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HenloMyDude

Last Breath Sans (VERY WIP BY ME)

Jul 8th, 2020
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  1.  
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
  5.  
  6. plr = owner
  7. char = plr.Character
  8. ra = char["Right Arm"]
  9. la = char["Left Arm"]
  10. hed = char.Head
  11. root = char.HumanoidRootPart
  12. hum = char.Humanoid
  13. dancin = false
  14.  
  15. clerp = function(toclerp, cf, number)
  16. local joint = toclerp
  17. joint.C0 = joint.C0:Lerp(cf, number)
  18. end
  19.  
  20. clerp2 = function(toclerp, cf)
  21. local joint = toclerp
  22. joint.C0 = cf
  23. end
  24.  
  25. clerp3 = function(toclerp, cf, number)
  26. local joint = toclerp
  27. joint.C1 = joint.C1:Lerp(cf, number)
  28. end
  29.  
  30. Swait,swait = function(number)
  31. if number == 0 or number == nil then
  32. game:GetService("RunService").Heartbeat:Wait()
  33. else
  34. for i = 1,number do
  35. game:GetService("RunService").Heartbeat:Wait()
  36. end
  37. end
  38. end
  39.  
  40. ezweld = function(p, a, b, cf)
  41. local weld = Instance.new("Weld",p)
  42. weld.Part0 = a
  43. weld.Part1 = b
  44. weld.C0 = cf
  45. return weld
  46. end
  47.  
  48. NewSound = function(p, id, pit, vol, loop)
  49. local Sound = Instance.new("Sound",p)
  50. Sound.Pitch = pit
  51. Sound.Volume = vol
  52. Sound.SoundId = "rbxassetid://" ..id
  53. Sound.Looped = loop
  54. Sound:Play()
  55. return Sound
  56. end
  57.  
  58. IT = Instance.new
  59. Rad = math.rad
  60. Cos = math.cos
  61. Sin = math.sin
  62. BrickC = BrickColor.new
  63. C3 = Color3.new
  64. VT = Vector3.new
  65.  
  66. anim = "Idle"
  67. attack = false
  68. local RS = char.Torso["Right Shoulder"]
  69. local LS = char.Torso["Left Shoulder"]
  70. local RH = char.Torso["Right Hip"]
  71. local LH = char.Torso["Left Hip"]
  72. local neck = char.Torso["Neck"]
  73. local root = char.HumanoidRootPart
  74. local rootj = root.RootJoint
  75. local sine = 0
  76. local RSnor = RS.C0
  77. local LSnor = LS.C0
  78. local RHnor = RH.C0
  79. local LHnor = LH.C0
  80. local RSnor2 = RS.C1
  81. local LSnor2 = LS.C1
  82. local RHnor2 = RH.C1
  83. local LHnor2 = LH.C1
  84. local rootjnor = rootj.C0
  85. local necknor = neck.C0
  86. local tors = char.Torso
  87. hum.Animator:remove()
  88. mouse = plr:GetMouse()
  89. hold = false
  90. Debris = game:GetService("Debris")
  91.  
  92. sped = 16
  93. keyhold = false
  94. spino = 0
  95. hito = true
  96.  
  97. function RayCast(Position, Direction, Range, Ignore)
  98. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  99. end
  100.  
  101. sizo = 1
  102.  
  103. local bone = Instance.new("Part",char)
  104. bone.Size = Vector3.new(0.1, 0.1, 0.1)
  105. bone.CanCollide = false
  106. bone.BrickColor = BrickColor.new("Institutional white")
  107. local mesh = Instance.new("SpecialMesh",bone)
  108. mesh.MeshId = "rbxassetid://4974062865"
  109. mesh.Scale = Vector3.new(0.3, 0.3, 1)*sizo
  110. mesh.Offset = Vector3.new(0, 0, 0)
  111. local weld = ezweld(char, bone, la, CFrame.new(0, 1, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)))
  112.  
  113. phase = 1
  114.  
