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Tkap1

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Oct 21st, 2022 (edited)
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  1. *** Content ***
  2. - Added a boss. After beating a map, you now choose between "Freeplay" or "Boss". Beating bosses for the first time grants 1 secondary skill tree level. Boss health bar is a work in progress
  3. - Aded a new tower type
  4. - Added 5 new maps
  5. - Added a secondary skill tree. Each difficulty beaten in each map awards 1 point
  6. - Added a new artifact to refund secondary skill tree's points. It drops in hard difficulty and above
  7. - Added a new altar downside
  8. - Added 2 new enemy types
  9.  
  10. *** Balance ***
  11. - Waves spawn fewer but stronger enemies
  12. - Enemy health scales slower
  13. - Confuse now works on enemies that teleport
  14. - Critical strike and damage nerfs (as always)
  15. - Attack speed on upgrades nerfed
  16. - Nerfed orb attack speed by 12.5%
  17.  
  18. *** Visuals and Sound ***
  19. - Added new sounds
  20. - Bleed nodes in the skill tree have a new icon
  21. - Poison nodes in the skill tree have a new icon
  22. - Slow nodes in the skill tree have a new icon
  23. - Item popups now use the proper tower model, instead of always the "Basic Tower" one
  24. - Enemies spawn coin particles on death
  25.  
  26. *** Quality of Life ***
  27. - Altars no longer pause the game or force you to make a choice immediately. You can now go into the altar menu and take or skip whenever you want
  28. - Implemented "Upgrade Planner" system. Right click an item tower -> Upgrade Plan -> Select desired upgrades -> Enable "Active". Now the tower will have a "Follow Plan" button, click it and it will try to purchase the selected upgrade
  29. - Filter can now disenchant unique towers. All filters have been replaced with a predefined one. Be careful when modifying it!
  30. - Two more filter conditions have been added: "implicits" and "pure". These check the amount of implicit or pure modifiers on items, respectively
  31. - Map difficulty buttons now display if you've beaten the boss
  32. - There is a now button to sort gems by type, and then value
  33. - Projectiles no longer block the camera
  34. - Recently obtained altar effects are now highlighted
  35. - You can now set towers in the craft slot as favorite
  36. - When drawing (hold D), you can now hold shift/control for the drawing to last longer. Hold both for it to last even longer
  37. - Last ip and port entered are now remembered
  38. - Enter key is now the same as clicking "OK" button in ip and port menus
  39.  
  40. *** Performance ***
  41. - Summoners spawn fewer but stronger enemies
  42. - Spawners spawn fewer but stronger enemies
  43.  
  44. *** Misc ***
  45. - Waves spawns are no longer random (unless they get replaced by a goblin)
  46. - Save files are now stored in "Username/Saved Games/tkap" (folder name will be changed when the game has a name)
  47. - Enemies now have a more appropriate path in some maps. For example, they no longer hug the wall in map 5
  48. - A message appears when you deal your highest damage hit ever
  49. - When selected, enemies display buffs / debuffs on them
  50. - You can now show your towers to other players by right clicking in inventory and pressing "Share"
  51. - Bleed chance and bleed damage on skill tree have switched places
  52. - Teleporter enemies are no longer invisible when they are on top of the spawn portal
  53. - Highest damage every battle is now displayed. This can be turned off in the new options menu
  54. - Taking health altars now affects enemies that had already spawned
  55. - Fixed a bug where "Strongest" and "Weakest" targeting were not attacking the enemy furthest along the path when there were ties in maximum health
  56. - Fixed a bug where it was possible to pick up and hover over gems while editing item filter
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