUINCOLOR.Color
  1242. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1243.  
  1244.  
  1245. function bosschatfunc(text,color,watval)
  1246. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1247. coroutine.resume(coroutine.create(function()
  1248. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1249. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1250. end
  1251. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1252. scrg.Name = "Dialog"
  1253. local txtlb = Instance.new("TextLabel",scrg)
  1254. txtlb.Text = ""
  1255. txtlb.Font = "Bodoni"
  1256. txtlb.TextColor3 = Color3.new(0,0,0)
  1257. txtlb.TextStrokeTransparency = 0
  1258. txtlb.BackgroundTransparency = 0.75
  1259. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1260. txtlb.TextStrokeColor3 = color
  1261. txtlb.TextScaled = true
  1262. txtlb.Size = UDim2.new(1,0,0.25,0)
  1263. txtlb.TextXAlignment = "Left"
  1264. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1265. local txtlb2 = Instance.new("TextLabel",scrg)
  1266. txtlb2.Text = "Chaotic:"
  1267. txtlb2.Font = "Arcade"
  1268. txtlb2.TextColor3 = Color3.new(0,0,0)
  1269. txtlb2.TextStrokeTransparency = 0
  1270. txtlb2.BackgroundTransparency = 1
  1271. txtlb2.TextStrokeColor3 = color
  1272. txtlb2.TextSize = 40
  1273. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1274. txtlb2.TextXAlignment = "Left"
  1275. txtlb2.Position = UDim2.new(0,0,1,0)
  1276. local fvalen = 0.55
  1277. local fval = -0.49
  1278. coroutine.resume(coroutine.create(function()
  1279. while true do
  1280. Swait()
  1281. if MODE == "Sanity" then
  1282. txtlb.Rotation = math.random(-1,1)
  1283. txtlb2.Rotation = math.random(-1,1)
  1284. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1285. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1286. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1287. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1288. end
  1289. end
  1290. end))
  1291. coroutine.resume(coroutine.create(function()
  1292. while true do
  1293. Swait()
  1294. if scrg.Parent ~= nil then
  1295. fvalen = fvalen - 0.0001
  1296. elseif scrg.Parent == nil then
  1297. break
  1298. end
  1299. end
  1300. end))
  1301. local flol = 1.75
  1302. local flil = 1.6
  1303. coroutine.resume(coroutine.create(function()
  1304. for i = 0, 9 do
  1305. Swait()
  1306. fval = fval + 0.05
  1307. flol = flol - 0.1
  1308. flil = flil - 0.1
  1309. txtlb.Text = ""
  1310. txtlb.Position = UDim2.new(0,0,flol,0)
  1311. txtlb2.Position = UDim2.new(0,0,flil,0)
  1312. end
  1313. txtlb.Text = text
  1314. wait(watval)
  1315. local valinc = 0
  1316. for i = 0, 99 do
  1317. Swait()
  1318. valinc = valinc + 0.0001
  1319. flol = flol + valinc
  1320. flil = flil + valinc
  1321. txtlb.Rotation = txtlb.Rotation + valinc*20
  1322. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1323. txtlb.Position = UDim2.new(0,0,flol,0)
  1324. txtlb2.Position = UDim2.new(0,0,flil,0)
  1325. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1326. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1327. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1328. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1329. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1330. end
  1331. scrg:Destroy()
  1332. end))
  1333. end))
  1334. end
  1335. end
  1336.  
  1337. function BigBlack(text,color,watval)
  1338. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1339. coroutine.resume(coroutine.create(function()
  1340. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1341. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1342. end
  1343. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1344. scrg.Name = "Dialog"
  1345. local txtlb = Instance.new("TextLabel",scrg)
  1346. txtlb.Text = ""
  1347. txtlb.Font = "Bodoni"
  1348. txtlb.TextColor3 = Color3.new(0,0,0)
  1349. txtlb.TextStrokeTransparency = 1
  1350. txtlb.BackgroundTransparency = 1
  1351. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1352. txtlb.TextStrokeColor3 = color
  1353. txtlb.TextScaled = true
  1354. txtlb.Size = UDim2.new(1,0,1,0)
  1355. txtlb.TextXAlignment = "Center"
  1356. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1357. local txtlb2 = Instance.new("TextLabel",scrg)
  1358. txtlb2.Text = "KILLERZ IS GOD XDDD:"
  1359. txtlb2.Font = "Arcade"
  1360. txtlb2.TextColor3 = Color3.new(0,0,0)
  1361. txtlb2.TextStrokeTransparency = 0
  1362. txtlb2.BackgroundTransparency = 1
  1363. txtlb2.TextStrokeColor3 = color
  1364. txtlb2.TextSize = 40
  1365. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1366. txtlb2.TextXAlignment = "Left"
  1367. txtlb2.Position = UDim2.new(0,0,1,0)
  1368. local fvalen = 0.55
  1369. local fval = -0.49
  1370. coroutine.resume(coroutine.create(function()
  1371. while true do
  1372. Swait()
  1373. if MODE == "Sanity" then
  1374. txtlb.Rotation = math.random(-1,1)
  1375. txtlb2.Rotation = math.random(-1,1)
  1376. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1377. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1378. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1379. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1380. end
  1381. end
  1382. end))
  1383. coroutine.resume(coroutine.create(function()
  1384. while true do
  1385. Swait()
  1386. if scrg.Parent ~= nil then
  1387. fvalen = fvalen - 0.0001
  1388. elseif scrg.Parent == nil then
  1389. break
  1390. end
  1391. end
  1392. end))
  1393. local flol = 1.05
  1394. local flil = 0.75
  1395. local flil2 = -0.2
  1396. coroutine.resume(coroutine.create(function()
  1397. for i = 1,string.len(text),1 do
  1398. wait()
  1399. text.Text = string.sub(text,1,i)
  1400. end
  1401. end))
  1402. coroutine.resume(coroutine.create(function()
  1403. for i = 0, 1 do
  1404. fval = fval + 0.05
  1405. flol = flol - 0.1
  1406. flil2 = flil2 + 0.1
  1407. txtlb.Text = ""
  1408. txtlb.Position = UDim2.new(flil2,0,0,0)
  1409. txtlb.BackgroundTransparency = 1 - 0.1
  1410. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1411. end
  1412.  
  1413. for i = 0, 99 do
  1414. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1415. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1416. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1417. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1418. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1419. end
  1420.  
  1421. txtlb.Text = text
  1422. wait(watval)
  1423. local valinc = 0
  1424. for i = 0, 99 do
  1425. Swait()
  1426. valinc = valinc + 0.0002
  1427. flol = flol + valinc
  1428. flil2 = flil2 + valinc
  1429. txtlb.Rotation = txtlb.Rotation + valinc*15
  1430. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1431. txtlb.Position = UDim2.new(flil2,0,0,0)
  1432. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1433. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1434. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1435. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1436. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1437. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1438. end
  1439. scrg:Destroy()
  1440. end))
  1441. end))
  1442. end
  1443. end
  1444.  
  1445. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1446.  
  1447. --//=================================\\
  1448. --|| SOME TAG EDIT
  1449. --\\=================================//
  1450. local TEXTCOLOR = C3(0, 0, 1)
  1451.  
  1452. m = game.Players.fortnitebutlover
  1453. char = m.Character
  1454. local txt = Instance.new("BillboardGui", char)
  1455. txt.Adornee = char.Head
  1456. txt.Name = "_status"
  1457. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1458. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1459. local text = Instance.new("TextLabel", txt)
  1460. text.Size = UDim2.new(20, 0, 7, 0)
  1461. text.FontSize = "Size24"
  1462. text.TextScaled = true
  1463. text.TextTransparency = 0
  1464. text.BackgroundTransparency = 1
  1465. text.TextTransparency = 0
  1466. text.TextStrokeTransparency = 0
  1467. text.Font = "Bodoni"
  1468. v = Instance.new("Part")
  1469. v.Name = "ColorBrick"
  1470. v.Parent = m.Character
  1471. v.FormFactor = "Symmetric"
  1472. v.Anchored = true
  1473. v.CanCollide = false
  1474. v.BottomSurface = "Smooth"
  1475. v.TopSurface = "Smooth"
  1476. v.Size = Vector3.new(10, 5, 3)
  1477. v.Transparency = 1
  1478. v.CFrame = char.Torso.CFrame
  1479. v.BrickColor = BrickColor.new("Really black")
  1480. v.Transparency = 1
  1481. v.Shape = "Block"
  1482. text.Text = "Lunar"
  1483.  
  1484. function RecolorTextAndRename(name,col1,col2,font)
  1485. text.TextStrokeColor3 = col2
  1486. text.TextColor3 = col1
  1487. text.Font = font
  1488. text.Text = name
  1489. techc.ImageColor3 = col2
  1490. circl.ImageColor3 = col2
  1491. circl2.ImageColor3 = col1
  1492. imgl2.ImageColor3 = col1
  1493. imgl2b.ImageColor3 = col2
  1494. ned.Text = name
  1495. ned.TextColor3 = col1
  1496. ned.TextStrokeColor3 = col2
  1497. end
  1498. --//=================================\\
  1499. --|| SOME FUNCTIONS
  1500. --\\=================================//
  1501.  
  1502.  
  1503.  
  1504. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1505. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1506. end
  1507.  
  1508. function PositiveAngle(NUMBER)
  1509. if NUMBER >= 0 then
  1510. NUMBER = 0
  1511. end
  1512. return NUMBER
  1513. end
  1514.  
  1515. function NegativeAngle(NUMBER)
  1516. if NUMBER <= 0 then
  1517. NUMBER = 0
  1518. end
  1519. return NUMBER
  1520. end
  1521.  
  1522. function Swait(NUMBER)
  1523. if NUMBER == 0 or NUMBER == nil then
  1524. ArtificialHB.Event:wait()
  1525. else
  1526. for i = 1, NUMBER do
  1527. ArtificialHB.Event:wait()
  1528. end
  1529. end
  1530. end
  1531.  
  1532. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1533. local NEWMESH = IT(MESH)
  1534. if MESH == "SpecialMesh" then
  1535. NEWMESH.MeshType = MESHTYPE
  1536. if MESHID ~= "nil" and MESHID ~= "" then
  1537. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1538. end
  1539. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1540. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1541. end
  1542. end
  1543. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1544. NEWMESH.Scale = SCALE
  1545. NEWMESH.Parent = PARENT
  1546. return NEWMESH
  1547. end
  1548.  
  1549. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1550. local NEWPART = IT("Part")
  1551. NEWPART.formFactor = FORMFACTOR
  1552. NEWPART.Reflectance = REFLECTANCE
  1553. NEWPART.Transparency = TRANSPARENCY
  1554. NEWPART.CanCollide = false
  1555. NEWPART.Locked = true
  1556. NEWPART.Anchored = true
  1557. if ANCHOR == false then
  1558. NEWPART.Anchored = false
  1559. end
  1560. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1561. NEWPART.Name = NAME
  1562. NEWPART.Size = SIZE
  1563. NEWPART.Position = Torso.Position
  1564. NEWPART.Material = MATERIAL
  1565. NEWPART:BreakJoints()
  1566. NEWPART.Parent = PARENT
  1567. return NEWPART
  1568. end
  1569.  
  1570. local function weldBetween(a, b)
  1571. local weldd = Instance.new("ManualWeld")
  1572. weldd.Part0 = a
  1573. weldd.Part1 = b
  1574. weldd.C0 = CFrame.new()
  1575. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1576. weldd.Parent = a
  1577. return weldd
  1578. end
  1579.  
  1580.  