  115. function Chatter(Text,Timer)
  116. local chat = coroutine.wrap(function()
  117. if char:FindFirstChild("SpeechBoard")~= nil then
  118. char:FindFirstChild("SpeechBoard"):destroy()
  119. end
  120. local naeeym2 = IT("BillboardGui",char)
  121. naeeym2.Size = UDim2.new(3,0,2,0)
  122. naeeym2.StudsOffset = Vector3.new(0,2,0)
  123. naeeym2.Adornee = hed
  124. naeeym2.Name = "SpeechBoard"
  125. naeeym2.AlwaysOnTop = true
  126. local tecks2 = IT("TextBox",naeeym2)
  127. tecks2.BackgroundTransparency = 0
  128. tecks2.BackgroundColor3 = Color3.new(0, 0, 0)
  129. tecks2.BorderSizePixel = 2
  130. tecks2.BorderColor3 = Color3.new(1, 1, 1)
  131. tecks2.Text = ""
  132. tecks2.Font = "Arcade"
  133. tecks2.TextScaled = true
  134. tecks2.TextStrokeTransparency = 1
  135. tecks2.TextColor3 = Color3.new(1,1,1)
  136. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  137. tecks2.Size = UDim2.new(1,0,0.5,0)
  138. for i = 1,string.len(Text),1 do
  139. if naeeym2.Parent ~= char then
  140. break
  141. end
  142. tecks2.Text = "* " ..string.sub(Text,1,i)
  143. NewSound(hed, 358280695, 1, 3, false)
  144. if string.byte(string.sub(Text, i, i)) == 46 and Timer ~= nil then
  145. wait(Timer*4)
  146. else
  147. wait(Timer)
  148. end
  149. end
  150. wait(1.6)
  151. naeeym2:Destroy()
  152. end)
  153. chat()
  154. end
  155.  
  156. local teem = 0.06
  157.  
  158. plr.Chatted:connect(function(msg)
  159. Chatter(msg, teem)
  160. end)
  161.  
  162. for i = 1,15 do
  163. Swait()
  164. clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-3 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  165. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  166. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  167. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  168. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
  169. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
  170. end
  171.  
  172. --intro (very big LOL)
  173.  
  174. local hitt = 0
  175. local skip = false
  176.  
  177. mouse.KeyDown:connect(function(key)
  178. if key == "c" then
  179. skip = true
  180. end
  181. end)
  182.  
  183. debounce = false
  184.  
  185. function phase1end()
  186. debounce = true
  187. hitt = 19
  188. Chatter(". . .", teem*1.65)
  189. attack = true
  190. for i = 1,175 do
  191. Swait()
  192. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  193. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  194. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  195. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  196. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  197. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  198. end
  199. Chatter("huh, look at that.", teem)
  200. for i = 1,185 do
  201. Swait()
  202. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  203. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  204. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  205. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  206. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  207. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  208. end
  209. Chatter("i can tell by the look in your eyes that this isn't too familiar.", teem)
  210. for i = 1,265 do
  211. Swait()
  212. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  213. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  214. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  215. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  216. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  217. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  218. end
  219. Chatter("you still got me.", teem*1.65)
  220. for i = 1,175 do
  221. Swait()
  222. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  223. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  224. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  225. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  226. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  227. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  228. end
  229. Chatter('how could you of all "things" understand this?', teem)
  230. for i = 1,235 do
  231. Swait()
  232. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  233. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  234. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  235. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  236. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  237. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  238. end
  239. Chatter("wanna know why i've just given up?", teem)
  240. for i = 1,196 do
  241. Swait()
  242. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  243. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  244. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  245. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  246. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  247. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  248. end
  249. Chatter([[why i've become "lazy"?]] , teem)
  250. for i = 1,196 do
  251. Swait()
  252. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  253. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  254. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  255. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  256. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  257. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  258. end
  259. Chatter("*huff*" , teem)
  260. for i = 1,177 do
  261. Swait()
  262. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  263. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  264. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  265. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  266. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  267. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  268. end
  269. Chatter("theres just no point. no matter what, hopes and dreams will always shatter and fall back to zero." , teem)
  270. for i = 1,184 do
  271. Swait()
  272. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  273. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  274. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  275. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  276. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  277. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  278. end
  279. Chatter("monsters like us just only seem to be there only to bend your will as if you're some sort of god." , teem)
  280. for i = 1,168 do
  281. Swait()
  282. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  283. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  284. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  285. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  286. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  287. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  288. end
  289. Chatter("they're either there to act as side characters on your oh-so magnificent journey..." , teem)
  290. for i = 1,174 do
  291. Swait()
  292. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  293. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  294. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  295. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  296. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  297. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  298. end
  299. Chatter("or they're just there to die." , teem)
  300. for i = 1,176 do
  301. Swait()
  302. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  303. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  304. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  305. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  306. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  307. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  308. end
