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- public OnPlayerSpawn(playerid)
- {
- IsConnected[playerid] = 1;
- for(new i=0; i<10; i++)
- {
- ELC_AC_EnablePlayerCheatID(playerid,i,1);
- }
- previousHealthValue[playerid] = 0.0;
- hits[playerid] = 0;
- delayer[playerid] = false;
- afterSpawnCover[playerid] = true;
- SetTimerEx("RemoveSpawnCover", AFTER_SPAWN_COVER_TIME, false, "i", playerid);
- isDead[playerid] = false;
- // On met les couleurs
- if(GetPlayerTeam(playerid) == JUSTICE)
- {
- SetPlayerColor(playerid,TEAM_1_COLOR);
- new Random = random(sizeof(JusticeSpawn));
- SetPlayerPos(playerid, JusticeSpawn[Random][0], JusticeSpawn[Random][1], JusticeSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == GROVE)
- {
- SetPlayerColor(playerid,TEAM_2_COLOR);
- new Random = random(sizeof(GroveSpawn));
- SetPlayerPos(playerid, GroveSpawn[Random][0], GroveSpawn[Random][1], GroveSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == BALLAS)
- {
- SetPlayerColor(playerid,TEAM_3_COLOR);
- new Random = random(sizeof(BallasSpawn));
- SetPlayerPos(playerid, BallasSpawn[Random][0], BallasSpawn[Random][1], BallasSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == VAGOS)
- {
- SetPlayerColor(playerid,TEAM_4_COLOR);
- new Random = random(sizeof(VagosSpawn));
- SetPlayerPos(playerid, VagosSpawn[Random][0], VagosSpawn[Random][1], VagosSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == AZTECAS)
- {
- SetPlayerColor(playerid,TEAM_5_COLOR);
- new Random = random(sizeof(AztecasSpawn));
- SetPlayerPos(playerid, AztecasSpawn[Random][0], AztecasSpawn[Random][1], AztecasSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == RIFA)
- {
- SetPlayerColor(playerid,TEAM_6_COLOR);
- new Random = random(sizeof(RifaSpawn));
- SetPlayerPos(playerid, RifaSpawn[Random][0], RifaSpawn[Random][1], RifaSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == DNB)
- {
- SetPlayerColor(playerid,TEAM_7_COLOR);
- new Random = random(sizeof(DNBSpawn));
- SetPlayerPos(playerid, DNBSpawn[Random][0], DNBSpawn[Random][1], DNBSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == MafiaR)
- {
- SetPlayerColor(playerid,TEAM_8_COLOR);
- new Random = random(sizeof(MafiaRSpawn));
- SetPlayerPos(playerid, MafiaRSpawn[Random][0], MafiaRSpawn[Random][1], MafiaRSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == CLAN)
- {
- new Random = random(sizeof(CLANSpawn));
- SetPlayerPos(playerid, CLANSpawn[Random][0], CLANSpawn[Random][1], CLANSpawn[Random][2]);
- }
- if(GetPlayerTeam(playerid) == SAFE || InSafe[playerid] == 1) {SetPlayerColor(playerid,TEAM_2_COLOR);}
- // On affiche les statistiques sur sa tête
- Delete3DTextLabel(label);
- //new string[MAX_STRING_MSG];
- //format(string, sizeof(string), "Ping : {FFFFFF}%d{0C53ED} | FPS : {FFFFFF}%d{0C53ED}\nPacket lost : {FFFFFF}%0.1f", GetPlayerPing(playerid), pFPS[playerid], NetStats_PacketLossPercent(playerid));
- // label = Create3DTextLabel(string, 0x0C53EDFF, 30.0, 40.0, 50.0, 40.0, 0);
- //Attach3DTextLabelToPlayer(label, playerid, 0.0, 0.0, 0.7);
- StopAudioStreamForPlayer(playerid);
- // On cache les textdraws
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- textdraw(playerid);
- // Si il est en jail on le remet en jail.
