Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- RP Character For TGN's RP group
- Name:Arc Rokugan
- Age:18
- Birthday: February 27
- Base Stats: Level.5
- Hit Points:5000
- Physical Strength:9
- Magical Strength:7
- Physical Defense:5
- Magical Defense:5
- Mana power:4000
- Wisdom:6
- Stamina:6
- Movement Speed:7
- Stealth:4
- Strengths: Is strategic when it comes to fight. Will use the terrain to his advantage.Great when fighting on land or in air and even when riding a beast/animal, Encourages allies that boost their moral, will always find a way to win, nothing's impossible.Is resourceful.
- Weaknesses:Cannot fight in water. May get emotional on the battle field. Is something obstructs his vision he can't fight on par. Can't fight well against ice based attacks. Certain types of bugs.
- Hobbies/Professions/Likes: He's most likely drawing when he's not busy, it's his most favorite thing to do. Enjoys nature and wildlife, and likes to gaze up into the star's sometimes.
- Dislikes: Insects that bite/sting, or very large ones. Feels uncomfortable while in open waters, and dark confined spaces.
- Personality: Arc is somewhat of a calm person at times, but he has a quick temper which can be somewhat easily triggered. Yet he is thoughtful of others and will try to be helpful any way he can. He's supportive to his friends/allies, and always has a sense to never give into defeat.His anger gets him into trouble though, even though he tries to control it. Also he can get nervous in awkward situations. He doesn't want to see anyone hurt. Also dislikes to be alone.
- Close Friends: Hazel, Pixel, Rihito
- Possible Relationships:
- Physical Appearance: He has calm and gentle light brown/hazel eyes, a kind smile, has brown spiky and a bit wild hair also it's color is brown. He's about 5'11-6'0 ft tall, around 132 pounds. Always carrying around a unique and special pendant that contains a violet gem embedded in it. He wears a light-grey shirt and also wears an azure coat with red streaks on arms the around the torso and end of the elbow and a red marking of a star on the back-side. Wears a belt with a sky blue/red buckle, along with some navy blue pants and his shoes are grey/silver.
- MAGIC- Soul
- Passive Skill: Soul Reader
- Effect: User can sense an opponents soul essence, meaning arts, movements and direction of attacks to help avoid incoming attacks. Soul Reader also is active even when the users eyes are shut closed, meaning attacks can land even when fighting blindly.
- Drawbacks: Using the passive while eyes are closed requires more concentration and focus meaning, it can't last for long periods of time otherwise the user will get tired to quickly.
- "Basic Spells"-
- Mode ART "Agility":This art makes the user run at speeds no other has seen before, enables the user to run over water as well as up walls. This boosts the user's speed is multiplied by two and allows for multi strikes, multiple attacks in one quick succession.
- Damage:None
- Mana Cost:200
- Drawbacks: due to the users insane speed, he can only deliver quick blows without full powered strikes. This reduces strength by 3/4. Also this Art can only be used twice times per battle. This effect only lasts 45 seconds.
- Mode ART "Armor": This enhances the user to become an indestructible wall, a barrier is formed around the user with four transparent shields revolving around the barrier. this is used to immediately block basic spells, and secret arts. afterwards the user gains 50% boost in both defenses for 30 secs. This art can also be used with allies, protecting them too.
- Damage:None
- Mana Cost:250
- Drawbacks: If a more powerful art is used against this art then armor is negated and the defense boost is canceled. instead of blocking the art the user takes 3/4 of the damage they would've taken.This effect last for only 60 secs. the more allies that are effected by Armor, the less time it's effect lasts. -1 for every additional ally. Reduces speed of those affected by 20% until the art is over. Can only be used 3 times per battle.
- Mode ART "Buster": This Art enhances your weapon to it's max potential, a blazing aura surrounds the metal edge of it.A surge of strength can then be felt. This increases your strength by 40% and magic by 30%. This surge of strength only last for 30 seconds.
- Damage:none
- Mana: 300
- Drawbacks: The user suffers a drop in both defenses, 20% for both defenses until the effects are over.
- Electric Bullets:The user focuses energy towards their fists and emits a surge of electricity, the user then fires surges of electricity in the form of bullets the size of a football towards the target. Each usage of the Art fires ten electric bullets.
