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- <weapon>
- filename
- key
- name
- transform_on_consume
- <tag>
- name
- <specification>
- magazine_size
- can_shoot_standing
- can_shoot_crouching
- carry_in_two_hands
- name
- class
- untransform_equipment_class
- untransform_count
- consume
- sight_range_modifier
- slot
- retrigger_time
- accuracy_factor
- sustained_fire_grow_step
- sustained_fire_diminish_rate
- suppressed
- burst_shots
- reload_one_at_a_time
- projectile_speed
- barrel_offset
- projectiles_per_shot
- spread_range
- sight_height_offset
- ai_sight_range_modifier
- barrel_offset_3d
- can_shoot_prone
- spawn_instance_class
- spawn_instance_key
- cover_deployment
- character_state
- range
- success_probability
- stab_enabled
- stab_range
- an_shoot_crouching
- affect_characters
- affect_vehicles
- damage
- last_burst_retrigger_time
- <animation>
- state_key
- animation_key
- key
- ref
- stance_key
- volume
- <sound>
- class
- fileref
- key
- pitch_variety
- volume
- <model>
- filename
- texture_filename
- mesh_filename
- <capacity>
- value
- source
- source_value
- <hud_icon>
- filename
- <commonness>
- value
- in_stock
- can_respawn_with
- <inventory>
- encumbrance
- price
- in_stock
- <modifier>
- class
- value
- input_character_state
- output_character_state
- consumes_item
- <projectiles_per_shot>
- value
- <weak_hand_hold>
- offset
- <projectile>
- file
- <stance>
- state_key
- accuracy
- <effect>
- class
- ref
- <shield>
- offset
- extent
- <ballistics>
- near_far_distance
- speed_estimation_near
- speed_estimation_far
- max_speed
- randomness
- curve_height
- tweak_factor
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