  1581. function QuaternionFromCFrame(cf)
  1582. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1583. local trace = m00 + m11 + m22
  1584. if trace > 0 then
  1585. local s = math.sqrt(1 + trace)
  1586. local recip = 0.5 / s
  1587. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1588. else
  1589. local i = 0
  1590. if m11 > m00 then
  1591. i = 1
  1592. end
  1593. if m22 > (i == 0 and m00 or m11) then
  1594. i = 2
  1595. end
  1596. if i == 0 then
  1597. local s = math.sqrt(m00 - m11 - m22 + 1)
  1598. local recip = 0.5 / s
  1599. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1600. elseif i == 1 then
  1601. local s = math.sqrt(m11 - m22 - m00 + 1)
  1602. local recip = 0.5 / s
  1603. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1604. elseif i == 2 then
  1605. local s = math.sqrt(m22 - m00 - m11 + 1)
  1606. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1607. end
  1608. end
  1609. end
  1610.  
  1611. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1612. local xs, ys, zs = x + x, y + y, z + z
  1613. local wx, wy, wz = w * xs, w * ys, w * zs
  1614. local xx = x * xs
  1615. local xy = x * ys
  1616. local xz = x * zs
  1617. local yy = y * ys
  1618. local yz = y * zs
  1619. local zz = z * zs
  1620. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1621. end
  1622.  
  1623. function QuaternionSlerp(a, b, t)
  1624. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1625. local startInterp, finishInterp;
  1626. if cosTheta >= 0.0001 then
  1627. if (1 - cosTheta) > 0.0001 then
  1628. local theta = ACOS(cosTheta)
  1629. local invSinTheta = 1 / SIN(theta)
  1630. startInterp = SIN((1 - t) * theta) * invSinTheta
  1631. finishInterp = SIN(t * theta) * invSinTheta
  1632. else
  1633. startInterp = 1 - t
  1634. finishInterp = t
  1635. end
  1636. else
  1637. if (1 + cosTheta) > 0.0001 then
  1638. local theta = ACOS(-cosTheta)
  1639. local invSinTheta = 1 / SIN(theta)
  1640. startInterp = SIN((t - 1) * theta) * invSinTheta
  1641. finishInterp = SIN(t * theta) * invSinTheta
  1642. else
  1643. startInterp = t - 1
  1644. finishInterp = t
  1645. end
  1646. end
  1647. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1648. end
  1649.  
  1650. function Clerp(a, b, t)
  1651. local qa = {QuaternionFromCFrame(a)}
  1652. local qb = {QuaternionFromCFrame(b)}
  1653. local ax, ay, az = a.x, a.y, a.z
  1654. local bx, by, bz = b.x, b.y, b.z
  1655. local _t = 1 - t
  1656. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1657. end
  1658.  
  1659. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1660. local frame = IT("Frame")
  1661. frame.BackgroundTransparency = TRANSPARENCY
  1662. frame.BorderSizePixel = BORDERSIZEPIXEL
  1663. frame.Position = POSITION
  1664. frame.Size = SIZE
  1665. frame.BackgroundColor3 = COLOR
  1666. frame.BorderColor3 = BORDERCOLOR
  1667. frame.Name = NAME
  1668. frame.Parent = PARENT
  1669. return frame
  1670. end
  1671.  
  1672. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1673. local label = IT("TextLabel")
  1674. label.BackgroundTransparency = 1
  1675. label.Size = UD2(1, 0, 1, 0)
  1676. label.Position = UD2(0, 0, 0, 0)
  1677. label.TextColor3 = TEXTCOLOR
  1678. label.TextStrokeTransparency = STROKETRANSPARENCY
  1679. label.TextTransparency = TRANSPARENCY
  1680. label.FontSize = TEXTFONTSIZE
  1681. label.Font = TEXTFONT
  1682. label.BorderSizePixel = BORDERSIZEPIXEL
  1683. label.TextScaled = false
  1684. label.Text = TEXT
  1685. label.Name = NAME
  1686. label.Parent = PARENT
  1687. return label
  1688. end
  1689.  
  1690. function NoOutlines(PART)
  1691. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1692. end
  1693.  
  1694. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1695. local NEWWELD = IT(TYPE)
  1696. NEWWELD.Part0 = PART0
  1697. NEWWELD.Part1 = PART1
  1698. NEWWELD.C0 = C0
  1699. NEWWELD.C1 = C1
  1700. NEWWELD.Parent = PARENT
  1701. return NEWWELD
  1702. end
  1703.  
  1704. local S = IT("Sound")
  1705. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1706. local NEWSOUND = nil
  1707. coroutine.resume(coroutine.create(function()
  1708. NEWSOUND = S:Clone()
  1709. NEWSOUND.Parent = PARENT
  1710. NEWSOUND.Volume = VOLUME
  1711. NEWSOUND.Pitch = PITCH
  1712. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1713. NEWSOUND:play()
  1714. if DOESLOOP == true then
  1715. NEWSOUND.Looped = true
  1716. else
  1717. repeat wait(1) until NEWSOUND.Playing == false
  1718. NEWSOUND:remove()
  1719. end
  1720. end))
  1721. return NEWSOUND
  1722. end
  1723.  
  1724. function CFrameFromTopBack(at, top, back)
  1725. local right = top:Cross(back)
  1726. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1727. end
  1728.  
  1729. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1730. function WACKYEFFECT(Table)
  1731. local TYPE = (Table.EffectType or "Sphere")
  1732. local SIZE = (Table.Size or VT(1,1,1))
  1733. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1734. local TRANSPARENCY = (Table.Transparency or 0)
  1735. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1736. local CFRAME = (Table.CFrame or Torso.CFrame)
  1737. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1738. local ROTATION1 = (Table.RotationX or 0)
  1739. local ROTATION2 = (Table.RotationY or 0)
  1740. local ROTATION3 = (Table.RotationZ or 0)
  1741. local MATERIAL = (Table.Material or "Neon")
  1742. local COLOR = (Table.Color or C3(1,1,1))
  1743. local TIME = (Table.Time or 45)
  1744. local SOUNDID = (Table.SoundID or nil)
  1745. local SOUNDPITCH = (Table.SoundPitch or nil)
  1746. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1747. coroutine.resume(coroutine.create(function()
  1748. local PLAYSSOUND = false
  1749. local SOUND = nil
  1750. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1751. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1752. PLAYSSOUND = true
  1753. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1754. end
  1755. EFFECT.Color = COLOR
  1756. local MSH = nil
  1757. if TYPE == "Sphere" then
  1758. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1759. elseif TYPE == "Block" or TYPE == "Box" then
  1760. MSH = IT("BlockMesh",EFFECT)
  1761. MSH.Scale = SIZE
  1762. elseif TYPE == "Wave" then
  1763. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1764. elseif TYPE == "Ring" then
  1765. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1766. elseif TYPE == "Slash" then
  1767. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1768. elseif TYPE == "Round Slash" then
  1769. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1770. elseif TYPE == "Swirl" then
  1771. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1772. elseif TYPE == "Skull" then
  1773. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1774. elseif TYPE == "Crystal" then
  1775. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1776. end
  1777. if MSH ~= nil then
  1778. local MOVESPEED = nil
  1779. if MOVEDIRECTION ~= nil then
  1780. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1781. end
  1782. local GROWTH = SIZE - ENDSIZE
  1783. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1784. if TYPE == "Block" then
  1785. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1786. else
  1787. EFFECT.CFrame = CFRAME
  1788. end
  1789. for LOOP = 1, TIME+1 do
  1790. Swait()
  1791. MSH.Scale = MSH.Scale - GROWTH/TIME
  1792. if TYPE == "Wave" then
  1793. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1794. end
  1795. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1796. if TYPE == "Block" then
  1797. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1798. else
  1799. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1800. end
  1801. if MOVEDIRECTION ~= nil then
  1802. local ORI = EFFECT.Orientation
  1803. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1804. EFFECT.Orientation = ORI
  1805. end
  1806. end
  1807. if PLAYSSOUND == false then
  1808. EFFECT:remove()
  1809. else
  1810. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1811. EFFECT:remove()
  1812. end
  1813. else
  1814. if PLAYSSOUND == false then
  1815. EFFECT:remove()
  1816. else
  1817. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1818. EFFECT:remove()
  1819. end
  1820. end
  1821. end))
  1822. end
  1823.  
  1824. function MakeForm(PART,TYPE)
  1825. if TYPE == "Cyl" then
  1826. local MSH = IT("CylinderMesh",PART)
  1827. elseif TYPE == "Ball" then
  1828. local MSH = IT("SpecialMesh",PART)
  1829. MSH.MeshType = "Sphere"
  1830. elseif TYPE == "Wedge" then
  1831. local MSH = IT("SpecialMesh",PART)
  1832. MSH.MeshType = "Wedge"
  1833. end
  1834. end
  1835.  
  1836. Debris = game:GetService("Debris")
  1837.  
  1838. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1839. local DIRECTION = CF(StartPos,EndPos).lookVector
  1840. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1841. end
  1842.  
  1843. local EyeSizes={
  1844. NumberSequenceKeypoint.new(0,1,0),
  1845. NumberSequenceKeypoint.new(1,0,0)
  1846. }
  1847. local EyeTrans={
  1848. NumberSequenceKeypoint.new(0,0.8,0),
  1849. NumberSequenceKeypoint.new(1,1,0)
  1850. }
  1851. local PE=Instance.new("ParticleEmitter",nil)
  1852. PE.LightEmission=.8
  1853. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1854. PE.Size=NumberSequence.new(EyeSizes)
  1855. PE.Transparency=NumberSequence.new(EyeTrans)
  1856. PE.Lifetime=NumberRange.new(0.35,1.5)
  1857. PE.Rotation=NumberRange.new(0,360)
  1858. PE.Rate=999
  1859. PE.VelocitySpread = 10000
  1860. PE.Acceleration = Vector3.new(0,0,0)
  1861. PE.Drag = 5
  1862. PE.Speed = NumberRange.new(0,0,0)
  1863. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1864. PE.ZOffset = -0
  1865. PE.Name = "PE"
  1866. PE.Enabled = false
  1867.  
  1868. function particles(art)
  1869. local PARTICLES = PE:Clone()
  1870. PARTICLES.Parent = art
  1871. end
  1872.  
  1873. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1874. if FLOOR ~= nil then
  1875. coroutine.resume(coroutine.create(function()
  1876. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1877. PART.CFrame = CF(POSITION)
  1878. for i = 1, 45 do
  1879. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1880. RingPiece.Material = FLOOR.Material
  1881. RingPiece.Color = FLOOR.Color
  1882. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1883. Debris:AddItem(RingPiece,SWAIT)
  1884. end
  1885. PART:remove()
  1886. end))
  1887. end
  1888. end
  1889.  
  1890. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1891. if FLOOR ~= nil then
  1892. for i = 1, AMOUNT do
  1893. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1894. DEBREE.Material = FLOOR.Material
  1895. DEBREE.Color = FLOOR.Color
  1896. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1897. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1898. coroutine.resume(coroutine.create(function()
  1899. Swait(15)
  1900. DEBREE.Parent = workspace
  1901. DEBREE.CanCollide = true
  1902. Debris:AddItem(DEBREE,SWAIT)
  1903. end))
  1904. end
  1905. end
  1906. end
  1907.  
  1908. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1909. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1910. local mesh = IT("SpecialMesh",wave)
  1911. mesh.MeshType = "Sphere"
  1912. mesh.Scale = SIZE
  1913. mesh.Offset = VT(0,0,0)
  1914. wave.CFrame = CFRAME
  1915. coroutine.resume(coroutine.create(function(PART)
  1916. for i = 1, WAIT do
  1917. Swait()
  1918. mesh.Scale = mesh.Scale + GROW
  1919. wave.Transparency = wave.Transparency + (1/WAIT)
  1920. if wave.Transparency > 0.99 then
  1921. wave:remove()
  1922. end
  1923. end
  1924. end))
  1925. end
  1926.  
  1927.  