- Damage:Light
- Mana Cost:150
- Drawbacks:There's a 5 second cool-down.
- "Secret Arts"-
- Hyper Mode ART "Sonic Buster": In order to use this art the user must concentrate on using Buster and Agility at once. This results in Hyper Mode Sonic Buster, an art that significantly boosts the user's strength, magic and speed, the user is enveloped in a blue aura. Only those worthy of the blade Desinelia are able to use this art. the user gains 60% in strength, 40% in Magic, and 50% in speed. The user can also use this art with his allies, but everyone only gains half of the original buffs but the effects last longer. Also in this mode, the user can instantly breaks through any "deflect" or "reflect" and deal double the damage.
- Damage:None
- Mana Cost:400
- Drawbacks:The user receives a debuff on stamina and physical defense, a 20% reduction till the effect ends since a lot of energy is put into this. This effect only lasts for 30 secs, and 130 secs if used with allies.If the enemy uses an absorb spell on the user in this state, the opponent gains the effect for 10 secs and the user receives 50% reduction for both defenses which last for 30 seconds. Only the caster receives the stamina debuff. Can only be used twice per battle.
- Hyper Mode ART "Iron Will": This ART is the combination of Mode ART "Armor" and Mode ART "Focus", this results in a state of calmness for the wielder. The user is enveloped in lightning style aura, with transparent shields revolving around the user.Both defenses are increased by 75%, while wisdom receives a 50% boost. Similar to Mode ART "Armor" you are able to now block some spells/arts and negate the damage, the only arts you can't block are Ultimate's and Overdrives. But this also serves as a reflect/counter, if hit by a basic spell and secret art from an enemy in a takeover state you take no damage but deal double back. If this happens, the effects of "Iron Will" end immediately.
- Damage:None
- Mana Cost: 500
- Drawbacks: Cannot be used with allies like "Armor". User receives -50% in speed. Forbidden Arts break through Iron Will, the wielder doesn't take any damage but cannot unleash the counter.
- Storm Surge: the user releases a powerful electrical azure shock-wave that is guaranteed to hit the target. Afterwards the user is powered by an electrical aura surging through him causing volts a lighting to be emitted with every strike of his blade. The user receives a 30% boost to strength and magic and has 30% of paralyzing the target with each strike. the effect lasts for 130 seconds. The dmage Electric Bullets now does is now medium. Every attack done in this art is now receives the electric element.
- Damage:Medium
- Mana Cost:500
- Drawbacks: Any water or ice based attack will nullify this effect. If the enemy uses a reflect or absorb art, they gain 15% boost to strength and Magic and gain the chance to paralyze the target for 25 seconds, the user will be inflicted with a -15% debuff in all stats for the time being.
- "Forbidden Arts"-
- "Lightning Circuit"-
- Effect:The User stabs his blade into the floor and sends as much electrical power around him, the floor beneath him becomes an electric terrain. Anyone that steps into it has their speed lowered by 50% and physical strength lowered by 50%. The user can also detonate this spell into a high explosion of electricity sending their opponent flying backwards.
- Damage: Extreme+High knockback
- Mana Cost: 800
- Drawback: Projectile attacks or aerial attacks can damage the user and only cause the spell to do half the damage, medium. User Can't move during this attack either, and loses 1/8 of his current hitpoints during the after math.
- Hyper Mode ART "Lunar Storm"- the ultimate Mode ART, "Tri-ART". This fuses Agility, Armor and Buster into a single deadly nightly aura that envelopes Arc. The user gains significant strength, speed and defense in order to overpower opponents. This boosts Strength and Speed by 80% and increases both defenses by 60%. In this mode, the user can break through any shield or any form of deflect, reflect or absorb art dealing double damage if so. In this mode enemies in the takeover state deal 1/2 the damage they would do normally do. This effect lasts for 60 secs.
- Damage:None
- Mana Cost:750
- Drawbacks: After the Art is performed the user's strength is reduced to Zero for 35 secs. Both defenses drop by 50% for 15 secs.
- The user normally needs 5 secs to recover after using the art making him vulnerable in this point of stage. Only Can be used twice.
- Lightning Rejuvenation: Arc draws in electrical power and transforms that energy into a mist that heals wounds and status ailments. When used to heal the user is surrounded by electrical currents enough to paralyze anyone to comes into contact. When used 1/4 of the base HP is restored and all status ailments or erased. This can be used alongside allies
- healing them all as well but only the user is healed of status ailments.