- //if(PlayerInfo[playerid][pJailTime] >= 0) return JailPlayer(playerid);
- // Si il est en safe (ou qu'il a choisis safe) on le met en safe.
- if(InSafe[playerid] == 1 || GetPlayerTeam(playerid) ==SAFE) return Safe(playerid);
- // On donne la vie au joueur qui spawn.
- //SetPlayerHealth(playerid,100.0);
- if(InWar[playerid] == 1)
- {
- //RandomTPWAR(playerid);// Si il est en war, on le TP à une position aléatoire
- GiveWeapons(playerid);// Si il est en war, on lui donne les armes appropriés
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- SetPlayerVirtualWorld(playerid, 10);
- SetPlayerArmour(playerid, 100.0);
- SetTimerEx("antispawnkill", 3000, 0, "i", playerid);
- if(TeamClan[playerid] == 1)
- {
- SetPlayerSkin(playerid, ClanInfo[ PlayerInfo[playerid][pTeam] ][cSkin]);
- new string3[MAX_STRING_MSG];
- format(string3, sizeof(string3), "0x%sFF", ClanInfo[ PlayerInfo[playerid][pTeam] ][cColor]);
- new colorInt = HexToInt(string3);
- SetPlayerColor(playerid, colorInt);
- }
- // Modification textdraw
- new string2[MAX_STRING_MSG];
- format(string2, sizeof(string2), "~g~WARZONE");
- PlayerTextDrawSetString(playerid, Stats2[playerid], string2);
- }
- if(OnDM[playerid] == 1)
- {
- if(DM[playerid] == 1)
- {
- SetTimerEx("Tcgc", 500, false, "i", playerid);
- SetTimerEx("RendreArme2", 1000, false, "i", playerid);
- ResetPlayerWeapons(playerid);
- }
- else if(DM[playerid] == 2)
- {
- SetTimerEx("Trbf", 500, false, "i", playerid);
- SetTimerEx("WeaponArena", 1000, false, "i", playerid);
- ResetPlayerWeapons(playerid);
- }
- else if(DM[playerid] == 3)
- {
- SetTimerEx("Tcage", 500, false, "i", playerid);
- SetTimerEx("RendreArme", 1000, false, "i", playerid);
- ResetPlayerWeapons(playerid);
- }
- else if(DM[playerid] == 4)
- {
- SetTimerEx("Tosok", 500, false, "i", playerid);
- SetTimerEx("Osok", 1000, false, "i", playerid);
- ResetPlayerWeapons(playerid);
- }
- else if(DM[playerid] == 5)
- {
- SetTimerEx("TWarehouse", 500, false, "i", playerid);
- SetTimerEx("RendreArme2", 1000, false, "i", playerid);
- ResetPlayerWeapons(playerid);
- }
- else if(DM[playerid] == 6)
- {
- SetTimerEx("TBar", 500, false, "i", playerid);
- SetTimerEx("RendreArme3", 1000, false, "i", playerid);
- ResetPlayerWeapons(playerid);
- }
- }
- // Si il est pas en safe, on lui met l'intérieur 0
- if(InSafe[playerid] == 0) return SetPlayerInterior(playerid, 0);
- return 1;
- }
- stock GiveMoney(playerid, amount)
- {
- GivePlayerMoney(playerid, amount);
- PlayerInfo[playerid][pCash] += amount;
- return 1;
- }
- stock MyLib_ResetPlayerMoney(playerid)
- {
- ResetPlayerMoney(playerid);
- PlayerInfo[playerid][pCash] = 0;
- return 1;
- }
- #if defined _ALS_ResetPlayerMoney
- #undef ResetPlayerMoney
- #else
- #define _ALS_ResetPlayerMoney
- #endif
- #define ResetPlayerMoney MyLib_ResetPlayerMoney
- stock GiveWeapons(playerid)
- {
- if(packgun[playerid] == 0)
- {
- GivePlayerWeapon(playerid,24,300);
- GivePlayerWeapon(playerid,25,300);
- GivePlayerWeapon(playerid,29,300);
- GivePlayerWeapon(playerid,31,300);
- }
- if(packgun[playerid] == 1)
- {
- GivePlayerWeapon(playerid,24,300);