  1928. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1929.  
  1930. --//=================================\\
  1931. --|| WEAPON CREATION
  1932. --\\=================================//
  1933.  
  1934. function chatfunc(text)
  1935. local chat = coroutine.wrap(function()
  1936. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1937. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1938. end
  1939. local Bill = Instance.new("BillboardGui",Character)
  1940. Bill.Size = UDim2.new(0,100,0,40)
  1941. Bill.StudsOffset = Vector3.new(0,3,0)
  1942. Bill.Adornee = Character.Head
  1943. Bill.Name = "TalkingBillBoard"
  1944. local Hehe = Instance.new("TextLabel",Bill)
  1945. Hehe.BackgroundTransparency = 1
  1946. Hehe.BorderSizePixel = 0
  1947. Hehe.Text = ""
  1948. Hehe.Font = "Fantasy"
  1949. Hehe.TextSize = 40
  1950. Hehe.TextStrokeTransparency = 0
  1951. Hehe.Size = UDim2.new(1,0,0.5,0)
  1952. coroutine.resume(coroutine.create(function()
  1953. while Hehe ~= nil do
  1954. wait()
  1955. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1956. Hehe.Rotation = math.random(-5,5)
  1957. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1958. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1959. end
  1960. end))
  1961. for i = 1,string.len(text),1 do
  1962. wait()
  1963. Hehe.Text = string.sub(text,1,i)
  1964. end
  1965. wait(1)--Re[math.random(1, 93)]
  1966. for i = 0, 1, .025 do
  1967. wait()
  1968. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1969. Hehe.TextStrokeTransparency = i
  1970. Hehe.TextTransparency = i
  1971. end
  1972. Bill:Destroy()
  1973. end)
  1974. chat()
  1975. end
  1976.  
  1977. function onChatted(msg)
  1978. chatfunc(msg)
  1979. end
  1980.  
  1981. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1982. PRT.Color = C3(0,0,0)
  1983. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1984. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1985. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1986. PRT.Color = C3(0/255,0/255,255/255)
  1987. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1988. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1989. for i = 1, 16 do
  1990. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1991. FACE.Color = C3(0,0,0)
  1992. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1993. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1994. end
  1995. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1996. MakeForm(EYE,"Ball")
  1997. EYE.Color = C3(0/255,0/255,255/255)
  1998. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1999. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2000. MakeForm(EYE2,"Ball")
  2001. EYE2.Color = C3(0/255,0/255,255/255)
  2002.  
  2003. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2004.  
  2005. local LASTPART = Head
  2006. for i = 1, 20 do
  2007. local MATH = (1-(i/25))
  2008. if LASTPART == Head then
  2009. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2010. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2011. LASTPART = Horn
  2012. Horn.Color = C3((i*3-3)/0,0,0)
  2013. else
  2014. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2015. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2016. LASTPART = Horn
  2017. Horn.Color = C3((i*3-3)/0,0,0)
  2018. end
  2019. end
  2020. local LASTPART = Head
  2021. for i = 1, 20 do
  2022. local MATH = (1-(i/25))
  2023. if LASTPART == Head then
  2024. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2025. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2026. LASTPART = Horn
  2027. Horn.Color = C3((i*3-3)/0,0,0)
  2028. else
  2029. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2030. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2031. LASTPART = Horn
  2032. Horn.Color = C3((i*3-3)/0,0,0)
  2033. end
  2034. end
  2035.  
  2036. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2037. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2038. Hair.Color = C3(0/255,0/255,255/255)
  2039. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2040. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2041. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2042. Hair2.Color = C3(0/255,0/255,255/255)
  2043. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2044.  
  2045. local BODY = {}
  2046.  
  2047. for _, c in pairs(Character:GetDescendants()) do
  2048. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2049. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2050. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2051. end
  2052. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2053. elseif c:IsA("JointInstance") then
  2054. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2055. end
  2056. end
  2057.  
  2058. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2059. MakeForm(Eye,"Ball")
  2060. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2061. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2062. MakeForm(Eye,"Ball")
  2063. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2064. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2065. MakeForm(Eye2,"Ball")
  2066. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2067.  
  2068.  
  2069. XEYE.Parent = nil
  2070. BALL.Parent = Character
  2071.  
  2072. for e = 1, #BODY do
  2073. if BODY[e] ~= nil then
  2074. local STUFF = BODY[e]
  2075. local PART = STUFF[1]
  2076. local PARENT = STUFF[2]
  2077. local MATERIAL = STUFF[3]
  2078. local COLOR = STUFF[4]
  2079. local TRANSPARENCY = STUFF[5]
  2080. if PART.ClassName == "Part" and PART ~= RootPart then
  2081. PART.Material = MATERIAL
  2082. PART.Color = COLOR
  2083. PART.Transparency = TRANSPARENCY
  2084. end
  2085. PART.AncestryChanged:Connect(function()
  2086. PART.Parent = PARENT
  2087. end)
  2088. end
  2089. end
  2090.  
  2091. local SKILLTEXTCOLOR = C3(0,0,0)
  2092. local SKILLFONT = "Antique"
  2093. local SKILLTEXTSIZE = 7
  2094.  
  2095. function Blink()
  2096. coroutine.resume(coroutine.create(function()
  2097. if EYE ~= nil then
  2098. for i = 1, 5 do
  2099. Swait()
  2100. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2101. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2102. end
  2103. for i = 1, 7 do
  2104. Swait()
  2105. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2106. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2107. end
  2108. EYE.Mesh.Scale = VT(1,1,1)
  2109. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2110. end
  2111. end))
  2112. end
  2113.  
  2114. function Blink2()
  2115. coroutine.resume(coroutine.create(function()
  2116. if Eye ~= nil then
  2117. for i = 1, 5 do
  2118. Swait()
  2119. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2120. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2121. end
  2122. for i = 1, 7 do
  2123. Swait()
  2124. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2125. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2126. end
  2127. Eye.Mesh.Scale = VT(1,1,1)
  2128. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2129. end
  2130. end))
  2131. end
  2132.  
  2133. function refit()
  2134. Character.Parent = workspace
  2135. for e = 1, #BODY do
  2136. if BODY[e] ~= nil then
  2137. local STUFF = BODY[e]
  2138. local PART = STUFF[1]
  2139. local PARENT = STUFF[2]
  2140. local MATERIAL = STUFF[3]
  2141. local COLOR = STUFF[4]
  2142. local TRANSPARENCY = STUFF[5]
  2143. if PART.ClassName == "Part" and PART ~= RootPart then
  2144. PART.Material = MATERIAL
  2145. PART.Color = COLOR
  2146. PART.Transparency = TRANSPARENCY
  2147. end
  2148. if PART.Parent ~= PARENT then
  2149. Humanoid:remove()
  2150. PART.Parent = PARENT
  2151. Humanoid = IT("Humanoid",Character)
  2152. end
  2153. end
  2154. end
  2155. end
  2156.  
  2157. Humanoid.Died:connect(function()
  2158. refit()
  2159. end)
  2160.  
  2161. --//=================================\\
  2162. --|| DAMAGE FUNCTIONS
  2163. --\\=================================//
  2164.  
  2165. function StatLabel(CFRAME, TEXT, COLOR)
  2166. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2167. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2168. local BODYGYRO = IT("BodyGyro", STATPART)
  2169. game:GetService("Debris"):AddItem(STATPART ,5)
  2170. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2171. BILLBOARDGUI.Adornee = STATPART
  2172. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2173. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2174. BILLBOARDGUI.AlwaysOnTop = false
  2175. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2176. TEXTLABEL.BackgroundTransparency = 1
  2177. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2178. TEXTLABEL.Text = TEXT
  2179. TEXTLABEL.Font = SKILLFONT
  2180. TEXTLABEL.FontSize="Size42"
  2181. TEXTLABEL.TextColor3 = COLOR
  2182. TEXTLABEL.TextStrokeTransparency = 0
  2183. TEXTLABEL.TextScaled = true
  2184. TEXTLABEL.TextWrapped = true
  2185. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2186. for i = 1, 50 do
  2187. Swait()
  2188. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2189. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2190. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2191. end
  2192. THEPART.Parent = nil
  2193. end),STATPART, TEXTLABEL)
  2194. end
  2195.  
  2196. --//=================================\\
  2197. --|| DAMAGING
  2198. --\\=================================//
  2199.  
  2200. function KillChildren(v)
  2201. v:BreakJoints()
  2202. for _, c in pairs(v:GetChildren()) do
  2203. if c:IsA("BasePart") then
  2204. if c.Transparency < 1 then
  2205. if c:FindFirstChildOfClass("Decal") then
  2206. c:FindFirstChildOfClass("Decal"):remove()
  2207. end
  2208. particles(c)
  2209. c.PE.Enabled = true
  2210. c.Parent = Effects
  2211. c.CanCollide = false
  2212. c.Material = "Neon"
  2213. c.Color = C3(1,0,0)
  2214. c.Transparency = 1
  2215. local grav = Instance.new("BodyPosition",c)
  2216. grav.P = 20000
  2217. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2218. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2219. grav.Name = "GravityForce"
  2220. coroutine.resume(coroutine.create(function()
  2221. for i = 1, 20 do
  2222. Swait()
  2223. c.Transparency = c.Transparency + 1/20
  2224. end
  2225. c.PE.Enabled = false
  2226. Debris:AddItem(c,2)
  2227. end))
  2228. end
  2229. end
  2230. end
  2231. end
  2232.  
  2233. function ApplyAoE(POSITION,RANGE)
  2234. local CHILDREN = workspace:GetDescendants()
  2235. for index, CHILD in pairs(CHILDREN) do
  2236. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2237. local LISTED = false
  2238. for LIST = 1, #WHITELIST do
  2239. if WHITELIST[LIST] ~= nil then
  2240. if CHILD.Name == WHITELIST[LIST] then
  2241. LISTED = true
  2242. end
  2243. end
  2244. end
  2245. if LISTED == false then
  2246. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2247. if HUM then
  2248. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2249. if TORSO then
  2250. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2251. KillChildren(CHILD)
  2252. end
  2253. end
  2254. end
  2255. end
  2256. end
  2257. end
  2258. end
  2259.  
  2260. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2261. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2262. defence.Name = ("HitBy"..Player.Name)
  2263. game:GetService("Debris"):AddItem(defence, 0.001)
  2264. Damage = Damage * DAMAGEMULTIPLIER
  2265. if Humanoid.Health ~= 0 then
  2266. local CritChance = MRANDOM(1,100)
  2267. if Damage > Humanoid.Health then
  2268. Damage = math.ceil(Humanoid.Health)
  2269. if Damage == 0 then
  2270. Damage = 0.1
  2271. end
  2272. end
  2273. Humanoid.Health = Humanoid.Health - Damage
  2274. end
  2275. end
  2276.  
  2277. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2278. local CHILDREN = workspace:GetDescendants()
  2279. for index, CHILD in pairs(CHILDREN) do
  2280. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2281. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2282. if HUM then
  2283. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2284. if TORSO then
  2285. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2286. if INSTAKILL == true then
  2287. CHILD:BreakJoints()
  2288. else
  2289. local DMG = MRANDOM(MINDMG,MAXDMG)
  2290. ApplyDamage(HUM,DMG,TORSO)
  2291. end
  2292. if FLING > 0 then
  2293. for _, c in pairs(CHILD:GetChildren()) do
  2294. if c:IsA("BasePart") then
  2295. local bv = Instance.new("BodyVelocity")
  2296. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2297. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2298. bv.Parent = c
  2299. Debris:AddItem(bv,0.05)
  2300. end
  2301. end
  2302. end
  2303. end
  2304. end
  2305. end
  2306. end
  2307. end
  2308. end
  2309.  
  2310. --//=================================\\
  2311. --|| MODE SWITCHING
  2312. --\\=================================//
  2313.  