- Damage:None
- Mana Cost:600
- Drawbacks: The healing process can be disrupted by a powerful magical art, though the element cannot be electric n'or wind. When disrupted only 1/8th of the max hp is restored but status ailments aren't healed. the user takes no damage from the attack but cannot use the healing art for 2 mins. When normally use, there's a 1 min cool-down.
- Forbidden Soul Blade Art:
- Ultimate Move: Cross-Soul Strike-
- This move can't be activated under normal circumstances. When Arc's desire to protect his friends/allies, his determination ensured on his goal and knowing everyone will be save. Cross-Soul Strike is activated. In this Ultimate Art, a friend of Arc who gave her life for him and his friends, as everyone assumes that is. Takes a spirit like form and joins Arc in the fight. The two unite blades and emit a heavenly light, then both simultaneously rush towards the enemy at unbelievable speeds. Once the first blow is met, the two begin coordinated attacks on the enemy. And to finish it off the two rush in for one final strike that resembles the "Cross" symbol. The enemy is then defeated. This move, has never missed before.
- Damage: Instant Kill
- Mana Cost: All of it
- Drawbacks: Arc collapses with exhaustion and could go unconscious leaving him vulnerable, he needs at least 1 min to recover, all stats drop to zero while exhausted.
- Takeover- "Soul Release"
- Effect: By concentrating power into his pendent. Arc summons a divine blade known as Soul Blade. This new sword changes Arc's battle style to a for offensive stage. Arc's base strength rises by 20%, magic by 30%, speed by 20%, and wisdom by 30%. Arc also receives the ability to retain his passive. As well he gains a new set of Arts in exchange for his Mode Arts. He gains six new "Soul Blade" Arts and retains his Electric Arts. This weapon cannot be wielded by anyone else. The New Arts are Illusion Sword,Moonlight Barrier, Soul Beam, Moonlight Sakura Slash, Twin Sword and "???"(Art coming soon)
- Damage:None
- Drawbacks: If the user desires to use Mode Arts he must use twice the mana they originally cost and pay tribute to 1/8th of his max hit points. Once Takeover begins, Arc can't use Destinelia until the fight is over. Base defense drops by 10% and magical defense drops by 10%.
- Overdrive: Soul Spark
- When the Arc's soul and physical form emit the same energy wavelength, Arc's true power comes forth, he's surronded by a calm blue aura and his eyes change colour into a enlightening sky blue. His blade as well shines a bright azure light. Soul Spark enhances Arc's performance in wielding his weapon and mind, as well as physical enhancements. Arc gains the ability to emit sword beams from his sword , this serves as a magical attack. His physical strength and magical strength increase by 40%, while is wisdom and speed increase by 60%. Arc weapon handling surpasses the limit on which he can do enabling him to disable an opponents weapon if need be. In this state, nothing can trick him, his visual prowess can see through any illusion. When Soul Spark comes to an end, an outstanding attack can be preformed if need be.
- Drawbacks:this takes a major strain on the user's mind and train of thought, it's possible that Arc won't see an attack coming in this state and can easily be attacked blindly. Overdrive lasts 10 mins.
- Overdrive Art: Twin-Soul Moonlight Strike
- Arc unleashes a radiating azure aura, and summons a familiar blade from his ultimate art. He spins both swords in a moon light pattern and imprisons the enemy in a moon-lite barrier, note that you cannot escape the prison using magic(stuff like substitution or clones won't work) also it is extremely difficult to break free through brute force. Arc then strikes through the barrier and unleashes a fury of duel wielding attacks on the foe. This inflicts the foe with a dazed side-effect and can't properly walk for 10 secs and can't normally see for 20 secs.
- Once the art has finished, overdrive is finished and the spiritual blade evaporates in a mist like form.
- Drawbacks:the drawbacks from overdrive kick in as well as a exhaustion keeping Arc from doing anything for 25 secs.