  309. Chatter("doesn't that get under your skin in any way?" , teem)
  310. for i = 1,176 do
  311. Swait()
  312. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  313. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  314. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  315. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  316. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  317. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  318. end
  319. Chatter("our suffering for your pleasure?" , teem)
  320. for i = 1,200 do
  321. Swait()
  322. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  323. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  324. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  325. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  326. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  327. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  328. end
  329. Chatter("god." , teem)
  330. for i = 1,110 do
  331. Swait()
  332. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  333. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  334. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  335. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  336. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  337. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  338. end
  339. Chatter("when will there ever be a good ending?" , teem)
  340. for i = 1,200 do
  341. Swait()
  342. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  343. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  344. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  345. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  346. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  347. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  348. end
  349. Chatter("..." , teem)
  350. for i = 1,135 do
  351. Swait()
  352. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  353. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  354. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  355. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  356. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  357. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  358. end
  359. Chatter("?!" , teem)
  360. for i = 1,165 do
  361. Swait()
  362. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  363. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  364. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  365. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  366. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  367. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  368. end
  369. Chatter("heh." , teem)
  370. for i = 1,144 do
  371. Swait()
  372. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  373. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  374. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  375. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  376. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  377. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  378. end
  379. Chatter("guess i have another shot at you, huh?" , teem)
  380. for i = 1,176 do
  381. Swait()
  382. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  383. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  384. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  385. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  386. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  387. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  388. end
  389. Chatter("theres no point in giving up at this point." , teem)
  390. for i = 1,210 do
  391. Swait()
  392. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  393. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  394. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  395. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  396. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  397. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  398. end
  399. Chatter("and i cant screw up this last chance i've been given." , teem)
  400. for i = 1,186 do
  401. Swait()
  402. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  403. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  404. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  405. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  406. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  407. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  408. end
  409. Chatter("no matter what it takes..." , teem)
  410. for i = 1,211 do
  411. Swait()
  412. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  413. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  414. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  415. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  416. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  417. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  418. end
  419. Chatter("i'll bring you to justice." , teem)
  420. for i = 1,184 do
  421. Swait()
  422. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  423. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  424. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  425. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  426. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  427. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  428. end
  429. Chatter("i'll show you killing you isn't impossible." , teem*1.35)
  430. for i = 1,195 do
  431. Swait()
  432. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  433. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  434. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  435. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  436. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  437. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  438. end
  439. Chatter("and i will make you suffer what we felt." , teem*1.35)
  440. for i = 1,195 do
  441. Swait()
  442. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  443. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  444. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  445. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  446. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  447. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  448. end
  449. Chatter("so, kiddo, get ready..." , teem*1.35)
  450. for i = 1,195 do
  451. Swait()
  452. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  453. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  454. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  455. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  456. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  457. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  458. end
  459. Chatter("because you're about to get dunked on even harder than before." , teem*1.5)
  460. for i = 1,185 do
  461. Swait()
  462. clerp(rootj,rootjnor*CFrame.new(0, 0, -1.75+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-0 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  463. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  464. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  465. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 0 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  466. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(90)), 0.15)
  467. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-0-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(-90)), 0.15)
  468. end
  469. debounce = false
  470. attack = false
  471. phase = 2
  472. end
  473.  
  474. mouse.KeyDown:connect(function(key)
  475. if key == "p" then
  476. --skip to phase 2
  477. skip = true
  478. debounce = true
  479. phase1end()
  480. end
  481. end)
  482.  
  483. coroutine.wrap(function()
  484. if skip == false then
  485. wait(.75)
  486. end
  487. Chatter("heya.", teem)
  488.  