  2314. function ResetMode()
  2315. ATTACK = true
  2316. Rooted = true
  2317. BALL.Parent = Character
  2318. XEYE.Parent = nil
  2319. SONG = 561833161
  2320. PITCH = 1
  2321. VOLUME = 3
  2322. sick.TimePosition = 7
  2323. FACE = 176217464
  2324. Speed = 13
  2325. text.Text = "Lunar"
  2326. TEXTCOLOR = C3(0, 0, 1)
  2327. EYE.Color = C3(0/255,0/255,255/255)
  2328. EYE2.Color = C3(0/255,0/255,255/255)
  2329. Hair.Color = C3(0/255,0/255,255/255)
  2330. Hair2.Color = C3(0/255,0/255,255/255)
  2331. PRT.Color = C3(0/255,0/255,255/255)
  2332. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2333. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2334. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2335. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2336. MODE = "Lunar"
  2337. ned.Text = "Lunar"
  2338. ATTACK = false
  2339. Rooted = false
  2340. end
  2341.  
  2342. function SolarForm()
  2343. ATTACK = true
  2344. Rooted = true
  2345. BALL.Parent = Character
  2346. XEYE.Parent = nil
  2347. SONG = 1259692095
  2348. PITCH = 1
  2349. VOLUME = 4
  2350. sick.TimePosition = 0
  2351. FACE = 404306534
  2352. Speed = 16
  2353. text.Text = "Solar"
  2354. TEXTCOLOR = C3(215/255,147/255,0/255)
  2355. PRT.Color = C3(215/255,147/255,0/255)
  2356. EYE.Color = C3(215/255,147/255,0/255)
  2357. EYE2.Color = C3(143/255,98/255,0/255)
  2358. Hair.Color = C3(215/255,147/255,0/255)
  2359. Hair2.Color = C3(171/255,117/255,0/255)
  2360. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2361. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2362. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2363. MODE = "Solar"
  2364. ned.Text = "Solar"
  2365. ATTACK = false
  2366. Rooted = false
  2367. end
  2368.  
  2369. function SuperiorForm()
  2370. ATTACK = true
  2371. Rooted = true
  2372. BALL.Parent = Character
  2373. XEYE.Parent = nil
  2374. SONG = 1873219898
  2375. PITCH = 1
  2376. VOLUME = 4
  2377. sick.TimePosition = 0.01
  2378. FACE = 404306534
  2379. Speed = 25
  2380. text.Text = "Superior"
  2381. TEXTCOLOR = C3(107/255,0/255,0/255)
  2382. PRT.Color = C3(117/255,0/255,0/255)
  2383. EYE.Color = C3(255/255,0/255,0/255)
  2384. EYE2.Color = C3(255/255,0/255,0/255)
  2385. Hair.Color = C3(151/255,0/255,0/255)
  2386. Hair2.Color = C3(151/255,0/255,0/255)
  2387. MAINRUINCOLOR = BrickColor.new("Really black")
  2388. SECONDRUINCOLOR = BrickColor.new("Really red")
  2389. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2390. MODE = "Superior"
  2391. ned.Text = "Superior"
  2392. ATTACK = false
  2393. Rooted = false
  2394. end
  2395.  
  2396. function BlackWhiteForm()
  2397. ATTACK = true
  2398. Rooted = true
  2399. XEYE.Parent = nil
  2400. BALL.Parent = Character
  2401. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2402. text.Text = " "
  2403. for i = 0, 1, 0.1 / Animation_Speed do
  2404. Swait()
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2411. end
  2412. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2413. UNANCHOR = false
  2414. RootPart.Anchored = true
  2415. for i = 0, 2, 0.1 / Animation_Speed do
  2416. Swait()
  2417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423. end
  2424. for i = 0, 0.1, 0.1 / Animation_Speed do
  2425. Swait()
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. end
  2433. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2434. UNANCHOR = true
  2435. RootPart.Anchored = false
  2436. MODE = "90s"
  2437. SONG = 1166995642
  2438. PITCH = 1
  2439. VOLUME = 3.5
  2440. sick.TimePosition = 17.5
  2441. FACE = 2365263255
  2442. Speed = 16
  2443. text.Text = "90's"
  2444. ned.Text = "90's"
  2445. TEXTCOLOR = C3(255/255,255/255,255/255)
  2446. PRT.Color = C3(255/255,255/255,255/255)
  2447. EYE.Color = C3(95/255,95/255,95/255)
  2448. EYE2.Color = C3(95/255,95/255,95/255)
  2449. Hair.Color = C3(255/255,255/255,255/255)
  2450. Hair2.Color = C3(27/255,42/255,53/255)
  2451. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2452. SECONDRUINCOLOR = BrickColor.new("Black")
  2453. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2454. ATTACK = false
  2455. Rooted = false
  2456. end
  2457.  
  2458. function EightyForm()
  2459. ATTACK = true
  2460. Rooted = true
  2461. XEYE.Parent = nil
  2462. BALL.Parent = Character
  2463. text.Text = " "
  2464. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2465. for i = 0, 1, 0.1 / Animation_Speed do
  2466. Swait()
  2467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. end
  2474. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2475. UNANCHOR = false
  2476. RootPart.Anchored = true
  2477. for i = 0, 2, 0.1 / Animation_Speed do
  2478. Swait()
  2479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. end
  2486. for i = 0, 0.1, 0.1 / Animation_Speed do
  2487. Swait()
  2488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. end
  2495. UNANCHOR = true
  2496. RootPart.Anchored = false
  2497. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2498. MODE = "80s"
  2499. text.Text = "80's"
  2500. ned.Text = "80's"
  2501. TEXTCOLOR = C3(27/255,42/255,53/255)
  2502. PRT.Color = C3(27/255,42/255,53/255)
  2503. EYE.Color = C3(95/255,95/255,95/255)
  2504. EYE2.Color = C3(95/255,95/255,95/255)
  2505. Hair.Color = C3(27/255,42/255,53/255)
  2506. Hair2.Color = C3(255/255,255/255,255/255)
  2507. MAINRUINCOLOR = BrickColor.new("Black")
  2508. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2509. FACE = 2365263255
  2510. SONG = 1141556798
  2511. PITCH = 1
  2512. VOLUME = 3.5
  2513. sick.TimePosition = 0.1
  2514. Speed = 16
  2515. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2516. UNANCHOR = true
  2517. RootPart.Anchored = false
  2518. ATTACK = false
  2519. Rooted = false
  2520. end
  2521.  
  2522. function BlackForm()
  2523. ATTACK = true
  2524. Rooted = true
  2525. BALL.Parent = Character
  2526. XEYE.Parent = nil
  2527. SONG = 1420353940
  2528. PITCH = 1
  2529. VOLUME = 2.5
  2530. sick.TimePosition = 0.5
  2531. text.Text = ""
  2532. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2533. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2534. chatfunc("Riddle me this..")
  2535. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2536. for i=0, 4, 0.1 / Animation_Speed do
  2537. Swait()
  2538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. end
  2545. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2546. chatfunc("Riddle me that..")
  2547. for i=0, 4, 0.1 / Animation_Speed do
  2548. Swait()
  2549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. end
  2556. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2557. chatfunc("Who's afraid of The Big Black?")
  2558. for i=0, 5, 0.1 / Animation_Speed do
  2559. Swait()
  2560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2566. end
  2567. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. CreateSound(206082327,Torso,3,1,false)
  2610. for i=0, 0.7, 0.1 / Animation_Speed do
  2611. Swait()
  2612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. end
  2619. MODE = "Black"
  2620. FACE = 148988280
  2621. Speed = 45
  2622. text.Text = "THE BIG BLACK"
  2623. ned.Text = "TBB"
  2624. TEXTCOLOR = C3(27/255,42/255,53/255)
  2625. PRT.Color = C3(27/255,42/255,53/255)
  2626. EYE.Color = C3(27/255,42/255,53/255)
  2627. EYE2.Color = C3(27/255,42/255,53/255)
  2628. Hair.Color = C3(27/255,42/255,53/255)
  2629. Hair2.Color = C3(27/255,42/255,53/255)
  2630. MAINRUINCOLOR = BrickColor.new("Black")
  2631. SECONDRUINCOLOR = BrickColor.new("Black")
  2632. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2633. ATTACK = false
  2634. Rooted = false
  2635. end
  2636.  
  2637. function LostForm()
  2638. ATTACK = true
  2639. Rooted = true
  2640. BALL.Parent = Character
  2641. XEYE.Parent = nil
  2642. SONG = 723652641
  2643. PITCH = 1
  2644. VOLUME = 3
  2645. sick.TimePosition = 0.5
  2646. FACE = 0
  2647. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2648. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2649. CreateSound(136007472,Torso,5,1.2,false)
  2650. for i=0, 2.5, 0.1 / Animation_Speed do
  2651. Swait()
  2652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2658. end
  2659. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. CreateSound(847061203,Torso,3,1,false)
  2704. CreateSound(239000203,Torso,3,1,false)
  2705. CreateSound(579687077,Torso,3,0.75,false)
  2706. MODE = "LostHope"
  2707. Speed = 12
  2708. text.Text = "The Lost"
  2709. ned.Text = "Lost"
  2710. TEXTCOLOR = C3(0/255,0/255,0/255)
  2711. PRT.Color = C3(0/255,0/255,0/255)
  2712. EYE.Color = C3(0/255,0/255,0/255)
  2713. EYE2.Color = C3(0/255,0/255,0/255)
  2714. Hair.Color = C3(0/255,0/255,0/255)
  2715. Hair2.Color = C3(0/255,0/255,0/255)
  2716. MAINRUINCOLOR = BrickColor.new("Really black")
  2717. SECONDRUINCOLOR = BrickColor.new("Really black")
  2718. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2719. for i=0, 1.5, 0.1 / Animation_Speed do
  2720. Swait()
  2721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727. end
  2728. ATTACK = false
  2729. Rooted = false
  2730. end
  2731.  
  2732. function TerraForm()
  2733. ATTACK = true
  2734. Rooted = true
  2735. BALL.Parent = Character
  2736. XEYE.Parent = nil
  2737. SONG = 157460916
  2738. PITCH = 1
  2739. VOLUME = 3
  2740. sick.TimePosition = 0
  2741. FACE = 155195214
  2742. Speed = 27
  2743. MODE = "Hexa"
  2744. text.Text = "Terra"
  2745. ned.Text = "Terra"
  2746. TEXTCOLOR = C3(170/255,85/255,0/255)
  2747. PRT.Color = C3(86/255,66/255,54/255)
  2748. EYE.Color = C3(39/255,70/255,45/255)
  2749. EYE2.Color = C3(39/255,70/255,45/255)
  2750. Hair.Color = C3(39/255,70/255,45/255)
  2751. Hair2.Color = C3(39/255,70/255,45/255)
  2752. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2753. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2754. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2755. ATTACK = false
  2756. Rooted = false
  2757. end
  2758.  
  2759. function RandomForm()
  2760. ATTACK = true
  2761. Rooted = true
  2762. XEYE.Parent = nil
  2763. BALL.Parent = Character
  2764. UNANCHOR = true
  2765. RootPart.Anchored = false
  2766. MODE = "Random"
  2767. SONG = 0
  2768. PITCH = 1
  2769. VOLUME = 3.5
  2770. sick.TimePosition = 0
  2771. FACE = 2365263255
  2772. Speed = 20
  2773. text.Text = "Randomizer"
  2774. ned.Text = "Randomizer"
  2775. TEXTCOLOR = BrickColor.Random().Color
  2776. PRT.Color = BrickColor.Random().Color
  2777. EYE.Color = BrickColor.Random().Color
  2778. EYE2.Color = BrickColor.Random().Color
  2779. Hair.Color = BrickColor.Random().Color
  2780. Hair2.Color = BrickColor.Random().Color
  2781. MAINRUINCOLOR = BrickColor.Random()
  2782. SECONDRUINCOLOR = BrickColor.Random()
  2783. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2784. ATTACK = false
  2785. Rooted = false
  2786. end
  2787.  