- GivePlayerWeapon(playerid,25,300);
- GivePlayerWeapon(playerid,29,300);
- GivePlayerWeapon(playerid,31,300);
- }
- if(packgun[playerid] == 2)
- {
- GivePlayerWeapon(playerid,24,300);
- GivePlayerWeapon(playerid,25,300);
- GivePlayerWeapon(playerid,29,300);
- GivePlayerWeapon(playerid,31,300);
- }
- if(packgun[playerid] == 3)
- {
- GivePlayerWeapon(playerid,24,300);
- GivePlayerWeapon(playerid,25,300);
- GivePlayerWeapon(playerid,29,300);
- GivePlayerWeapon(playerid,31,300);
- }
- if(TeamClan[playerid] == 1)
- {
- if(PlayerInfo[playerid][pPack] == 1)
- {
- GivePlayerWeapon(playerid,24,300);
- GivePlayerWeapon(playerid,25,300);
- GivePlayerWeapon(playerid,29,300);
- GivePlayerWeapon(playerid,31,300);
- }
- if(PlayerInfo[playerid][pPack] == 1)
- {
- GivePlayerWeapon(playerid,24,300);
- GivePlayerWeapon(playerid,25,300);
- GivePlayerWeapon(playerid,29,300);
- GivePlayerWeapon(playerid,31,300);
- }
- if(PlayerInfo[playerid][pPack] == 2)
- {
- GivePlayerWeapon(playerid,24,300);
- GivePlayerWeapon(playerid,25,300);
- GivePlayerWeapon(playerid,29,300);
- GivePlayerWeapon(playerid,31,300);
- }
- if(PlayerInfo[playerid][pPack] == 3)
- {
- GivePlayerWeapon(playerid,24,300);
- GivePlayerWeapon(playerid,25,300);
- GivePlayerWeapon(playerid,29,300);
- GivePlayerWeapon(playerid,31,300);
- }
- }
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- isDead[playerid] = true; // anti cheat
- PlayerTextDrawSetString(killerid, hitwin[killerid], "~w~DEAD");
- PlayerTextDrawShow(killerid, hitwin[killerid]);
- SetTimerEx("DamageWinReset", 5000, false, "i", killerid);
- PlayerTextDrawSetString(playerid, hitloose[playerid], "~r~DEAD");
- PlayerTextDrawShow(playerid, hitloose[playerid]);
- SetTimerEx("DamageLooseReset", 5000, false, "i", playerid);
- if(InWar[killerid] == 1)
- {
- SendClientMessage(killerid, COLOR_BLUE, "[WAR]{36a81a} +1 kill to your series.");
- if(GetPlayerWantedLevel(playerid) >= 1) {
- SendClientMessage(killerid, COLOR_BLUE, "[KILLSTREAKS]{36a81a} +200$ for killing a wanted player (+1 star).");
- GiveMoney(killerid, 200); }
- if(GetPlayerTeam(playerid) == CLAN)
- {
- SendClientMessage(killerid, COLOR_BLUE, "[GAIN]{36a81a} +5 EXP | +5 RAGE | +25 POINTS CLANS");
- }
- if(GetPlayerTeam(playerid) != CLAN)
- {
- SendClientMessage(killerid, COLOR_BLUE, "[GAIN]{36a81a} +25 EXP | +5 RAGE");
- }
- GivePlayerExp(killerid, 5);
- GivePlayerRage(killerid, 5);
- PlayerInfo[killerid][pKills]++; // On rajoute +1 dabs kes stats kills du killer
- PlayerInfo[playerid][pDeaths]++; // On rajoute +1 dans les stats morts du joueur tués
- new wanted = GetPlayerWantedLevel(killerid);
- wanted++;
- SetPlayerWantedLevel(killerid, wanted);
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- healwar = CreatePickup(1240, 8, x, y+3, z, 0);
- armourwar = CreatePickup(1242, 8, x, y+1, z, 0);
- PlayerInfo[playerid][addColis] = false;
- /*new pickid, armeid, muni;
- for (new i = 0; i <= 12; i++)
- {
- GetPlayerWeaponData(playerid, i, armeid, muni);
- if(armeid != 0)
- {
- new Float: Pos[3];
- GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