- Weapon: Destinelia
- A weapon sealed away for millions of years only to be awakened by Arc once a friend of his gave her life on her own free will in order for him awaken the slumbering blade. Destinelia enables the user to use Mode ARTs, a special buff that enhances the user performance in battle but comes with drawbacks as well. these ARTs cannot be spammed constantly otherwise the blade overheats, each mode art has a cool-down of 10 secs. If used continuously one ART right after the other three times. The blade overheats and reduces physical strength and defense by 30%. This blade also allows the wielder to see visions of a dangerous moment up coming so the wielder can be prepared to strike back, but can only be used once per battle. For every Mode ART activated, a symbol appears in the gem embedded on the blade which represents the current Mode ART. this weapon cannot be activated by anyone else, only Arc can use the power within the blade. This blade can be used to deliver devastating blows and can block some harmful attacks just by itself.
- Spirit Weapon: Soul Blade
- This weapon is used as an emergency back up. Thanks to Arc's special power, by focusing his energy towards his pendant a blade can be formed and used. This blade known as the Soul Blade focuses for on strategy, strength and speed. This blade may not be able to use Mode ARTS, but can awaken certain Soul arts that can only be used while wielding the Soul Blade. This blade also concentrates Arc's electrical attacks to be more precise and unlocks more potential, like whole new battle style. Arc can still use his passive skill, Overdrive, Takeover, and Ultimate Art with the Soul Blade as before. Although this blade can block severe attacks well. Hence why it's for focused for offense.
- Equipment:
- Fallen Pendent- A special pendent handed down by someone special. To some it may seem like an accessory, but in truth it holds magnificent power. Aside from summoning Soul Blade.
- Effect: It prevents Arc from losing his equipment in battle, as in it can't be taken from him or removed.
- Extra Arts:(Soul Blade Arts)
- Basic Soul Blade Spell: "Illusion Sword"
- Effect: The User's sword glows brightly in a illuminating aura, user now gains multi-strike and has the ability to emit sword beams.
- Damage(Sword Beams): Low
- Mana Cost: 250
- Drawbacks: Can't be used frequently, other wise the cost for mana doubles with every use. Can be used again every five minutes.
- Basic Soul Blade Spell: "Moonlight Barrier"
- Effect: User summons a transparent lunar light Barrier in front of him, can move the barrier at will. It can block simple attacks and reflect back projectiles. Blocks basic and secret arts only.
- Damage: Reflected projectiles do double damage
- Drawbacks: Cannot attack and move barrier at the same time, the barrier goes away after five minutes. Forbidden Arts or anything that does extreme damage breaks through the barrier instantly.
- Secret Soul Blade Art: "Soul Beam"
- Effect: A highly quick and concentrated beam is fired from the user's palms and It covers a wide radius. The beam's energy pierces through any shield or barrier of forbidden art or higher.
- Damage: High
- Mana Cost: 650
- Drawbacks: User can't rotate the beam, n'or can the user move while firing. Is left extremely vulnerable from behind. Can't move until the art is finished.
- Secret Soul Blade Art: "Moonlight Sakura Slash"
- Effect: User's speed is quadruple during this attack, Soul Blade begins to flash a illuminating aura.
- The User then focuses on the opponent and charges with two accurate Spin attacks leaving a trace of aura behind. This move always disables a weapon from the opponent if contact is made.
- Damage: Medium
- Mana Cost: 700
- Drawback: Low damage output for a secret art, usually takes time to charge up Soul Blade, it can miss the user if they have an ability that reads high speed movements.
- Forbidden Soul Blade Art: "Twin Sword"
- Effect: A technique where the user duplicates a physical replica of his current blade but slightly different colored. This allows the user to strike twice as fast and block blows easier. Attacks also receive a 20% boost to weapon damage.
- Damage: None
- Mana Cost: 750
- Drawbacks: Attacks 20% more damage to the user, Twin Sword disappears after five minutes or when someone disables it from the user.
- Forbidden Soul Blade Art: "Enlightenment of the Soul-blades"
- Efect: A Soul Blade technique which the users creates 7 other swords made out of pure Soul magic that begin to surround the opponent and begin slash rapidly at the user and stun them in place. The user finishes the art off by attacking the opponent from above and crushes them toward the ground. This Art was learnt under the training of Rihito.
- Damage: High
- Mana Cost: 800
- Drawbacks: If the target escapes from the blades they are sent slashing into the any direction ending the art. Plus after the art is successfully preformed the user suffers a 20% decrease in both defenses.
Add Comment
Please, Sign In to add comment