  2788. function VantaForm()
  2789. ATTACK = true
  2790. Rooted = true
  2791. BALL.Parent = Character
  2792. XEYE.Parent = nil
  2793. SONG = 190845741
  2794. PITCH = 1
  2795. VOLUME = 6
  2796. sick.TimePosition = 12.5
  2797. wait(1)
  2798. for i=0, 2.5, 0.1 / Animation_Speed do
  2799. Swait()
  2800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2806. end
  2807. MODE = "Vanta"
  2808. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2809. FACE = 404306534
  2810. Speed = 12
  2811. text.Text = "Vanta-X"
  2812. ned.Text = "Vanta-X"
  2813. TEXTCOLOR = C3(107/255,50/255,124/255)
  2814. PRT.Color = C3(107/255,50/255,124/255)
  2815. EYE.Color = C3(155/255,0/255,255/255)
  2816. EYE2.Color = C3(155/255,0/255,255/255)
  2817. Hair.Color = C3(80/255,0/255,180/255)
  2818. Hair2.Color = C3(50/255,0/255,150/255)
  2819. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2820. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2821. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2822. ATTACK = false
  2823. Rooted = false
  2824. end
  2825.  
  2826. function ChronoForm()
  2827. ATTACK = true
  2828. Rooted = true
  2829. BALL.Parent = Character
  2830. XEYE.Parent = nil
  2831. SONG = 432493949
  2832. PITCH = 1
  2833. VOLUME = 3
  2834. sick.TimePosition = 0
  2835. FACE = 2371494469
  2836. Speed = 16
  2837. MODE = "Time"
  2838. text.Text = "Chronos"
  2839. ned.Text = "Chronos"
  2840. TEXTCOLOR = C3(0/255,255/255,0/255)
  2841. PRT.Color = C3(0/255,155/255,0/255)
  2842. EYE.Color = C3(0/255,255/255,0/255)
  2843. EYE2.Color = C3(0/255,255/255,0/255)
  2844. Hair.Color = C3(239/255,184/255,56/255)
  2845. Hair2.Color = C3(245/255,205/255,48/255)
  2846. MODE = "Time"
  2847. MAINRUINCOLOR = BrickColor.new("Lime green")
  2848. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2849. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2850. ATTACK = false
  2851. Rooted = false
  2852. end
  2853.  
  2854. function SenseForm()
  2855. ATTACK = true
  2856. Rooted = true
  2857. BALL.Parent = Character
  2858. XEYE.Parent = nil
  2859. SONG = 1497785701
  2860. PITCH = 1
  2861. VOLUME = 3
  2862. sick.TimePosition = 13.75
  2863. FACE = 2375008868
  2864. Speed = 13
  2865. MODE = "Sense"
  2866. text.TextColor3 = C3(255/255,255/255,255/255)
  2867. text.Text = "None-Sense"
  2868. ned.Text = "Non-Sense"
  2869. TEXTCOLOR = C3(255/255,255/255,255/255)
  2870. coroutine.resume(coroutine.create(function()
  2871. repeat
  2872. text.TextColor3 = C3(13/255,105/255,172/255)
  2873. Swait(5)
  2874. text.TextColor3 = C3(196/255,40/255,28/255)
  2875. Swait(5)
  2876. until MODE ~= "Sense"
  2877. text.TextColor3 = C3(27/255,42/255,53/255)
  2878. end))
  2879. PRT.Color = C3(13/255,105/255,172/255)
  2880. EYE.Color = C3(255/255,255/255,255/255)
  2881. EYE2.Color = C3(255/255,255/255,255/255)
  2882. Hair.Color = C3(196/255,40/255,28/255)
  2883. Hair2.Color = C3(196/255,40/255,28/255)
  2884. MAINRUINCOLOR = BrickColor.new("Bright red")
  2885. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2886. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2887. ATTACK = false
  2888. Rooted = false
  2889. end
  2890.  
  2891. function SanityForm()
  2892. ATTACK = true
  2893. Rooted = true
  2894. BALL.Parent = Character
  2895. XEYE.Parent = nil
  2896. SONG = 2347469019
  2897. PITCH = 1
  2898. VOLUME = 3
  2899. sick.TimePosition = 0
  2900. FACE = 2375030229
  2901. Speed = 30
  2902. TEXTCOLOR = C3(0/255,0/255,0/255)
  2903. text.Text = "Sanity-Less"
  2904. coroutine.resume(coroutine.create(function()
  2905. repeat
  2906. ned.Text = "Sanity-Less"
  2907. PRT.Color = BrickColor.Random().Color
  2908. EYE.Color = BrickColor.Random().Color
  2909. EYE2.Color = BrickColor.Random().Color
  2910. Hair.Color = BrickColor.Random().Color
  2911. Hair2.Color = BrickColor.Random().Color
  2912. MAINRUINCOLOR = BrickColor.Random()
  2913. SECONDRUINCOLOR = BrickColor.Random()
  2914. text.TextColor3 = BrickColor.Random().Color
  2915. text.TextStrokeColor3 = BrickColor.Random().Color
  2916. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2917. Swait(5)
  2918. until MODE ~= "Sanity"
  2919. text.TextColor3 = C3(27/255,42/255,53/255)
  2920. end))
  2921. TEXTCOLOR = C3(0/255,0/255,0/255)
  2922. PRT.Color = C3(99/255,95/255,98/255)
  2923. EYE.Color = C3(99/255,95/255,98/255)
  2924. EYE2.Color = C3(99/255,95/255,98/255)
  2925. Hair.Color = C3(99/255,95/255,98/255)
  2926. Hair2.Color = C3(99/255,95/255,98/255)
  2927. MODE = "Sanity"
  2928. ATTACK = false
  2929. Rooted = false
  2930. end
  2931.  
  2932. function FairyForm()
  2933. ATTACK = true
  2934. Rooted = true
  2935. BALL.Parent = Character
  2936. XEYE.Parent = nil
  2937. for i=0, 2, 0.1 / Animation_Speed do
  2938. Swait()
  2939. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2940. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2947. end
  2948. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2949. MODE = "Fairy"
  2950. ned.Text = "Fairy"
  2951. TEXTCOLOR = C3(255/255,102/255,204/255)
  2952. PRT.Color = C3(98/255,37/255,209/255)
  2953. EYE.Color = C3(255/255,152/255,220/255)
  2954. EYE2.Color = C3(255/255,152/255,220/255)
  2955. Hair.Color = C3(170/255,0/255,170/255)
  2956. Hair2.Color = C3(170/255,0/255,170/255)
  2957. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2958. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2959. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2960. SONG = 228428389
  2961. PITCH = 1
  2962. VOLUME = 3
  2963. sick.TimePosition = 0.5
  2964. FACE = 21635489
  2965. Speed = 20
  2966. text.Text = "Fairy"
  2967. ATTACK = false
  2968. Rooted = false
  2969. end
  2970.  
  2971. function DevilForm()
  2972. ATTACK = true
  2973. Rooted = true
  2974. BALL.Parent = Character
  2975. XEYE.Parent = nil
  2976. for i=0, 1, 0.1 / Animation_Speed do
  2977. Swait()
  2978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2984. end
  2985. CreateSound(363808674, Torso, 6, 1, false)
  2986. for i=0, 0.5, 0.1 / Animation_Speed do
  2987. Swait()
  2988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2994. end
  2995. for i=0, 0.5, 0.1 / Animation_Speed do
  2996. Swait()
  2997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3003. end
  3004. CreateSound(363808674, Torso, 6, 1, false)
  3005. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3006. for i=0, 0.5, 0.1 / Animation_Speed do
  3007. Swait()
  3008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3014. end
  3015. MODE = "Devil"
  3016. ned.Text = "Devil"
  3017. SONG = 919231299
  3018. PITCH = 1
  3019. VOLUME = 3
  3020. sick.TimePosition = 15.2
  3021. FACE = 405705854
  3022. Speed = 20
  3023. text.Text = "Devil"
  3024. TEXTCOLOR = C3(127/255,0/255,0/255)
  3025. PRT.Color = C3(98/255,0/255,0/255)
  3026. EYE.Color = C3(255/255,0/255,0/255)
  3027. EYE2.Color = C3(255/255,0/255,0/255)
  3028. Hair.Color = C3(21/255,0/255,0/255)
  3029. Hair2.Color = C3(53/255,0/255,0/255)
  3030. MAINRUINCOLOR = BrickColor.new("Maroon")
  3031. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3032. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3033. ATTACK = false
  3034. Rooted = false
  3035. end
  3036.  
  3037. function PurgeForm()
  3038. ATTACK = true
  3039. Rooted = true
  3040. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3041. MODE = "Purged"
  3042. XEYE.Parent = Character
  3043. BALL.Parent = nil
  3044. TEXTCOLOR = C3(39/255,70/255,45/255)
  3045. PRT.Color = C3(0/255,0/255,0/255)
  3046. EYE.Color = C3(0/255,0/255,0/255)
  3047. EYE2.Color = C3(0/255,0/255,0/255)
  3048. Hair.Color = C3(0/255,0/255,0/255)
  3049. Hair2.Color = C3(0/255,0/255,0/255)
  3050. MAINRUINCOLOR = BrickColor.new("Earth green")
  3051. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3052. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3053. SONG = 1103329236
  3054. PITCH = 1
  3055. VOLUME = 3
  3056. sick.TimePosition = 0
  3057. FACE = 2378683942
  3058. Speed = 20
  3059. text.Text = "The Purge"
  3060. ned.Text = "Purge"
  3061. for i=0, 1, 0.1 / Animation_Speed do
  3062. Swait()
  3063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3069. end
  3070. CreateSound(363808674, Head, 9999, 1, false)
  3071. for i=0, 0.2, 0.1 / Animation_Speed do
  3072. Swait()
  3073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3079. end
  3080. ATTACK = false
  3081. Rooted = false
  3082. end
  3083.  
  3084. function OriginsForm()
  3085. ATTACK = true
  3086. Rooted = true
  3087. MODE = "Origins"
  3088. SONG = 265913095
  3089. PITCH = 1
  3090. VOLUME = 3
  3091. sick.TimePosition = 17.5
  3092. FACE = 404306534
  3093. Speed = 19
  3094. text.Text = "The Origins"
  3095. ned.Text = "Origins"
  3096. TEXTCOLOR = C3(0/255,0/255,0/255)
  3097. PRT.Color = C3(215/255,147/255,0/255)
  3098. EYE.Color = C3(255/255,0/255,0/255)
  3099. EYE2.Color = C3(255/255,0/255,0/255)
  3100. Hair.Color = C3(0/255,0/255,255/255)
  3101. Hair2.Color = C3(0/255,0/255,255/255)
  3102. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3103. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3104. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3105. ATTACK = false
  3106. Rooted = false
  3107. end
  3108.  
  3109. --//=================================\\
  3110. --|| ATTACK FUNCTIONS AND STUFF
  3111. --\\=================================//
  3112. function CameraEnshaking(Length, Intensity)
  3113. coroutine.resume(coroutine.create(function()
  3114. local intensity = 1 * Intensity
  3115. local rotM = 0.01 * Intensity
  3116. for i = 0, Length, 0.1 do
  3117. Swait()
  3118. intensity = intensity - 0.05 * Intensity / Length
  3119. rotM = rotM - 5.0E-4 * Intensity / Length
  3120. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3121. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3122. end
  3123. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3124. end))
  3125. end
  3126.  