- pickid = CreatePickup(GetModel(armeid), 19, Pos[0], Pos[1]+2, Pos[2], -1);
- PickInfo[pickid][Valide] = 1;
- PickInfo[pickid][ArmeID] = armeid; PickInfo[pickid][Munitions] = muni;
- GetPlayerPos(playerid, PickInfo[pickid][pX], PickInfo[pickid][pY], PickInfo[pickid][pZ]);
- }
- }*/
- if(GetPlayerTeam(playerid) == CLAN)
- {
- ClanInfo[ PlayerInfo[playerid][pTeam] ][cDeathsWar]++;
- ClanInfo[ PlayerInfo[killerid][pTeam] ][cKillsWar]++;
- ClanInfo[ PlayerInfo[playerid][pTeam] ][cPoints] += 25;
- }
- if(PlayerInfo[playerid][pHit] != 0)
- {
- // On retire l'argent/exp au mec mort :
- new hitmoney = PlayerInfo[playerid][pHit]/2;
- new hitexp = PlayerInfo[playerid][pHit]/4;
- GiveMoney(playerid, -hitmoney);
- GivePlayerExp(playerid, -hitexp);
- // On donne l'argent/exp au mec l'ayant tué :
- GiveMoney(killerid, PlayerInfo[playerid][pHit]);
- new hitwinexp = PlayerInfo[playerid][pHit]/4;
- GivePlayerExp(killerid, hitwinexp);
- new string[MAX_STRING_MSG];
- format(string, sizeof(string), "[HIT]{FFFFFF} %s has kill the hitman %s. He win %d$", GetName(killerid), GetName(playerid), PlayerInfo[playerid][pHit]);
- SendClientMessageToAll(COLOR_BLUE, string);
- PlayerInfo[playerid][pHit] = 0;
- format(string, sizeof(string), "[HIT]{FFFFFF} You have been killing by being hitman, you lose %d$ and %d EXP.", hitmoney, hitexp);
- SendClientMessage(playerid, COLOR_BLUE, string);
- format(string, sizeof(string), "[HIT]{FFFFFF} You have kill the hitman, you win %d$ and %d EXP.", PlayerInfo[playerid][pHit], hitwinexp);
- SendClientMessage(killerid, COLOR_BLUE, string);
- PlayerInfo[playerid][pHit] = 0;
- PlayerInfo[playerid][pHitTime] = 0;
- }
- }
- if(PlayerInfo[playerid][inarene] == true)
- {
- Safe(playerid);
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i)) continue;
- if(ClanInfo[ PlayerInfo[playerid][pTeam] ][cID] == ClanInfo[ PlayerInfo[i][pTeam] ][cID])
- {
- ClanInfo[ PlayerInfo[playerid][pTeam] ][cPlayersInArene]--;
- if(ClanInfo[ PlayerInfo[playerid][pTeam] ][cPlayersInArene] == 0)
- {
- new string[MAX_STRING_MSG];
- format(string, sizeof(string), "[ARENA]{FFFFFF} The clan %s has win the arena against %s.", ClanInfo[ PlayerInfo[killerid][pTeam] ][cName]);
- SendClientMessageToAll(COLOR_BLUE, string);
- ClanInfo[ PlayerInfo[playerid][pTeam] ][cPlayersInArene] = 0;
- // Ajouter le ratio + arène
- }
- }
- }
- }
- if(DuelInfo[killerid][induel] == true)
- {
- SetTimerEx("Safe", 2000, false, "i", killerid);
- new string[MAX_STRING_MSG], Float:HP, Float:ARMOUR;
- GetPlayerHealth(killerid, HP);
- GetPlayerArmour(killerid, ARMOUR);
- format(string, sizeof(string), "[DUEL]{FA9325} %s has win the duel against %s. [%0.d HP | %0.d ARM]", GetName(killerid), GetName(playerid), floatround(HP, floatround_ceil), floatround(ARMOUR, floatround_ceil));
- SendClientMessageToAll(COLOR_BLUE, string);
- SendClientMessage(killerid, COLOR_BLUE, "[SAFE]{FA9325} You will be teleported to safe zone in 2 seconds.");
- ApplyAnimation(killerid,"CASINO","manwinb",1.0,0,0,1,0,0);
- ApplyAnimation(killerid,"CASINO","manwinb",1.0,0,0,1,0,0);
- ApplyAnimation(killerid,"CASINO","manwinb",1.0,0,0,1,0,0);