  489. if skip == false then
  490. wait(4)
  491. end
  492. Chatter("you've been busy, huh?", teem)
  493.  
  494. if skip == false then
  495. wait(4)
  496. end
  497. Chatter("heh heh heh... as always.", teem)
  498.  
  499. if skip == false then
  500. wait(3.85)
  501. end
  502. Chatter("so, i've got a question for ya.", teem)
  503.  
  504. if skip == false then
  505. wait(3.85)
  506. end
  507. Chatter("but this time, it's a different one.", teem)
  508.  
  509. if skip == false then
  510. wait(4.85)
  511. end
  512. Chatter("how do you think your actions changed this world?", teem)
  513.  
  514. if skip == false then
  515. wait(5.85)
  516. end
  517. Chatter("still not very outspoken, eh?", teem)
  518.  
  519. if skip == false then
  520. wait(4.85)
  521. end
  522. Chatter("well, doesn't matter anyway.", teem)
  523.  
  524. if skip == false then
  525. wait(3.85)
  526. end
  527. Chatter("you can drop the act now. i already know everything.", teem)
  528.  
  529. if skip == false then
  530. wait(3.85)
  531. end
  532. Chatter("what am i gonna do now?", teem)
  533.  
  534. if skip == false then
  535. wait(2.85)
  536. end
  537. Chatter("well, you will see very soon.", teem)
  538.  
  539. if skip == false then
  540. wait(2.85)
  541. end
  542. Chatter("...", teem)
  543.  
  544. if skip == false then
  545. wait(1.85)
  546. end
  547. Chatter("let's just get to the point.", teem)
  548.  
  549. if skip == false then
  550. wait(2.35)
  551. end
  552. Chatter("it's a beautiful day outside, as usual.", teem)
  553.  
  554. if skip == false then
  555. wait(3.65)
  556. end
  557. Chatter("birds are singing, flowers are blooming...", teem)
  558.  
  559. if skip == false then
  560. wait(3.65)
  561. end
  562. Chatter("and on days like these, monsters like me...", teem)
  563.  
  564. if skip == false then
  565. wait(4.65)
  566. end
  567. Chatter("Can't Afford Not To Care Anymore", teem*1.75)
  568.  
  569. if skip == false then
  570. wait(17)
  571. end
  572.  
  573. --some other text
  574. coroutine.wrap(function()
  575.  
  576. Chatter("a nice throwback to the old times... sort of.", teem)
  577.  
  578. wait(4)
  579.  
  580. attack = true
  581. for i = 1,15 do
  582. Swait()
  583. clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-3 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  584. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  585. clerp(RS, RSnor * CFrame.new(0, -0.1 - 0.05 * Sin(sine / 18.5), 0.815) * CFrame.Angles(Rad(-115 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  586. clerp(LS, LSnor * CFrame.new(0, -0.1 - 0.05 * Sin(sine / 18.5), 0.815) * CFrame.Angles(Rad(-115 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  587. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
  588. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
  589. end
  590. attack = false
  591.  
  592. Chatter("but this is just the beginning.", teem)
  593.  