  3127. function ManualDamage(Humanoid,Damage,TorsoPart)
  3128. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3129. defence.Name = ("HitBy"..Player.Name)
  3130. game:GetService("Debris"):AddItem(defence, 0.001)
  3131. Damage = Damage * DAMAGEMULTIPLIER
  3132. if Humanoid.Health ~= 0 then
  3133. local CritChance = MRANDOM(1,100)
  3134. if Damage > Humanoid.Health then
  3135. Damage = math.ceil(Humanoid.Health)
  3136. if Damage == 0 then
  3137. Damage = 0.1
  3138. end
  3139. end
  3140. Humanoid.Health = Humanoid.Health - Damage
  3141. end
  3142. end
  3143.  
  3144. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3145. local CHILDREN = workspace:GetDescendants()
  3146. for index, CHILD in pairs(CHILDREN) do
  3147. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3148. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3149. if HUM then
  3150. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3151. if TORSO then
  3152. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3153. if INSTAKILL == true then
  3154. CHILD:BreakJoints()
  3155. else
  3156. local DMG = MRANDOM(MINDMG,MAXDMG)
  3157. ManualDamage(HUM,DMG,TORSO)
  3158. end
  3159. if FLING > 0 then
  3160. for _, c in pairs(CHILD:GetChildren()) do
  3161. if c:IsA("BasePart") then
  3162. local bv = Instance.new("BodyVelocity")
  3163. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3164. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3165. bv.Parent = c
  3166. Debris:AddItem(bv,0.05)
  3167. end
  3168. end
  3169. end
  3170. end
  3171. end
  3172. end
  3173. end
  3174. end
  3175. end
  3176.  
  3177. function MeleeDMG(Humanoid,Damage)
  3178. Damage = Damage * DAMAGEMULTIPLIER
  3179. if Humanoid.Health < 2000 then
  3180. if Humanoid.Health - Damage > 0 then
  3181. Humanoid.Health = Humanoid.Health - Damage
  3182. else
  3183. Humanoid.Parent:BreakJoints()
  3184. end
  3185. else
  3186. Humanoid.Parent:BreakJoints()
  3187. end
  3188. end
  3189.  
  3190.  
  3191. function BasicCombo()
  3192. ATTACK = true
  3193. Rooted = false
  3194. EQUIPPED = true
  3195. local HIT2 = function()
  3196. local HITS2 = {}
  3197. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3198. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3199. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3200. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3201. if TORSO and HUM.Health > 0 then
  3202. local PASS = true
  3203. for i = 1, #HITS2 do
  3204. if HITS2[i] == hit.Parent then
  3205. PASS = false
  3206. end
  3207. end
  3208. table.insert(HITS2,hit.Parent)
  3209. if PASS == true then
  3210. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3211. end
  3212. end
  3213. end
  3214. end)
  3215. return TOUCH2
  3216. end
  3217. local HIT = function()
  3218. local HITS = {}
  3219. local TOUCH = RightArm.Touched:Connect(function(hit)
  3220. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3221. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3222. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3223. if TORSO and HUM.Health > 0 then
  3224. local PASS = true
  3225. for i = 1, #HITS do
  3226. if HITS[i] == hit.Parent then
  3227. PASS = false
  3228. end
  3229. end
  3230. table.insert(HITS,hit.Parent)
  3231. if PASS == true then
  3232. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3233. end
  3234. end
  3235. end
  3236. end)
  3237. return TOUCH
  3238. end
  3239. if COMBO == 1 then
  3240. for i=0, 0.35, 0.1 / Animation_Speed do
  3241. Swait()
  3242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247. end
  3248. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3249. local TOUCHED = HIT()
  3250. for i=0, 0.5, 0.1 / Animation_Speed do
  3251. Swait()
  3252. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3258. end
  3259. TOUCHED:Disconnect()
  3260. COMBO = 2
  3261. elseif COMBO == 2 then
  3262. for i=0, 0.35, 0.1 / Animation_Speed do
  3263. Swait()
  3264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269. end
  3270. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3271. local TOUCHED = HIT2()
  3272. for i=0, 0.5, 0.1 / Animation_Speed do
  3273. Swait()
  3274. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3280. end
  3281. TOUCHED:Disconnect()
  3282. COMBO = 3
  3283. elseif COMBO == 3 then
  3284. for i=0, 0.35, 0.1 / Animation_Speed do
  3285. Swait()
  3286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291. end
  3292. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3293. local TOUCHED = HIT2()
  3294. local TOUCHED2 = HIT()
  3295. for i=0, 0.5, 0.1 / Animation_Speed do
  3296. Swait()
  3297. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3298. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304. end
  3305. TOUCHED:Disconnect()
  3306. TOUCHED2:Disconnect()
  3307. COMBO = 4
  3308. elseif COMBO == 4 then
  3309. for i=0, 0.5, 0.1 / Animation_Speed do
  3310. Swait()
  3311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3316. end
  3317. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3318. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3319. CameraEnshaking(3,10)
  3320. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3321. for i=0, 0.5, 0.1 / Animation_Speed do
  3322. Swait()
  3323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328. end
  3329. COMBO = 1
  3330. end
  3331. coroutine.resume(coroutine.create(function()
  3332. for i = 1, 50 do
  3333. Swait()
  3334. if ATTACK == true then
  3335. break
  3336. end
  3337. end
  3338. if ATTACK == false then
  3339. COMBO = 1
  3340. end
  3341. end))
  3342. ATTACK = false
  3343. Rooted = false
  3344. EQUIPPED = false
  3345. end
  3346.  
  3347. function ColorfulCombo()
  3348. ATTACK = true
  3349. Rooted = false
  3350. EQUIPPED = true
  3351. local HIT2 = function()
  3352. local HITS2 = {}
  3353. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3354. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3355. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3356. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3357. if TORSO and HUM.Health > 0 then
  3358. local PASS = true
  3359. for i = 1, #HITS2 do
  3360. if HITS2[i] == hit.Parent then
  3361. PASS = false
  3362. end
  3363. end
  3364. table.insert(HITS2,hit.Parent)
  3365. if PASS == true then
  3366. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3367. end
  3368. end
  3369. end
  3370. end)
  3371. return TOUCH2
  3372. end
  3373. local HIT = function()
  3374. local HITS = {}
  3375. local TOUCH = RightArm.Touched:Connect(function(hit)
  3376. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3377. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3378. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3379. if TORSO and HUM.Health > 0 then
  3380. local PASS = true
  3381. for i = 1, #HITS do
  3382. if HITS[i] == hit.Parent then
  3383. PASS = false
  3384. end
  3385. end
  3386. table.insert(HITS,hit.Parent)
  3387. if PASS == true then
  3388. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3389. end
  3390. end
  3391. end
  3392. end)
  3393. return TOUCH
  3394. end
  3395. if COMBO == 1 then
  3396. for i=0, 0.35, 0.1 / Animation_Speed do
  3397. Swait()
  3398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403. end
  3404. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3405. local TOUCHED = HIT()
  3406. for i=0, 0.5, 0.1 / Animation_Speed do
  3407. Swait()
  3408. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. end
  3415. TOUCHED:Disconnect()
  3416. COMBO = 2
  3417. elseif COMBO == 2 then
  3418. for i=0, 0.35, 0.1 / Animation_Speed do
  3419. Swait()
  3420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3425. end
  3426. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3427. local TOUCHED = HIT2()
  3428. for i=0, 0.5, 0.1 / Animation_Speed do
  3429. Swait()
  3430. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3436. end
  3437. TOUCHED:Disconnect()
  3438. COMBO = 3
  3439. elseif COMBO == 3 then
  3440. for i=0, 0.35, 0.1 / Animation_Speed do
  3441. Swait()
  3442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447. end
  3448. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3449. local TOUCHED = HIT2()
  3450. local TOUCHED2 = HIT()
  3451. for i=0, 0.5, 0.1 / Animation_Speed do
  3452. Swait()
  3453. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3454. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. end
  3461. TOUCHED:Disconnect()
  3462. TOUCHED2:Disconnect()
  3463. COMBO = 4
  3464. elseif COMBO == 4 then
  3465. for i=0, 0.5, 0.1 / Animation_Speed do
  3466. Swait()
  3467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3472. end
  3473. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3474. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3475. CameraEnshaking(3,10)
  3476. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3477. for i=0, 0.5, 0.1 / Animation_Speed do
  3478. Swait()
  3479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484. end
  3485. COMBO = 1
  3486. end
  3487. coroutine.resume(coroutine.create(function()
  3488. for i = 1, 50 do
  3489. Swait()
  3490. if ATTACK == true then
  3491. break
  3492. end
  3493. end
  3494. if ATTACK == false then
  3495. COMBO = 1
  3496. end
  3497. end))
  3498. ATTACK = false
  3499. Rooted = false
  3500. EQUIPPED = false
  3501. end
  3502.  
  3503. function PurgeCombo()
  3504. ATTACK = true
  3505. Rooted = false
  3506. EQUIPPED = true
  3507. local HIT2 = function()
  3508. local HITS2 = {}
  3509. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3510. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3511. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3512. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3513. if TORSO and HUM.Health > 0 then
  3514. local PASS = true
  3515. for i = 1, #HITS2 do
  3516. if HITS2[i] == hit.Parent then
  3517. PASS = false
  3518. end
  3519. end
  3520. table.insert(HITS2,hit.Parent)
  3521. if PASS == true then
  3522. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3523. end
  3524. end
  3525. end
  3526. end)
  3527. return TOUCH2
  3528. end
  3529. local HIT = function()
  3530. local HITS = {}
  3531. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3532. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3533. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3534. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3535. if TORSO and HUM.Health > 0 then
  3536. local PASS = true
  3537. for i = 1, #HITS do
  3538. if HITS[i] == hit.Parent then
  3539. PASS = false
  3540. end
  3541. end
  3542. table.insert(HITS,hit.Parent)
  3543. if PASS == true then
  3544. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3545. end
  3546. end
  3547. end
  3548. end)
  3549. return TOUCH
  3550. end
  3551. local HIT3 = function()
  3552. local HITS3 = {}
  3553. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3554. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3555. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3556. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3557. if TORSO and HUM.Health > 0 then
  3558. local PASS = true
  3559. for i = 1, #HITS3 do
  3560. if HITS3[i] == hit.Parent then
  3561. PASS = false
  3562. end
  3563. end
  3564. table.insert(HITS3,hit.Parent)
  3565. if PASS == true then
  3566. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3567. end
  3568. end
  3569. end
  3570. end)
  3571. return TOUCH3
  3572. end
  3573. if COMBO == 1 then
  3574. for i=0, 0.35, 0.1 / Animation_Speed do
  3575. Swait()
  3576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580. end
  3581. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3582. local TOUCHED = HIT()
  3583. for i=0, 0.5, 0.1 / Animation_Speed do
  3584. Swait()
  3585. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3590. end
  3591. TOUCHED:Disconnect()
  3592. COMBO = 2
  3593. elseif COMBO == 2 then
  3594. for i=0, 0.35, 0.1 / Animation_Speed do
  3595. Swait()
  3596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600. end
  3601. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3602. local TOUCHED = HIT2()
  3603. for i=0, 0.5, 0.1 / Animation_Speed do
  3604. Swait()
  3605. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3610. end
  3611. TOUCHED:Disconnect()
  3612. COMBO = 3
  3613. elseif COMBO == 3 then
  3614. for i=0, 0.2, 0.1 / Animation_Speed do
  3615. Swait()
  3616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3620. end
  3621. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3622. local TOUCHED = HIT3()
  3623. for i=0, 0.5, 0.1 / Animation_Speed do
  3624. Swait()
  3625. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3630. end
  3631. TOUCHED:Disconnect()
  3632. COMBO = 4
  3633. elseif COMBO == 4 then
  3634. Rooted = true
  3635. for i=0, 0.5, 0.1 / Animation_Speed do
  3636. Swait()
  3637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641. end
  3642. for i=0, 0.1, 0.1 / Animation_Speed do
  3643. Swait()
  3644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3648. end
  3649. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3650. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3651. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3652. CameraEnshaking(3,10)
  3653. ManualAoE(HITPOS,15,20,45,75,false)
  3654. for i=0, 0.5, 0.1 / Animation_Speed do
  3655. Swait()
  3656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3660. end
  3661. Rooted = false
  3662. COMBO = 1
  3663. end
  3664. coroutine.resume(coroutine.create(function()
  3665. for i = 1, 50 do
  3666. Swait()
  3667. if ATTACK == true then
  3668. break
  3669. end
  3670. end
  3671. if ATTACK == false then
  3672. COMBO = 1
  3673. end
  3674. end))
  3675. ATTACK = false
  3676. Rooted = false
  3677. EQUIPPED = false
  3678. end
  3679.  