- PlayerInfo[killerid][pKillsDuel]++;
- PlayerInfo[playerid][pDeathsDuel]++;
- DuelInfo[playerid][induel] = false;
- DuelInfo[killerid][induel] = false;
- DuelInfo[playerid][duelcreate] = false;
- DuelInfo[killerid][duelcreate] = false;
- ResetPlayerWeapons(playerid);
- Safe(playerid);
- }
- if(WantedON == 1)
- {
- if(wantedplayer == playerid)
- {
- KillTimer(wanted_timer1[playerid]);
- KillTimer(wanted_timer2[playerid]);
- KillTimer(wanted_timer1[playerid]);
- KillTimer(wanted_timer2[playerid]);
- wantedstart(killerid);
- new string[MAX_STRING_MSG];
- format(string, 104, "[WANTED]{FFFFFF} The wanted %s was killing. %s is the new wanted.", GetName(playerid), GetName(killerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- }
- }
- // BRAQUAGE
- if(braquage == 1)
- {
- new string[MAX_STRING_MSG];
- if(GetPVarInt(playerid, "braquageencours") == 1 && killerid != INVALID_PLAYER_ID)
- {
- DeletePVar(playerid, "braquageencours");
- format(string, sizeof(string), "[BRAQUAGE]{FFFFFF} %s have kill %s en plein braquage, le braquage est donc annulé.", GetName(killerid), GetName(playerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- KillTimer(timerbraquage);
- braquage = 0;
- KillTimer(timerid);
- }
- else if(GetPVarInt(playerid, "braquageencours") == 1 && killerid == INVALID_PLAYER_ID)
- {
- DeletePVar(playerid, "braquageencours");
- format(string, sizeof(string), "[BRAQUAGE]{FFFFFF} %s committed suicide, the hold-up is canceled.", GetName(playerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- KillTimer(timerbraquage);
- braquage = 0;
- KillTimer(timerid);
- }
- if(braquage == 1 && playerid == idbraqueur && killerid != INVALID_PLAYER_ID)
- {
- RemovePlayerAttachedObject(playerid, 2);
- DeletePVar(playerid, "braquageencours");
- format(string, sizeof(string), "[BRAQUAGE]{FFFFFF} %s a tué %s en plein fuite, le sac est donc tombé.", GetName(killerid), GetName(playerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- SendClientMessageToAll(COLOR_BLUE, "[BRAQUAGE]{FFFFFF} Récupèrez le sac en cliquant sur Y");
- GetPlayerPos(playerid, bInfo[posx], bInfo[posy], bInfo[posz]);
- bInfo[objetid] = CreateObject(1550, bInfo[posx], bInfo[posy], bInfo[posz]-0.5, 0.0, 0.0, 0.0);
- bInfo[texteid] = Create3DTextLabel("[BRAQUAGE]\n{FFFFFF}Cliquez sur Y pour récupérer le sac", COLOR_BLUE, bInfo[posx], bInfo[posy], bInfo[posz], 40.0, 0, 0);
- }
- if(braquage == 1 && playerid == idbraqueur && killerid == INVALID_PLAYER_ID)
- {
- RemovePlayerAttachedObject(playerid, 2);
- DeletePVar(playerid, "braquageencours");
- format(string, sizeof(string), "[BRAQUAGE]{FFFFFF} %s s'est suicidé, le sac est tombé.", GetName(playerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- SendClientMessageToAll(COLOR_BLUE, "[BRAQUAGE]{FFFFFF} Récupèrez le sac en cliquant sur Y");
- GetPlayerPos(playerid, bInfo[posx], bInfo[posy], bInfo[posz]);
- bInfo[objetid] = CreateObject(1550, bInfo[posx]-0.5, bInfo[posy], bInfo[posz]-1.0, 0.0, 0.0, 0.0);
- bInfo[texteid] = Create3DTextLabel("[BRAQUAGE]\n{FFFFFF}Cliquez sur Y pour récupérer le sac", COLOR_BLUE, bInfo[posx], bInfo[posy], bInfo[posz], 40.0, 0, 0);