  594. hum.Health = 100
  595. local hp = hum.Health
  596. hum.HealthChanged:connect(function()
  597. if hum.Health < hp and attack == false and debounce == false then
  598. attack = true
  599. local mrad = 0
  600. hum.Health = hp
  601. debounce = true
  602. coroutine.wrap(function()
  603. wait(3)
  604. debounce = false
  605. end)()
  606. if mrad == 0 and hitt < 19 then
  607. for i = 1,32 do
  608. Swait()
  609. clerp(rootj,rootjnor*CFrame.new(-1.25, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(0), Rad(33)), 0.15)
  610. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(25)), 0.15)
  611. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  612. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  613. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
  614. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
  615. end
  616. end
  617. local mrad = 0
  618. attack = false
  619. hitt = hitt + 1
  620. if hitt == 1 then
  621. coroutine.wrap(function()
  622. Chatter("heh heh heh...", teem)
  623. wait(3.5)
  624. Chatter("you know im not just gonna stand there and take it, right?", teem)
  625. wait(5.5)
  626. Chatter("i thought you knew better than this.", teem)
  627. end)()
  628. elseif hitt == 2 then
  629. coroutine.wrap(function()
  630. Chatter("y'know, until now, i never actually knew what you were doing.", teem)
  631. end)()
  632. elseif hitt == 3 then
  633. coroutine.wrap(function()
  634. Chatter("i could guess it by your expressions everytime i see you.", teem)
  635. end)()
  636. elseif hitt == 4 then
  637. coroutine.wrap(function()
  638. Chatter("but now, stuff just got weirder.", teem)
  639. end)()
  640. elseif hitt == 5 then
  641. coroutine.wrap(function()
  642. Chatter("that man came around today.", teem)
  643. wait(4)
  644. Chatter("and he told me, well, everything i know now.", teem)
  645. end)()
  646. elseif hitt == 6 then
  647. coroutine.wrap(function()
  648. Chatter("your actions, your restraints...", teem)
  649. wait(5)
  650. Chatter("it all adds up to something y'know?", teem)
  651. end)()
  652. elseif hitt == 7 then
  653. coroutine.wrap(function()
  654. Chatter("and that is, you have played much then you ever think", teem)
  655. end)()
  656. elseif hitt == 8 then
  657. coroutine.wrap(function()
  658. Chatter("even after you got what you wanted..", teem)
  659. wait(5)
  660. Chatter("gettin' to the king and all... you still kept going.", teem)
  661. wait(5)
  662. Chatter("even when there wasn't much to see.", teem)
  663. end)()
  664. elseif hitt == 9 then
  665. coroutine.wrap(function()
  666. Chatter("oh yeah, and before you came here...", teem)
  667. wait(4)
  668. Chatter("he taught me something that wasn't in my skilletry before.", teem)
  669. wait(4)
  670. Chatter("i will give it a test right now.", teem)
  671. wait(4)
  672. Chatter("this is gonna hold you for a while.", teem)
  673. end)()
  674. elseif hitt == 10 then
  675. coroutine.wrap(function()
  676. Chatter("that was fast...", teem)
  677. wait(3)
  678. Chatter("welp, it's about time we level the difficulty of the game.", teem)
  679. end)()
  680. elseif hitt == 11 then
  681. coroutine.wrap(function()
  682. Chatter("*sigh*", teem)
  683. wait(3)
  684. Chatter("why are you continuing this?", teem)
  685. end)()
  686. elseif hitt == 11 then
  687. coroutine.wrap(function()
  688. Chatter("theres like a lot of things you could've done instead.", teem)
  689. wait(4)
  690. Chatter("i'll even list them down for ya.", teem)
  691. end)()
  692. elseif hitt == 12 then
  693. coroutine.wrap(function()
  694. Chatter("and heck, if that man is alerted by your actions...", teem)
  695. wait(4)
  696. Chatter("it means, you've gone too far this time.", teem)
  697. end)()
  698. elseif hitt == 12 then
  699. coroutine.wrap(function()
  700. Chatter("and that's another reason why you should already stop already.", teem)
  701. end)()
  702. elseif hitt == 13 then
  703. coroutine.wrap(function()
  704. Chatter("i'm warning ya, kid.", teem)
  705. wait(4)
  706. Chatter("if you dont stop after this attack...", teem)