  3680. function FlyingCombo()
  3681. ATTACK = true
  3682. Rooted = false
  3683. EQUIPPED = true
  3684. local HIT2 = function()
  3685. local HITS2 = {}
  3686. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3687. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3688. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3689. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3690. if TORSO and HUM.Health > 0 then
  3691. local PASS = true
  3692. for i = 1, #HITS2 do
  3693. if HITS2[i] == hit.Parent then
  3694. PASS = false
  3695. end
  3696. end
  3697. table.insert(HITS2,hit.Parent)
  3698. if PASS == true then
  3699. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3700. end
  3701. end
  3702. end
  3703. end)
  3704. return TOUCH2
  3705. end
  3706. local HIT = function()
  3707. local HITS = {}
  3708. local TOUCH = RightArm.Touched:Connect(function(hit)
  3709. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3710. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3711. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3712. if TORSO and HUM.Health > 0 then
  3713. local PASS = true
  3714. for i = 1, #HITS do
  3715. if HITS[i] == hit.Parent then
  3716. PASS = false
  3717. end
  3718. end
  3719. table.insert(HITS,hit.Parent)
  3720. if PASS == true then
  3721. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3722. end
  3723. end
  3724. end
  3725. end)
  3726. return TOUCH
  3727. end
  3728. local HIT3 = function()
  3729. local HITS3 = {}
  3730. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3731. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3732. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3733. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3734. if TORSO and HUM.Health > 0 then
  3735. local PASS = true
  3736. for i = 1, #HITS3 do
  3737. if HITS3[i] == hit.Parent then
  3738. PASS = false
  3739. end
  3740. end
  3741. table.insert(HITS3,hit.Parent)
  3742. if PASS == true then
  3743. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3744. end
  3745. end
  3746. end
  3747. end)
  3748. return TOUCH3
  3749. end
  3750. local HIT4 = function()
  3751. local HITS4 = {}
  3752. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3753. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3754. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3755. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3756. if TORSO and HUM.Health > 0 then
  3757. local PASS = true
  3758. for i = 1, #HITS4 do
  3759. if HITS4[i] == hit.Parent then
  3760. PASS = false
  3761. end
  3762. end
  3763. table.insert(HITS4,hit.Parent)
  3764. if PASS == true then
  3765. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3766. end
  3767. end
  3768. end
  3769. end)
  3770. return TOUCH4
  3771. end
  3772. if COMBO == 1 then
  3773. for i=0, 0.3, 0.1 / Animation_Speed do
  3774. Swait()
  3775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781. end
  3782. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3783. local TOUCHED2 = HIT4()
  3784. local TOUCHED = HIT3()
  3785. for i=0, 0.075, 0.1 / Animation_Speed do
  3786. Swait()
  3787. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3788. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795. end
  3796. for i=0, 0.075, 0.1 / Animation_Speed do
  3797. Swait()
  3798. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3799. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806. end
  3807. for i=0, 0.075, 0.1 / Animation_Speed do
  3808. Swait()
  3809. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. end
  3818. for i=0, 0.075, 0.1 / Animation_Speed do
  3819. Swait()
  3820. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3821. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. end
  3829. for i=0, 0.075, 0.1 / Animation_Speed do
  3830. Swait()
  3831. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3832. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. end
  3840. for i=0, 0.075, 0.1 / Animation_Speed do
  3841. Swait()
  3842. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3843. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. end
  3851. for i=0, 0.075, 0.1 / Animation_Speed do
  3852. Swait()
  3853. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3854. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. end
  3862. for i=0, 0.075, 0.1 / Animation_Speed do
  3863. Swait()
  3864. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3865. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. end
  3873. TOUCHED:Disconnect()
  3874. TOUCHED2:Disconnect()
  3875. COMBO = 2
  3876. elseif COMBO == 2 then
  3877. for i=0, 0.3, 0.1 / Animation_Speed do
  3878. Swait()
  3879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. end
  3886. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3887. local TOUCHED2 = HIT4()
  3888. local TOUCHED = HIT3()
  3889. for i=0, 0.075, 0.1 / Animation_Speed do
  3890. Swait()
  3891. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. end
  3900. for i=0, 0.075, 0.1 / Animation_Speed do
  3901. Swait()
  3902. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3903. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. end
  3911. for i=0, 0.075, 0.1 / Animation_Speed do
  3912. Swait()
  3913. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. end
  3922. for i=0, 0.075, 0.1 / Animation_Speed do
  3923. Swait()
  3924. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. end
  3933. for i=0, 0.075, 0.1 / Animation_Speed do
  3934. Swait()
  3935. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3936. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. for i=0, 0.075, 0.1 / Animation_Speed do
  3945. Swait()
  3946. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. end
  3955. for i=0, 0.075, 0.1 / Animation_Speed do
  3956. Swait()
  3957. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3958. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. end
  3966. for i=0, 0.075, 0.1 / Animation_Speed do
  3967. Swait()
  3968. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3969. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. end
  3977. for i=0, 0.075, 0.1 / Animation_Speed do
  3978. Swait()
  3979. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3980. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987. end
  3988. TOUCHED:Disconnect()
  3989. TOUCHED2:Disconnect()
  3990. COMBO = 3
  3991. elseif COMBO == 3 then
  3992. for i=0, 0.35, 0.1 / Animation_Speed do
  3993. Swait()
  3994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. end
  4000. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4001. local TOUCHED = HIT2()
  4002. local TOUCHED2 = HIT()
  4003. for i=0, 0.5, 0.1 / Animation_Speed do
  4004. Swait()
  4005. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4006. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012. end
  4013. TOUCHED:Disconnect()
  4014. TOUCHED2:Disconnect()
  4015. COMBO = 4
  4016. elseif COMBO == 4 then
  4017. for i=0, 0.5, 0.1 / Animation_Speed do
  4018. Swait()
  4019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. end
  4025. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4026. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4027. CameraEnshaking(3,10)
  4028. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4029. for i=0, 0.5, 0.1 / Animation_Speed do
  4030. Swait()
  4031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. end
  4037. COMBO = 1
  4038. end
  4039. coroutine.resume(coroutine.create(function()
  4040. for i = 1, 50 do
  4041. Swait()
  4042. if ATTACK == true then
  4043. break
  4044. end
  4045. end
  4046. if ATTACK == false then
  4047. COMBO = 1
  4048. end
  4049. end))
  4050. ATTACK = false
  4051. Rooted = false
  4052. EQUIPPED = false
  4053. end
  4054.  
  4055. function SuperStomm()
  4056. ATTACK = true
  4057. Rooted = true
  4058. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4059. coroutine.resume(coroutine.create(function()
  4060. Swait(65)
  4061. CameraEnshaking(3,25)
  4062. CreateSound(262562442,RightLeg,60,1,false)
  4063. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4064. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4065. ApplyAoE2(HITPOS,80,50,100,75,false)
  4066. end))
  4067. CreateSound(163619849,RightLeg,10,1,false)
  4068. for i=0, 2, 0.1 / Animation_Speed do
  4069. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4070. Swait()
  4071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4075. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4077. end
  4078. for i=0, 1, 0.1 / Animation_Speed do
  4079. Swait()
  4080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4084. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4086. end
  4087. ATTACK = false
  4088. Rooted = false
  4089. end
  4090.  
  4091. local terraincolor = Instance.new("ColorCorrectionEffect",game.Lighting)
  4092. function BW()
  4093. if MODE == "90s" then
  4094. terraincolor.Saturation = -1
  4095. elseif MODE ~= "90s" and terraincolor.Saturation == -1 then
  4096. terraincolor.Saturation = 0
  4097. end
  4098. end
  4099.  
  4100. --//=================================\\
  4101. --|| ASSIGN THINGS TO KEYS
  4102. --\\=================================//
  4103.  
  4104. function MouseDown(Mouse)
  4105. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4106. BasicCombo()
  4107. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4108. ColorfulCombo()
  4109. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4110. FlyingCombo()
  4111. elseif ATTACK == false and MODE == "Purged" then
  4112. PurgeCombo()
  4113. end
  4114. end
  4115.  
  4116. function MouseUp(Mouse)
  4117. HOLD = false
  4118. end
  4119.  
  4120. function KeyDown(Key)
  4121. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4122. KEYHOLD = true
  4123. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4124. SolarForm()
  4125.  
  4126. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4127. ResetMode()
  4128. end
  4129.  
  4130. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4131. OriginsForm()
  4132.  
  4133. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4134. ResetMode()
  4135. end
  4136.  
  4137. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4138. ChronoForm()
  4139.  
  4140. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4141. SuperiorForm()
  4142.  
  4143. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4144. ResetMode()
  4145. end
  4146.  
  4147. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4148. TerraForm()
  4149.  
  4150. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4151. ResetMode()
  4152. end
  4153.  
  4154. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4155. RandomForm()
  4156. sick.TimePosition = 0.01
  4157. RCHOICE = MRANDOM(1,6)
  4158.  
  4159. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4160. RCHOICE = MRANDOM(1,6)
  4161. sick.TimePosition = 0.01
  4162.  
  4163. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4164. ResetMode()
  4165. end
  4166.  
  4167. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4168. VantaForm()
  4169. end
  4170.  
  4171. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4172. TerraForm()
  4173. end
  4174.  
  4175. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4176. SenseForm()
  4177.  
  4178. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4179. ResetMode()
  4180. end
  4181.  
  4182. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4183. SanityForm()
  4184.  
  4185. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4186. SenseForm()
  4187. end
  4188.  
  4189. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4190. FairyForm()
  4191.  
  4192. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4193. ResetMode()
  4194. end
  4195.  
  4196. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4197. DevilForm()
  4198.  
  4199. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4200. FairyForm()
  4201. end
  4202.  
  4203. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4204. BlackWhiteForm()
  4205.  
  4206. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4207. ResetMode()
  4208. end
  4209.  
  4210. if Key == "m" and ATTACK == false and MODE == "90s" then
  4211. EightyForm()
  4212.  
  4213. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4214. BlackWhiteForm()
  4215. end
  4216.  
  4217. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4218. LostForm()
  4219.  
  4220. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4221. ResetMode()
  4222. end
  4223.  
  4224. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4225. PurgeForm()
  4226. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4227. LostForm()
  4228.  
  4229. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4230. BlackForm()
  4231.  
  4232. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4233. LostForm()
  4234. end
  4235. if Key == "=" and ATTACK == false then
  4236. BW()
  4237. end
  4238. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4239. SuperStomm()
  4240. end
  4241. end
  4242.  
  4243. function KeyUp(Key)
  4244. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4245. KEYHOLD = false
  4246. end
  4247. end
  4248.  