- }
- }
- // =========================== [ SYSTEME DE KILL STREAKS ] ===========================
- if(InWar[playerid] == 1 && InWar[killerid] == 1)
- {
- killstreaks[killerid]++;
- new string[MAX_STRING_MSG];
- if(killstreaks[killerid] == 3)
- {
- format(string, 108, "[KILLSTREAKS]{FFFFFF} %s is in series of killstreaks, he does a series of 3 kills.", GetName(killerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- }
- if(killstreaks[killerid] == 6)
- {
- format(string, 108, "[KILLSTREAKS]{FFFFFF} %s is in series of killstreaks, he does a series of 6 kills.", GetName(killerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- }
- if(killstreaks[killerid] == 9)
- {
- format(string, 108, "[KILLSTREAKS]{FFFFFF} %s is in series of killstreaks, he does a series of 9 kills.", GetName(killerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- }
- if(killstreaks[killerid] == 12)
- {
- format(string, 108, "[KILLSTREAKS]{FFFFFF} %s is in series of killstreaks, he does a series of 12 kills.", GetName(killerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- SendClientMessage(killerid, COLOR_BLUE, "[CARGAISON]{FFFFFF} Your cargo is now available, use /colis to make it appear.");
- PlayerInfo[killerid][addColis] = true;
- }
- if(killstreaks[killerid] == 15)
- {
- format(string, 108, "[KILLSTREAKS]{FFFFFF} %s is in series of killstreaks, he does a series of 15 kills.", GetName(killerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- }
- if(killstreaks[killerid] == 18)
- {
- format(string, 108, "[KILLSTREAKS]{FFFFFF} %s is in series of killstreaks, he does a series of 18 kills.", GetName(killerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- }
- if(killstreaks[killerid] == 21)
- {
- format(string, 108, "[KILLSTREAKS]{FFFFFF} %s is in series of killstreaks, he does a series of 21 kills.", GetName(killerid));
- SendClientMessageToAll(COLOR_BLUE, string);
- }
- if(killstreaks[killerid] == 1)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/lakj9wq71p/First_Blood.mp3");
- }
- if(killstreaks[killerid] == 2)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/0u0flkkx91/Double_Kill_.mp3");
- }
- if(killstreaks[killerid] == 3)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/u6nculuz4n/Triple_Kill.mp3");
- }
- if(killstreaks[killerid] == 4)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/x6r5w5hnsr/Multi-Kill_.mp3");
- }
- if(killstreaks[killerid] == 6)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/x6r5w5hnsr/Multi-Kill_.mp3");
- }
- if(killstreaks[killerid] == 9)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/4c57mh0z8b/MonsterKill.mp3");
- }
- if(killstreaks[killerid] == 12)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/aawon1316v/Rampage_.mp3");
- }
- if(killstreaks[killerid] == 15)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/57bpl86yy7/GODLIKE.mp3");
- }
- if(killstreaks[killerid] == 18)
- {
- PlayAudioStreamForPlayer(killerid, "http://k003.kiwi6.com/hotlink/uxz0mro651/HolyShit.mp3");
- }
- killstreaks[playerid] = 0; // Le joueur est mort, on reset ces killstreaks.
