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  1. Force Release: Surrounding Heaven (Graviton: Amanogawa)
  2. Type: Offensive, Defensive, Supplementary
  3. Rank: D – S
  4. Range: Short – Long
  5. Chakra: 10 – 40 (-10 per turn)
  6. Damage: 20 – 80 / N/A
  7. Description: Surrounding Heaven, named after the Milky Way galaxy, encompasses the basic applications of Force Release: the manipulations of the three forces of gravity. This technique produces masses of Gravitons; these masses are generally released as linear beams from the user’s body or a source of the user’s chakra. However, Gravitons can be further shaped to fit the user’s needs at any given time. This is effectively limited only by the user’s imagination. All Gravitons produced create light; this light can vary in coloration. By default the beams appear a golden-yellowish color. With the addition of heat or electricity the beams can shift in color becoming either red or blue, respectively. All applications of this technique derive their primary source of damage from the powerful gravitational force generated by this technique. Should the user desire one can utilize an alternate application allowing the beams to produce no damage and simply pull, push, or nullify a target. Masses of Gravitons can be split in order to strike multiple targets, following normal splitting rules. The user is even capable of producing a full body release of these beams, creating a defensive shockwave which can nullify, repel, or even attract depending on what is used. Masses of Gravitons, particularly projectiles, can operate in different methods, all explained below depending on the type of Force used. Beams and masses can be sustained over multiple turns, requiring the user expend chakra in order to do so.
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  9. Alcyone (Arushiōne): this application embodies the manipulation of the attractive forces of gravity. The primary source of damage stems from the powerful gravitational force this technique can exert. For example, when a target is attracted it can be crushed, contorted, or destroyed. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while pulling its target toward the source of the Gravitons. When a target is gripped by a sustained beam of Gravitons it can be thrown in arc-like motions, although ultimately it will be pulled closer to the source regardless. S-Rank applications can be used three times per battle and cannot be used in consecutive turns.
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  11. Polaris (Hokkyokusei): this application embodies the repulsive forces of gravity. The primary source of damage stems from the bone crushing force as well as harmful heat or electricity added to it. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while pushing its target away from the source of the Gravitons. When a target is gripped by a sustained beam of Gravitons it can be thrown in arc-like motions or placed elsewhere, although ultimately it will be pushed further from the source regardless. S-Rank applications can be used three times per battle and cannot be used in consecutive turns.
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  13. Libertas (Jiyū): this application embodies the nullification forces of gravity. Targets struck by Nullification Gravitons are caught in a suspended animation; this reflects the complete loss of all kinetic energy. The primary source of damage stems from the bone crushing force it is capable of exerting on those captured in its influence. Unique to Libertas is the behavior of the masses of Gravitons produced. Masses of Gravitons produced are generally formed in beams which can travel great distances to reach their target. Alternatively these Gravitons can be shaped into projectiles which can be launched as such. When a mass of Gravitons strikes a target it will inflict its gravitational damage in the instance of impact while catching it in suspended animation. Like Polaris and Alcyone, Libertas is capable of moving those within beams of Gravitons freely and without resistance. Unique to Libertas is the behavior of the capture; sustained beams of Gravitons will hold a target indefinitely. Upon the beam’s release the target will be caught in suspension until a full body surge equivalent to the rank applied is utilized. This is also true for projectile based Graviton attacks. S-Rank applications can be used three times per battle and cannot be used in consecutive turns.
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  17. Force Release/Sealing Technique: Vela (Graviton/Fūinjutsu: Vuera)
  18. Type: Supplementary
  19. Rank: A
  20. Range: Short – Long
  21. Chakra: N/A (+20 chakra cost to applied technique)
  22. Damage: N/A
  23. Description: This technique is used to infuse Gravitons into physical entities, elements, and structures. This technique originates from a Force user’s ability to use their body as a gyroscope; the infusion of Gravitons removes the force of friction from the affected physical entity. Due to the force of friction’s removal the object becomes considerably faster, moving at thrice the user’s base speed. Objects infused gain the inherent traits of Gravitons, such as the emission of golden-yellowish light. The light, in certain instances, can obscure a clear visual image of the object making it difficult to discern its nature. The glow can shift toward red or blue depending on if heat or electricity is added. To the user, regardless of its color and nature, is harmless. The enhanced speed of the object increases its damage potential by an effective rank, or 20 damage. The infuse can be applied to one’s own body or their allies; this can increase taijutsu and kenjutsu related fields in potency. The infusion can be applied to targets within short-range of the user; alternatively the user can infuse sources of their chakra at greater distances. Vela can be applied to techniques within the same timeframe as the technique or target it is applied to, effectively taking no time at all to occur. The infusion remains active for a maximum of three turns and can be used thrice per battle; Vela requires a three turn cooldown in between applications. In the following turn after use the user is unable to use Force Release techniques above A-Rank.
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