  4249. Mouse.Button1Down:connect(function(NEWKEY)
  4250. MouseDown(NEWKEY)
  4251. end)
  4252. Mouse.Button1Up:connect(function(NEWKEY)
  4253. MouseUp(NEWKEY)
  4254. end)
  4255. Mouse.KeyDown:connect(function(NEWKEY)
  4256. KeyDown(NEWKEY)
  4257. end)
  4258. Mouse.KeyUp:connect(function(NEWKEY)
  4259. KeyUp(NEWKEY)
  4260. end)
  4261.  
  4262. --//=================================\\
  4263. --\\=================================//
  4264.  
  4265.  
  4266. function unanchor()
  4267. if UNANCHOR == true then
  4268. g = Character:GetChildren()
  4269. for i = 1, #g do
  4270. if g[i].ClassName == "Part" then
  4271. g[i].Anchored = false
  4272. end
  4273. end
  4274. end
  4275. end
  4276.  
  4277.  
  4278. --//=================================\\
  4279. --|| WRAP THE WHOLE SCRIPT UP
  4280. --\\=================================//
  4281.  
  4282. Humanoid.Changed:connect(function(Jump)
  4283. if Jump == "Jump" and (Disable_Jump == true) then
  4284. Humanoid.Jump = false
  4285. end
  4286. end)
  4287.  
  4288. local BLINKLOOP = 0
  4289. script.Parent = WEAPONGUI
  4290. ANIMATE.Parent = nil
  4291.  
  4292. local bguis = Instance.new("BillboardGui",tors)
  4293. bguis.Size = UDim2.new(25, 0, 25, 0)
  4294. local imgca = Instance.new("ImageLabel",bguis)
  4295. imgca.BackgroundTransparency = 1
  4296. imgca.ImageTransparency = 1
  4297. imgca.Size = UDim2.new(3,0,3,0)
  4298. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4299. imgca.ImageColor3 = Color3.new(0,0,0)
  4300.  
  4301. coroutine.resume(coroutine.create(function()
  4302. repeat
  4303. Swait()
  4304. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4305. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4306. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4307. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4308. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4309. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4310. techc.Rotation = techc.Rotation + 1
  4311. circl.Rotation = circl.Rotation - sick.PlaybackLoudness/125 - 1
  4312. circl2.Rotation = circl2.Rotation + sick.PlaybackLoudness/100 + 1
  4313. imgl2.Rotation = imgl2.Rotation - sick.PlaybackLoudness/100 + 1
  4314. imgl2b.Rotation = imgl2b.Rotation + sick.PlaybackLoudness/75 - 1
  4315. ned.Rotation = 0 - 2 * math.cos(SINE / 24)
  4316. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4317. until Humanoid.Health == 0
  4318. end))
  4319.  
  4320. while true do
  4321. Swait()
  4322. if Humanoid then
  4323. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4324. IDLEANIMATION:Play()
  4325. end
  4326. SINE = SINE + CHANGE*2
  4327. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4328. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4329. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4330. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4331. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4332. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4333. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4334. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4335. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4336. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4337. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4338. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4339. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4340. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4341. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4342. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4343. end
  4344. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4345. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4346. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4347. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4348. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4349. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4350. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4351. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4352. end
  4353. if MODE == "Black" then
  4354. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4355. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4356. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4357. lwing1weld.C1 = rwing2weld.C1
  4358. lwing2weld.C1 = rwing2weld.C1
  4359. lwing3weld.C1 = rwing2weld.C1
  4360. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.25) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4361. end
  4362. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4363. if MODE == "Lunar" then
  4364. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4365. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4366. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4367. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4368. elseif MODE == "Solar" then
  4369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4372. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4373. elseif MODE == "Fairy" then
  4374. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4375. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4376. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4377. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4378. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4379. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4380. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4381. elseif MODE == "Hexa" then
  4382. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4386. elseif MODE == "Time" then
  4387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4390. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391. elseif MODE == "Vanta" then
  4392. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4394. elseif MODE == "Black" then
  4395. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4396. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4397. elseif MODE == "Devil" then
  4398. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4400. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4401. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4402. end
  4403. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4404. if MODE == "Lunar" then
  4405. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4406. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4407. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4408. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4409. elseif MODE == "Solar" then
  4410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4413. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4414. elseif MODE == "Fairy" then
  4415. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4416. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4417. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4418. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4419. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4420. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4421. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4422. elseif MODE == "Hexa" then
  4423. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4426. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4427. elseif MODE == "Time" then
  4428. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4431. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432. elseif MODE == "Vanta" then
  4433. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4435. elseif MODE == "Black" then
  4436. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4437. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4438. elseif MODE == "Devil" then
  4439. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4440. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4441. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4442. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4443. end
  4444. end
  4445. if FULL == false then
  4446. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4447. ANIM = "Jump"
  4448. if ATTACK == false then
  4449. if MODE ~= "Purged" then
  4450. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4456. elseif MODE == "Purged" then
  4457. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4463.  
  4464. end
  4465. end
  4466. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4467. ANIM = "Fall"
  4468. if ATTACK == false then
  4469. if MODE ~= "Purged" then
  4470. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4476. elseif MODE == "Purged" then
  4477. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4483.  
  4484. end
  4485. end
  4486. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4487. ANIM = "Idle"
  4488. if ATTACK == false then
  4489. if MODE == "Lunar" then
  4490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4496. elseif MODE == "Hexa" then
  4497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4503. elseif MODE == "Fairy" then
  4504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4510. elseif MODE == "Origins" then
  4511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4517. elseif MODE == "Solar" then
  4518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4524. elseif MODE == "Purged" then
  4525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4531. elseif MODE == "Sanity" then
  4532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538. elseif MODE == "Time" then
  4539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4545. elseif MODE == "80s" then
  4546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4552. elseif MODE == "90s" then
  4553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4557. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4559. elseif MODE == "Random" then
  4560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4566. elseif MODE == "Superior" then
  4567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  4568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4571. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4573. elseif ATTACK == false and MODE == "Vanta" then
  4574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4580. elseif MODE == "Sense" then
  4581. if MRANDOM(1,20) == 1 then
  4582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4583. end
  4584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4588. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4590. elseif MODE == "Devil" then
  4591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4593. if MRANDOM(1,7) == 1 then
  4594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4595. end
  4596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4600. elseif MODE == "LostHope" then
  4601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4607. elseif ATTACK == false and MODE == "Black" then
  4608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4609. if MRANDOM(1,3) == 1 then
  4610. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4611. end
  4612. if MRANDOM(1,2) == 1 then
  4613. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4614. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4615. end
  4616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4619. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621. end
  4622. end
  4623. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4624. ANIM = "Walk"
  4625. if ATTACK == false then
  4626. if MODE == "Lunar" then
  4627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4631. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4632. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4633. elseif MODE == "Superior" then
  4634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4638. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4640. elseif MODE == "80s" then
  4641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4645. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4647. elseif MODE == "Solar" then
  4648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4652. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4654. elseif MODE == "Origins" then
  4655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4659. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4661. elseif MODE == "Purged" then
  4662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4666. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4668. elseif MODE == "Sanity" then
  4669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4673. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4675. elseif MODE == "Fairy" then
  4676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4682. elseif MODE == "Devil" then
  4683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4687. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4689. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4694. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4696. elseif MODE == "Hexa" or MODE == "Time" then
  4697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4701. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4703. elseif MODE == "LostHope" then
  4704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4708. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4710. elseif MODE == "Vanta" then
  4711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4717. elseif MODE == "Black" then
  4718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4720. if MRANDOM(1,3) == 1 then
  4721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4722. end
  4723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4727. end
  4728. end
  4729. end
  4730. end
  4731. text.TextStrokeColor3 = TEXTCOLOR
  4732. unanchor()
  4733. Humanoid.MaxHealth = "inf"
  4734. Humanoid.Health = "inf"
  4735. if Rooted == false then
  4736. Disable_Jump = false
  4737. Humanoid.WalkSpeed = Speed
  4738. elseif Rooted == true then
  4739. Disable_Jump = true
  4740. Humanoid.WalkSpeed = 0
  4741. end
  4742. if Head:FindFirstChild("face") then
  4743. Head.face.Texture = "rbxassetid://"..FACE
  4744. end
  4745. if MODE ~= "Random" then
  4746. sick.SoundId = "rbxassetid://"..SONG
  4747. elseif MODE == "Random" then
  4748. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4749. end
  4750. sick.Looped = true
  4751. sick.Pitch = PITCH
  4752. sick.Volume = VOLUME
  4753. Humanoid.Name = MRANDOM(100000000,999999999)
  4754. Humanoid.PlatformStand = false
  4755. for _, c in pairs(Cam:GetChildren()) do
  4756. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4757. c:remove()
  4758. end
  4759. end
  4760. for LIST = 1, #WHITELIST do
  4761. if WHITELIST[LIST] ~= nil then
  4762. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4763. if CHARACTER then
  4764. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4765. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4766. if TORSO then
  4767. CreateSound(201858045, Cam, 3, 1)
  4768. local GUI = Instance.new("BillboardGui",Cam)
  4769. GUI.Name = WHITELIST[LIST]
  4770. GUI.Size = UDim2.new(5,0,5,0)
  4771. GUI.Adornee = TORSO
  4772. local GUI2 = IT("ImageLabel",GUI)
  4773. GUI2.BackgroundTransparency = 1
  4774. GUI2.BorderSizePixel = 0
  4775. GUI2.ImageTransparency = 1
  4776. GUI2.Size = UDim2.new(1,0,1,0)
  4777. GUI2.SizeConstraint = "RelativeYY"
  4778. GUI.AlwaysOnTop = true
  4779. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4780. end
  4781. else
  4782. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4783. if GUI.ImageLabel.ImageTransparency <= 1 then
  4784. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4785. end
  4786. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4787. if TORSO then
  4788. GUI.Adornee = TORSO
  4789. end
  4790. end
  4791. else
  4792. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4793. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4794. end
  4795. end
  4796. else
  4797. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4798. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4799. end
  4800. table.remove(WHITELIST,LIST)
  4801. end
  4802. end
  4803. if Character:FindFirstChildOfClass("Accessory") then
  4804. Character:FindFirstChildOfClass("Accessory"):remove()
  4805. elseif Character:FindFirstChildOfClass("Hat") then
  4806. Character:FindFirstChildOfClass("Hat"):remove()
  4807. end
  4808. BLINKLOOP = BLINKLOOP + 1
  4809. if BLINKLOOP >=325 then
  4810. BLINKLOOP = 0
  4811. Blink()
  4812. BLINKLOOP = BLINKLOOP + 1
  4813. if BLINKLOOP >=250 then
  4814. BLINKLOOP = 0
  4815. Blink2()
  4816. end
  4817. end
  4818. if MODE == "90s" or MODE == "80s" then
  4819. if HITFLOOR ~= nil then
  4820. if MRANDOM(1,12) == 1 then
  4821. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4822.  
  4823. end
  4824. end
  4825. end
  4826. if MODE == "Devil" then
  4827. if HITFLOOR ~= nil then
  4828. if MRANDOM(1,4) == 1 then
  4829. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4830. end
  4831. end
  4832. end
  4833. if MODE == "Black" or MODE == "Fairy" then
  4834. if HITFLOOR ~= nil then
  4835. if MRANDOM(1,9) == 1 then
  4836. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4837. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4838. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4839. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4840. if MRANDOM(1,7) == 1 then
  4841. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4842. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4843. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4844. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4845. end
  4846. end
  4847. end
  4848. end
  4849. Humanoid.DisplayDistanceType = "None"
  4850. Humanoid.PlatformStand = false
  4851. for _, c in pairs(Torso:GetChildren()) do
  4852. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4853. else
  4854. c:remove()
  4855. end
  4856. end
  4857. end
  4858. --//=================================\\
  4859. --\\=================================//
  4860.  
  4861.  
  4862.  
  4863.  
  4864.  
  4865. --//====================================================\\--
  4866. --|| END OF SCRIPT
  4867. --\\====================================================//--
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