- }
- SendDeathMessage(killerid,playerid,reason);
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- if(IsConnected[playerid] == 0) return 0;
- for(new i=0; i<10; i++)
- {
- // ELC_AC_EnablePlayerCheatID(playerid,i,false);
- }
- switch(classid) {
- case 0: {
- SetPlayerTeam(playerid, JUSTICE);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 0;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class0[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 1: {
- SetPlayerTeam(playerid, JUSTICE);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 1;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class0[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 2: {
- SetPlayerTeam(playerid, JUSTICE);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 2;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class0[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 3: {
- SetPlayerTeam(playerid, JUSTICE);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 3;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class0[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 4: {
- SetPlayerTeam(playerid, GROVE);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 0;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class1[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 5: {
- SetPlayerTeam(playerid, GROVE);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 1;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class1[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 6: {
- SetPlayerTeam(playerid, GROVE);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 2;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class1[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 7: {
- SetPlayerTeam(playerid, GROVE);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 3;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class1[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 8: {
- SetPlayerTeam(playerid, BALLAS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 0;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class2[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 9: {
- SetPlayerTeam(playerid, BALLAS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 1;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class2[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 10: {
- SetPlayerTeam(playerid, BALLAS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 2;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class2[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 11: {
- SetPlayerTeam(playerid, BALLAS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 3;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class2[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 12: {
- SetPlayerTeam(playerid, VAGOS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 0;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawShow(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 13: {
- SetPlayerTeam(playerid, VAGOS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 1;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawShow(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 14: {
- SetPlayerTeam(playerid, VAGOS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 2;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawShow(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 15: {
- SetPlayerTeam(playerid, VAGOS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 3;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawShow(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 18: {
- SetPlayerTeam(playerid, AZTECAS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 0;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class11[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 19: {
- SetPlayerTeam(playerid, AZTECAS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 1;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class11[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 20: {
- SetPlayerTeam(playerid, AZTECAS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 2;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class11[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 21: {
- SetPlayerTeam(playerid, AZTECAS);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 3;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class11[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 22: {
- SetPlayerTeam(playerid, RIFA);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 0;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class12[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 23: {
- SetPlayerTeam(playerid, RIFA);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 1;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class12[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 24: {