  707. wait(5)
  708. Chatter("i'm gonna have to resort to some real drastic measures.", teem)
  709. wait(3.5)
  710. Chatter("and i mean it.", teem)
  711. end)()
  712. elseif hitt == 14 then
  713. coroutine.wrap(function()
  714. Chatter("no dice, huh?", teem)
  715. wait(4)
  716. Chatter("welp, i tried.", teem)
  717. wait(3)
  718. Chatter("i hope you're settled for this...", teem)
  719. wait(3.5)
  720. Chatter("because you just won yourself a ticket to the pain train.", teem)
  721. end)()
  722. elseif hitt == 15 then
  723. coroutine.wrap(function()
  724. Chatter("none of this was necessary y'know?", teem)
  725. wait(4)
  726. Chatter("i didn't wanna do this, but you forced me to.", teem)
  727. wait(3)
  728. Chatter("is this what you really wanted?", teem)
  729. end)()
  730. elseif hitt == 16 then
  731. coroutine.wrap(function()
  732. Chatter('"something different"?', teem)
  733. wait(4)
  734. Chatter("this is a pleasant surprise.", teem)
  735. wait(3)
  736. Chatter("it's a warning.", teem)
  737. wait(2.5)
  738. Chatter("if you dont stop right now..", teem)
  739. wait(4.5)
  740. Chatter("things are gonna get real nasty in the near future.", teem)
  741. end)()
  742. elseif hitt == 17 then
  743. coroutine.wrap(function()
  744. Chatter("right now we could've enjoyed some hot dogs and pie.", teem)
  745. wait(5)
  746. Chatter("mabye even some bad puns. i got a lot of them.", teem)
  747. wait(5)
  748. Chatter("that would be great, huh?", teem)
  749. wait(2.5)
  750. Chatter("well... that opportunity was already long gone.", teem)
  751. wait(4.5)
  752. Chatter("anyways, you reached quite a milestone here huh?", teem)
  753. wait(5.5)
  754. Chatter("sadly for you, this isn't gonna be pleasant at all.", teem)
  755. wait(5.5)
  756. Chatter('and dont expect it to be my "special attack".', teem)
  757. wait(3.5)
  758. Chatter("you wont pull that trick on me again.", teem)
  759. wait(4.5)
  760. Chatter("welp, here goes nothing.", teem)
  761. end)()
  762. elseif hitt == 18 then
  763. coroutine.wrap(function()
  764. Chatter("hey kid...", teem)
  765. wait(5)
  766. Chatter("mind taking a break for a bit?", teem)
  767. wait(3)
  768. Chatter("i could certainly use one right now.", teem)
  769. wait(4)
  770. Chatter("huff... puff...", teem)
  771. wait(5)
  772. Chatter("...", teem)
  773. wait(4)
  774. Chatter("look kid", teem)
  775. wait(4)
  776. Chatter("this isnt going anywhere... we both know that.", teem)
  777. wait(5)
  778. Chatter("and the man thats watching us right now...", teem)
  779. wait(3)
  780. Chatter("he would probably agree with that.", teem)
  781. wait(4.5)
  782. Chatter("i'm gonna ask this for the last time.", teem)
  783. wait(5.5)
  784. Chatter("why are you doing this?", teem)
  785. wait(4.5)
  786. Chatter("is it because you're unhappy?", teem)
  787. wait(4.5)
  788. Chatter("is it because of a certain desire for power?", teem)
  789. wait(4.5)
  790. Chatter("or is this some sort of inside joke i'm not gettin'?", teem)
  791. wait(6.5)
  792. Chatter("in any case, you really gotta stop.", teem)
  793. wait(5.5)
  794. Chatter("all of the monsters, even the ones who tried to protect you...", teem)
  795. wait(5.85)
  796. Chatter("they died on your behalf, without any good reason whatsoever.", teem)
  797. wait(5.85)
  798. Chatter("...", teem)
  799. wait(3.85)
  800. Chatter("*sigh*", teem)
  801. wait(3.85)
  802. Chatter("this is gonna sound stupid...", teem)
  803. wait(4.85)
  804. Chatter("look, mabye we haven't got to understand eachother.", teem)
  805. wait(5.85)
  806. Chatter("mabye all you really need is a bit of acceptance.", teem)
  807. wait(4.85)
  808. Chatter("so, i will help you this time.", teem)
  809. wait(4.85)
  810. Chatter("but you're gonna be the one who will take the first step, ok?", teem)
  811. wait(5.55)
  812. Chatter("c'mon kid. i believe in you.", teem)
  813. end)()
  814. elseif hitt == 19 then
  815. coroutine.wrap(function()
  816. phase1end()
  817. end)()
  818. end
  819. end
  820. hum.Health = hp
  821. end)
  822. end)()
  823. end)()
  824.  