- SetPlayerTeam(playerid, RIFA);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 2;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class12[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 25: {
- SetPlayerTeam(playerid, RIFA);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 3;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class12[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 26: {
- SetPlayerTeam(playerid, DNB);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 0;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class13[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 27: {
- SetPlayerTeam(playerid, DNB);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 1;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class13[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 28: {
- SetPlayerTeam(playerid, DNB);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 2;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class13[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 29: {
- SetPlayerTeam(playerid, DNB);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 3;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class13[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- case 30: {
- SetPlayerTeam(playerid, MafiaR);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 0;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class14[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- }
- case 31: {
- SetPlayerTeam(playerid, MafiaR);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 1;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class14[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- }
- case 32: {
- SetPlayerTeam(playerid, MafiaR);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 2;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class14[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- }
- case 33: {
- SetPlayerTeam(playerid, MafiaR);
- InSafe[playerid] = 0; // pas safe
- packgun[playerid] = 3;
- InWar[playerid] = 1;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class14[playerid]);
- PlayerTextDrawSetString(playerid, Class4[playerid], "~r~Eagle~w~ + ~r~MP5~w~ + ~r~Shotgun~w~ + ~r~M4");
- PlayerTextDrawShow(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawShow(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- }
- case 16: {
- SetPlayerTeam(playerid, SAFE);
- packgun[playerid] = -1;
- InWar[playerid] = 0;
- TeamClan[playerid] = 0;
- PlayerTextDrawShow(playerid, Class6[playerid]);
- PlayerTextDrawShow(playerid, Class7[playerid]);
- PlayerTextDrawHide(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class8[playerid]);
- PlayerTextDrawHide(playerid, Class9[playerid]);
- PlayerTextDrawHide(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- }
- case 17: {
- SetPlayerTeam(playerid, CLAN);
- if(PlayerInfo[playerid][pPack] == 0)
- {
- packgun[playerid] = 0;
- }
- if(PlayerInfo[playerid][pPack] == 1)
- {
- packgun[playerid] = 1;
- }
- if(PlayerInfo[playerid][pPack] == 2)
- {
- packgun[playerid] = 2;
- }
- if(PlayerInfo[playerid][pPack] == 3)
- {
- packgun[playerid] = 3;
- }
- InWar[playerid] = 1;
- TeamClan[playerid] = 1;
- if(PlayerInfo[playerid][pTeam] != -1)
- {
- new string[MAX_STRING_MSG];
- format(string, sizeof(string), "~w~%s", ClanInfo[ PlayerInfo[playerid][pTeam] ][cName]);
- PlayerTextDrawSetString(playerid, Class9[playerid], string);
- PlayerTextDrawShow(playerid, Class9[playerid]);
- SetPlayerSkin(playerid, ClanInfo[ PlayerInfo[playerid][pTeam] ][cSkin]);
- }
- else
- {
- PlayerTextDrawSetString(playerid, Class9[playerid], "~w~You have no clan");
- PlayerTextDrawShow(playerid, Class9[playerid]);
- }
- PlayerTextDrawHide(playerid, Class2[playerid]);
- PlayerTextDrawHide(playerid, Class0[playerid]);
- PlayerTextDrawHide(playerid, Class1[playerid]);
- PlayerTextDrawHide(playerid, Class3[playerid]);
- PlayerTextDrawHide(playerid, Class5[playerid]);
- PlayerTextDrawHide(playerid, Class6[playerid]);
- PlayerTextDrawHide(playerid, Class7[playerid]);
- PlayerTextDrawShow(playerid, Class8[playerid]);
- PlayerTextDrawShow(playerid, Class10[playerid]);
- PlayerTextDrawHide(playerid, Class4[playerid]);
- PlayerTextDrawHide(playerid, Class11[playerid]);
- PlayerTextDrawHide(playerid, Class12[playerid]);
- PlayerTextDrawHide(playerid, Class13[playerid]);
- PlayerTextDrawHide(playerid, Class14[playerid]);
- }
- }
- SetPlayerPos(playerid, 314.7225,-137.8821,999.6016);
- SetPlayerCameraPos(playerid, 311.2225, -137.8820, 1000.2015 );
- SetPlayerCameraLookAt( playerid, 321.2164, -137.8820, 999.8525 );
- SetPlayerFacingAngle(playerid, 90);
- SetPlayerInterior(playerid, 7);
- ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.0,1,1,1,1,0);
- PlayerTextDrawHide(playerid, Login0[playerid]);
- PlayerTextDrawHide(playerid, Login1[playerid]);
- PlayerTextDrawHide(playerid, Login2[playerid]);
- PlayerTextDrawHide(playerid, Login3[playerid]);
- return 1;
- }
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