  825. while true do
  826. Swait()
  827. sine = sine + 1
  828. local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
  829. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  830. local WALKSPEEDVALUE = 8 / (sped / 16)
  831. torsverticalvel = root.Velocity.y
  832. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  833. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  834. anim = "Idle"
  835. if attack == false then
  836. if phase == 1 then
  837. bone.Parent = nil
  838. clerp(rootj,rootjnor*CFrame.new(0, 0, -0.1+0.05 * Sin(sine / 18.5))*CFrame.Angles(0, Rad(-3 * Sin(sine / (18.5*2))), Rad(-2)), 0.15)
  839. clerp(neck, necknor*CFrame.Angles(Rad(-2 * Sin(sine / 18.5)), 0, Rad(3)), 0.15)
  840. clerp(RS, RSnor * CFrame.new(0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(5)), 0.3)
  841. clerp(LS, LSnor * CFrame.new(-0.05, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-5)), 0.3)
  842. clerp(RH, RHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))-Rad(2 * Sin(sine / (18.5*2))), Rad(-6), Rad(0)), 0.15)
  843. clerp(LH, LHnor * CFrame.new(0, 0.1-0.05 * Sin(sine / 18.5), 0)*CFrame.Angles(Rad(-6-0.2*Sin(sine / 18.5))+Rad(2 * Sin(sine / (18.5*2))), Rad(6), Rad(0)), 0.15)
  844. end
  845. if phase == 2 then
  846. bone.Parent = char
  847. clerp(rootj, rootjnor * CFrame.new(0, 0, 0 + 0.025 * Cos(sine / 22)) * CFrame.Angles(Rad(0), Rad(0), Rad(-6)), 0.3)
  848. clerp(neck, necknor * CFrame.new(0.01 * Cos(sine / 44), 0, 0 + 0.02 * Cos(sine / 22)) * CFrame.Angles(Rad(0), Rad(0), Rad(6)), 0.3)
  849. clerp(RH, RHnor * CFrame.new(0, -0.025 * Cos(sine / 22), 0) * CFrame.Angles(Rad(-3), Rad(-8), Rad(0)), 0.3)
  850. clerp(LH, LHnor * CFrame.new(0, -0.025 * Cos(sine / 22), 0) * CFrame.Angles(Rad(-3), Rad(8), Rad(0)), 0.3)
  851. clerp(RS, RSnor * CFrame.new(0.085, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(-8), Rad(5)), 0.3)
  852. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-4-3 * Cos(sine / 22)), Rad(5), Rad(6)), 0.3)
  853. end
  854. end
  855. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  856. anim = "Walk"
  857. if attack == false then
  858. if phase == 1 then
  859. bone.Parent = nil
  860. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), tors.RotVelocity.y/55, Rad(0)), 0.3)
  861. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  862. clerp(RH, RHnor * CFrame.new(0.05 + 0.1 * math.cos(sine / WALKSPEEDVALUE) / 1, 0, 0) * CFrame.Angles(tors.RotVelocity.y/55, Rad(0), Rad(-11-43 * Sin(sine / 6))), 0.3)
  863. clerp(LH, LHnor * CFrame.new(-0.05 - 0.1 * math.cos(sine / WALKSPEEDVALUE) / 1, 0, 0) * CFrame.Angles(-tors.RotVelocity.y/55, Rad(0), Rad(11-43 * Sin(sine / 6))), 0.3)
  864. clerp(RS, RSnor * CFrame.new(0, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(9)), 0.3)
  865. clerp(LS, LSnor * CFrame.new(-0, 0, -0.115) * CFrame.Angles(Rad(13 + 1 * Sin(sine / (18.5))), Rad(0), Rad(-9)), 0.3)
  866. end
  867. if phase == 2 then
  868. bone.Parent = char
  869. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  870. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  871. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  872. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  873. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  874. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  875. end
  876. end
  877. elseif torsverticalvel > 0.5 and hitfloor == nil then
  878. anim = "Jump"
  879. if attack == false then
  880. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  881. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  882. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  883. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  884. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  885. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  886. end
  887. elseif torsverticalvel < 0.5 and hitfloor == nil then
  888. anim = "Fall"
  889. if attack == false then
  890. clerp(rootj, rootjnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  891. clerp(neck, necknor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  892. clerp(RH, RHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  893. clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  894. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  895. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)), 0.3)
  896. end
  897. end
  898. end
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